Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 20 / 31% |
Size | medium |
Lifes / Deaths | Killed by Betyvea the carrion worm mass at level 20 on the 9th Haze 122nd year of Ascendancy at 16:32 / 1 |
Primary Stats
Strength | 27 (base 10) |
Dexterity | 39 (base 29) |
Constitution | 30 (base 21) |
Magic | 46 (base 41) |
Willpower | 12 (base 12) |
Cunning | 24 (base 16) |
Resources
Life | -203/670 |
Paradox | 343 |
Healing Factor | 1.2092147729953 |
Regeneration | 5.13916278523 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 11.276549162096 |
See Invisible | 17.276549162096 |
Offense: Mainhand
Damage | 77 |
Accuracy | 63 |
Crit Chance | 13% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 63 |
Crit Chance | 13% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +31% |
Light | +10% |
Cold | +7% |
Nature | +3% |
Physical | +6% |
Fire | +34% |
All | 0% |
Offense: Damage Penetration
Cold | +24% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 8 (38.594633868923%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 32 |
Mental Save | 33 |
Defense: Resistances
Acid | + 21%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 46%( 70%) |
Light | + 29%( 70%) |
Temporal | + 22%( 70%) |
Mind | + 6%( 70%) |
Fire | + 70%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 138.89 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed sandworm tooth. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Sileba (5 def, 1 armour) Sileba (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Acc +20 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% lightning +5% temporal +6% nature A pair of boots made of leather. |
Light source | Duvyzilamnir the Greensmash Duvyzilamnir the Greensmash2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% cold Melee Ret 2 nature ----- def ----- Resists +9% temporal +6% light +3% nature Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xerevena the elven-silk wizard hat (3 def, 0 armour) Xerevena the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +6 Cun +1 Con dps ---------- Dmg.mod +16% lightning +34% fire ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning +50% fire ---------- misc Psi/ret +0.12 A pointy cloth hat, very wizardly... |
On hands | rough leather gloves 'Airbraid' (0 def, 1 armour) rough leather gloves 'Airbraid' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% lightning Acc +13 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +9% acid +3% light Spell.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Chamolin [power 182] (4/15 cooldown) Chamolin [power 182] (4/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +5% arcane Die.at -60.00 life HP.reg +2.00 Sting an enemy dealing 187 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Xeta the copper ring Xeta the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +6% acid +5% arcane Mind.save +3 (+1 eff.) Die.at -80.00 life HP.reg +2.00 Rings make your fingers look great! |
On fingers | savior's copper ring of light (+20%) savior's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | Ce'Nelessra the copper amulet Ce'Nelessra the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Melee Ret 2 mind ----- def ----- Defense +25 (+7 eff.) Phys.save +17 (+9 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.stam +10.00 Amulets make your neck look great! |
In main hand | truestriking stralite longsword of erosion (34-47 power, 5 apr) truestriking stralite longsword of erosion (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Res.pen +6% physical Acc +10 (+3 eff.) Apr +9 Sharp, long, and deadly. |
Around waist | rough leather belt 'Zanibers' rough leather belt 'Zanibers'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +2 Resists +9% lightning +5% temporal Max.HP +80.00 Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
In off hand | Vorerarin the Hellsenvy (13-17 power, 6 apr) Vorerarin the Hellsenvy (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 13.0 - 16.9 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * Create an explosion dealing 57 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 57 damage On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Dmg.mod +7% cold Res.pen +9% cold Melee Ret 2 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Sharp, short and deadly. |
Cloak | Urochik (2 def, 0 armour) Urochik (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Str dps ---------- Mind.crit +2% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +7% fire +7% lightning +6% cold Mind.save +3 (+1 eff.) ---------- misc Max.hate +10.00 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Xerythra' (6 def, 4 armour) cured leather armour 'Xerythra' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +1% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% mind +17% fire Mind.save +10 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
Inventory
blink rune of the psychic (range 4; phase 11; cd 11) blink rune of the psychic (range 4; phase 11; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; blight, physical, mind, nature) Prismatic Rune (6 turns; blight, physical, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 3 physical, 5 mind, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 121; dur 4; cd 17) acid wave rune of the duelist (damage 121; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 120.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 141; dur 4; cd 19) acid wave rune of the wizard (damage 141; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 141.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glimmermortal Glimmermortal0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal ----- def ----- Fatigue -5% Resists +3% nature HP.reg +1.00 ---------- misc Light +3 Amulets make your neck look great! |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Yvotira the steel longsword (14-20 power, 3 apr) Yvotira the steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Psionic Power 14.5 - 20.