












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Drem |
| Class | Demonologist |
| Level / Exp | 50 / 318% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 23 on the 3rd Steel 123rd year of Ascendancy at 03:40 6 / 1 |
Primary Stats
| Strength | 122 (base 60) |
| Dexterity | 30 (base 9) |
| Constitution | 70 (base 34) |
| Magic | 111 (base 60) |
| Willpower | 44 (base 14) |
| Cunning | 94 (base 60) |
Resources
| Mana | 286/444 |
| Vim | 127/127 |
| Life | 1836/1836 |
| Stamina | 314/314 |
| Paradox | 300 |
| Healing Factor | 1.7772792565119 |
| Regeneration | 14.662553866223 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +119.41616685128% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 6 |
| See Stealth | 55.788166841648 |
| See Invisible | 55.788166841648 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 61 |
| Crit Chance | 52% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +34% |
| Physical | +32% |
| Cold | +17% |
| All | +5% |
| Light | +20% |
| Mind | +35% |
| Fire | +15% |
| Nature | +25% |
Offense: Damage Penetration
| Mind | +33% |
| Light | +44% |
| Temporal | +18% |
| Blight | +18% |
| Physical | +39% |
| Fire | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 100.99387354901 (100%) |
| Defense | 42 |
| Ranged Defense | 47 |
| Fatigue | 43 |
| Physical Save | 63 |
| Spell Save | 49 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 69%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 59%( 70%) |
| All | + 12%( 70%) |
| Physical | + 54%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 52%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 86% |
| Pinning Resistance | 50% |
| Poison Resistance | 12% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 349 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 805% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Overkill |
| talent | Premonition |
| talent | Bleak Outcome |
| talent | Hardened Core |
| talent | Shattered Mind |
| talent | Chant of Fortress |
| talent | Tale of Destruction |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | alchemist's lamp 'Zanakalthohir'1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +12% physical Res.pen +20% physical +8% all Apr +11 ---------- misc Light +6 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | steel ring 'Hurodunavon' 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +9% mind +5% all ----- def ----- Resists +7% nature +7% blight Max.HP +23.00 Poison- +12% Disease- +13% Disarm- +21% Pinning- +26% Knockbk- +28% ---------- misc Stam/turn +5.20 Vim/turn +4.00 Equi/ret +0.04 Max.hate +8.00 Max.psi +20.00 Talents +5 Bloodcasting Rings make your fingers look great! |
| On fingers | copper quartz ring |
| Around neck | Runydrachak the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +20 Dex +10 Wil +7 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +9% blight Melee Ret 4 blight On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -9% Resists +3% blight +25% light +28% darkness HP.reg +5.00 Blind- +47% ---------- misc Stam/turn +1.00 Infravis +3 Amulets make your neck look great! |
| In main hand | Glarekarma the voratun longsword (56-78 power, 6 apr) 3.0 T5 longsword 1H weapon [Random Unique] Master Power 55.5 - 77.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 light On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Res.pen +11% physical +26% light +10% temporal Acc +25 (+6 eff.) Apr +15 Melee Ret 2 light 4 fire ----- def ----- Resists +9% fire ---------- misc Light +3 Talents +5 Doomfire Sharp, long, and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Blood Shield +1 Block Send out a range 7 beam, lighting its path and dealing 63.36 to 79.20 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Iviba the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +22.00% Res.pen +10% mind Acc +14 (+3 eff.) Apr +10 On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +3 (+1 eff.) Resists +7% acid +30% temporal +33% darkness +9% lightning +18% cold +6% mind +9% fire Stealth +15 Def/telep +24 Res/telep +13% Dur/telep +27% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islybeth the Tundratooth (0 def, 11 armour) |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 655 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 372 strength, based on Magic) for 5 turns. Uses 15 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
savage's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +2 Cun +2 Con dps ---------- Melee+ 5 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +14.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
savior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+1 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +22% acid +17% fire +25% lightning +19% cold Stun/Frz- +30% Rings make your fingers look great! |
titan's gold ring of fire (+30%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% fire ----- def ----- Resists +30% fire Phys.save +10 (+2 eff.) Rings make your fingers look great! |
warrior's voratun ring of fire (+32%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +16% fire ----- def ----- Armour +14 Resists +32% fire Rings make your fingers look great! |
balanced voratun battleaxe of rage (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +13% physical Acc +40 (+10 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +49% Massive two-handed battleaxes. |
voratun battleaxe of ruin (55-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +17.0% Crit.mult +26.00% Apr +16 Massive two-handed battleaxes. |
plaguebringer's voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: ----- def ----- Disease- +34% Massive two-handed swords. |
