












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Doomelf |
| Class | Shadowblade |
| Level / Exp | 35 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:33 / 63Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:27 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:31 Killed by mutilator at level 2 on the 77th Pyre 122nd year of Ascendancy at 19:38 Killed by quasit at level 2 on the 3rd Mirth 122nd year of Ascendancy at 21:33 Killed by quasit at level 2 on the 3rd Mirth 122nd year of Ascendancy at 23:01 Killed by demonic clerk at level 3 on the 4th Mirth 122nd year of Ascendancy at 01:42 Killed by slumbering giant venus flytrap at level 5 on the 5th Mirth 122nd year of Ascendancy at 14:56 Killed by slumbering giant venus flytrap at level 5 on the 5th Mirth 122nd year of Ascendancy at 15:52 Killed by slumbering giant venus flytrap at level 5 on the 6th Mirth 122nd year of Ascendancy at 18:09 Killed by Forest Troll Hedge-Wizard at level 8 on the 14th Haze 122nd year of Ascendancy at 11:03 Killed by devourer at level 10 on the 20th Haze 122nd year of Ascendancy at 10:49 Killed by corrupted mastocytic feeder at level 17 on the 2nd Decay 122nd year of Ascendancy at 20:20 Killed by Zuberalaith the corrupted mastocytic feeder at level 17 on the 2nd Decay 122nd year of Ascendancy at 23:10 Killed by corrupted dendritic hemospinner at level 17 on the 3rd Decay 122nd year of Ascendancy at 00:15 Killed by snow giant boulder thrower at level 19 on the 4th Allure 123rd year of Ascendancy at 01:32 Killed by slaver at level 20 on the 9th Allure 123rd year of Ascendancy at 09:26 Killed by lesser vampire at level 22 on the 35th Regrowth 123rd year of Ascendancy at 09:13 Killed by Elarann the multi-hued drake hatchling at level 23 on the 38th Regrowth 123rd year of Ascendancy at 08:43 Killed by Elarann the multi-hued drake hatchling at level 23 on the 38th Regrowth 123rd year of Ascendancy at 09:23 Killed by Elarann the multi-hued drake hatchling at level 23 on the 38th Regrowth 123rd year of Ascendancy at 10:51 Killed by Lord of Skulls (warrior) at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 14:55 Killed by elven cultist at level 24 on the 44th Regrowth 123rd year of Ascendancy at 18:14 Killed by onilug at level 25 on the 55th Regrowth 123rd year of Ascendancy at 14:48 Killed by Steiarmu the quasit squad leader at level 25 on the 55th Regrowth 123rd year of Ascendancy at 22:47 Killed by master vampire at level 26 on the 66th Regrowth 123rd year of Ascendancy at 17:24 Killed by lesser vampire at level 26 on the 66th Regrowth 123rd year of Ascendancy at 18:37 Killed by barrow wight at level 26 on the 66th Regrowth 123rd year of Ascendancy at 20:21 Killed by corrupted grave wight at level 26 on the 67th Regrowth 123rd year of Ascendancy at 08:17 Killed by elder vampire at level 27 on the 67th Regrowth 123rd year of Ascendancy at 19:17 Killed by skeleton master archer at level 27 on the 67th Regrowth 123rd year of Ascendancy at 20:47 Killed by elder vampire at level 27 on the 67th Regrowth 123rd year of Ascendancy at 22:21 Killed by The Master at level 27 on the 67th Regrowth 123rd year of Ascendancy at 23:52 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 01:24 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 02:59 Killed by Lord of Skulls (warrior) at level 27 on the 68th Regrowth 123rd year of Ascendancy at 04:35 Killed by elder vampire at level 27 on the 68th Regrowth 123rd year of Ascendancy at 06:06 Killed by faerlhing at level 27 on the 68th Regrowth 123rd year of Ascendancy at 07:35 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 10:00 Killed by elder vampire at level 27 on the 68th Regrowth 123rd year of Ascendancy at 11:43 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 13:16 Killed by ghoul at level 27 on the 68th Regrowth 123rd year of Ascendancy at 14:50 Killed by Lord of Skulls (bone giant) at level 27 on the 68th Regrowth 123rd year of Ascendancy at 14:56 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 18:04 Killed by The Master at level 27 on the 68th Regrowth 123rd year of Ascendancy at 20:30 Killed by skeleton mage at level 27 on the 68th Regrowth 123rd year of Ascendancy at 21:12 Killed by skeleton mage at level 27 on the 68th Regrowth 123rd year of Ascendancy at 22:47 Killed by Lord of Skulls (warrior) at level 27 on the 69th Regrowth 123rd year of Ascendancy at 01:05 Killed by forest wight at level 28 on the 75th Regrowth 123rd year of Ascendancy at 16:08 Killed by Eilinomina the orc master assassin at level 28 on the 76th Regrowth 123rd year of Ascendancy at 01:57 Killed by venom wyrm at level 28 on the 76th Regrowth 123rd year of Ascendancy at 15:55 Killed by venom wyrm at level 28 on the 76th Regrowth 123rd year of Ascendancy at 17:47 Killed by Golbug the Destroyer at level 29 on the 78th Regrowth 123rd year of Ascendancy at 21:33 Killed by orc cryomancer at level 30 on the 22nd Pyre 123rd year of Ascendancy at 10:03 Killed by orc high pyromancer at level 30 on the 22nd Pyre 123rd year of Ascendancy at 11:40 Killed by orc high cryomancer at level 30 on the 22nd Pyre 123rd year of Ascendancy at 13:09 Killed by Warmaster Gnarg at level 30 on the 22nd Pyre 123rd year of Ascendancy at 16:58 Killed by orc high cryomancer at level 30 on the 22nd Pyre 123rd year of Ascendancy at 20:33 Killed by Aluin the Fallen at level 32 on the 31st Dusk 123rd year of Ascendancy at 15:03 Killed by Kor's Fury at level 32 on the 32nd Dusk 123rd year of Ascendancy at 14:43 Killed by Kor's Fury at level 32 on the 32nd Dusk 123rd year of Ascendancy at 18:08 Killed by Pale Drake at level 34 on the 57th Dusk 123rd year of Ascendancy at 04:11 Killed by Pale Drake at level 34 on the 57th Dusk 123rd year of Ascendancy at 05:38 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 64 (base 48) |
