Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Store Wish List 1.0.6Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Infinite500 v2.1: Revised high level play for ToME 1.1.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: The lost city of Vulcus (1.1) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghourtle |
Class | Adventurer |
Level / Exp | 40 / 90% |
Size | gargantuan |
Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 35th Dusk 122nd year of Ascendancy at 09:20 1 / 6Killed by Urkis, the High Tempest at level 17 on the 13rd Regrowth 124th year of Ascendancy at 10:11 Killed by Khraak the Crusher at level 39 on the 6th Decay 124th year of Ascendancy at 04:53 Killed by Khraak the Crusher at level 39 on the 6th Decay 124th year of Ascendancy at 10:47 Killed by Khraak the Crusher at level 39 on the 6th Decay 124th year of Ascendancy at 19:01 Killed by Khraak the Crusher at level 39 on the 7th Decay 124th year of Ascendancy at 05:51 |
Primary Stats
Strength | 30 (base 16) |
Dexterity | 23 (base 13) |
Constitution | 92 (base 15) |
Magic | 63 (base 52) |
Willpower | 55 (base 54) |
Cunning | 63 (base 43) |
Resources
Mana | 351/354 |
Psi | 273/274 |
Life | 5249/5268 |
Hate | 100/100 |
Paradox | 200 |
Psi_feedback | 68/140 |
Healing Factor | 1.65 |
Regeneration | 94.215 |
Speed
Mental | -99% |
Attack | -99% |
Movement | -19% |
Spell | -99% |
Global | +92.561594038273% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 32 |
Accuracy | 34 |
Crit Chance | 19% |
APR | 40 |
Speed | 10.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 34 |
Crit Chance | 19% |
APR | 32 |
Speed | 10.00 |
Offense: Spell
Spellpower | 50.333333333333 |
Crit Chance | 15% |
Speed | 10 |
Offense: Mind
Mindpower | 51.566666666667 |
Crit Chance | 29% |
Speed | 10 |
Offense: Damage Bonus
Lightning | +18% |
Darkness | +34% |
Temporal | +19% |
Fire | +21% |
Physical | +14% |
Cold | +34% |
All | +9% |
Offense: Damage Penetration
Lightning | +18% |
Fire | +5% |
Nature | +9% |
Defense: Base
Armour (hardiness) | 121 (30%) |
Defense | 9.55 |
Ranged Defense | 9.55 |
Fatigue | 2 |
Physical Save | 59.526666666667 |
Spell Save | 52.408333333333 |
Mental Save | 42.808333333333 |
Defense: Resistances
Lightning | + 70%( 70%) |
Mind | + 70%( 70%) |
Temporal | + 70%( 70%) |
Nature | + 70%( 70%) |
Fire | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 71%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 17% |
Knockback Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 124 with a minimum range of 15. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 524 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1206% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Speed Control | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Heart of the Mega Turtle |
talent | Displace Damage |
talent | Thought-Form: Warrior |
talent | Weapon Folding |
talent | Mega Spiked Shell |
talent | Thermal Shield |
talent | Essence of Speed |
talent | Call Shadows |
talent | Kinetic Shield |
talent | Beyond the Flesh |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 524/524 damage before it crumbles. Damage Shield |
detrimental effect | The target is poisoned and sick, doing 41.33 nature damage per turn. Each time it tries to use a talent there is 10% chance of failure. Crippling Poison |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by storm drake. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by giant white ant. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Shax the Slimy. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by Norgos, the Guardian. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 494. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed xorn fragment. * You've found the needed vial of squid ink. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vampire lord fang. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | psychic's voratun greatsword of nature (64-102.4 power, 4 apr) psychic's voratun greatsword of nature (64-102.4 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 58% nature When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes resistances: +10% all Changes resistances penetration: +9% nature Mindpower: +12 Massive two-handed swords. |
Quiver | 310 alchemist spinel 310 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Physical power: +10 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 112.41 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Light source | scorching alchemist's lamp of the forge scorching alchemist's lamp of the forgePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 15 fire / 10 dreamforge Changes resistances: +7% mind / +13% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | defender's voratun helm of dexterity (+6) (7 def, 10 armour) defender's voratun helm of dexterity (+6) (7 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +7 Fatigue: +5% Changes stats: +6 Dex Changes resistances: +4% all Physical save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | dreamer's pair of voratun boots of speed (0 def, 5 armour) dreamer's pair of voratun boots of speed (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Physical save: +15 Spell save: +10 Mental save: +10 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | treant's gold ring of life treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% nature Physical save: +16 Poison immunity: +17% Disease immunity: +13% Life regen: +0.80 Maximum life: +40.00 Healing mod.: +15% Rings can have magical properties. |
