






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 2241% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 25) |
| Dexterity | 92 (base 65) |
| Constitution | 17 (base 10) |
| Magic | 86 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 83 (base 65) |
Resources
| Life | 850/850 |
| Mana | 339/339 |
| Stamina | 244/244 |
| Positive | 177/177 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 6.5266807108667 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 46.23729810914 |
| See Invisible | 46.23729810914 |
Offense: Mainhand
| Damage | 208 |
| Accuracy | 75 |
| Crit Chance | 78% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +18% |
| Blight | +30% |
| Arcane | +12% |
| Physical | +20% |
| All | +9% |
Offense: Damage Penetration
| Light | +60% |
| Temporal | +48% |
| Physical | +79% |
| Mind | +65% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 13 (45%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 29 |
| Mental Save | 41 |
Defense: Resistances
| All | + 22%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 22%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 926% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Secrets of the Eternals |
| talent | Pace Yourself |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2608. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Dairuharavor the Brightraptor [power 131] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +20 (+6 eff.) Damage +21% blight Ignore resists +20% light +25% mind defense ------ Resistance +20% blight Mind save +12 (+4 eff.) Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 15 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| Quiver | barbed pouch of voratun shots of crippling (21/21, 172% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 172% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +33.0% Capacity 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| In main hand | drakeskin leather sling 'Hatheleg'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +3 Mag +6 Cun +2 Con offense ------ Physical Crit +6.0% Damage +9% temporal +3% arcane +11% physical Ignore resists +8% temporal +39% physical +15% all Accuracy +25 (+6 eff.) Ignore Armor +15 other ------- Reload +4 Stamina/turn +3.00 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Inventory
wild infusion of the duelist (res 37%; magical, physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
mindweaver's voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +10 (+3 eff.) On-Hit 9 light 9 darkness Damage +11% light +9% darkness When Hit: * 7% chance to reduce damage dealt by 22% * 13% chance to blind defense ------ Mind save +11 (+4 eff.) Confus Resist +18% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+15 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 119 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
pair of voratun boots 'Tideransom' (0 def, 12 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +2 Str +4 Con offense ------ Physical Crit +10.0% Physical Power +12 (+3 eff.) Ignore resists +14% physical Ignore Armor +12 defense ------ Armor +12 Fatigue +4% Resistance +13% acid +17% cold +15% lightning +8% fire other ------- Infravision +3 See Invisibility +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shimmerrace the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +16% lightning +7% physical +18% light +15% darkness +29% cold +15% fire +11% acid Physical save +9 (+4 eff.) Blind Resist +20% Silence Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Beroleg the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +8 (+2 eff.) Damage +11% light +12% mind Ignore resists +15% arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +14% darkness Affinity +5% light Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +12 Sun Flare: Puts all charms on 18 turn cooldown Effective talent level: 3.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 138.00 light damage. At talent level 3 you gain 25% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
41 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
41 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 136% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 592.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Unryduchik [power 362] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +4% Ignore resists +15% mind When Hit 4 mind defense ------ Resistance +9% light other ------- EQ when Hit +0.20 Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
15 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Jasnah the Shalore Skirmisher level 39
41st Regrowth 124th year of Ascendancy at 09:23 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Jasnah the Shalore Skirmisher level 36
40th Haze 123rd year of Ascendancy at 17:20 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jasnah the Shalore Skirmisher level 49
63rd Haze 124th year of Ascendancy at 21:28 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Jasnah the Shalore Skirmisher level 35
3rd Haze 123rd year of Ascendancy at 01:44 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Jasnah the Shalore Skirmisher level 29
20th Dusk 123rd year of Ascendancy at 17:37 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Jasnah the Shalore Skirmisher level 40
47th Regrowth 124th year of Ascendancy at 13:09 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Jasnah the Shalore Skirmisher level 40
52nd Regrowth 124th year of Ascendancy at 02:32 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Jasnah the Shalore Skirmisher level 45
79th Pyre 124th year of Ascendancy at 22:38 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Jasnah the Shalore Skirmisher level 39
39th Regrowth 124th year of Ascendancy at 11:04 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Jasnah the Shalore Skirmisher level 50
10th Pyre 125th year of Ascendancy at 20:57 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Jasnah the Shalore Skirmisher level 23
51st Regrowth 123rd year of Ascendancy at 14:21 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Jasnah the Shalore Skirmisher level 46
67th Dusk 124th year of Ascendancy at 06:53 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Jasnah the Shalore Skirmisher level 13
