











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 46 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Ivothra the broken golem at level 17 on the 34th Regrowth 123rd year of Ascendancy at 03:02 0 / 7Killed by runed bone giant at level 19 on the 71st Regrowth 123rd year of Ascendancy at 14:53 Killed by runed bone giant at level 19 on the 71st Regrowth 123rd year of Ascendancy at 16:21 Killed by Emoma the grave wight at level 22 on the 15th Pyre 123rd year of Ascendancy at 11:02 Killed by Cyrymina the ogre rune-spinner at level 25 on the 36th Pyre 123rd year of Ascendancy at 00:48 Killed by elven blood mage at level 25 on the 36th Pyre 123rd year of Ascendancy at 07:15 Killed by Arima at level 42 on the 64th Regrowth 124th year of Ascendancy at 22:01 |
Primary Stats
| Strength | 116 (base 60) |
| Dexterity | 86 (base 60) |
| Constitution | 39 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 46 (base 10) |
| Cunning | 56 (base 47) |
Resources
| Life | 1475/1475 |
| Stamina | 296/296 |
| Healing Factor | 1.216254336803 |
| Regeneration | 6.6285861355764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +58.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 210 |
| Accuracy | 92 |
| Crit Chance | 67% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Physical | +59% |
| Cold | +33% |
| All | 0% |
| Darkness | +3% |
| Light | +12% |
| Mind | +15% |
| Lightning | +20% |
| Fire | +16% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +44% |
| Fire | +10% |
| Physical | +10% |
| Cold | +49% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 34 (95.424926284044%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 43 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 47%( 70%) |
| Physical | + 52%( 70%) |
| Cold | + 47%( 70%) |
| All | + 26%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 45%( 70%) |
| Lightning | + 62%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Pinning Resistance | 35% |
| Poison Resistance | 15% |
| Blind Resistance | 33% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.55 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.55 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 402. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. * You've found the needed ice wyrm tooth. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | barbed quiver of elven-wood arrows of daylight (21/21, 53-74 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane/Master Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 21 Ranged+ +15 light Against +29% Undead On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Forestkiss'1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +25% nature ----- def ----- Resists +3% lightning Max.HP +95.00 Blind- +33% Confus- +20% ---------- misc Light +9 See.Stealth +8 See.Invis +10 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Festerbait' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% acid +15% cold Res.pen +10% lightning +25% cold +25% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +2 (+0 eff.) Resists +19% acid +9% nature A pointy cloth hat, very wizardly... |
| Tool | Blazewitch (dig speed 21 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +6 Wil +6 Con dps ---------- Phys.crit +11.0% Mind.crit +6% Phys.pwr +25 (+5 eff.) Dmg.mod +6% physical Res.pen +10% lightning +10% physical Melee Ret 4 fire ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Mardylehad0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning +3% acid On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +9% blight +3% acid +7% nature +22% lightning Spell.save +11 (+4 eff.) Poison- +15% Disease- +13% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Umbraobeisance'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +7 Cun +7 Lck dps ---------- Crit.mult +5.00% Dmg.mod +15% mind Melee Ret 4 light ----- def ----- Resists +9% darkness Stealth +7 ---------- misc T.Disarm +17 Psi/ret +0.16 Max.hate +4.00 Infravis +5 A belt that goes around your waist. |
| In main hand | elven-wood longbow 'Blindbait'4.0 T4 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +8 darkness On Crit.r2 +56 lightning +33 cold While equipped: dps ---------- Phys.crit +23.0% Mov.spd +58% Dmg.mod +3% darkness Res.pen +24% lightning +24% cold Acc +34 (+7 eff.) ----- def ----- Resists +9% darkness +9% temporal Longbows are used to shoot arrows at your foes. |