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 acid +6 mind On Hit.r1 +5 fire On Hit: * 14% chance to reduce all saves and defense by 12 * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% temporal Melee Ret 8 acid Sharp, long, and deadly. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Stormlash (17-19 power, 7 apr) Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 0% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.45 to 73.36 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+7 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Kheloblek the rough leather belt Kheloblek the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Con dps ---------- Phys.crit +1.0% ----- def ----- Resists +5% arcane Die.at -60.00 life Max.HP +31.00 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of burglary noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +6 Lck dps ---------- Against +20% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +6 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
linen cloak 'Beludor' (8 def, 0 armour) linen cloak 'Beludor' (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Melee Ret 2 acid ----- def ----- Defense +8 (+3 eff.) Resists +3% acid Phys.save +5 (+3 eff.) ---------- misc See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Prismburst the pair of rough leather boots (0 def, 1 armour) Prismburst the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Wil dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Mind.pwr +10 (+6 eff.) Res.pen +5% mind +5% light Apr +4 Melee Ret 4 light ----- def ----- Armour +1 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.99 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tarrylin the cashmere wizard hat (2 def, 0 armour) Tarrylin the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex +5 Mag +5 Wil +1 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+5 eff.) Spell.save +5 (+2 eff.) ---------- misc Infravis +6 See.Stealth +11 See.Invis +14 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 29% and attempts to push all creatures other than yourself out of its radius, inflicting 6.44 light damage and 5.86 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Islelaith (5 def, 1 armour) Islelaith (5 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex +3 Wil +2 Cun +1 Con dps ---------- Mind.pwr +4 (+3 eff.) Acc +30 (+8 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% A cap made of leather. |
Frostoracle Frostoracle2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+4 eff.) Dmg.mod +6% cold Res.pen +5% physical ----- def ----- Defense +10 (+3 eff.) Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Isoldata the brass lantern Isoldata the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Dex +1 Wil dps ---------- Melee Ret 4 arcane 12 fire ----- def ----- Resists +6% light +12% fire ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Adegawyn' [power 116] (4/15 cooldown) elm totem of healing 'Adegawyn' [power 116] (4/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Pinning- +10% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By TimeNheat mk2 the Skeleton Temporal Warden level 12
9th Dusk 122nd year of Ascendancy at 14:29 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 05:22 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
9th Haze 122nd year of Ascendancy at 03:11 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 11
3rd Summertide 122nd year of Ascendancy at 22:53 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 16
61st Dusk 122nd year of Ascendancy at 15:24 see stats
Log
TimeNheat mk2 warps space-time to equip: truestriking stralite longsword of erosion
Vorerarin the Hellsenvy.
TimeNheat mk2 is frozen to the ground!
TimeNheat mk2 hits Betyvea the carrion worm mass for (22 blocked), 0 physical, (8 blocked), 0 nature, 0 arcane, (11 blocked), 0 temporal, (0 blocked), 0 physical, 0 arcane, (11 blocked), 0 temporal, (47 blocked), 0 cold (0 total damage).
Melee retaliation hits TimeNheat mk2 for (6 to time), 0 acid, (6 to time), 0 acid (0 total damage).
Betyvea the carrion worm mass hits TimeNheat mk2 for (71 to time), 0 cold (0 total damage).
Talent Blink Blade is ready to use.
Rotting Disease from Betyvea the carrion worm mass hits TimeNheat mk2 for (29 to time), 0 blight (0 total damage).
Betyvea the carrion worm mass shrugs off the effect 'Slow'!
TimeNheat mk2's Arrow Echoes hits Betyvea the carrion worm mass for (3 blocked), 0 physical, (26 blocked), 0 fire, 5 mind, (10 blocked), 0 cold, 7 mind, (13 blocked), 0 cold, (6 blocked), 0 physical, (11 blocked), 0 temporal (12 total damage).
TimeNheat mk2 casts Dimensional Step.
There is a ladder to the next level here (press '' or right click to use).
TimeNheat mk2 is out of phase.
TimeNheat mk2 emerges from a space-time rift!
You cannot currently leave the level.
You cannot currently leave the level.
TimeNheat mk2 casts Rune: Blink.
TimeNheat mk2 is free from the rotting disease.
Betyvea the carrion worm mass rushes out!
Betyvea the carrion worm mass performs a melee critical strike against TimeNheat mk2!
Your time shield crumbles under the damage!
The fabric of time around TimeNheat mk2 stabilizes to normal.
The powerful time-altering energies generate a restoration field on TimeNheat mk2.
Betyvea the carrion worm mass's blood frenzy intensifies!
TimeNheat mk2 is dazed!
TimeNheat mk2 shares damage with her guardian!
Melee retaliation hits Betyvea the carrion worm mass for 2 nature, 3 fire, 1 mind (6 total damage).
Betyvea the carrion worm mass hits TimeNheat mk2 for (41 to time), (42 shared), 169 physical (169 total damage).
TimeNheat mk2 the level 20 skeleton temporal warden was mauled to death by Betyvea the carrion worm mass on level 2 of Sandworm lair.