Dairidig the voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.crit +7.0% Phys.pwr +14 (+3 eff.) Res.pen +15% physical On Hit (Melee): * 20% chance to slow global speed by 58% * 20 arcane resource burn ----- def ----- Resists +15% cold Spell.save +6 (+2 eff.) Disarm- +35% Sharp, long, and deadly. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 58.27 arcane and 58.27 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
voratun longsword (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
Strikestake the voratun mace (48-67 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +19 acid +34 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Cun +8 Str dps ---------- Phys.crit +13.0% Dmg.mod +3% mind +12% physical Res.pen +30% acid +19% nature Acc +25 (+6 eff.) Apr +15 On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Resists +15% acid +3% lightning Blunt and deadly. |
truestriking voratun mace (48-66 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +11 Blunt and deadly. |
Earidil the Scaldcutter (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 cold +4 fire On Hit.r1 +8 fire On Crit.r2 +16 cold While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +17 (+6 eff.) Dmg.mod +13% acid +19% fire +13% cold +22% physical Res.pen +9% acid +19% fire +9% cold +15% physical Melee Ret 8 fire 4 cold ----- def ----- Resists +6% physical Heal/summ +38 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Resists +19% mind Mind.save +7 (+2 eff.) ---------- misc Psi/turn +1.10 Max.psi +26.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of resolve (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Hate/kill +4.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 131.22 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 12 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling 'Prismenvy'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 mind +8 light While equipped: Stats +6 Dex dps ---------- Res.pen +10% light On Hit (Ranged): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +10 Resists +12% cold Crit.chn- 15.15% Teleport- +20% Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
blighted dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +22 (+5 eff.) Dmg.mod +30% lightning ---------- misc Vim/s.crit +4.00 Max.vim +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hazetaint (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.spd +10% Res.pen +5% cold Acc +22 (+5 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +12% acid +6% temporal +6% darkness Disarm- +34% ---------- misc Max.hate +6.00 One-handed war axes. |
Kindlebrand (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 blight +20 mind On Hit.r1 +16 physical On Hit: * 25% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +21% light One-handed war axes. |
Mayydathra the Flashpain (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +12 fire On Crit.r2 +12 lightning +4 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +12% fire Res.pen +10% fire Melee Ret 4 lightning ----- def ----- Resists +6% lightning One-handed war axes. |
truestriking voratun waraxe of projection (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +12% physical Acc +16 (+4 eff.) Apr +10 One-handed war axes. |
Flamebile the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Resists +4% physical +6% fire Phys.save +3 (+0 eff.) Spell.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
balancing drakeskin leather belt of unlife1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +12.0% Mind.crit +9% ----- def ----- Resists +10% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt 'Gemina'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +22% lightning +14% temporal +9% cold +5% arcane +8% fire +12% mind +9% acid A belt that goes around your waist. |
insulating rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Resists +6% fire +6% cold Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +5% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Boltglamour the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +8 Dex +3 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Res.pen +20% lightning Melee Ret 8 lightning ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 30 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+3 eff.) ---------- misc Max.mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of fog (6 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +6 (+2 eff.) Resists +12% fire +15% light +15% cold Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +24% temporal +18% physical Res.pen +12% temporal +9% physical ----- def ----- Resists +15% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +15% blight +15% all Mind.save +25 (+7 eff.) Max.HP +65.00 HP.reg +4.00 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +11 Mag +10 Wil dps ---------- Spell.pwr +16 (+4 eff.) S.pwr/crit +6 Dmg.mod +17% lightning +22% physical +16% cold ----- def ----- Resists +13% lightning +12% cold +15% all Silence- +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Emeyawe the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% acid ----- def ----- Armour +3 Resists +3% physical +8% fire +3% mind +7% cold Blind- +20% ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
