











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 46 / 35% |
| Size | huge |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 5th Mirth 122nd year of Ascendancy at 01:29 0 / 10Killed by faerlhing at level 29 on the 51st Regrowth 123rd year of Ascendancy at 15:26 Killed by Golbug the Destroyer at level 34 on the 20th Dusk 123rd year of Ascendancy at 22:55 Killed by Golbug the Destroyer at level 34 on the 21st Dusk 123rd year of Ascendancy at 00:39 Killed by Silarin the grave wight at level 35 on the 61st Dusk 123rd year of Ascendancy at 08:05 Killed by Doomed Shade of Rhotia at level 38 on the 70th Haze 123rd year of Ascendancy at 17:17 Killed by orc blood mage at level 41 on the 39th Pyre 124th year of Ascendancy at 12:33 Killed by Ivaralle the blinkwyrm at level 45 on the 2nd Flare 124th year of Ascendancy at 19:16 Killed by Ce'Neba the blinkwyrm at level 46 on the 3rd Flare 124th year of Ascendancy at 18:47 Killed by Ce'Neba the blinkwyrm at level 46 on the 4th Flare 124th year of Ascendancy at 16:30 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 76 (base 60) |
| Constitution | 25 (base 17) |
| Magic | 72 (base 56) |
| Willpower | 10 (base 8) |
| Cunning | 28 (base 11) |
Resources
| Life | -131/1547 |
| Stamina | 275/275 |
| Vim | 128/297 |
| Healing Factor | 0.74451782433689 |
| Regeneration | 6.1422720507793 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 33.549391208114 |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 72 |
| Crit Chance | 51% |
| APR | 57 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 72 |
| Crit Chance | 53% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +8% |
| Temporal | +9% |
| Physical | +8% |
| Arcane | +15% |
| Lightning | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +29% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.511077022655 (100%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 11 |
| Physical Save | 55 |
| Spell Save | 44 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 30%( 70%) |
| Physical | + 25%( 70%) |
| Fire | + 57%( 70%) |
| Lightning | + 36%( 70%) |
Defense: Immunities
| Disarm Resistance | 78% |
| Confusion Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Rhotia. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by Rhotia. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 436. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+8 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Xerithra1.0 T3 lite [Random Unique] Arcane While equipped: Stats +4 Str +1 Dex +1 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +8% light Melee Ret 6 arcane 17 fire ----- def ----- Resists +9% blight +7% fire +15% darkness Affinity +5% light ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | overpowered dragonbone wand of shielding [power 782] (3/23 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 782 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Max.HP +43.00 HP.reg +10.00 Heal.mod +12% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | stralite battleaxe 'Splendourlace' (58-88 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master Power 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +4 light On Hit.r1 +4 light While equipped: dps ---------- Phys.crit +14.0% Crit.mult +27.00% Res.pen +19% physical +20% fire Acc +26 (+7 eff.) Apr +33 Melee Ret 4 light 4 fire ----- def ----- Resists +9% light Massive two-handed battleaxes. |
| Around waist | monstrous drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +6.0% Crit.mult +11.00% Phys.pwr +16 (+4 eff.) ----- def ----- Phys.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Adiba the voratun dagger (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +8 arcane On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +10 (+3 eff.) Dmg.mod +15% arcane Res.pen +10% physical Acc +30 (+8 eff.) Apr +6 ----- def ----- Defense +14 (+4 eff.) Resists +5% arcane +9% light Die.at -20.00 life Disarm- +48% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Flashcast' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +2 (+1 eff.) Res.pen +25% blight Phasing +20% Melee Ret 6 blight 6 arcane 10 acid ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Resists +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Sootwing' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% darkness +9% temporal Melee Ret 6 temporal ----- def ----- Armour +16 Fatigue +22% Resists +36% acid +12% physical +6% darkness +36% fire +9% cold +10% lightning Disarm- +30% Stun/Frz- +35% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
