











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 32 / 42% |
| Size | small |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:08 / 37Killed by Anaseri the Bringer of Doom at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:16 Killed by Anaseri the Bringer of Doom at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:31 Killed by Anaseri the Bringer of Doom at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:42 Killed by Anaseri the Bringer of Doom at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:13 Killed by Voreleritha the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:23 Killed by Voreleritha the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 08:30 Killed by Nerona the master vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 14:39 Killed by Vorabrelle the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:50 Killed by Vorabrelle the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:08 Killed by Arera the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:01 Killed by Arera the vampire at level 11 on the 8th Mirth 122nd year of Ascendancy at 20:24 Killed by Lseen at level 13 on the 7th Flare 122nd year of Ascendancy at 13:29 Killed by Xelranne the temporal stalker at level 17 on the 33rd Dusk 122nd year of Ascendancy at 21:18 Killed by snow giant thunderer at level 17 on the 35th Dusk 122nd year of Ascendancy at 22:47 Killed by armoured skeleton warrior at level 23 on the 36th Haze 122nd year of Ascendancy at 23:43 Killed by The Master at level 23 on the 37th Haze 122nd year of Ascendancy at 02:28 Killed by Lord of Skulls (warrior) at level 23 on the 37th Haze 122nd year of Ascendancy at 04:04 Killed by elder vampire at level 23 on the 37th Haze 122nd year of Ascendancy at 08:34 Killed by The Master at level 23 on the 37th Haze 122nd year of Ascendancy at 11:00 Killed by elder vampire at level 23 on the 37th Haze 122nd year of Ascendancy at 12:31 Killed by The Master at level 23 on the 37th Haze 122nd year of Ascendancy at 17:02 Killed by The Master at level 23 on the 37th Haze 122nd year of Ascendancy at 20:52 Killed by The Master at level 23 on the 38th Haze 122nd year of Ascendancy at 03:06 Killed by elder vampire at level 23 on the 38th Haze 122nd year of Ascendancy at 04:45 Killed by The Master at level 23 on the 38th Haze 122nd year of Ascendancy at 06:48 Killed by elder vampire at level 23 on the 38th Haze 122nd year of Ascendancy at 11:57 Killed by Lord of Skulls (warrior) at level 23 on the 38th Haze 122nd year of Ascendancy at 16:35 Killed by heavy bone giant at level 23 on the 38th Haze 122nd year of Ascendancy at 18:49 Killed by Urkis, the High Tempest at level 25 on the 54th Haze 122nd year of Ascendancy at 22:02 Killed by Cyrobretira the ritch larva at level 27 on the 71st Haze 122nd year of Ascendancy at 02:29 Killed by Angasor the quasit at level 27 on the 71st Haze 122nd year of Ascendancy at 12:31 Killed by Lseen at level 27 on the 71st Haze 122nd year of Ascendancy at 14:39 Killed by Xanolrarin the minotaur at level 27 on the 71st Haze 122nd year of Ascendancy at 21:57 Killed by Grand Corruptor at level 27 on the 15th Regrowth 123rd year of Ascendancy at 09:01 Killed by orc corruptor at level 30 on the 69th Regrowth 123rd year of Ascendancy at 13:27 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 71st Regrowth 123rd year of Ascendancy at 14:37 |
Primary Stats
| Strength | 21 (base 19) |
| Dexterity | 83 (base 46) |
| Constitution | 41 (base 23) |
| Magic | 40 (base 17) |
| Willpower | 27 (base 10) |
| Cunning | 86 (base 50) |
Resources
| Life | 790/790 |
| Stamina | 246/246 |
| Healing Factor | 1.3281403954778 |
| Regeneration | 1.6601754943472 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -989 |
| Infravision | 11 |
| See Invisible | 11 |
| Stealth | 67 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 74 |
| Crit Chance | 42% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 74 |
| Crit Chance | 49% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Light | +22% |
| Physical | +6% |
| Arcane | +18% |
| Mind | +21% |
| Nature | +15% |
Offense: Damage Penetration
| Lightning | +10% |
| Blight | +35% |
| Arcane | +15% |
| Acid | +19% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 35 (68.594633868923%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 33 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 37%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Confusion Resistance | 20% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 11% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Insidious Poison |
| talent | Volatile Poison |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 123 - 172 Accuracy: 90 (knife) APR: 22 Crit Chance: +61% Crit mult: 193% Uses Stats: 50% Cun, 70% Dex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by devourer. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 279. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Fulyrin' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Resists +3% acid +6% temporal +20% light +6% blight +3% fire Phys.save +17 (+6 eff.) Mind.save +16 (+5 eff.) A pair of boots made of leather. |
| Quiver | Abyssvortex the quiver of elm arrows (17/17, 22-30 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 21.5 - 30.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Ranged+ +20 fire On Hit: * 10% chance to slow global speed by 54% * 20 arcane resource burn Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Glosenn (5 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% physical ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +3% Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 A cap made of leather. |
| On hands | drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +7 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 arcane Dmg.mod +6% arcane ----- def ----- Armour +3 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Poxqueen [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Res.pen +15% blight +15% arcane +15% nature ----- def ----- Resists +9% cold Confus- +20% Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Dazzlebore'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +12% arcane +12% light Res.pen +20% blight +10% acid Melee Ret 4 blight ----- def ----- Resists +12% acid Rings make your fingers look great! |
| On fingers | Chargestalker the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +13% acid Res.pen +10% lightning Acc +12 (+3 eff.) Melee Ret 6 lightning ----- def ----- Resists +26% acid +6% light +3% lightning ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 Blind- +11% ---------- misc Stam/turn +0.30 Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
| In main hand | elemental steel dagger of daylight (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane Power 13.0 - 16.9 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 light Against +8% Undead On Hit: * Create an explosion dealing 69 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +6% acid Res.pen +9% acid Sharp, short and deadly. |