Voidspike the pair of voratun boots (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +18 Mag dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +9% acid +12% darkness +25% blight ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +4% Disease- +31% ---------- misc Spell.cld 10% Evasion: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +3 Silence- +26% Confus- +21% Stun/Frz- +29% Blink to a nearby random location (rad 8) Puts all charms on 15 cooldown A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Frostonslaught the voratun gauntlets (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Dex +2 Wil +4 Cun dps ---------- Melee+ 15 physical Dmg.mod +7% physical ----- def ----- Armour +12 Fatigue +5% Resists +12% cold ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +4 Dex +2 Cun ----- def ----- Armour +3 Resists +15% blight +11% darkness +17% arcane Affinity +11% nature Phys.save +11 (+2 eff.) Spell.save +18 (+6 eff.) ---------- misc Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Cleansespawn' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil +2 Cun +5 Con dps ---------- Melee+ 12 lightning Dmg.mod +9% lightning +6% mind On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +3 Fatigue +5% Resists +8% lightning Crit.chn- 15.00% ---------- misc Light +3 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Eilinunne' (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Con dps ---------- Res.pen +20% physical Acc +10 (+2 eff.) Apr +4 ----- def ----- Armour +7 Fatigue +5% Resists +2% physical Phys.save +9 (+2 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.30 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beladrahell the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% Dmg.mod +25% cold ----- def ----- Defense +2 (+0 eff.) Resists +49% cold +6% light +3% darkness Spell.save +9 (+3 eff.) Mind.save +16 (+4 eff.) Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 218 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Branudur the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex +6 Wil +6 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +20% blight +19% light ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +28% light Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +12 A pointy cloth hat, very wizardly... |
Freezevein the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +16 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +15% arcane +6% cold Res.pen +25% cold ----- def ----- Armour +5 Fatigue +5% Resists +6% cold ---------- misc Stam/ret +2.40 Equi/ret +2.60 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 781.5 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 24 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
bladed drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 781.5 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dragonslayer's voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +11% fire +6% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Velyvena' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +7% fire +5% lightning +5% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +11% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Mind.save +16 (+4 eff.) ---------- misc Psi/turn +0.36 Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 218 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +4 Wil +6 Con dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+3 eff.) Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 5.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Kheledar the Dimobeisance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +27% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +6% fire +6% darkness +28% cold Mind.save +23 (+6 eff.) Max.HP +80.00 HP.reg +7.00 Heal.mod +17% A suit of armour made of mail. |
fortifying voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +8% physical Phys.save +20 (+5 eff.) Max.HP +60.00 A suit of armour made of mail. |
fortifying voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +5 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +8% physical Phys.save +19 (+4 eff.) Max.HP +73.00 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +60.00 HP.reg +6.00 Heal.mod +12% A suit of armour made of mail. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Mind.save +19 (+5 eff.) Max.HP +57.00 HP.reg +2.00 Heal.mod +14% A suit of armour made of leather. |
impenetrable voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +26 Fatigue +22% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
crackling voratun shield of patience (0 def, 10 armour, 68-81 power, 207.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +208 Melee+ +15 lightning While equipped: Stats +4 Dex dps ---------- Melee Ret 27 lightning ----- def ----- Armour +10 Fatigue +8% Resists +14% lightning +11% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (279) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
reinforced voratun shield of mind resistance (+16%) (0 def, 18 armour, 67-80 power, 260.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 67.0 - 80.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +260 While equipped: ----- def ----- Armour +18 Fatigue +8% Resists +16% mind ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield (0 def, 10 armour, 70-83 power, 196 block)7.0 T5 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 69.5 - 83.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 While equipped: ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Prismswift' (0 def, 10 armour, 62-75 power, 210.