restful stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +15.00% Acc +6 (+2 eff.) Apr +15 ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +16 (+11 eff.) Blind- +19% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+10 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ragiragen0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% blight ----- def ----- Resists +15% temporal Mind.save +12 (+9 eff.) Die.at -80.00 life Max.HP +22.00 HP.reg +4.00 Disarm- +28% Confus- +20% Pinning- +29% Knockbk- +26% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvyrin the Smolderpiety0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +12% cold Res.pen +5% fire +10% cold ----- def ----- Resists +12% fire Phys.save +9 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +12 (+9 eff.) Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Blind- +30% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
painweaver's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +12% darkness +5% all ----- def ----- Resists +24% darkness Rings make your fingers look great! |
pixie's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+6 eff.) Mind.pwr +8 (+4 eff.) Rings make your fingers look great! |
savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +11 (+4 eff.) Max.HP +56.00 HP.reg +6.00 Heal.mod +13% ---------- misc Max.stam +34.00 Rings make your fingers look great! |
voratun ring 'Ematira'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex +4 Mag +3 Wil dps ---------- Crit.mult +20.00% Mind.pwr +30 (+15 eff.) Acc +20 (+5 eff.) ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
enhanced stralite battleaxe of crippling (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +10 Dex +10 Mag +5 Wil +6 Cun +10 Con dps ---------- Phys.crit +9.0% Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Emiwen (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 light Against +23% Undead On Hit.r1 +16 arcane While equipped: Stats +2 Cun +4 Con dps ---------- Mind.crit +2% Phys.pwr +11 (+3 eff.) Dmg.mod +6% arcane Res.pen +24% physical Acc +19 (+5 eff.) Apr +9 ----- def ----- Resists +5% arcane Disarm- +35% ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
Erelurion the voratun dagger (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature While equipped: Stats +3 Str +4 Con dps ---------- Crit.mult +20.00% Dmg.mod +9% physical ----- def ----- Armour +10 Defense +10 (+3 eff.) Blind- +20% Sharp, short and deadly. |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 55% Dex, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
enhanced stralite dagger of torment (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +10 Str +7 Dex +7 Mag +6 Wil +7 Cun +7 Con Sharp, short and deadly. |
quick voratun dagger of ruin (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.crit +8.0% Crit.mult +26.00% Phys.spd +10% Acc +10 (+3 eff.) Apr +12 Sharp, short and deadly. |
truestriking stralite dagger of evisceration (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +9 (+3 eff.) Res.pen +6% physical Acc +5 (+2 eff.) Apr +6 Sharp, short and deadly. |
truestriking stralite dagger of shearing (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all +9% physical Acc +33 (+8 eff.) Apr +19 Sharp, short and deadly. |
voratun dagger 'Shimmersever' (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 18% chance to slow global speed by 41% * 10% chance to reduce all saves and defense by 15 On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +23.0% Crit.mult +11.00% Phys.pwr +10 (+3 eff.) Dmg.mod +12% lightning +3% mind Apr +7 On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +3% mind Sharp, short and deadly. |
warbringer's voratun dagger of rage (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +10% physical Res.pen +11% physical Acc +22 (+6 eff.) ----- def ----- Disarm- +13% Sharp, short and deadly. |
Radhayagund (38-56 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 37.5 - 56.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.0% Atk.spd 100% On Crit.r2 +20 physical On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str dps ---------- Phys.crit +16.0% Phys.pwr +10 (+3 eff.) Acc +15 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) ---------- misc Mana/s.crit +2.00 Massive two-handed mauls. |
warbringer's stralite greatmaul of ruin (50-75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master Power 50.0 - 75.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +9 Con dps ---------- Phys.crit +13.0% Crit.mult +42.00% Phys.pwr +16 (+4 eff.) Res.pen +10% physical Apr +13 ----- def ----- Disarm- +27% Massive two-handed mauls. |
Serpentcrypt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% nature ----- def ----- Defense +20 (+6 eff.) Resists +7% acid +7% cold +6% fire +9% nature +7% lightning ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
balancing drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +7% ----- def ----- Resists +7% acid +8% fire +7% lightning +8% cold A belt that goes around your waist. |
balancing hardened leather belt of life1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% ----- def ----- HP.reg +1.20 Heal.mod +15% A belt that goes around your waist. |
hardened leather belt 'Duvugaldir'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +20 (+5 eff.) Spell.pwr +6 (+2 eff.) ----- def ----- Mind.save +10 (+8 eff.) ---------- misc Max.mana +100.00 Max.vim +20.00 A belt that goes around your waist. |
noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Against +17% Summoned ----- def ----- D.Red.from +30% Summoned A belt that goes around your waist. |
murderer's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +1 Cun +4 Dex dps ---------- Crit.mult +23.00% Acc +18 (+5 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +9% all Poison- +20% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloroda the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +7% acid +7% blight ----- def ----- Armour +3 Resists +11% lightning +10% temporal Spell.save +6 (+2 eff.) Disease- +21% ---------- misc Max.mana +60.00 Max.vim +40.00 A pair of boots made of leather. |
spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Cun +2 Dex dps ---------- Spell.crit +5% Spell.pwr +4 (+2 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.15 Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Hit: 10% Elemental Bolt 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Isyldawyn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +4 Dex +2 Mag +5 Wil +4 Cun +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% blight Res.pen +10% arcane +5% mind Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +10% blight +12% mind Mind.save +7 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Radhokan (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +4 Fatigue +4% Mind.save +18 (+12 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torinaridil (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +5 Cun +11 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Fatigue +4% Resists +6% mind ---------- misc Light +2 Infravis +3 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Maladorig the Sulfurkarma (3 def, 21 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.pwr +25 (+8 eff.) Dmg.mod +9% nature +6% temporal Melee Ret 8 arcane ----- def ----- Armour +21 Defense +3 (+1 eff.) Fatigue +12% ---------- misc Mana/s.crit +2.00 Max.mana +100.00 A suit of armour made of mail. |
hardened iron mail armour of thunder (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +13 (+7 eff.) ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +5% acid +6% physical +6% cold +17% lightning +6% fire A suit of armour made of mail. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+7 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+7 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-18 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +9 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +10 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +61.00 Blind- +29% Confus- +17% ---------- misc Light +8 See.Stealth +10 See.Invis +8 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+8 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeruwe [power 404] (3/13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +5% arcane +15% mind Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 13 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 560] (3/13 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Xerydhebrebeth the Jetmaim [power 10] (3/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +9% light +6% darkness Acc +15 (+4 eff.) Reveal the area around you, dispelling darkness (radius 10, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing yew wand of shielding [power 254] (3/17 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+8 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+8 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rhotia the Ogre Doombringer level 33
26th Pyre 123rd year of Ascendancy at 15:41 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rhotia the Ogre Doombringer level 38
18th Regrowth 124th year of Ascendancy at 14:14 see stats
Against all odds
Killed Ukruk in the ambush.By Rhotia the Ogre Doombringer level 33
24th Pyre 123rd year of Ascendancy at 23:59 see stats
Arachnophobia
Destroyed the spydric menace.By Rhotia the Ogre Doombringer level 37
22nd Haze 123rd year of Ascendancy at 20:40 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Rhotia the Ogre Doombringer level 41
29th Pyre 124th year of Ascendancy at 20:51 see stats
Brave new world
Went to the Far East and took part in the war.By Rhotia the Ogre Doombringer level 36
19th Haze 123rd year of Ascendancy at 12:16 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rhotia the Ogre Doombringer level 22
6th Regrowth 123rd year of Ascendancy at 01:59 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rhotia the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 10:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rhotia the Ogre Doombringer level 34
21st Dusk 123rd year of Ascendancy at 02:21 see stats
Earth Master
Killed Harkor'Zun.By Rhotia the Ogre Doombringer level 30
64th Regrowth 123rd year of Ascendancy at 13:34 see stats
Exterminator
Killed 1000 creatures.By Rhotia the Ogre Doombringer level 17
