Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 20 / 25% |
Size | medium |
Lifes / Deaths | Killed by Veloma the temporal stalker at level 20 on the 32nd Dusk 122nd year of Ascendancy at 10:16 / 1 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 43 (base 25) |
Constitution | 30 (base 25) |
Magic | 52 (base 37) |
Willpower | 17 (base 12) |
Cunning | 26 (base 20) |
Resources
Life | -155/606 |
Paradox | 371 |
Healing Factor | 1.4692147729953 |
Regeneration | 11.974100399912 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 12.385236480602 |
See Invisible | 12.385236480602 |
Offense: Mainhand
Damage | 81 |
Accuracy | 61 |
Crit Chance | 20% |
APR | 12 |
Speed | 0.91 |
Offense: Offhand
Damage | 30 |
Accuracy | 61 |
Crit Chance | 19% |
APR | 13 |
Speed | 0.91 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +3% |
Physical | +3% |
Arcane | +3% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (38.594633868923%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 23 |
Mental Save | 23 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 42%( 70%) |
All | 0%( 70%) |
Darkness | + 27%( 70%) |
Light | + 37%( 70%) |
Temporal | + 22%( 70%) |
Physical | + 13%( 70%) |
Mind | + 3%( 70%) |
Fire | + 37%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots 'Singeraze' (5 def, 3 armour) pair of rough leather boots 'Singeraze' (5 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +12% cold +15% fire ---------- misc Infravis +2 A pair of boots made of leather. |
Light source | Mayulratha the brass lantern Mayulratha the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +4 Mind.save +3 (+2 eff.) Die.at -40.00 life Max.HP +40.00 ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Getesadil' (0 def, 1 armour) rough leather cap 'Getesadil' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Phys.save +11 (+6 eff.) Die.at -40.00 life Heal.mod +20% A cap made of leather. |
On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eremileg the Noonwaker [power 150] (1/25 cooldown) Eremileg the Noonwaker [power 150] (1/25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% mind ----- def ----- Resists +6% light Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 338 Base Damage: 156 Armor: 3 All Resist: 8 Puts all charms on 25 cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | Xubrenor the copper ring Xubrenor the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +3% physical ----- def ----- Defense +10 (+4 eff.) Fatigue -5% Resists +6% acid +3% cold Max.HP +20.00 HP.reg +2.00 ---------- misc Max.enc +20 Rings make your fingers look great! |
On fingers | Airpeal Airpeal0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% fire Res.pen +20% lightning Acc +4 (+1 eff.) Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +3% fire Rings make your fingers look great! |
Around neck | copper amulet 'Issarig' copper amulet 'Issarig'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% blight +15% cold +13% light +13% darkness Blind- +21% Amulets make your neck look great! |
In main hand | Elenelechik (31-43 power, 5 apr) Elenelechik (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) ----- def ----- Resists +6% light +10% temporal +9% nature +1% physical One-handed war axes. |
Around waist | Eremogovor the rough leather belt Eremogovor the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +12% cold +5% arcane +3% mind HP.reg +0.90 Heal.mod +11% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | steel dagger 'Silewyn' (14-18 power, 6 apr) steel dagger 'Silewyn' (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 14.0 - 18.2 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +4 Wil +6 Cun +5 Con dps ---------- Phys.crit +6.0% Crit.mult +16.00% Mind.pwr +20 (+9 eff.) Acc +7 (+2 eff.) Apr +7 Melee Ret 2 temporal ----- def ----- Defense +8 (+3 eff.) Resists +6% temporal Mind.save +3 (+2 eff.) Disarm- +25% ---------- misc Equi/ret +0.12 Sharp, short and deadly. |
Cloak | Poloda (1 def, 0 armour) Poloda (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +3% nature +9% fire Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Halilatharek (6 def, 12 armour) Halilatharek (6 def, 12 armour)9.0 T2 light armor [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire Dmg.mod +3% arcane Melee Ret 6 temporal ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +7% Resists +12% physical +12% light +10% fire +5% arcane +14% darkness HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Inventory
shatter afflictions rune of the wizard (absorb 79; cd 12) shatter afflictions rune of the wizard (absorb 79; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 174; dur 4; cd 16) shielding rune of the sneak (absorb 174; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 203; dur 4; cd 17) shielding rune of the sneak (absorb 203; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 122; dur 4; cd 16) shielding rune of the warrior (absorb 122; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 44; cd 12) teleportation rune of the warrior (range 44; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of mastery (0.10 Chronomancy / Stasis) starlit copper amulet of mastery (0.10 Chronomancy / Stasis)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% light +10% darkness Blind- +20% ---------- misc Masteries +0.10 Chronomancy/Stasis Amulets make your neck look great! |
