Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Furrae Race 1.1.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Store Wish List 1.0.6Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Items Vault 1.1.2Donators/Buyers bonus! Bloodied Berserker v0.11 - More Buttons! 1.1.6This addon updates the Berserker class in an effort to make its early game Tower Defense (Alpha) 1.1.5This addon adds a Tower Defense Campaign. --- Set in a war-torn Derth, you are all alone against an endless onslaught of enemies. You'll have to make smart use of your towers, as well as your own brawn, to survive and flourish. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Ghourtle |
Class | Adventurer |
Level / Exp | 29 / 15% |
Size | huge |
Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 3 on the 14th Haze 122nd year of Ascendancy at 00:43 5 / 1 |
Primary Stats
Strength | 25 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 127 (base 12) |
Magic | 45 (base 40) |
Willpower | 86 (base 60) |
Cunning | 45 (base 23) |
Resources
Mana | 398/398 |
Psi | 286/286 |
Life | 2737/2737 |
Paradox | 175 |
Psi_feedback | 42/150 |
Healing Factor | 1.83 |
Regeneration | 241.8345 |
Speed
Mental | -99% |
Attack | -99% |
Movement | -89% |
Spell | -99% |
Global | +92% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 30 |
Accuracy | 49 |
Crit Chance | 15% |
APR | 35 |
Speed | 10.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 49 |
Crit Chance | 15% |
APR | 35 |
Speed | 10.00 |
Offense: Spell
Spellpower | 40.333333333333 |
Crit Chance | 16% |
Speed | 10 |
Offense: Mind
Mindpower | 53.733333333333 |
Crit Chance | 20% |
Speed | 10 |
Offense: Damage Bonus
Acid | +6% |
Physical | +8% |
Cold | +30% |
All | 0% |
Darkness | +6% |
Mind | +15% |
Lightning | +13% |
Fire | +11% |
Nature | +8% |
Offense: Damage Penetration
Light | +20% |
Mind | +4% |
Physical | +6% |
Fire | +4% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 115 (30%) |
Defense | 5.7 |
Ranged Defense | 5.7 |
Fatigue | 0 |
Physical Save | 56.31 |
Spell Save | 51.683333333333 |
Mental Save | 49.283333333333 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 58%( 70%) |
Physical | + 49%( 70%) |
Cold | + 65%( 70%) |
All | + 43%( 70%) |
Lightning | + 45%( 70%) |
Mind | + 47%( 70%) |
Fire | + 56%( 70%) |
Nature | + 65%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 13% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 147 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Discharge | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Race / Ghourtle | 1.00 |
| 1/1 |
| 5/5 |
| 1/5 |
| 5/5 |
Psionic / Feedback | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thermal Aura |
talent | Thermal Shield |
talent | Energy Decomposition |
talent | Thought-Form: Warrior |
talent | Kinetic Shield |
talent | Entropic Field |
talent | Kinetic Aura |
talent | Heart of the Ghourtle Turtle |
talent | Ghourtle Spiked Shell |
talent | Gloom |
talent | Essence of Speed |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You failed to protect the injured seer from death by Bethelle the orc assassin. Escort: injured seer (level 4 of Infinite Dungeon) | failed |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 7 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by ghast. Escort: lost sun paladin (level 3 of Infinite Dungeon) | failed |
You failed to protect the lost warrior from death by thought-forged bowman. Escort: lost warrior (level 5 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by Mayoldawe the giant white ant. Escort: repented thief (level 8 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | dwarven-steel longsword 'Bograge' (22-30.8 power, 4 apr) dwarven-steel longsword 'Bograge' (22-30.8 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +12 blight When wielded/worn: Physical power: +5 Changes stats: +2 Wil / +3 Cun / +3 Con Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 8 mind / 8 blight Changes resistances: +6% blight Changes resistances penetration: +6% physical Disarm immunity: +13% Mindpower: +10 Sharp, long, and deadly. |
On hands | Galepunish the hardened leather gloves (0 def, 2 armour) Galepunish the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +2 Changes stats: +4 Mag / +2 Wil / +6 Con Damage when the wearer hits(melee): 5 fire / 5 cold / 6 lightning / 5 acid Changes damage: +3% lightning Physical save: +31 Spell save: +12 Mental save: +12 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | alchemist's lamp 'Eilinissra' alchemist's lamp 'Eilinissra'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 15 dreamforge Damage when the wearer is hit: 16 dreamforge Changes resistances: +7% mind / +7% fire Changes damage: +6% mind Mana each turn: +0.04 Hate per kill: +2.00 Light radius: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | leafwalker's rough leather cap of might (0 def, 1 armour) leafwalker's rough leather cap of might (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Str / +2 Con Changes resistances: +5% nature Spell save: +4 Maximum life: +44.00 Healing mod.: +11% A cap made of leather. |
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