37th Dusk 122nd year of Ascendancy at 08:49 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Jasnah the Shalore Skirmisher level 37
50th Haze 123rd year of Ascendancy at 13:50 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Jasnah the Shalore Skirmisher level 29
44th Dusk 123rd year of Ascendancy at 11:01 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Jasnah the Shalore Skirmisher level 40
47th Regrowth 124th year of Ascendancy at 11:52 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Jasnah the Shalore Skirmisher level 50
28th Pyre 125th year of Ascendancy at 22:44 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Jasnah the Shalore Skirmisher level 17
9th Haze 122nd year of Ascendancy at 16:23 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jasnah the Shalore Skirmisher level 28
7th Flare 123rd year of Ascendancy at 16:26 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Jasnah the Shalore Skirmisher level 37
48th Haze 123rd year of Ascendancy at 08:55 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Jasnah the Shalore Skirmisher level 50
9th Pyre 125th year of Ascendancy at 21:06 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Jasnah the Shalore Skirmisher level 48
55th Haze 124th year of Ascendancy at 22:53 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Jasnah the Shalore Skirmisher level 34
78th Dusk 123rd year of Ascendancy at 10:20 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jasnah the Shalore Skirmisher level 21
21st Regrowth 123rd year of Ascendancy at 16:09 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Jasnah the Shalore Skirmisher level 41
52nd Regrowth 124th year of Ascendancy at 09:08 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Jasnah the Shalore Skirmisher level 36
8th Haze 123rd year of Ascendancy at 06:33 see stats
Level 10 (Roguelike)
Got a character to level 10.By Jasnah the Shalore Skirmisher level 10
8th Dusk 122nd year of Ascendancy at 06:59 see stats
Level 20 (Roguelike)
Got a character to level 20.By Jasnah the Shalore Skirmisher level 20
13rd Regrowth 123rd year of Ascendancy at 05:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Jasnah the Shalore Skirmisher level 30
62nd Dusk 123rd year of Ascendancy at 04:35 see stats
Level 40 (Roguelike)
Got a character to level 40.By Jasnah the Shalore Skirmisher level 40
47th Regrowth 124th year of Ascendancy at 02:37 see stats
Level 50 (Roguelike)
Got a character to level 50.By Jasnah the Shalore Skirmisher level 50
1st Regrowth 125th year of Ascendancy at 20:26 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Jasnah the Shalore Skirmisher level 50
56th Regrowth 125th year of Ascendancy at 16:44 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Jasnah the Shalore Skirmisher level 49
63rd Haze 124th year of Ascendancy at 14:56 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Jasnah the Shalore Skirmisher level 19
5th Decay 122nd year of Ascendancy at 23:13 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Jasnah the Shalore Skirmisher level 50
9th Regrowth 125th year of Ascendancy at 22:55 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Jasnah the Shalore Skirmisher level 29
19th Dusk 123rd year of Ascendancy at 19:02 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Jasnah the Shalore Skirmisher level 29
19th Dusk 123rd year of Ascendancy at 23:11 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Jasnah the Shalore Skirmisher level 17
9th Haze 122nd year of Ascendancy at 16:23 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Jasnah the Shalore Skirmisher level 38
51st Haze 123rd year of Ascendancy at 02:57 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Jasnah the Shalore Skirmisher level 50
28th Pyre 125th year of Ascendancy at 22:41 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Jasnah the Shalore Skirmisher level 9
1st Dusk 122nd year of Ascendancy at 12:30 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Jasnah the Shalore Skirmisher level 50
56th Regrowth 125th year of Ascendancy at 18:10 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Jasnah the Shalore Skirmisher level 44
79th Pyre 124th year of Ascendancy at 07:18 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Jasnah the Shalore Skirmisher level 18
12nd Haze 122nd year of Ascendancy at 07:20 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Jasnah the Shalore Skirmisher level 50
28th Pyre 125th year of Ascendancy at 22:44 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Jasnah the Shalore Skirmisher level 42
52nd Regrowth 124th year of Ascendancy at 18:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Jasnah the Shalore Skirmisher level 12
26th Dusk 122nd year of Ascendancy at 04:05 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Jasnah the Shalore Skirmisher level 50
9th Regrowth 125th year of Ascendancy at 07:28 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Jasnah the Shalore Skirmisher level 42
72nd Regrowth 124th year of Ascendancy at 18:16 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Jasnah the Shalore Skirmisher level 36
28th Haze 123rd year of Ascendancy at 00:34 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Jasnah the Shalore Skirmisher level 29
20th Dusk 123rd year of Ascendancy at 12:56 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Jasnah the Shalore Skirmisher level 19
5th Decay 122nd year of Ascendancy at 20:13 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Jasnah the Shalore Skirmisher level 35
1st Haze 123rd year of Ascendancy at 20:03 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Jasnah the Shalore Skirmisher level 39
41st Regrowth 124th year of Ascendancy at 21:47 see stats
Log
Saving done.
Saving game...
Saving done.
You transfer Temporal Rift (8 def, 4 armour, 161% power, 325 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer stralite bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun fire opal ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Limmir's Amulet of the Moon to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Pick of Dwarven Emperors (dig speed 12 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
Talent Track is ready to use.
Jasnah uses Track.
Talent Counter Shot is ready to use.
Talent Track is ready to use.
Jasnah uses Track.
























































