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +17 light +10 darkness While equipped: Stats +1 Str +2 Dex +14 Mag +10 Cun +4 Con dps ---------- Dmg.mod +19% light +13% darkness ----- def ----- Armour +10 Fatigue +8% Resists +13% physical +30% fire +23% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of resistance (0 def, 8 armour, 48-58 power, 136 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 Melee+ +17 physical While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +13% physical +8% fire +8% cold +8% lightning Shield.near.proj +18 Proj.slow +34% ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [Lithfengel] (40, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +90% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (45, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +93% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +67% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (46, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (36, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +16% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (46, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (39, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (43, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (46, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (45, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (45, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (47, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% blight +28% fire +28% physical Dmg.red +18 blight +18 fire +18 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (46, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (23, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% acid +19% physical +19% blight Res.pen +12% acid +12% physical +12% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (47, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +31% blight +31% fire +31% darkness Res.pen +24% blight +24% fire +24% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 30 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubetha the Lightningreek (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +7 Wil +2 Con dps ---------- Phys.crit +5.0% Mind.crit +10% Dmg.mod +30% lightning Melee Ret 4 arcane ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 48 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.61 cold damage and 40.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
ethereal dwarven lantern of corpselight0.0 T5 lite [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +4% Spell.pwr +14 (+3 eff.) ----- def ----- Resists +10% blight +8% darkness ---------- misc Light +7 Infravis +4 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 48 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% light Melee Ret 10 fire ----- def ----- Resists +7% darkness +7% fire Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 190.23 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
79 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dairagrim the Winterglory [power 255] (9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +25% mind +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal +12% mind +6% cold Blast the opponent's mind dealing 344 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Branintir the Hazehunt [power 560] (9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +2.0% Apr +3 Melee Ret 6 cold ----- def ----- Armour +16 Resists +6% physical Die.at -80.00 life Sting an enemy dealing 700 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Hobar [power 482] (9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% acid +3% cold +9% light ---------- misc Light +1 See.Invis +9 Sting an enemy dealing 602 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Eremuthel' [power 518] (9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +20.00% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Max.vim +30.00 Heal yourself and all friendly characters within 10 spaces for 518 Puts all charms on 9 cooldown 100% to increase all damage by 30% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 56% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 512] (9 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 9 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 356] (9 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 9 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Chorf the Drem Demonologist level 33
7th Voratun 123rd year of Ascendancy at 21:03 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chorf the Drem Demonologist level 50
22nd Voratun 124th year of Ascendancy at 04:03 see stats
Against all odds
Killed Ukruk in the ambush.By Chorf the Drem Demonologist level 33
6th Voratun 123rd year of Ascendancy at 06:42 see stats
Arachnophobia
Destroyed the spydric menace.By Chorf the Drem Demonologist level 37
2nd Profit 123rd year of Ascendancy at 10:57 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Chorf the Drem Demonologist level 44
5th Steel 124th year of Ascendancy at 00:55 see stats
Brave new world
Went to the Far East and took part in the war.By Chorf the Drem Demonologist level 36
2nd Acquisition 123rd year of Ascendancy at 12:46 see stats
Clone War
Destroyed your own Shade.By Chorf the Drem Demonologist level 38
17th Dearth 123rd year of Ascendancy at 01:47 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Chorf the Drem Demonologist level 16
22nd Wealth 122nd year of Ascendancy at 01:41 see stats
Destroyer of the creation
Killed Slasul.By Chorf the Drem Demonologist level 45
7th Gold 124th year of Ascendancy at 18:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Chorf the Drem Demonologist level 35
30th Voratun 123rd year of Ascendancy at 02:29 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Chorf the Drem Demonologist level 50
11st Stralite 124th year of Ascendancy at 07:51 see stats
Earth Master
Killed Harkor'Zun.By Chorf the Drem Demonologist level 20
22nd Loss 122nd year of Ascendancy at 17:55 see stats
Exterminator
Killed 1000 creatures.By Chorf the Drem Demonologist level 17
21st Dearth 122nd year of Ascendancy at 11:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chorf the Drem Demonologist level 28
30th Steel 123rd year of Ascendancy at 17:11 see stats
Fear me not!