On fingers | steel ring 'Stormsin' steel ring 'Stormsin'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +5 Str / +5 Mag / +4 Wil / +8 Con Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 lightning Spell save: +11 Maximum stamina: +13.00 Spellpower: +6 Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Korogrim the gold amulet Korogrim the gold amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Fatigue: -6% Changes stats: +2 Str / +8 Dex / +1 Mag / +10 Cun / +11 Con Changes resistances penetration: +4% mind Changes damage: +3% mind Life regen: +1.50 Stamina each turn: +0.50 Stamina when hit: +0.50 Mana when hit: +1.90 Equilibrium when hit: +0.90 Psi when hit: +0.70 Hate when hit: +0.20 Movement speed: +10% It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
In main hand | Anekor the Lustrebrace (13.5-14.85 power, 32 apr, mind damage) Anekor the Lustrebrace (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 light When wielded/worn: Armour: +6 Damage when the wearer is hit: 8 ice / 4 darkness / 12 fire Changes resistances: +12% cold / +11% fire Changes resistances penetration: +4% fire / +10% cold / +20% light Changes damage: +7% cold / +4% fire Mindpower: +9 Mental crit. chance: +4% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | pulsing mindstar 'Airqueen' (13.5-14.85 power, 32 apr, mind damage) pulsing mindstar 'Airqueen' (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 6 mind / 5 darkness / 16 lightning Changes damage: +6% mind / +6% darkness / +3% lightning Physical save: +6 Spell save: +6 Mental save: +6 Equilibrium when hit: +1.30 Mindpower: +4 Mental crit. chance: +4% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cold Shoulder (0 def, 5 armour) Cold Shoulder (0 def, 5 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Fatigue: +0% Damage when the wearer is hit: 50 cold Changes damage: +16% cold It can be used to activate talent Ice Wall (costing 18 power out of 30/30) : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Summons an icy wall of 5 length for 7 turns. Ice walls are transparent. Each point in cold drake talents also increases your cold resistance by 1%. A frozen cloak. You feel cold just by looking at it. |
Main armor | silk robe 'Satyrwill' (3 def, 0 armour) silk robe 'Satyrwill' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +2 Defense: +3 Changes stats: +2 Dex / +5 Mag / +12 Wil / +6 Cun Damage when the wearer hits(melee): 7 fire / 7 cold / 8 lightning / 7 acid Damage when the wearer is hit: 16 physical / 9 fire / 5 cold / 10 lightning / 8 acid Changes resistances: +5% fire / +7% cold / +4% lightning / +6% acid / +3% nature Changes damage: +7% fire / +7% cold / +7% lightning / +6% acid Physical save: +16 Spell save: +18 Mental save: +24 Mana each turn: +0.30 Psi each turn: +0.16 Maximum stamina: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 172 over 5 turns)regeneration infusion (heal 172 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 3; dispells darkness)sun infusion (rad 7; power 20; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure magical)wild infusion (resist 19%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 19% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. clarity rune (dur 20; resist 20%, reduce 14%; see humanoid)clarity rune (dur 20; resist 20%, reduce 14%; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 20 turns you gain blindness and confusion immunity (20%), and each turn you have a 14% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 14), and you automatically sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. clarity rune (dur 18; resist 21%, reduce 13%; see dragon)clarity rune (dur 18; resist 21%, reduce 13%; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 18 turns you gain blindness and confusion immunity (21%), and each turn you have a 13% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 14), and you automatically sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1030% regen over 10 turns; 52 instant mana)manasurge rune (1030% regen over 10 turns; 52 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1030% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1325% regen over 10 turns; 66 instant mana)manasurge rune (1325% regen over 10 turns; 66 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1325% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 33; dur 5)phase door rune (range 9; power 33; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 24; dur 4)phase door rune (range 8; power 24; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 25; dur 6)phase door rune (range 5; power 25; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 13; power 21; dur 5)phase door rune (range 13; power 21; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 13; power 38; dur 4) phase door rune of the psychic (range 13; power 38; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 203; cure a cut or wound)reconstruction rune (heal 203; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 203 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 119; cure a cut or wound)reconstruction rune (heal 119; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 119 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 47; cure a cut or wound)reconstruction rune (heal 47; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 47 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 58; cure a cut or wound)reconstruction rune (heal 58; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 58 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune of the sneak (heal 342; cure a cut or wound)reconstruction rune of the sneak (heal 342; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 342 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 35)teleportation rune (range 35) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 68)teleportation rune (range 68) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 48)teleportation rune of the duelist (range 48) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. Cuthalathamnir the AshruptureCuthalathamnir the Ashrupture Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +8 Changes stats: +7 Str / +6 Dex / +6 Wil Damage when the wearer is hit: 8 fire Changes resistances: +12% acid Changes resistances cap: +3% all Changes resistances penetration: +10% acid Changes damage: +12% acid Talent mastery: +0.24 Psionic / Psi-fighting Physical save: +17 Amulets can have magical properties. |
Halelathagrim the steel amulet Halelathagrim the steel amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil / +5 Cun / +3 Con Damage when the wearer is hit: 12 mind Changes resistances penetration: +5% mind Changes damage: +3% mind Physical save: +7 Life regen: +1.90 Stamina when hit: +0.50 Mana when hit: +0.80 Equilibrium when hit: +0.60 Psi when hit: +0.50 Hate when hit: +0.10 Maximum life: +42.00 Maximum psi: +10.00 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Lorirehek the steel amulet Lorirehek the steel amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -10% Changes stats: +4 Dex / +4 Mag / +4 Cun / +5 Con Changes resistances: +6% blight / +6% fire / +3% light Life regen: +1.70 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +40% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 339 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Eilinywyn EilinywynCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Armour: +8 Changes stats: +4 Str Mental save: +8 Confusion immunity: +28% Stun/Freeze immunity: +31% Life regen: +1.50 Maximum stamina: +10.00 Healing mod.: +20% Rings can have magical properties. |
Manokhad ManokhadPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex / +5 Wil / +5 Cun Damage when the wearer hits(melee): 2 temporal Changes resistances: +6% temporal / +22% light Changes damage: +9% acid / +11% light Mindpower: +6 Rings can have magical properties. |
Mardugolin MardugolinInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +6 Wil Damage when the wearer hits(melee): 6 mind / 25 bleed / 12 gloom Changes damage: +6% mind / +6% arcane Mental save: +24 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
steel ring 'Samebar' steel ring 'Samebar'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 Damage when the wearer is hit: 8 mind Changes damage: +5% all Physical save: +6 Spell save: +7 Mental save: +16 Confusion immunity: +26% Equilibrium when hit: +0.12 Psi when hit: +0.04 Hate per kill: +2.00 Spellpower: +7 Mindpower: +9 Rings can have magical properties. |
steel ring 'Stormparry' steel ring 'Stormparry'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +4 Cun / +2 Con Damage when the wearer is hit: 4 lightning Changes resistances: +9% lightning Changes damage: +9% lightning Spell save: +10 Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +22.00 Maximum stamina: +15.00 Mindpower: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial steel battleaxe (19.5-29.25 power, 2 apr)glacial steel battleaxe (19.5-29.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 35% ice When wielded/worn: Armour: +9 Changes resistances penetration: +9% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy steel battleaxe of amnesia (17-25.5 power, 2 apr)icy steel battleaxe of amnesia (17-25.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +10 ice When wielded/worn: Damage when the wearer is hit: 10 mind Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. icy steel battleaxe of ruin (19.5-29.25 power, 2 apr)icy steel battleaxe of ruin (19.5-29.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Critical mult.: +15.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe of the mystic (15.5-23.25 power, 2 apr)steel battleaxe of the mystic (15.5-23.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Spellpower: +9 Massive two-handed battleaxes. |
Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. elemental steel dagger of rage (11.5-14.95 power, 6 apr)elemental steel dagger of rage (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 11% cold / 12% lightning / 11% acid When wielded/worn: Accuracy: +6 Changes stats: +2 Str Changes damage: +4% physical Stamina when hit: +1.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of evisceration (9-11.7 power, 6 apr)glacial steel dagger of evisceration (9-11.7 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 24% ice When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 Armour: +6 Changes resistances penetration: +6% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel dagger of daylight (10-13 power, 6 apr)hateful steel dagger of daylight (10-13 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 darkness / +7 light Damage against: +8% Undead / +4% Humanoid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel dagger of the mystic (11-14.3 power, 6 apr)hateful steel dagger of the mystic (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 darkness Damage against: +8% Humanoid When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +6 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's steel dagger of erosion (11-14.3 power, 6 apr)huntsman's steel dagger of erosion (11-14.3 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +14 nature / +6 temporal Damage against: +4% Animal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy steel dagger of erosion (9.5-12.35 power, 6 apr)icy steel dagger of erosion (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +8 ice / +7 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of evisceration (8-10.4 power, 6 apr)insidious steel dagger of evisceration (8-10.4 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.0 - 10.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +15 insidious poison When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of evisceration (11.5-14.95 power, 6 apr)thunderous steel dagger of evisceration (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 24% lightning When wielded/worn: Physical crit. chance: +7.0% Physical power: +4 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Dredrandur (58.5-93.6 power, 3 apr)Dredrandur (58.5-93.6 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +12 Changes stats: +8 Dex / +4 Mag / +2 Wil Changes resistances: +3% mind Changes resistances penetration: +8% mind / +12% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Forestquell (46.5-74.4 power, 3 apr)Forestquell (46.5-74.4 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage conversion: 20% nature When wielded/worn: Accuracy: +15 Changes stats: +3 Dex / +1 Mag / +6 Wil / +6 Cun Damage when the wearer is hit: 15 mind Spell save: +9 Spell crit. chance: +2% Mindpower: +16 Resist all after a teleport: +4% Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of rage (20.5-32.8 power, 2 apr)flaming steel greatsword of rage (20.5-32.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +9 Changes stats: +4 Str Changes damage: +8% physical Stamina when hit: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of projection (25.5-40.8 power, 2 apr)plaguebringer's steel greatsword of projection (25.5-40.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 mind / +9 blight When wielded/worn: Disease immunity: +16% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of evisceration (24.5-39.2 power, 2 apr)steel greatsword of evisceration (24.5-39.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatsword of crippling (19.5-31.2 power, 2 apr)warbringer's steel greatsword of crippling (19.5-31.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +18% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's ash longbow of recursionblazebringer's ash longbow of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Damage when this weapon hits(ranged): +15 fire Damage conversion: 27% temporal When wielded/worn: Changes resistances penetration: +7% fire Global speed: +3% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. glacial steel longsword (11.5-16.1 power, 3 apr)glacial steel longsword (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 29% ice When wielded/worn: Armour: +9 Changes resistances penetration: +8% cold Sharp, long, and deadly. |
Aredoldir the steel mace (23-32.2 power, 3 apr) Aredoldir the steel mace (23-32.2 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 darkness Damage against: +5% Humanoid When wielded/worn: Physical crit. chance: +5.0% Damage when the wearer is hit: 12 mind / 4 arcane Changes damage: +9% mind Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Deepsstun (38-53.2 power, 5 apr)Deepsstun (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Damage when this weapon hits: +13 nature / +12 temporal When wielded/worn: Accuracy: +13 Physical power: +11 Changes stats: +3 Dex / +6 Con Changes resistances: +5% arcane / +6% blight Changes resistances penetration: +8% physical Disarm immunity: +29% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Aerenne (12-13.2 power, 24 apr, mind damage)Aerenne (12-13.2 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage against: +5% Animal When wielded/worn: Damage when the wearer is hit: 7 physical / 17 fire / 4 cold / 5 lightning / 6 acid Changes resistances: +7% physical / +17% fire / +4% cold / +4% lightning / +4% acid Changes resistances penetration: +10% fire Changes damage: +6% acid / +10% fire Life regen: +1.10 Maximum life: +28.00 Maximum stamina: +20.00 Mindpower: +3 Mental crit. chance: +3% Global speed: +3% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Yvygavena (8.5-9.35 power, 24 apr, nature damage) Yvygavena (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 temporal When wielded/worn: Damage when the wearer is hit: 17 mind / 5 darkness / 4 temporal Changes resistances: +4% nature Changes resistances penetration: +2% nature Changes damage: +4% nature / +5% darkness / +4% mind Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.00 Mindpower: +6 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's vined mindstar of clarity (4-4.4 power, 18 apr, nature damage)caller's vined mindstar of clarity (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +3% physical / +4% fire / +2% cold / +4% acid Changes damage: +7% physical / +8% fire / +9% cold / +7% acid Mental save: +4 Maximum psi: +14.