| Around waist | Ce'Neth the Gleamnail1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Phys.crit +5.0% Acc +10 (+2 eff.) Apr +2 ----- def ----- Resists +6% lightning Stealth +10 ---------- misc T.Disarm +12 Max.stam +20.00 Light +3 Infravis +4 A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Mayigawyn the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Mag dps ---------- Crit.mult +10.00% Acc +28 (+6 eff.) Apr +8 ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +11% cold Crit.chn- 15.00% Stealth +8 Max.HP +49.00 ---------- misc Max.stam +10.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
blink rune of the duelist (range 7; phase 24; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 309; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 94.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
steel dagger of evisceration (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Dawnhash (10 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% light +5% arcane +13% all Spell.save +23 (+10 eff.) Max.HP +60.00 Cut- +20% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rotcrypt (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +11 Str +13 Mag +11 Wil dps ---------- Dmg.mod +23% acid +15% physical +13% cold +3% nature +24% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +40% acid +3% light +27% cold +21% lightning +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthoyadig (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Wil +11 Mag dps ---------- Spell.crit +2% Spell.pwr +48 (+16 eff.) S.pwr/crit +12 Dmg.mod +22% acid +17% physical +12% cold +21% fire Res.pen +15% arcane ----- def ----- Resists +17% acid +13% physical +17% fire +20% cold +15% all Spell.save +6 (+3 eff.) Silence- +85% ---------- misc Vim/s.crit +2.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silodamina (13 def, 6 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.crit +4.0% Spell.crit +2% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Mov.spd +20% Dmg.mod +6% blight Res.pen +15% blight +5% temporal ----- def ----- Armour +6 Defense +13 (+4 eff.) Fatigue +8% Resists +3% temporal +21% cold A suit of armour made of leather. |
Branarim the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +9% mind Res.pen +25% acid Phasing +10% Melee Ret 8 arcane ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +10% arcane +6% mind Spell.save +20 (+9 eff.) ---------- misc Vim/s.crit +1.00 A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Yvuthra'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Res.pen +10% arcane Acc +10 (+2 eff.) Melee Ret 10 blight ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
318 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Adulaith the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Apr +4 ----- def ----- Resists +5% arcane +4% physical Max.HP +61.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe 'Emelulerin' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane Melee Ret 6 arcane On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Resists +9% acid +5% arcane ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 65 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lseen the Halfling Rogue level 27
33rd Regrowth 123rd year of Ascendancy at 08:22 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Lseen the Halfling Rogue level 24
39th Haze 122nd year of Ascendancy at 06:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lseen the Halfling Rogue level 30
45th Regrowth 123rd year of Ascendancy at 10:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lseen the Halfling Rogue level 9
6th Mirth 122nd year of Ascendancy at 13:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lseen the Halfling Rogue level 18
59th Dusk 122nd year of Ascendancy at 03:13 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lseen the Halfling Rogue level 29
39th Regrowth 123rd year of Ascendancy at 22:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lseen the Halfling Rogue level 19
72nd Dusk 122nd year of Ascendancy at 04:00 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lseen the Halfling Rogue level 25
56th Haze 122nd year of Ascendancy at 12:09 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Lseen the Halfling Rogue level 13
7th Flare 122nd year of Ascendancy at 13:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lseen the Halfling Rogue level 19
73rd Dusk 122nd year of Ascendancy at 18:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lseen the Halfling Rogue level 10
6th Mirth 122nd year of Ascendancy at 16:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lseen the Halfling Rogue level 20
29th Haze 122nd year of Ascendancy at 12:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lseen the Halfling Rogue level 30
39th Regrowth 123rd year of Ascendancy at 22:42 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Lseen the Halfling Rogue level 18
38th Dusk 122nd year of Ascendancy at 03:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lseen the Halfling Rogue level 27
7th Decay 122nd year of Ascendancy at 06:07 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lseen the Halfling Rogue level 30
40th Regrowth 123rd year of Ascendancy at 01:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lseen the Halfling Rogue level 7
79th Pyre 122nd year of Ascendancy at 14:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lseen the Halfling Rogue level 27
7th Decay 122nd year of Ascendancy at 06:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lseen the Halfling Rogue level 12
1st Summertide 122nd year of Ascendancy at 02:48 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Lseen the Halfling Rogue level 27
6th Decay 122nd year of Ascendancy at 17:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lseen the Halfling Rogue level 26
61st Haze 122nd year of Ascendancy at 04:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lseen the Halfling Rogue level 17
35th Dusk 122nd year of Ascendancy at 20:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lseen the Halfling Rogue level 23
38th Haze 122nd year of Ascendancy at 20:20 see stats
Log
Lseen's Fan of Knives killed Orc summoner!
Lseen's Fan of Knives killed Minotaur!
Lseen picks up (G.): garnet.
Lseen picks up (n.): Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour).
Lore found: Temporal Augmentation Robe - Designed In-Style
You can read all your collected lore in the game menu, by pressing Escape.
Talent Venomous Throw is ready to use.
Talent Venomous Strike is ready to use.
Talent Stealth is ready to use.
Talent Fan of Knives is ready to use.
Lseen activates Stealth.
There is an exit to the worldmap here (press '' or right click to use).
You gain 25.00 gold from the transmogrification of Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour).
You gain 4.47 gold from the transmogrification of truestriking stralite dagger (27-35 power, 9 apr).
You gain 2.99 gold from the transmogrification of chilling stralite waraxe of erosion (32-44 power, 5 apr).
You gain 1.52 gold from the transmogrification of movement infusion (speed 476%; cd 10).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 75th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 76th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Saving game...
Saving done.























































































