On fingers | savage's stralite ring of blinding strikes savage's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Damage when the wearer hits(melee): 3 physical / 7 lightning / 6 blinding Damage when the wearer is hit: 3 physical / 7 lightning / 7 blinding Spell save: +10 Maximum stamina: +17.00 Rings can have magical properties. |
Around neck | wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +4 Dex / +4 Mag / +6 Cun / +6 Con Life regen: +0.80 Stamina each turn: +1.00 Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +45.00 Movement speed: +10% Amulets can have magical properties. |
In main hand | Brainstorm (16-17.6 power, 40 apr, nature damage) Brainstorm (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 light Damage against: +15% Humanoid / +10% Demon / +20% Spiderkin When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Damage when the wearer is hit: 20 lightning Changes resistances: +19% lightning / +3% nature Changes resistances penetration: +18% lightning Changes damage: +9% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +10.00% Physical save: +10 Spell save: +9 Mental save: +18 Equilibrium when hit: +2.50 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +10 Mental crit. chance: +10% Light radius: +2 Life regen bonus (wilder-summons): +1.00 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Emogath (13.5-14.85 power, 32 apr, nature damage) Emogath (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 15 fire Changes resistances: +10% fire Changes resistances penetration: +5% fire Changes damage: +12% fire Grants telepathy: Dragon Demon/Major Demon/Minor Mindpower: +4 Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cold Shoulder (0 def, 0 armour) Cold Shoulder (0 def, 0 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +0 Fatigue: +5% Damage when the wearer is hit: 15 cold Changes damage: +8% cold It can be used to activate talent Ice Wall (costing 18 power out of 30/30) : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Summons an icy wall of 5 length for 7 turns. Ice walls are transparent. Each point in cold drake talents also increases your cold resistance by 1%. A frozen cloak. You feel cold just by looking at it. |
Main armor | The Turtle Lich's Robe (Goedalath Rock) (0 def, 0 armour) The Turtle Lich's Robe (Goedalath Rock) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical power: +12 Changes stats: +8 Con / +8 Mag Damage when the wearer is hit: 34 darkness Changes resistances: +12% all Changes damage: +25% cold / +25% darkness / +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +35 Spell save: +35 Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A pitch-black robe. It smells oddly of a swamp, and was once owned by the first known TurtleLich, Taelzen. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 202)healing infusion (heal 202) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 202 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 11 turns, die at -328)heroism infusion (+5 for 11 turns, die at -328) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. Also while Heroism is active, you will only die when reaching -328 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the wizard (+14 for 11 turns, die at -733)heroism infusion of the wizard (+14 for 11 turns, die at -733) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. Also while Heroism is active, you will only die when reaching -733 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 23; turns 3; dispells darkness)sun infusion (rad 8; power 23; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 11) controlled phase door rune of the psychic (range 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (263 cold damage)frozen spear rune (263 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 262.64 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (142 fire damage)heat beam rune (142 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 141.57 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (191 fire damage)heat beam rune (191 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 191.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 20; dur 5)phase door rune (range 9; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 28; dur 5)phase door rune (range 6; power 28; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 10; power 28; dur 4) phase door rune of the wizard (range 10; power 28; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 135 for 5 turns)shielding rune (absorb 135 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 135 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 141 for 6 turns)shielding rune (absorb 141 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 491 for 4 turns) shielding rune of the titan (absorb 491 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 18; see undead)vision rune (radius 14; dur 18; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 17) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 14; dur 17; see dragon)vision rune of the warrior (radius 14; dur 17; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 22) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of acceleration (10 reduced cooldowns)taint of acceleration (10 reduced cooldowns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Corrupted energies refresh all you, lowering your cooldowns by 10. However, for the next 10 turns, all talents used will go on double cooldown. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the reaper (20 extra physical power for 10 turns) taint of the reaper (20 extra physical power for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Charge yourself with death for 10 turns. Everytime a creature dies you draw energy from it and regain 20 life/stamina/mana/vim/psi/hate (spread to whichever are not at maximum). This increases your physical power by 20 but decreases your spell save by 20. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the vampire (20 extra life leech chance and amount for 10 turns) taint of the vampire (20 extra life leech chance and amount for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 20% chance to heal for 20% of the damage done. However this effect will only last 10 turns and your light resistance is weakened by 20%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the vampire (20 extra life leech chance and amount for 10 turns) taint of the vampire (20 extra life leech chance and amount for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 20% chance to heal for 20% of the damage done. However this effect will only last 10 turns and your light resistance is weakened by 20%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Bregebar the stralite amuletBregebar the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Cun Changes resistances: +3% nature Allows you to breathe in: water Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe of paradox (43.5-65.25 power, 3 apr)elemental stralite battleaxe of paradox (43.5-65.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +11 temporal Damage conversion: 20% fire / 17% cold / 22% lightning / 12% acid When wielded/worn: Damage when the wearer is hit: 11 temporal Changes resistances: +14% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy stralite battleaxe of vileness (42.5-63.75 power, 3 apr)icy stralite battleaxe of vileness (42.5-63.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +9 ice / +14 blight Burst (radius 2) on crit: +30 infective blight Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of gravity (45.5-68.25 power, 3 apr)inquisitor's stralite battleaxe of gravity (45.5-68.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +23 manaburn arcane / +11 gravity When wielded/worn: Changes damage: +15% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of ruin (43.5-65.25 power, 3 apr)plaguebringer's stralite battleaxe of ruin (43.5-65.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +12.0% Critical mult.: +20.00% Disease immunity: +12% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (46.5-69.75 power, 3 apr)stralite battleaxe (46.5-69.75 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Dagger of the Past (25-32.5 power, 20 apr)Dagger of the Past (25-32.5 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 90% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
This item will automatically be transmogrified when you leave the level. Silent Blade (25-32.5 power, 10 apr)Silent Blade (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of rage (28-36.4 power, 9 apr)flaming stralite dagger of rage (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +8 Changes stats: +4 Str Changes damage: +4% physical Stamina when hit: +0.72 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of evisceration (29.5-38.35 power, 9 apr)insidious stralite dagger of evisceration (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +12 insidious poison When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Islanne the Corpseslicer (10.5-15.75 power, 1 apr)Islanne the Corpseslicer (10.5-15.75 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +20 insidious poison Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +6% mind Changes damage: +3% mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. icy stralite greatmaul of shearing (52-78 power, 3 apr)icy stralite greatmaul of shearing (52-78 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 ice When wielded/worn: Armour penetration: +15 Changes resistances penetration: +12% physical Changes damage: +9% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatsword of ruin (52-83.2 power, 3 apr)flaming stralite greatsword of ruin (52-83.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Armour penetration: +6 Physical crit. chance: +16.0% Critical mult.: +17.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ShinekillerShinekiller Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +8 Burst (radius 2) on crit: +4 light Damage conversion: 30% acid When wielded/worn: Damage when the wearer hits(ranged): 4 light Changes resistances penetration: +14% physical Changes damage: +16% physical / +3% darkness / +3% acid Light radius: +2 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elm longbow of recursionelm longbow of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 27% temporal Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. fungal elven-wood longbow of true flightfungal elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +7 Physical crit. chance: +10.0% Changes stats: +5 Con Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 190 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite mace of the leech (38.5-53.9 power, 5 apr)stralite mace of the leech (38.5-53.9 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +13 nature slow When wielded/worn: Damage when the wearer is hit: 13 nature slow Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of nature (36.5-51.1 power, 5 apr)warbringer's stralite mace of nature (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 36% nature When wielded/worn: Physical power: +8 Changes stats: +4 Con Changes resistances: +4% all Changes resistances penetration: +13% nature / +13% physical Disarm immunity: +18% Blunt and deadly. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 48.77 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)mitotic pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 acid blind / +5 nature slow When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 10 lightning Changes resistances: +9% lightning Changes resistances penetration: +8% lightning Changes damage: +15% lightning Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of slime (3-3.3 power, 12 apr, nature damage)mossy mindstar of slime (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 nature slow Changes damage: +3% nature Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