| Constitution | 20 (base 16) |
| Magic | 61 (base 48) |
| Willpower | 20 (base 12) |
| Cunning | 65 (base 48) |
Resources
| Life | 666/666 |
| Mana | 191/254 |
| Stamina | 197/197 |
| Healing Factor | 1.1970588855781 |
| Regeneration | 58.939494783934 |
Speed
| Mental | +18.24582049534% |
| Attack | 0% |
| Movement | 0% |
| Spell | +18.24582049534% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 52.637072247758 |
| See Invisible | 51.637072247758 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 56 |
| Crit Chance | 38% |
| APR | 26 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 56 |
| Crit Chance | 38% |
| APR | 26 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 18% |
| Speed | 0.8456958527675 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +25% |
| All | +15% |
Offense: Damage Penetration
| Acid | +24% |
| Temporal | +25% |
| All | +10% |
| Darkness | +23% |
| Nature | +24% |
Defense: Base
| Armour (hardiness) | 52 (55.65183292883%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 5 |
| Physical Save | 30 |
| Spell Save | 24 |
| Mental Save | 32 |
Defense: Resistances
| Cold | + 52%( 70%) |
| Lightning | + 46%( 70%) |
| Darkness | + 58%( 70%) |
| Temporal | + 63%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 37%( 70%) |
| Mind | + 30%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 77% |
| Teleport Resistance | 20% |
| Confusion Resistance | 25% |
| Disarm Resistance | 32% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Corruption of the Doomed |
| talent | Shadow Combat |
| talent | Chant of Fortress |
| talent | Phantasmal Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 37.0, stamina regeneration by 10.9 and all damage resistance by 25%. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 41%. Shadowstrike |
| beneficial effect | Increases defense by 12. Mobile Defense |
| beneficial effect | Parrying melee and ranged attacks: Has a 30% chance to deflect up to 17 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by master vampire. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by slumbering giant venus flytrap. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 57. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed storm wyrm claw. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +13% darkness +15% temporal defense ------ Armor +4 Fatigue +3% Resistance +15% darkness +14% temporal Out-of-Phase Defense +19 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Master While equipped: defense ------ Blind Resist +31% Confus Resist +15% other ------- Light +8 See Stealth +15 See Invisibility +14 Track: Puts all charms on 24 turn cooldown Effective talent level: 4.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag offense ------ Damage +15% all Ignore resists +10% all defense ------ Armor +15 other ------- Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Effective talent level: 3.3 Power cost 15 out of 25/25. Range 3 Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | iron torque of psionic shield [power 25] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Strikevalor the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Critical power +5.00% Mindpower +13 (+6 eff.) Damage +10% cold defense ------ Resistance +9% lightning +20% cold +3% physical Unlife -80.00 life Life +48.00 Life Regen +10.00 Healmod +11% Rings make your fingers look great! |
| On fingers | steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| Around neck | Sootraptor the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +16% lightning +4% physical +3% darkness +3% mind +6% temporal Stun Resist +26% Knockbk Resist +20% Teleport Resist +20% Amulets make your neck look great! |
| In main hand | Yvodatira (136% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +9 light +12 mind Damage Against +22% Undead On-Hit, radius 1 +4 mind On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun offense ------ Physical Crit +6.0% Physical Power +10 (+3 eff.) Accuracy +6 (+2 eff.) When Hit 2 temporal defense ------ Defense +7 (+2 eff.) Resistance +6% temporal Disarm Resist +32% Sharp, short and deadly. |
