Alchemist the level 6 Drem Alchemist by bpat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassAlchemist
Level / Exp6 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution17 (base 16)
Magic29 (base 27)
Willpower10 (base 11)
Cunning10 (base 10)

Resources

Life184/184
Mana105/105
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible2

Offense: Mainhand

Damage28
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance9%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+10%
Fire+17%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save10
Spell Save13
Mental Save7

Defense: Resistances

Acid+ 17%( 70%)
Cold+ 17%( 70%)
Lightning+ 17%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
2/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
failed

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: store entrance spotted).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 22 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 10 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: store entrance spotted).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).