Heinrich the level 10 Cornac Necromancer by Warpfire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp10 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic39 (base 34)
Willpower23 (base 16)
Cunning13 (base 11)

Resources

Life134/134
Mana198/213
Soul9/11
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth7
See Invisible6
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+17%
Mind+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense14
Ranged Defense14
Fatigue6
Physical Save15
Spell Save23
Mental Save18

Defense: Resistances

Lightning+ 21%( 70%)
Light+ 11%( 70%)
Temporal+ 5%( 70%)
Darkness+ 10%( 70%)
Cold+ 6%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
2/5
3/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master necromancer1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
2/5
1/5
0/5
Spell / Necrosis1.30
3/5
2/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Heinrich the Cornac Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 07:25
see stats

Log


Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


Heinrich wears:
Flamewrought (0 def, 2 armour).

You gain 2.87 gold from the transmogrification of
survivor's brass lantern of health.
You gain 3.29 gold from the transmogrification of
bright brass lantern of health.
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 8.37 gold from the transmogrification of
Thunderjustice (1 def, 0 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 0.65 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (19/19, 16-19 power, 1 apr).
You gain 2.55 gold from the transmogrification of
Surefire.
You gain 2.02 gold from the transmogrification of
thought-forged iron waraxe of massacre (18-26 power, 2 apr).
You gain 1.97 gold from the transmogrification of
iron waraxe of paradox (11-15 power, 2 apr).
You gain 3.40 gold from the transmogrification of
balanced iron mace of erosion (12-16 power, 2 apr).
You gain 3.39 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, cold element).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 15).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.