| Around waist | rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | caustic stralite dagger of amnesia (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 acid +25 nature On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +14% acid +14% nature Ignore Armor +6 Sharp, short and deadly. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +10% temporal +13% darkness +13% cold Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's cured leather armour of the void (9 def, 7 armour)9.0 Encumbrance T2 light armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Dex offense ------ On-Hit 5 darkness On-Ranged-Hit 6 darkness defense ------ Armor +7 Defense +9 (+3 eff.) Fatigue +7% Resistance +10% darkness +12% temporal Out-of-Phase Defense +14 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink to a nearby random location (rad 8) Puts all charms on 15 turn cooldown A suit of armour made of leather. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the duelist (heal 176; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 82; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 174; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 278; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 144; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 144 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 57; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 122; dur 3; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 116; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +12% lightning Stun Resist +22% Amulets make your neck look great! |
Berudunahek the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +2 Mag +2 Cun offense ------ Damage +9% mind Ignore resists +10% mind When Hit 6 mind defense ------ Resistance +14% mind Confus Resist +23% Amulets make your neck look great! |
mindweaver's gold amulet of cunning (+5) =5u=0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +2 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +7 (+3 eff.) Confus Resist +12% Amulets make your neck look great! |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+9 eff.) Mind save +18 (+8 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 6 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 216.22 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +20.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
mule's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% nature defense ------ Fatigue -4% Resistance +20% nature other ------- Encumbrance +20 Rings make your fingers look great! |
savior's copper ring of blight (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% blight defense ------ Resistance +10% blight Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Erachik the Rainfiend (142% power, 2 apr) =5u=3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Weapon Damage 143% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +17 mind +12 nature On Hit: * 27% chance to reduce all saves and defense by 24 While equipped: Stats +6 Wil +5 Cun +2 Con defense ------ Resistance +6% blight +6% fire other ------- Light +2 Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 6 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Colaryem (159% power, 12 apr) =7d=3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 160% Range: 1.0x-1.6x Uses 130% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 56% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
blazebringer's stralite mace of crippling (142% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +53 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Global Speed +6% Ignore resists +12% fire Blunt and deadly. |
quick voratun mace of disruption (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% Damage Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +22 (+6 eff.) Blunt and deadly. |
steel dagger 'Nightobsidian' (132% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 132% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Damage +6% mind Ignore resists +5% mind Sharp, short and deadly. |
Fogfoe (130% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 131% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +4 darkness On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: defense ------ Resistance +6% fire +3% darkness +12% mind Sharp, short and deadly. |
Star (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Cun, 20% Dex Damage Light Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
enhanced dwarven-steel dagger of massacre (129% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +5 Str +7 Dex +6 Mag +5 Wil +5 Cun +5 Con Sharp, short and deadly. |
ash longbow of enduring =9c=4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +9 Con +9 Wil defense ------ Life +36.00 Longbows are used to shoot arrows at your foes. |
mummy wrappings of Angolwen (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Ego+] Arcane While equipped: Stats +3 Wil +7 Mag offense ------ Spellpower +21 (+7 eff.) Spellpower/crit +6 Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Silence Resist +28% Decaying mummy wrappings. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Delanaridin the Stormwend (22 def, 10 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +1 Mag +3 Con defense ------ Armor +10 Defense +22 (+6 eff.) Fatigue +8% Resistance +6% lightning +20% cold +2% physical Crit Resistance 10.00% Physical save +8 (+4 eff.) Life +31.00 Life Regen +3.00 Healmod +13% A suit of armour made of leather. |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +4 Fatigue +3% Rush: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Rimegrind' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +4 Str +4 Mag +5 Wil +4 Con offense ------ Damage +24% cold +15% temporal defense ------ Armor +3 Resistance +3% cold Crit Resistance 15.00% Disarm Resist +40% other ------- Infravision +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: defense ------ Defense +2 (+1 eff.) Resistance +20% arcane other ------- Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