radiant pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) radiant pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Damage when the wearer is hit: 7 fire Changes resistances: +8% fire Changes resistances penetration: +14% fire Changes damage: +10% fire Mindpower: +6 Mental crit. chance: +8% Light radius: +1 Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Ashstinger (20-24 power, 4 apr, cold damage)Ashstinger (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 20% fire When wielded/worn: Defense: +10 Damage when the wearer hits(melee): 10 blinding light Damage when the wearer is hit: 4 fire Changes resistances: +3% temporal / +6% lightning / +12% fire Changes damage: +20% cold Talent granted: +1 Command Staff Poison immunity: +15% Confusion immunity: +15% Spellpower: +9 Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 95.46 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Shinetide' (15-18 power, 3 apr, cold damage)ash magestaff 'Shinetide' (15-18 power, 3 apr, cold damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +12 acid When wielded/worn: Damage when the wearer hits(melee): 2 light / 6 acid Changes resistances: +3% light Changes damage: +6% acid / +15% cold Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Morningnigh' (25-30 power, 5 apr, physical damage)elven-wood starstaff 'Morningnigh' (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 nature slow / +4 light When wielded/worn: Changes resistances: +9% acid Changes resistances penetration: +5% nature Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +17% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of corruption (32.5-45.5 power, 5 apr)flaming stralite waraxe of corruption (32.5-45.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +10 darkness / +11 blight Burst (radius 1) on hit: +15 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial stralite waraxe of crippling (29-40.6 power, 5 apr)glacial stralite waraxe of crippling (29-40.6 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 32% ice When wielded/worn: Physical crit. chance: +9.0% Armour: +9 Changes resistances penetration: +10% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial stralite waraxe of purging (30.5-42.7 power, 5 apr)glacial stralite waraxe of purging (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +13 nature Damage conversion: 25% ice When wielded/worn: Armour: +12 Changes resistances penetration: +7% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel waraxe of gravity (18-25.2 power, 4 apr)inquisitor's dwarven-steel waraxe of gravity (18-25.2 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +10 manaburn arcane / +8 gravity When wielded/worn: Changes damage: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite waraxe of the mystic (31.5-44.1 power, 5 apr)plaguebringer's stralite waraxe of the mystic (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +10 blight When wielded/worn: Changes stats: +6 Mag / +3 Wil Disease immunity: +18% Spellpower: +11 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe (32.5-45.5 power, 5 apr)warbringer's stralite waraxe (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +23% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ce'Nyrelewen the hardened leather beltCe'Nyrelewen the hardened leather belt Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Defense: +13 Changes stats: +3 Cun / +1 Mag Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 blight Critical mult.: +8.00% Stealth bonus: +9 Spell save: +9 Infravision radius: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing hardened leather belt of transcendancebalancing hardened leather belt of transcendance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Cun / +4 Dex Physical save: +11 Mindpower: +7 Mental crit. chance: +6% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Blackquake the linen cloak (1 def, 7 armour)Blackquake the linen cloak (1 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 20 darkness Changes resistances: +14% cold Changes resistances penetration: +20% blight Changes damage: +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Arugund (2 def, 0 armour)Arugund (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag / +8 Wil Damage when the wearer is hit: 8 mind Mental save: +9 Mana each turn: +0.26 Psi each turn: +0.27 Equilibrium when hit: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe 'Eclipselash' (0 def, 0 armour)linen robe 'Eclipselash' (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer is hit: 8 darkness Changes resistances: +5% arcane / +9% darkness / +12% blight Changes damage: +3% darkness / +12% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: +3% Physical save: +7 Spell save: +8 Mental save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of speed (0 def, 5 armour) scholar's pair of voratun boots of speed (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Spellpower: +4 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of uncanny dodging (4 def, 3 armour)wanderer's pair of hardened leather boots of uncanny dodging (4 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Con Physical save: +15 Mental save: +13 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Maniruiran (0 def, 2 armour)Maniruiran (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: -4% Damage when the wearer hits(melee): 11 lightning Changes resistances: +8% lightning Changes damage: +8% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Satyredge (0 def, 3 armour) Satyredge (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 Armour penetration: +9 Armour: +3 Changes stats: +5 Str / +5 Dex / +4 Wil / +10 Cun / +4 Con Changes resistances: +12% darkness Changes resistances penetration: +15% temporal Changes damage: +9% nature / +6% temporal Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +21 Psi each turn: +0.10 Psi when hit: +0.08 Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of sorrow (0 def, 2 armour)alchemist's dwarven-steel gauntlets of sorrow (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 5 fire / 5 cold / 5 lightning / 5 acid / 27 darkness / 28 mind Mental save: -12 Mindpower: +5 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)alchemist's dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +2 Changes stats: +2 Str / +3 Mag / +3 Wil Damage when the wearer hits(melee): 4 fire / 5 cold / 5 lightning / 5 acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar hardened leather gloves of war-making (0 def, 2 armour)polar hardened leather gloves of war-making (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Damage when the wearer hits(melee): 10 cold Changes resistances: +8% cold Changes damage: +5% cold Critical mult.: +19.00% Spell crit. chance: +9% Mental crit. chance: +13% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of madness (2 def, 0 armour)aegis cashmere wizard hat of madness (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Cun / +1 Wil Talent mastery: +0.18 Spell / Aegis Mental save: +18 Confusion immunity: -20% Fear immunity: -20% Life regen: +2.90 Maximum life: +40.00 Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 186 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's dwarven-steel helm of trickery (0 def, 4 armour)catburglar's dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +9 Dex Changes resistances: +13% darkness Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat (2 def, 0 armour)spellwoven cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.22 Spellpower: +3 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of balance (2 def, 0 armour)stabilizing cashmere wizard hat of balance (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Wil Physical save: +8 Equilibrium when hit: +1.60 Psi when hit: +1.30 Hate when hit: +1.20 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of sanctity (0 def, 3 armour)stabilizing hardened leather cap of sanctity (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% darkness / +7% blight Physical save: +15 Spell save: +7 Mental save: +8 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of dexterity (+5) (0 def, 4 armour)thaloren dwarven-steel helm of dexterity (+5) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex / +3 Wil Changes resistances: +11% blight Mental save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Demonream the iron mail armour (2 def, 4 armour)Demonream the iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer hits(melee): 6 darkness Changes resistances: +3% temporal / +18% fire Changes resistances penetration: +5% darkness / +5% temporal Changes damage: +3% darkness / +3% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of implacability (4 def, 15 armour)rejuvenating stralite mail armour of implacability (4 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +9% Physical save: +8 Life regen: +4.60 Stamina each turn: +1.80 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of delving (4 def, 8 armour)stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str Changes resistances: +13% darkness / +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of Toknor (3 def, 6 armour)multi-hued hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 7 fire / 8 cold / 6 lightning / 9 acid Changes resistances: +8% fire / +10% cold / +6% lightning / +8% acid Critical mult.: +13.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble rough leather armour (4 def, 2 armour)nimble rough leather armour (4 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +3 Fatigue: +6% Changes stats: +3 Dex Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of resilience (4 def, 7 armour)prismatic reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +15% darkness / +13% light Maximum life: +39.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of spell shielding (4 def, 7 armour)rejuvenating reinforced leather armour of spell shielding (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +7% arcane Spell save: +18 Life regen: +3.00 Stamina each turn: +1.10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Hariharakhad' (5 def, 11 armour)dwarven-steel plate armour 'Hariharakhad' (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +5 Cun / +6 Wil Changes resistances: +22% fire / +24% acid Changes resistances penetration: +10% arcane / +5% acid Changes damage: +9% arcane / +12% acid Mental save: +13 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of elven-wood arrows of daylight (29/29, 42.5-59.5 power, 14 apr)battle-ranger's quiver of elven-wood arrows of daylight (29/29, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 29 Damage when this weapon hits(ranged): +11 light Damage against: +13% Undead When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +26.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of wreckage (dig speed 25 turns)dwarven-steel pickaxe of wreckage (dig speed 25 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +5 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of predation (dig speed 16 turns) voratun pickaxe of predation (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +7 Changes stats: +3 Str / +4 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 33.43 cold damage and 28.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
