












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 21 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Sleeping Aeretta at level 19 on the 28th Shortage 122nd year of Ascendancy at 01:01 0 / 7Killed by Belebretta the skeleton warrior at level 20 on the 1st Iron 123rd year of Ascendancy at 02:44 Killed by worm that walks at level 21 on the 2nd Iron 123rd year of Ascendancy at 12:13 Killed by orc corruptor at level 21 on the 2nd Iron 123rd year of Ascendancy at 14:13 Killed by faerlhing at level 21 on the 2nd Iron 123rd year of Ascendancy at 15:13 Killed by Veleth the thief at level 21 on the 2nd Iron 123rd year of Ascendancy at 22:26 Killed by Veleth the thief at level 21 on the 2nd Iron 123rd year of Ascendancy at 22:48 |
Primary Stats
| Strength | 35 (base 20) |
| Dexterity | 17 (base 10) |
| Constitution | 37 (base 29) |
| Magic | 62 (base 47) |
| Willpower | 14 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | -96/662 |
| Positive | 46/110 |
| Healing Factor | 1.4041015905905 |
| Regeneration | 5.9674317600097 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 26 |
| Crit Chance | 12% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Arcane | +7% |
| Cold | +11% |
| All | 0% |
| Darkness | +12% |
| Light | +35% |
| Temporal | +6% |
| Fire | +24% |
| Physical | +6% |
Offense: Damage Penetration
| Blight | +10% |
| Cold | +11% |
| Fire | +35% |
| Light | +25% |
Defense: Base
| Armour (hardiness) | 56.521305378697 (73.607947236566%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 26 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Light | + 70%( 70%) |
| Cold | + 6%( 70%) |
| Darkness | + 24%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 45%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 410 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Bethysetha the skeleton magus. Escort: injured seer (level 6 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by cold drake hatchling. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by devourer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by luminous horror. Escort: worried loremaster (level 5 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Lisovea the pair of iron boots (10 def, 9 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +9 Defense +10 (+3 eff.) Fatigue +2% Resistance +1% physical Physical save +3 (+2 eff.) Mind save +3 (+2 eff.) Healmod +10% other ------- Stamina/turn +0.30 Max stamina +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Layidamira (0 def, 7 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +5 Con offense ------ Damage +6% physical defense ------ Armor +7 Fatigue +4% other ------- Max stamina +20.00 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Urthoyakath' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +9 Mag +1 Wil +7 Cun offense ------ Spellpower +15 (+5 eff.) Damage +7% arcane +6% temporal defense ------ Armor +2 Resistance +7% light +6% darkness Physical save +5 (+3 eff.) Spell save +9 (+5 eff.) other ------- Infravision +2 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 63.78 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Duvadevon the Cinderwish0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun offense ------ Critical power +5.00% defense ------ Resistance +12% fire Mind save +6 (+3 eff.) Confus Resist +20% other ------- EQ when Hit +0.04 Hate-on-crit +2.00 Rings make your fingers look great! |
| On fingers | sneakthief's gold ring of light (+26%)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +13% light Accuracy +7 (+3 eff.) defense ------ Resistance +26% light Rings make your fingers look great! |
| Around neck | Flashking the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +2 Mag offense ------ Spellpower/crit +3 When Hit 4 temporal 2 fire On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) other ------- Mana/turn +0.10 Max mana +23.00 Amulets make your neck look great! |
| In main hand | elemental dwarven-steel waraxe of massacre (30-42 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 78 cold damage (1/turn) While equipped: offense ------ Damage +11% cold Ignore resists +11% cold One-handed war axes. |
| Around waist | Stokereeve1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +12% fire Ignore resists +10% blight +10% fire +25% light When Hit 2 fire defense ------ Defense +12 (+4 eff.) Resistance +15% fire Stealth +8 A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of the stars (0 def, 11 armour, 30-37 power, 102 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 30.5 - 36.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +102 On-hit +12 light +10 darkness While equipped: Stats +3 Cun +1 Mag offense ------ Damage +12% light +12% darkness defense ------ Armor +11 Fatigue +8% Resistance +12% light +13% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Flashwisp the cashmere cloak (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +12% fire Ignore resists +25% fire When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Defense +10 (+3 eff.) Resistance +15% fire Physical save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Ivotha' (28 def, 19 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: defense ------ Armor +19 Defense +28 (+9 eff.) Fatigue +12% Resistance +6% light +18% lightning Life Regen +4.00 Disarm Resist +20% A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, arcane, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 3 light, 5 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 101; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
steel ring 'Bregidil'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Critical power +15.00% Damage +12% blight Ignore resists +10% mind When Hit 8 mind defense ------ Resistance +12% blight other ------- Max psi +30.00 Rings make your fingers look great! |
hateful iron longsword of massacre (17-24 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 darkness Damage Against +5% Living Sharp, long, and deadly. |
stralite longsword of evisceration (36-50 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +5 (+2 eff.) Sharp, long, and deadly. |
arcing dwarven-steel mace of massacre (36-50 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane/Master Weapon Damage 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Blunt and deadly. |
balanced iron mace of massacre (16-23 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +21% Blunt and deadly. |