| On hands | voratun gauntlets 'Runekan' (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Wil +3 Con dps ---------- Phys.pwr +37 (+8 eff.) Acc +15 (+3 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +6% acid +9% cold HP.reg +5.20 Disarm- +27% ---------- misc Stam/turn +0.80 Psi/turn +0.24 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +16% acid +15% physical +13% fire +18% cold ----- def ----- Resists +8% lightning +9% darkness +23% fire +15% all +15% acid +15% physical +9% blight +19% cold +9% light Phys.save +11 (+3 eff.) Spell.save +34 (+12 eff.) Mind.save +19 (+6 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Adinne the Flashmonster (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Dex +4 Wil +2 Cun +2 Con dps ---------- Mind.crit +6% Crit.mult +27.00% Phys.pwr +10 (+2 eff.) Dmg.mod +12% light +18% physical Acc +15 (+3 eff.) Apr +15 ----- def ----- Defense +3 (+0 eff.) Spell.save +6 (+2 eff.) Stealth +9 ---------- misc Stam/turn +1.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Sparkserpent'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Dmg.mod +9% lightning +3% fire Res.pen +10% fire Acc +7 (+2 eff.) Apr +14 Melee Ret 2 lightning ----- def ----- Resists +15% lightning +17% temporal Pinning- +35% Knockbk- +33% ---------- misc Masteries +0.25 Technique/Archery prowess +0.25 Technique/Marksmanship Amulets make your neck look great! |
Inventory
Blood of Undeath =important=0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Relgamnir the stralite battleaxe (47-70 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 47.0 - 70.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 acid On Hit.r1 +24 fire On Hit: * 21% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Spell.pwr +5 (+5 eff.) Res.pen +35% physical Acc +56 (+11 eff.) Apr +33 ----- def ----- Resists +3% acid Spell.save +9 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +10.00 Massive two-handed battleaxes. |
dragonbone longbow 'Ragedufang'4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +16 blight On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: Stats +6 Str +1 Mag +14 Wil +17 Con dps ---------- Phys.crit +17.0% Phys.pwr +17 (+4 eff.) Spell.pwr +5 (+5 eff.) S.pwr/crit +2 Res.pen +15% mind Acc +18 (+4 eff.) ----- def ----- Max.HP +126.00 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Blackraptor'4.0 T4 longbow 2H weapon [Random Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +24 lightning On Crit.r2 +12 darkness +8 acid On Hit: * 10% chance to reduce armor by 13% While equipped: dps ---------- Dmg.mod +20% lightning +24% temporal +18% physical Res.pen +12% temporal +15% darkness +24% physical ----- def ----- Resists +9% acid +3% darkness ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
drakeskin leather gloves 'Balancewinter' (10 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +5 Str dps ---------- Dmg.mod +15% physical Acc +7 (+2 eff.) ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +9% nature Phys.save +5 (+1 eff.) Mind.save +7 (+2 eff.) Disarm- +24% ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poruldatha (20 def, 10 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Res.pen +10% acid Acc +25 (+5 eff.) ----- def ----- Armour +10 Defense +20 (+5 eff.) Fatigue +8% Resists +33% blight +6% acid +11% nature +25% darkness Phys.save +9 (+3 eff.) HP.reg +7.00 ---------- misc Stam/turn +2.60 Light +2 A suit of armour made of leather. |
marauder's reinforced leather armour of the deep (16 def, 12 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +7 Str +6 Dex ----- def ----- Armour +12 Defense +16 (+4 eff.) Fatigue +8% Resists +9% acid +9% cold Phys.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of leather. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Arima the Thalore Archer level 37
78th Haze 123rd year of Ascendancy at 21:52 see stats
Against all odds
Killed Ukruk in the ambush.By Arima the Thalore Archer level 37
77th Haze 123rd year of Ascendancy at 04:25 see stats
Arachnophobia
Destroyed the spydric menace.By Arima the Thalore Archer level 41
57th Regrowth 124th year of Ascendancy at 20:31 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arima the Thalore Archer level 43
44th Haze 124th year of Ascendancy at 15:55 see stats
Brave new world
Went to the Far East and took part in the war.By Arima the Thalore Archer level 41
55th Regrowth 124th year of Ascendancy at 13:37 see stats
Clone War
Destroyed your own Shade.By Arima the Thalore Archer level 42
63rd Regrowth 124th year of Ascendancy at 13:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Arima the Thalore Archer level 12
35th Haze 122nd year of Ascendancy at 22:08 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Arima the Thalore Archer level 39