13 alchemist bloodstone 13 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Blasthue (19/46, 32.5-39 power, 3 apr)Blasthue (19/46, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +14.0% Capacity: 46 Special effect when this weapon hits: 10% chance to knock the target back Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +14 physical / +8 arcane / +24 blight Burst (radius 1) on hit: +4 lightning Damage conversion: 30% lightning When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots of gravity (19/19, 45.5-54.6 power, 5 apr)enchanted pouch of stralite shots of gravity (19/19, 45.5-54.6 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Turns elapse between self-loadings: 2 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +14 gravity When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of cure illness [power 3] (20 cooldown)warded elven-wood totem of cure illness [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 nature / +2 acid / +2 light Talent granted: +1 Ward It can be used to remove up to 3 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of cure illness [power 4] (20 cooldown)warded elven-wood totem of cure illness [power 4] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +5 nature / +3 acid / +1 light Talent granted: +1 Ward It can be used to remove up to 4 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of illumination [power 11] (5 cooldown)void elven-wood wand of illumination [power 11] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to light the area around you (rad 11), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
17 amber 17 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Unroneg the Inelluctable the Ghourtle Adventurer level 27
73rd Pyre 124th year of Ascendancy at 05:20 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 33
46th Dusk 124th year of Ascendancy at 07:29 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 26
71st Pyre 124th year of Ascendancy at 10:50 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 31
11st Dusk 124th year of Ascendancy at 09:34 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 29
8th Mirth 124th year of Ascendancy at 16:58 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 35
4th Haze 124th year of Ascendancy at 07:37 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 28
2nd Mirth 124th year of Ascendancy at 20:18 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 10
4th Flare 123rd year of Ascendancy at 11:35 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 40
1st Allure 125th year of Ascendancy at 18:52 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 27
78th Pyre 124th year of Ascendancy at 18:35 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 15
7th Decay 123rd year of Ascendancy at 03:10 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 17
13rd Regrowth 124th year of Ascendancy at 15:00 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 31
11st Dusk 124th year of Ascendancy at 01:57 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 40
1st Allure 125th year of Ascendancy at 21:25 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 33
43rd Dusk 124th year of Ascendancy at 11:36 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 31
9th Mirth 124th year of Ascendancy at 06:03 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 10
60th Pyre 123rd year of Ascendancy at 14:11 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 20
33rd Regrowth 124th year of Ascendancy at 10:58 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 30
8th Mirth 124th year of Ascendancy at 22:11 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 40
1st Allure 125th year of Ascendancy at 11:13 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 17
3rd Regrowth 124th year of Ascendancy at 08:52 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 39
68th Haze 124th year of Ascendancy at 01:03 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 40
12nd Regrowth 125th year of Ascendancy at 22:09 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 13
53rd Haze 123rd year of Ascendancy at 17:04 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 21
34th Pyre 124th year of Ascendancy at 22:26 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 28
79th Pyre 124th year of Ascendancy at 15:02 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 33
46th Dusk 124th year of Ascendancy at 07:29 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 7
70th Regrowth 123rd year of Ascendancy at 19:34 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 33
46th Dusk 124th year of Ascendancy at 07:29 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 11
42nd Dusk 123rd year of Ascendancy at 19:58 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 31
9th Dusk 124th year of Ascendancy at 00:53 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 33
43rd Dusk 124th year of Ascendancy at 11:57 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 20
39th Regrowth 124th year of Ascendancy at 04:00 see stats
By Unroneg the Inelluctable the Ghourtle Adventurer level 25
69th Pyre 124th year of Ascendancy at 15:56 see stats
Log
Unroneg the Inelluctable converts some damage to Psi!