vitalizing steel amulet vitalizing steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +7 (+4 eff.) Max.HP +32.00 HP.reg +3.00 Amulets make your neck look great! |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
gladiator's copper ring of light (+22%) gladiator's copper ring of light (+22%)0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings make your fingers look great! |
wizard's steel ring of clarity wizard's steel ring of clarity0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Confus- +22% Rings make your fingers look great! |
earthen ash magestaff of power (15-18 power, 3 apr, cold element) earthen ash magestaff of power (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+5 eff.) Dmg.mod +15% cold ----- def ----- Armour +2 Hardiness +4% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Stormwild the iron battleaxe (12-19 power, 1 apr) Stormwild the iron battleaxe (12-19 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 12.5 - 18.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 17 arcane resource burn While equipped: ----- def ----- Resists +18% lightning +12% fire Spell.save +6 (+3 eff.) Max.HP +40.00 Blind- +20% Massive two-handed battleaxes. |
steel greatmaul 'Xerewen' (30-46 power, 2 apr) steel greatmaul 'Xerewen' (30-46 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 30.5 - 45.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +8 mind On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +6 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +5% arcane ---------- misc Infravis +3 Massive two-handed mauls. |
thought-forged steel greatsword of phasing (26-42 power, 18 apr) thought-forged steel greatsword of phasing (26-42 power, 18 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Psionic Power 26.0 - 41.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +3.0% Atk.spd 100% Phasing +16% Melee+ +7 mind On Hit: * 19% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +3 Wil Massive two-handed swords. |
Barkflash the iron longsword (18-26 power, 2 apr) Barkflash the iron longsword (18-26 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 47% While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Resists +6% lightning Sharp, long, and deadly. |
arcing steel mace of massacre (20-29 power, 3 apr) arcing steel mace of massacre (20-29 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Blunt and deadly. |
manaburning steel mace of erosion (14-20 power, 3 apr) manaburning steel mace of erosion (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Nature/Disrupt Power 14.5 - 20.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature On Hit: * 11 arcane resource burn Blunt and deadly. |
Fuledur (14-19 power, 3 apr) Fuledur (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 13.5 - 18.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +24 fire On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Str +3 Mag +3 Wil dps ---------- Phys.crit +7.0% Phys.pwr +13 (+5 eff.) Spell.pwr +6 (+3 eff.) All.spd +3% Dmg.mod +3% physical Res.pen +7% fire ----- def ----- Resists +2% physical One-handed war axes. |
balanced dwarven-steel waraxe of massacre (24-33 power, 4 apr) balanced dwarven-steel waraxe of massacre (24-33 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 23.5 - 32.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +25% One-handed war axes. |
Muckkiller the iron dagger (10-13 power, 5 apr) Muckkiller the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 acid +6 nature On Crit.r2 +4 acid On Hit: * 10% chance to slow global speed by 47% * 20% chance to reduce armor by 30% Sharp, short and deadly. |
acidic steel steamsaw of evisceration (14-20 power, 0 apr) acidic steel steamsaw of evisceration (14-20 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 13.5 - 20.2 Phys.bleed Uses 100% Mag Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +20 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+3 eff.) Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced dwarven-steel steamsaw of reflection (24-35 power, 0 apr) reinforced dwarven-steel steamsaw of reflection (24-35 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 23.5 - 35.2 Phys.bleed Uses 100% Mag Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +43 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +8% Resists +11% light +12% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Singebone the elm longbow Singebone the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Hit.r1 +4 fire On Hit: * 20% chance to slow global speed by 47% While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Resists +6% nature +3% fire Mind.save +3 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Stormzephyr the elm longbow Stormzephyr the elm longbow4.0 T1 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 lightning While equipped: Stats +2 Con dps ---------- On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +6% nature ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Snowrigor the quiver of elm arrows (20/20, 13-18 power, 5 apr) Snowrigor the quiver of elm arrows (20/20, 13-18 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 13.0 - 18.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 20 Ranged+ +12 darkness On Hit.r1 +4 darkness +16 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