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's vined mindstar of nightfall (4.5-4.95 power, 18 apr, mind damage)caller's vined mindstar of nightfall (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% darkness Changes resistances penetration: +4% physical / +4% fire / +4% cold / +3% acid / +4% darkness Changes damage: +8% physical / +6% fire / +8% cold / +7% acid / +4% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +14% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of sand (4-4.4 power, 18 apr, mind damage)gifted vined mindstar of sand (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical Changes damage: +4% physical Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of frost (5.5-6.05 power, 18 apr, nature damage)horrifying vined mindstar of frost (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Damage when the wearer is hit: 3 mind / 6 ice / 4 darkness Changes resistances: +8% cold Changes resistances penetration: +7% cold Changes damage: +4% mind / +9% cold / +3% darkness Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic vined mindstar of sand (5-5.5 power, 18 apr, nature damage)mitotic vined mindstar of sand (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +7 nature slow / +7 acid blind When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical Changes damage: +4% physical Mindpower: +2 Mental crit. chance: +2% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Woegrinder' (13-14.3 power, 32 apr, mind damage) pulsing mindstar 'Woegrinder' (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 4 mind / 4 ice / 8 lightning / 6 darkness Changes resistances: +3% mind / +8% cold / +4% lightning Changes resistances penetration: +8% cold / +8% lightning / +15% darkness Changes damage: +9% mind / +7% cold / +8% lightning / +5% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating vined mindstar (5-5.5 power, 18 apr, mind damage)resonating vined mindstar (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind Changes resistances penetration: +3% mind Changes damage: +4% mind Psi when hit: +0.60 Mindpower: +2 Mental crit. chance: +2% Damage Resonance (when hit): +9% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's vined mindstar (4.5-4.95 power, 18 apr, nature damage)summoner's vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage)vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 7 ice Changes resistances: +6% cold Changes resistances penetration: +6% cold Changes damage: +6% cold Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful vined mindstar of flames (4-4.4 power, 18 apr, mind damage)wrathful vined mindstar of flames (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 fire Changes resistances: +8% fire Changes resistances penetration: +8% fire Changes damage: +8% fire Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +3.00 Mindpower: +2 Mental crit. chance: +8% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar (5.5-6.05 power, 18 apr, mind damage)wyrm's vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical / 5 fire / 4 cold / 4 lightning / 4 acid Changes resistances: +3% physical / +5% fire / +3% cold / +3% lightning / +4% acid Mindpower: +2 Mental crit. chance: +2% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar of sand (5-5.5 power, 18 apr, nature damage)wyrm's vined mindstar of sand (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 physical / 4 fire / 4 cold / 4 lightning / 3 acid Changes resistances: +8% physical / +4% fire / +4% cold / +5% lightning / +3% acid Changes resistances penetration: +4% physical Changes damage: +4% physical Mindpower: +2 Mental crit. chance: +2% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Carrionwish the reinforced leather slingCarrionwish the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +19 nature / +10 insidious poison Damage conversion: 10% arcane When wielded/worn: Accuracy: +17 Physical crit. chance: +12.0% Changes resistances: +5% arcane / +6% all Changes resistances penetration: +11% nature Changes damage: +18% arcane Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Brightspawn' (25-30 power, 5 apr, light damage)elven-wood starstaff 'Brightspawn' (25-30 power, 5 apr, light damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Damage when the wearer is hit: 8 mind Changes resistances: +6% light Changes resistances penetration: +5% mind Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +30 Spell crit. chance: +11% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Fireswift' (25-30 power, 5 apr, temporal damage)elven-wood starstaff 'Fireswift' (25-30 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Physical crit. chance: +11.0% Changes stats: +6 Mag / +7 Wil Damage when the wearer