16th Regrowth 124th year of Ascendancy at 22:20 see stats
Earth Master
Killed Harkor'Zun.By Arima the Thalore Archer level 27
69th Pyre 123rd year of Ascendancy at 21:03 see stats
Exterminator
Killed 1000 creatures.By Arima the Thalore Archer level 17
34th Regrowth 123rd year of Ascendancy at 01:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arima the Thalore Archer level 29
71st Pyre 123rd year of Ascendancy at 15:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arima the Thalore Archer level 27
66th Pyre 123rd year of Ascendancy at 04:21 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arima the Thalore Archer level 45
44th Haze 124th year of Ascendancy at 19:44 see stats
Level 10
Got a character to level 10.By Arima the Thalore Archer level 10
64th Dusk 122nd year of Ascendancy at 13:11 see stats
Level 20
Got a character to level 20.By Arima the Thalore Archer level 20
72nd Regrowth 123rd year of Ascendancy at 04:34 see stats
Level 30
Got a character to level 30.By Arima the Thalore Archer level 30
68th Dusk 123rd year of Ascendancy at 08:51 see stats
Level 40
Got a character to level 40.By Arima the Thalore Archer level 40
16th Regrowth 124th year of Ascendancy at 22:20 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Arima the Thalore Archer level 38
5th Allure 124th year of Ascendancy at 11:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Arima the Thalore Archer level 29
25th Dusk 123rd year of Ascendancy at 15:09 see stats
Size is everything
Did over 1500 damage in one attack.By Arima the Thalore Archer level 29
68th Dusk 123rd year of Ascendancy at 08:34 see stats
Size matters
Did over 600 damage in one attack.By Arima the Thalore Archer level 25
35th Pyre 123rd year of Ascendancy at 14:54 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Arima the Thalore Archer level 40
17th Regrowth 124th year of Ascendancy at 04:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arima the Thalore Archer level 17
19th Regrowth 123rd year of Ascendancy at 08:50 see stats
The bigger the better!
Did over 3000 damage in one attack.By Arima the Thalore Archer level 41
63rd Regrowth 124th year of Ascendancy at 13:24 see stats
The secret city
Discovered the truth about mages.By Arima the Thalore Archer level 5
52nd Dusk 122nd year of Ascendancy at 02:27 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Arima the Thalore Archer level 17
18th Regrowth 123rd year of Ascendancy at 15:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Arima the Thalore Archer level 32
50th Haze 123rd year of Ascendancy at 04:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Arima the Thalore Archer level 17
60th Regrowth 123rd year of Ascendancy at 19:11 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Arima the Thalore Archer level 36
75th Haze 123rd year of Ascendancy at 14:23 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Talent Steady Shot is ready to use.
Arima is caught by a water siphon!
Ran for 60 turns (stop reason: taken damage).
Arima resists the pin!
Water siphon hits Arima for 22 physical damage.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).
You gain 20.25 gold from the transmogrification of quick elven-wood totem of thorny skin [power 51] (14 cooldown).
You gain 2.75 gold from the transmogrification of quiver of elven-wood arrows of crippling (22/22, 45-63 power, 14 apr).
You gain 1.88 gold from the transmogrification of psychokinetic quiver of elven-wood arrows (20/20, 42-59 power, 14 apr).
You gain 19.82 gold from the transmogrification of Jetgasher the stralite shield (0 def, 8 armour, 137.5 block).
You gain 5.11 gold from the transmogrification of enlightening stralite plate armour (0 def, 13 armour).
You gain 7.71 gold from the transmogrification of reinforced leather armour of the hero (12 def, 7 armour).
You gain 25.00 gold from the transmogrification of Aeritira (35-42 power, 5 apr, darkness element).
You gain 22.10 gold from the transmogrification of Eremykath the reinforced leather sling.
You gain 7.77 gold from the transmogrification of dreamer's pulsing mindstar of life (13-14 power, 32 apr, mind damage).
You gain 8.01 gold from the transmogrification of blazebringer's stralite greatmaul of erosion (56-85 power, 3 apr).
You gain 6.96 gold from the transmogrification of stralite amulet of manastreaming.
You gain 1.52 gold from the transmogrification of movement infusion (speed 489%; cd 18).
There is a ladder to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.














































































