dwarven-steel helm 'Bleaknail' (17 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +15% cold Accuracy +9 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 20% When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +17 (+5 eff.) Fatigue +4% Resistance +9% temporal Life +20.00 Poison Resist +10% Stun Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
63 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 114.47 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 114.47 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +6% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 111% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 100] (9 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 115 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
piercing ash totem of stinging [power 176] (9 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 202 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arpra the Doomelf Shadowblade level 27
71st Regrowth 123rd year of Ascendancy at 02:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arpra the Doomelf Shadowblade level 29
78th Regrowth 123rd year of Ascendancy at 22:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arpra the Doomelf Shadowblade level 17
4th Decay 122nd year of Ascendancy at 00:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arpra the Doomelf Shadowblade level 26
60th Regrowth 123rd year of Ascendancy at 02:45 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Arpra the Doomelf Shadowblade level 5
5th Mirth 122nd year of Ascendancy at 14:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arpra the Doomelf Shadowblade level 32
20th Dusk 123rd year of Ascendancy at 12:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arpra the Doomelf Shadowblade level 10
18th Haze 122nd year of Ascendancy at 11:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arpra the Doomelf Shadowblade level 20
4th Allure 123rd year of Ascendancy at 07:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arpra the Doomelf Shadowblade level 30
79th Regrowth 123rd year of Ascendancy at 07:03 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Arpra the Doomelf Shadowblade level 26
59th Regrowth 123rd year of Ascendancy at 08:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arpra the Doomelf Shadowblade level 35
68th Dusk 123rd year of Ascendancy at 16:33 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arpra the Doomelf Shadowblade level 29
79th Regrowth 123rd year of Ascendancy at 05:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arpra the Doomelf Shadowblade level 5
5th Mirth 122nd year of Ascendancy at 14:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arpra the Doomelf Shadowblade level 9
17th Haze 122nd year of Ascendancy at 08:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arpra the Doomelf Shadowblade level 15
60th Haze 122nd year of Ascendancy at 13:03 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Arpra the Doomelf Shadowblade level 31
7th Dusk 123rd year of Ascendancy at 02:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arpra the Doomelf Shadowblade level 30
23rd Pyre 123rd year of Ascendancy at 03:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arpra the Doomelf Shadowblade level 19
2nd Wintertide 123rd year of Ascendancy at 19:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arpra the Doomelf Shadowblade level 27
68th Regrowth 123rd year of Ascendancy at 22:40 see stats
Log
------Game Turn Changed!------
Talent Stealth is ready to use.
Talent Shadow Veil is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Large brown snake briefly catches sight of you!
------Game Turn Changed!------
Arpra casts Shadow Veil.
Arpra deactivates Stealth.
Large brown snake notices you at the last moment!
Large brown snake is weakened by the darkness!
Arpra performs a melee critical strike against Large brown snake!
Arpra is covered in a veil of shadows!
Arpra hits Large brown snake for 250 darkness, 10 light, 14 mind, 6 darkness, 35 darkness, 5 mind, 215 darkness, 6 darkness, 35 darkness, 6 acid, 29 nature (608 total damage).
------Game Turn Changed!------
Arpra performs a melee critical strike against Large brown snake!
Arpra hits Large brown snake for 213 darkness damage.
Arpra killed Large brown snake!
------Game Turn Changed!------
Arpra performs a melee critical strike against Skeleton magus!
Personal New Achievement: Size matters (Exploration mode)!
Option unlocked: New Class: Marauder (Rogue)
Arpra performs a melee critical strike against Skeleton magus!
You collect a new ingredient: skeleton mage skull (1).
Arpra hits Skeleton magus for 641 darkness, 10 light, 14 mind, 6 darkness, 35 darkness, 5 mind, 282 darkness (992 total damage).
Arpra killed Skeleton magus!
------Game Turn Changed!------
Arpra is no longer covered by shadows.
Ran for 6 turns (stop reason: dialog is displayed).
------Player Action Start------






























































































