Unroneg the Inelluctable displaces some damage onto Emeleredheba the poison ooze!
Unroneg the Inelluctable displaces some damage onto Brittle clear ooze!
Isira the crimson ooze hits Unroneg the Inelluctable for (31 to psi shield), (1 dismissed), 0 to psi, 2 physical, (10 to psi shield), (0 dismissed), 0 to psi, 0 cold, (31 to psi shield), (3 dismissed), 0 to psi, 3 physical (5 total damage).
Unroneg the Inelluctable hits Isira the crimson ooze for 0 mind, 0 physical, 2 physical, 40 fire, 19 lightning, 17 darkness, 17 physical, 3 mind, 2 fire, 0 cold, 0 physical, 2 physical, 40 fire, 19 lightning, 17 darkness, 17 physical, 3 mind, 2 fire (201 total damage).
Unroneg the Inelluctable hits Emeleredheba the poison ooze for 3 displaced damage.
Unroneg the Inelluctable hits Brittle clear ooze for 1 displaced, 0 physical, 2 physical, 40 fire, 19 lightning, 27 darkness, 17 physical (106 total damage).
Brittle clear ooze hits Unroneg the Inelluctable for (28 to psi shield), (1 dismissed), 0 to psi, 2 physical (2 total damage).
One of the wall shakes for a moment and then turns into Eilinuwen the slimy ooze!
Unroneg the Inelluctable killed Brittle clear ooze!
Brittle clear ooze splits in two!
Unroneg the Inelluctable reflects damage back to Brittle clear ooze!
Unroneg the Inelluctable converts some damage to Psi!
Unroneg the Inelluctable mentally dismisses some damage!
Brittle clear ooze hits Shadow for 54 physical damage.
Unroneg the Inelluctable hits Brittle clear ooze for 0 physical, 2 physical, 40 fire, 10 lightning, 27 darkness, 17 physical, 3 mind, 2 fire (101 total damage).
Shadow hits Brittle clear ooze for 67 physical damage.
Brittle clear ooze hits Unroneg the Inelluctable for (28 to psi shield), (1 dismissed), 0 to psi, 1 physical (1 total damage).
Burning from Unroneg the Inelluctable hits Brittle clear ooze for 1 fire damage.
Burning from Unroneg the Inelluctable hits Brittle clear ooze for 1 fire damage.
Unroneg the Inelluctable casts Rune: Shielding.
A shield forms around Unroneg the Inelluctable.
Rune: Shielding is still on cooldown for 21 turns.
Rune: Shielding is still on cooldown for 21 turns.
Rune: Shielding is still on cooldown for 21 turns.
Rune: Shielding is still on cooldown for 21 turns.
Rune: Shielding is still on cooldown for 21 turns.
Rune: Shielding is still on cooldown for 21 turns.
Unroneg the Inelluctable performs a melee critical strike against Brittle clear ooze!