reinforced dwarven-steel shield (0 def, 9 armour, 123 block) reinforced dwarven-steel shield (0 def, 9 armour, 123 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Radhuyadin the linen robe (0 def, 0 armour) Radhuyadin the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +9% acid +11% physical +3% nature +7% all Mind.save +3 (+2 eff.) Die.at -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islekira the woollen robe (0 def, 0 armour) Islekira the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +10% acid +10% fire +12% nature ----- def ----- Resists +15% acid +5% arcane +15% fire +18% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of acid resistance (6 def, 4 armour) cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% acid A suit of armour made of leather. |
impenetrable dwarven-steel mail armour (3 def, 21 armour) impenetrable dwarven-steel mail armour (3 def, 21 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +21 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic dwarven-steel mail armour (3 def, 8 armour) prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% light +13% darkness A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nerutha the Viperorder Nerutha the Viperorder1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% nature Max.HP +32.00 Heal.mod +15% A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Blazewill (0 def, 1 armour) Blazewill (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% cold +10% light +20% fire ----- def ----- Armour +1 Resists +18% fire +6% cold A pair of boots made of leather. |
Cyrydathra (0 def, 3 armour) Cyrydathra (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +3 ---------- misc Hate/m.crit +2.00 Infravis +1 A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour) scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
pair of hardened leather boots of tirelessness (0 def, 3 armour) pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.60 Max.stam +10.00 A pair of boots made of leather. |
naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 nature Dmg.mod +5% nature Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Firesever the linen wizard hat (1 def, 0 armour) Firesever the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +5% arcane +10% fire Melee Ret 8 blight ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +16% light +5% arcane A pointy cloth hat, very wizardly... |
iron helm of knowledge (0 def, 3 armour) iron helm of knowledge (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Dazzlestoker' brass lantern 'Dazzlestoker'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind +6% acid Res.pen +5% temporal Melee Ret 2 temporal ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 87.81 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 87.81 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing ash wand of clairvoyance [power 10] (1/15 cooldown) cleansing ash wand of clairvoyance [power 10] (1/15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 65 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By TimeNheat mk2 the Skeleton Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 20:18 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
31st Dusk 122nd year of Ascendancy at 11:31 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 14
5th Dusk 122nd year of Ascendancy at 15:31 see stats
Log
Veloma the temporal stalker receives 33 healing.
Veloma the temporal stalker casts Demon Seed.
Veloma the temporal stalker performs a melee critical strike against TimeNheat mk2!
Your shield crumbles under the damage!
The shield around TimeNheat mk2 crumbles.
TimeNheat mk2 is dazed!
Melee retaliation hits Veloma the temporal stalker for 0 acid, 0 fire, 0 temporal, 0 acid, 0 fire, 0 temporal, 0 acid, 0 fire, 0 temporal (0 total damage).
Veloma the temporal stalker hits Something for (5 shared), (0 shared), (9 shared), (0 shared) (15 total damage).
Veloma the temporal stalker hits TimeNheat mk2 for (113 absorbed), 0 blight, (5 absorbed), 0 fire, (12 absorbed), 48 blight, 4 fire, 81 physical, 4 fire (137 total damage).
Talent Blade Shear is ready to use.
Talent Breach is ready to use.
Your summoned TimeNheat mk2's temporal clone disappears.
TimeNheat mk2 casts Thread Walk.
TimeNheat mk2 performs a melee critical strike against Veloma the temporal stalker!
Veloma the temporal stalker's armor corrodes!
TimeNheat mk2 is not dazed anymore.
range 7
TimeNheat mk2 is out of phase.
Melee retaliation hits TimeNheat mk2 for 7 lightning, 5 fire, 7 lightning, 5 fire (23 total damage).
TimeNheat mk2 hits Veloma the temporal stalker for (18 turned into osmosis), 18 physical, 0 temporal, 0 fire, (3 turned into osmosis), 3 arcane, 0 temporal, (15 turned into osmosis), 15 physical, 0 fire, (14 turned into osmosis), 14 arcane, 0 temporal (50 total damage).
Veloma the temporal stalker receives 33 healing.
Talent Dimensional Step is ready to use.
Talent Vitality is ready to use.
Talent Warp Blade is ready to use.
Veloma the temporal stalker uses To The Arms.
TimeNheat mk2 is suffering and fails to concentrate on dealing damage.
Melee retaliation hits Veloma the temporal stalker for 0 acid, 0 fire, 0 temporal (0 total damage).
Veloma the temporal stalker hits TimeNheat mk2 for 94 physical damage.
TimeNheat mk2 the level 20 skeleton temporal warden was mutilated to death by Veloma the temporal stalker on level 3 of The Maze.