Survived the Fearscape!By Chorf the Drem Demonologist level 24
14th Steel 123rd year of Ascendancy at 04:23 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Chorf the Drem Demonologist level 45
7th Gold 124th year of Ascendancy at 22:34 see stats
Guiding Hand
Saved all escorted adventurers.By Chorf the Drem Demonologist level 35
28th Voratun 123rd year of Ascendancy at 16:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chorf the Drem Demonologist level 23
3rd Steel 123rd year of Ascendancy at 06:29 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Chorf the Drem Demonologist level 34
13rd Voratun 123rd year of Ascendancy at 23:09 see stats
Level 10
Got a character to level 10.By Chorf the Drem Demonologist level 10
2nd Acquisition 122nd year of Ascendancy at 21:55 see stats
Level 20
Got a character to level 20.By Chorf the Drem Demonologist level 20
22nd Loss 122nd year of Ascendancy at 10:06 see stats
Level 30
Got a character to level 30.By Chorf the Drem Demonologist level 30
41st Stralite 123rd year of Ascendancy at 12:53 see stats
Level 40
Got a character to level 40.By Chorf the Drem Demonologist level 40
24th Loss 123rd year of Ascendancy at 20:54 see stats
Level 50
Got a character to level 50.By Chorf the Drem Demonologist level 50
4th Stralite 124th year of Ascendancy at 17:06 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Chorf the Drem Demonologist level 29
27th Gold 123rd year of Ascendancy at 03:55 see stats
Poisonous
Sided with the assassin lord.By Chorf the Drem Demonologist level 19
17th Loss 122nd year of Ascendancy at 10:42 see stats
Size is everything
Did over 1500 damage in one attack.By Chorf the Drem Demonologist level 46
19th Gold 124th year of Ascendancy at 13:58 see stats
Size matters
Did over 600 damage in one attack.By Chorf the Drem Demonologist level 19
38th Dearth 122nd year of Ascendancy at 22:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Chorf the Drem Demonologist level 36
30th Voratun 123rd year of Ascendancy at 03:50 see stats
The Arena
Unlocked Arena mode.By Chorf the Drem Demonologist level 8
24th Voratun 122nd year of Ascendancy at 17:04 see stats
The secret city
Discovered the truth about mages.By Chorf the Drem Demonologist level 11
6th Profit 122nd year of Ascendancy at 19:50 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Chorf the Drem Demonologist level 38
18th Wealth 123rd year of Ascendancy at 14:03 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Chorf the Drem Demonologist level 19
10th Loss 122nd year of Ascendancy at 06:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Chorf the Drem Demonologist level 31
2nd Voratun 123rd year of Ascendancy at 20:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Chorf the Drem Demonologist level 22
15th Shortage 122nd year of Ascendancy at 22:03 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Chorf the Drem Demonologist level 32
5th Voratun 123rd year of Ascendancy at 13:22 see stats
Log
Chorf performs a melee critical strike against Orc grand master assassin!
You collect a new ingredient: orc heart (1).
Chorf hits Orc grand master assassin for 331 physical damage.
Chorf killed Orc grand master assassin!
Deadly Poison from Orc grand master assassin hits Chorf for 13 nature damage.
Orc grand master assassin receives 5 healing from Deadly Poison from Orc grand master assassin.
You pickup 0.85 gold pieces.
Chorf is less impervious to physical effects.
Deadly Poison from Orc grand master assassin hits Chorf for 13 nature damage.
Orc grand master assassin receives 5 healing from Deadly Poison from Orc grand master assassin.
The protective shield of Chorf disappears.
Talent Blinding Speed is ready to use.
Talent Bind Demon is ready to use.
Talent Doomfire is ready to use.
Talent Flame Leash is ready to use.
Deadly Poison from Orc grand master assassin hits Chorf for 13 nature damage.
Orc grand master assassin receives 5 healing from Deadly Poison from Orc grand master assassin.
Chorf is no longer poisoned.
Resting starts...
Rested for 11 turns (stop reason: all resources and life at maximum).
There is a hidden vault here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).




































































































































































