hits(melee): 4 fire Changes damage: +9% mind / +25% temporal Talent granted: +1 Command Staff Critical mult.: +22.00% Maximum mana: +157.00 Spellpower: +25 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's ash vilestaff of breaching (22-26.4 power, 3 apr, acid damage)magelord's ash vilestaff of breaching (22-26.4 power, 3 apr, acid damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 22.0 - 26.4 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Damage when the wearer hits(melee): 20 arcane Changes resistances penetration: +11% acid Changes damage: +22% acid Talent granted: +1 Command Staff Maximum mana: +57.00 Spellpower: +12 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's ash vilestaff of fate (23-27.6 power, 3 apr, blight damage)magelord's ash vilestaff of fate (23-27.6 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 23.0 - 27.6 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage when the wearer hits(melee): 17 arcane Changes damage: +23% blight Talent granted: +1 Command Staff Physical save: +7 Spell save: +6 Mental save: +7 Maximum mana: +49.00 Spellpower: +13 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's blue-steel trident of the mystic (12.5-20 power, 8 apr)plaguebringer's blue-steel trident of the mystic (12.5-20 power, 8 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 12.5 - 20.0 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Changes stats: +4 Mag / +4 Wil Disease immunity: +17% Spellpower: +9 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. acidic steel waraxe of crippling (10.5-14.7 power, 3 apr)acidic steel waraxe of crippling (10.5-14.7 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 acid When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming steel waraxe of the mystic (10-14 power, 3 apr)flaming steel waraxe of the mystic (10-14 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Changes stats: +3 Mag / +2 Wil Spellpower: +6 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe of disruption (11-15.4 power, 3 apr)steel waraxe of disruption (11-15.4 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +9% Undead / +9% Construct One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Airmight' hardened leather belt 'Airmight'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +9 Dex / +10 Cun / +7 Lck Damage when the wearer hits(melee): 4 blight Changes resistances: +18% lightning Changes damage: +9% lightning Trap disarming bonus: +14 Stealth bonus: +8 Physical save: +8 Mindpower: +3 Mental crit. chance: +8% Infravision radius: +4 A belt that goes around your waist. |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +8 Spellpower: +8 Mindpower: +8 A black cloak that seems to twist and contort on its own. |
Lavafoe the cashmere cloak (2 def, 0 armour) Lavafoe the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +2 Mag / +6 Wil / +8 Cun Damage when the wearer hits(melee): 6 fire Changes damage: +6% fire / +15% temporal Spell save: +10 Maximum mana: +52.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Aerolrama' (2 def, 7 armour)cashmere cloak 'Aerolrama' (2 def, 7 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +6 Str / +6 Dex / +8 Con Damage when the wearer is hit: 4 physical Changes resistances: +18% cold Changes damage: +3% arcane Talent mastery: +0.70 Technique / Combat training Critical mult.: +15.00% Spell save: -39 Stamina each turn: +1.60 Mana each turn: -0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowscar the woollen robe (0 def, 0 armour) Glowscar the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Damage when the wearer hits(melee): 6 fire / 5 cold / 7 lightning / 6 acid Damage when the wearer is hit: 7 fire / 5 cold / 7 lightning / 6 acid / 16 darkness Changes resistances: +5% fire / +5% cold / +4% lightning / +5% acid Changes damage: +6% fire / +5% cold / +7% lightning / +7% acid / +9% light Physical save: +22 Spell save: +25 Mental save: +45 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Turtle Lich's Robe (0 def, 0 armour) The Turtle Lich's Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Con / +6 Mag Changes resistances: +12% all Changes damage: +20% darkness / +20% cold Physical save: +35 Spell save: +35 A pitch-black robe. It smells oddly of a swamp, and was once owned by the first known TurtleLich, Taelzen. |
This item will automatically be transmogrified when you leave the level. dispeller's woollen robe (0 def, 0 armour)dispeller's woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +8% fire / +7% cold / +8% lightning / +7% blight / +7% light / +8% darkness Physical save: +12 Spell save: +21 Mental save: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's woollen robe of life (0 def, 0 armour)psion's woollen robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +8% blight Changes resistances penetration: +7% mind Changes damage: +10% mind Life regen: +2.30 Psi each turn: +0.50 Maximum life: +52.00 Maximum psi: +15.00 Mindpower: +7 Mental crit. chance: +2% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of chaos (0 def, 0 armour)stargazer's woollen robe of chaos (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% physical / -8% arcane / +7% fire / -7% cold / -7% nature / +8% blight Changes resistances penetration: +7% physical / +9% fire / +8% blight Changes damage: +8% darkness / +9% light Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +7 Spell crit. chance: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's woollen robe of power (0 def, 0 armour)stormlord's woollen robe of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +6% cold Changes damage: +14% physical / +7% arcane / +8% fire / +20% cold / +13% lightning / +9% acid / +10% nature / +8% blight Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklesear (0 def, 3 armour) Cracklesear (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: -4% Changes stats: +4 Cun / +3 Con Changes resistances: +6% lightning Changes resistances penetration: +10% physical Maximum encumbrance: +45 Physical save: +26 Mental save: +12 Movement speed: +20% A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 111.31 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. Lelundil the Shadowhunger (0 def, 4 armour)Lelundil the Shadowhunger (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +8 Dex / +3 Cun / +3 Con Damage when the wearer is hit: 7 physical Changes resistances: +3% mind / +12% darkness / -23% light Changes resistances penetration: +5% darkness / +10% mind Changes damage: +6% darkness Life regen: +3.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.75 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Flamewasp' (0 def, 3 armour) hardened leather cap 'Flamewasp' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +10 Dex / +5 Wil / +3 Cun Changes resistances: +6% fire / +8% blight Changes damage: +6% physical Mental save: +8 Maximum stamina: +10.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour (2 def, 6 armour)enlightening steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +5 Cun / +6 Wil Mental save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of command (9 def, 11 armour)fortifying steel mail armour of command (9 def, 11 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 Fatigue: +14% Changes stats: +4 Str / +2 Cun / +3 Con Mental save: +13 Maximum life: +40.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of cold resistance (2 def, 4 armour)cleansing cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +17% cold / +12% nature / +12% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the deep (2 def, 6 armour)cured leather armour of the deep (2 def, 6 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of the deep (2 def, 6 armour)cured leather armour of the deep (2 def, 6 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of acid resistance (2 def, 4 armour)enlightening cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +4 Cun / +5 Wil Changes resistances: +18% acid Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of delving (2 def, 4 armour)enlightening cured leather armour of delving (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +5 Str / +4 Cun / +5 Wil Changes resistances: +13% darkness / +8% physical Mental save: +13 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of fire resistance (6 def, 4 armour)marauder's cured leather armour of fire resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Fatigue: +7% Changes stats: +5 Str / +5 Dex Changes resistances: +19% fire Physical save: +8 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued cured leather armour of command (11 def, 9 armour)multi-hued cured leather armour of command (11 def, 9 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +11 Fatigue: +7% Changes stats: +2 Cun Damage when the wearer is hit: 7 fire / 7 cold / 7 lightning / 7 acid Changes resistances: +8% fire / +9% cold / +7% lightning / +7% acid Mental save: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of Toknor (2 def, 4 armour)searing cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer hits(melee): 11 fire / 10 acid Damage when the wearer is hit: 11 fire / 10 acid Changes resistances: +11% fire / +16% acid Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of Toknor (2 def, 4 armour)spiked cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 12 physical Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour)troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +6.40 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of acid resistance (2 def, 4 armour)troll-hide cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +21% acid Life regen: +4.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Goraneg (7 def, 16 armour)Goraneg (7 def, 16 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +5 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 13 physical Changes resistances: +10% physical / +10% fire / +23% cold / +9% lightning / +15% acid Changes damage: +9% mind Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Disarm immunity: +29% Stun/Freeze immunity: +31% Knockback immunity: +30% Maximum psi: +10.00 Mindpower: +4 Life regen bonus (wilder-summons): +2.