iron waraxe 'Flashfame' (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats +3 Mag defense ------ Resistance +3% darkness +3% fire Crit Resistance 5.00% other ------- See Invisibility +6 One-handed war axes. |
Drolach1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +15 (+5 eff.) Resistance +3% nature Life +34.00 Cut Resist +10% Confus Resist +10% A belt that goes around your waist. |
Runodig1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +2 Wil +5 Cun offense ------ Mind Crit +1% Accuracy +5 (+2 eff.) When Hit 2 physical defense ------ Resistance +6% fire +6% cold A belt that goes around your waist. |
Shineedge the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +4 Con offense ------ Physical Power +10 (+4 eff.) Damage +9% physical When Hit 4 light defense ------ Armor +6 Resistance +7% lightning +8% temporal A belt that goes around your waist. |
rough leather belt 'Glarehack'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +15% light defense ------ Resistance +15% fire +6% light +5% cold other ------- Light +1 A belt that goes around your waist. |
Ce'Naldamiba the Tidefoe (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% cold defense ------ Defense +1 (+0 eff.) Resistance +3% mind +9% acid Physical save +3 (+2 eff.) Life +32.00 Disease Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Yvotha' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore Shields +30% defense ------ Defense +2 (+1 eff.) Resistance +6% acid +5% arcane +3% blight Life +20.00 Silence Resist +20% Stun Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Porebeth' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +3% mind +2% physical Mind save +6 (+3 eff.) other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+0 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
heroic rough leather gloves (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +6 (+3 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of magic (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Salymitta the Lustrewrither (10 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% light defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +1% Physical save +12 (+6 eff.) other ------- Stamina when Hit +0.70 EQ when Hit +0.80 A cap made of leather. |
impenetrable iron mail armour (2 def, 9 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +9 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening reinforced leather armour of Eyal (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Mind save +16 (+8 eff.) Life +26.00 Life Regen +4.00 Healmod +15% A suit of armour made of leather. |
Adoriata (0 def, 9 armour, 28-34 power, 131.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 28.5 - 34.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +132 While equipped: Stats +2 Wil offense ------ Spell Crit +1% Damage +9% blight Ignore resists +20% arcane defense ------ Armor +9 Fatigue +8% Spell save +6 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.08 Talents +1 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 10-12 power, 24.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +24 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
148 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By HOLY DWAYNE the Dwarf Sun Paladin level 17
12nd Loss 122nd year of Ascendancy at 19:19 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By HOLY DWAYNE the Dwarf Sun Paladin level 17
22nd Loss 122nd year of Ascendancy at 08:24 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By HOLY DWAYNE the Dwarf Sun Paladin level 20
30th Shortage 122nd year of Ascendancy at 08:37 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By HOLY DWAYNE the Dwarf Sun Paladin level 10
12nd Profit 122nd year of Ascendancy at 14:22 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By HOLY DWAYNE the Dwarf Sun Paladin level 20
29th Shortage 122nd year of Ascendancy at 11:31 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By HOLY DWAYNE the Dwarf Sun Paladin level 6
18th Voratun 122nd year of Ascendancy at 23:45 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HOLY DWAYNE the Dwarf Sun Paladin level 17
13rd Loss 122nd year of Ascendancy at 07:06 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By HOLY DWAYNE the Dwarf Sun Paladin level 17
12nd Loss 122nd year of Ascendancy at 15:25 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By HOLY DWAYNE the Dwarf Sun Paladin level 18
7th Shortage 122nd year of Ascendancy at 17:00 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By HOLY DWAYNE the Dwarf Sun Paladin level 21
2nd Iron 123rd year of Ascendancy at 22:26 see stats
Log
HOLY DWAYNE hits Veleth the thief for 10 nature damage.
HOLY DWAYNE casts Barrier.
A shield forms around HOLY DWAYNE.
HOLY DWAYNE rearms.
Poison from Veleth the thief hits HOLY DWAYNE for (57 absorbed), 0 nature (0 total damage).
Veleth the thief uses Acidbeam.
Your shield crumbles under the damage!
The shield around HOLY DWAYNE crumbles.
HOLY DWAYNE deactivates Second Life.
HOLY DWAYNE has been healed by a blast of positive energy!
HOLY DWAYNE resists disarming!
Veleth the thief hits HOLY DWAYNE for (88 absorbed), 0 acid (0 total damage).
HOLY DWAYNE receives 186 healing.
Veleth the thief is no longer influenced by martyrdom.
Veleth the thief stops regenerating health quickly.
Veleth the thief's corrosive nature intensifies!
Poison from Veleth the thief hits HOLY DWAYNE for 103 nature damage.
HOLY DWAYNE activates Shield of Light.
HOLY DWAYNE is poisoned!
HOLY DWAYNE instinctively hardens his skin and ignores the attack!
HOLY DWAYNE repels an attack from Veleth the thief.
Veleth the thief shares damage with his oozes!
Veleth the thief hits HOLY DWAYNE for 60 mind, 6 lightning (67 total damage).
Shield of Light hits HOLY DWAYNE for 9 healing, 9 healing (0 total damage) [18 healing].
Melee retaliation hits Veleth the thief for 1 temporal, 2 blight, 1 fire, 0 mind, 3 light (7 total damage).
Poison from Veleth the thief hits HOLY DWAYNE for 141 nature damage.
Deadly Poison from Veleth the thief hits HOLY DWAYNE for 21 nature damage.
Shield of Light hits HOLY DWAYNE for 9 healing, 9 healing (0 total damage) [18 healing].
HOLY DWAYNE the level 21 dwarf sun paladin was treehugged to death by Veleth the thief on level 6 of Dreadfell.




























































































