Imir the level 13 Ogre Sun Paladin by Wardsback

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
No Item Decay 1.3.1
Convenient Digging 1.5.5
QuickTome: Remove Stat Requirements 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp13 / 78%
Sizehuge
Lifes / Deaths

Primary Stats

Strength45 (base 39)
Dexterity14 (base 10)
Constitution18 (base 10)
Magic31 (base 29)
Willpower14 (base 10)
Cunning22 (base 10)

Resources

Life440/487
Mana192/192
Stamina146/146
Positive46/46
Healing Factor1.2638297872341
Regeneration0.56872340425533

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
See Invisible9

Offense: Mainhand

Damage75
Accuracy24
Crit Chance11%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+9%
All0%

Offense: Damage Penetration

Blight+10%

Defense: Base

Armour (hardiness)28.416050405667 (76.629213483146%)
Defense24
Ranged Defense26
Fatigue32
Physical Save30
Spell Save36
Mental Save24

Defense: Resistances

Lightning+ 10%( 70%)
Fire+ 16%( 70%)
Physical+ 6%( 70%)
Cold+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Stun Resistance21%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
4/5
1/5
1/5
Celestial / Sun1.30
3/5
2/5
1/5
1/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
4/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
done
done
done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Imir the Ogre Sun Paladin level 10
4th Flare 122nd year of Ascendancy at 19:09
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Imir the Ogre Sun Paladin level 13
53rd Dusk 122nd year of Ascendancy at 03:05
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Imir the Ogre Sun Paladin level 6
4th Mirth 122nd year of Ascendancy at 13:28
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Imir the Ogre Sun Paladin level 10
2nd Dusk 122nd year of Ascendancy at 08:21
see stats

Log

Imir deactivates Weapon of Light.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Thorn Grab from Eilinena the copperhead snake killed Imir!
Resting starts...

Talent Weapon of Wrath is ready to use.
Imir activates Weapon of Wrath.

Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.
Imir casts Healing Light.

Imir's spell attains critical power!
Imir is filled with the Sun's fury!

Talent Suncloak is ready to use.
Imir's solar fury subsides.

Talent Weapon of Light is ready to use.
Talent Path of the Sun is ready to use.
Imir activates Weapon of Light.

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Chant of Fortitude is ready to use.
Imir activates Chant of Fortitude.


Saving done.

Imir deactivates Weapon of Wrath.

Imir deactivates Weapon of Light.

Imir deactivates Chant of Fortitude.