46th Dusk 122nd year of Ascendancy at 15:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rhotia the Ogre Doombringer level 35
29th Dusk 123rd year of Ascendancy at 11:35 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Rhotia the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 12:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rhotia the Ogre Doombringer level 31
70th Regrowth 123rd year of Ascendancy at 07:59 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rhotia the Ogre Doombringer level 32
11st Pyre 123rd year of Ascendancy at 07:33 see stats
Level 10
Got a character to level 10.By Rhotia the Ogre Doombringer level 10
3rd Flare 122nd year of Ascendancy at 10:34 see stats
Level 20
Got a character to level 20.By Rhotia the Ogre Doombringer level 20
47th Haze 122nd year of Ascendancy at 06:18 see stats
Level 30
Got a character to level 30.By Rhotia the Ogre Doombringer level 30
53rd Regrowth 123rd year of Ascendancy at 16:54 see stats
Level 40
Got a character to level 40.By Rhotia the Ogre Doombringer level 40
75th Regrowth 124th year of Ascendancy at 23:44 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Rhotia the Ogre Doombringer level 31
8th Pyre 123rd year of Ascendancy at 07:14 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Rhotia the Ogre Doombringer level 21
48th Haze 122nd year of Ascendancy at 21:40 see stats
Poisonous
Sided with the assassin lord.By Rhotia the Ogre Doombringer level 18
73rd Dusk 122nd year of Ascendancy at 11:29 see stats
Size is everything
Did over 1500 damage in one attack.By Rhotia the Ogre Doombringer level 37
22nd Haze 123rd year of Ascendancy at 14:22 see stats
Size matters
Did over 600 damage in one attack.By Rhotia the Ogre Doombringer level 28
49th Regrowth 123rd year of Ascendancy at 14:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rhotia the Ogre Doombringer level 36
16th Haze 123rd year of Ascendancy at 09:20 see stats
The Arena
Unlocked Arena mode.By Rhotia the Ogre Doombringer level 9
9th Mirth 122nd year of Ascendancy at 00:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Rhotia the Ogre Doombringer level 38
18th Regrowth 124th year of Ascendancy at 14:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rhotia the Ogre Doombringer level 21
76th Haze 122nd year of Ascendancy at 18:27 see stats
The secret city
Discovered the truth about mages.By Rhotia the Ogre Doombringer level 15
42nd Dusk 122nd year of Ascendancy at 18:52 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rhotia the Ogre Doombringer level 38
13rd Regrowth 124th year of Ascendancy at 01:58 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Rhotia the Ogre Doombringer level 21
76th Haze 122nd year of Ascendancy at 01:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rhotia the Ogre Doombringer level 27
48th Regrowth 123rd year of Ascendancy at 00:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rhotia the Ogre Doombringer level 19
45th Haze 122nd year of Ascendancy at 17:15 see stats
Unstoppable
Returned from the dead.By Rhotia the Ogre Doombringer level 45
2nd Flare 124th year of Ascendancy at 19:17 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rhotia the Ogre Doombringer level 33
24th Pyre 123rd year of Ascendancy at 09:12 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Rhotia the Ogre Doombringer level 35
76th Dusk 123rd year of Ascendancy at 03:52 see stats
Log
Rhotia resists the effect 'Off-balance'!
Ce'Neba the blinkwyrm hits Rhotia for 171 physical damage.
Ce'Neba the blinkwyrm casts Manathrust.
Ce'Neba the blinkwyrm hits Rhotia for 157 arcane damage.
Ce'Neba the blinkwyrm uses Charge Leech.
Rhotia resists!
Ce'Neba the blinkwyrm hits Rhotia for 35 lightning damage.
The fabric of space around Ce'Neba the blinkwyrm stabilizes to normal.
Ce'Neba the blinkwyrm strafes with his steamguns!
Ce'Neba the blinkwyrm strafes with his steamguns!
Ce'Neba the blinkwyrm is no longer out of phase.
Ce'Neba the blinkwyrm's Strafe performs a ranged critical strike against Rhotia!
Rhotia is cut deeply.
Ce'Neba the blinkwyrm's Strafe hits Rhotia for 204 physical, 3 fire (208 total damage).
Ce'Neba the blinkwyrm's Strafe hits Rhotia for 158 physical, 3 fire, 6 cold (167 total damage).
Rhotia uses Infusion: Movement.
Rhotia is moving at extreme speed!
Rhotia wears (replacing Fortune's Eye): overpowered dragonbone wand of shielding [power 782] (23 cooldown).
Rhotia slows down.
Ce'Neba the blinkwyrm uses Mindlash.
Rhotia shrugs off the effect 'Off-balance'!
Ce'Neba the blinkwyrm hits Rhotia for 141 physical damage.
Deep Wound from Ce'Neba the blinkwyrm hits Rhotia for 36 physical damage.
Ce'Neba the blinkwyrm casts Manathrust.
Ce'Neba the blinkwyrm hits Rhotia for 157 arcane damage.
Rhotia the level 46 ogre doombringer was imploded to death by Ce'Neba the blinkwyrm on level 2 of Gorbat Pride.
















































































































