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Barklash the stralite shield (10 def, 2 armour, 147 block)Barklash the stralite shield (10 def, 2 armour, 147 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +6 Wil Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 8 nature / 8 blight / 17 dreamforge Changes resistances: +18% physical / +39% fire / +18% mind Changes damage: +3% blight Talent granted: +4 Block Psi when hit: +1.90 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Glimmerjam (8 def, 9 armour, 148.5 block)Glimmerjam (8 def, 9 armour, 148.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 acid Changes resistances: +8% fire / +28% cold / +8% lightning / +8% acid Changes damage: +6% acid / +3% light Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield of crushing (6 def, 2 armour, 40.5 block)blood-etched steel shield of crushing (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Con Talent granted: +2 Block Life regen: +1.10 Healing mod.: +15% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy steel shield of cold resistance (+19%) (6 def, 2 armour, 39 block)icy steel shield of cold resistance (+19%) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer hits(melee): 6 cold Damage when the wearer is hit: 13 cold Changes resistances: +19% cold Talent granted: +2 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of ash arrows of torment (32/32, 21-29.4 power, 7 apr)battle-ranger's quiver of ash arrows of torment (32/32, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 32 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +7 mind / +8 darkness Damage conversion: 16% mind / 15% darkness When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of the leech (0/13, 18.5-25.9 power, 7 apr)quiver of ash arrows of the leech (0/13, 18.5-25.9 power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +7 nature slow Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of ash arrows of torment (17/17, 20.5-28.7 power, 7 apr)sentry's quiver of ash arrows of torment (17/17, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 Turns elapse between self-loadings: 4 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +7 mind / +6 darkness Damage conversion: 11% mind / 13% darkness Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
1207 alchemist agate 1207 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of focus survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Physical save: +5 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Demonsin (24/53, 44.5-53.4 power, 5 apr)Demonsin (24/53, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 54 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +13 physical / +9 mind / +22 darkness / +4 lightning Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 darkness Damage conversion: 26% mind / 38% darkness When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Chameromifast [power 153] (32 cooldown)Chameromifast [power 153] (32 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +8 Ranged Defense: +2 Changes stats: +2 Dex Changes resistances: +3% light Blindness immunity: +10% It can be used to setup a psionic shield, reducing all physical and acid damage by 153 for 6 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Beogas the Ghourtle Adventurer level 28
69th Regrowth 124th year of Ascendancy at 08:49 see stats
By Beogas the Ghourtle Adventurer level 18
10th Regrowth 124th year of Ascendancy at 00:23 see stats
By Beogas the Ghourtle Adventurer level 14
66th Haze 123rd year of Ascendancy at 14:59 see stats
By Beogas the Ghourtle Adventurer level 20
13rd Regrowth 124th year of Ascendancy at 16:13 see stats
By Beogas the Ghourtle Adventurer level 27
52nd Regrowth 124th year of Ascendancy at 15:18 see stats
By Beogas the Ghourtle Adventurer level 10
3rd Haze 123rd year of Ascendancy at 20:33 see stats
By Beogas the Ghourtle Adventurer level 20
12nd Regrowth 124th year of Ascendancy at 11:50 see stats
By Beogas the Ghourtle Adventurer level 7
14th Pyre 123rd year of Ascendancy at 21:44 see stats
By Beogas the Ghourtle Adventurer level 16
5th Regrowth 124th year of Ascendancy at 10:05 see stats
By Beogas the Ghourtle Adventurer level 11
37th Haze 123rd year of Ascendancy at 02:54 see stats
Log
Beogas receives 22 healing (4 psi heal).
Beogas receives 21 healing (4 psi heal).
Beogas receives 20 healing (3 psi heal).
Beogas receives 18 healing (3 psi heal).
Beogas receives 17 healing (3 psi heal).
Beogas receives 16 healing (3 psi heal).
Beogas receives 16 healing (3 psi heal).
Beogas receives 15 healing (3 psi heal).
Beogas receives 14 healing (2 psi heal).
Beogas receives 13 healing (2 psi heal).
Today is the 71st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Beogas picks up (Z.): plaguebringer's steel greatsword of projection (25.5-40.8 power, 2 apr).
Beogas picks up ( .): dispeller's woollen robe (0 def, 0 armour).
Beogas picks up ( .): Lelundil the Shadowhunger (0 def, 4 armour).
You pickup 0.80 gold pieces.
You pickup 0.70 gold pieces.
Beogas picks up (s.): teleportation rune (range 68).
Beogas receives 12 healing (2 psi heal).
Beogas receives 12 healing (2 psi heal).
Beogas receives 11 healing (2 psi heal).
Beogas receives 10 healing (2 psi heal).
Beogas receives 10 healing (2 psi heal).
Beogas receives 9 healing (2 psi heal).
Beogas receives 9 healing (2 psi heal).
Beogas receives 8 healing (1 psi heal).
Beogas receives 8 healing (1 psi heal).
Beogas receives 7 healing (1 psi heal).
Saving game...