












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Modern Immersion 1.7.6Presentation overhaul.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Skill on Drop 1.7.6破碎回响MOD:怪物死亡时,其掉落的装备将被附加一个随机的怪物技能。 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: One-stop Shop 1.7.6tome-one-stop-shop One-stop Shop is a Tales of Maj'Eyal quality-of-life addon for the Maj'Eyal: The Age of Ascendancy campaign. It reduces town-to-town shopping trips by adding a shared courier service that can show eligible shop inventories in one merged store window. Features: - Options: local 0-19, regional 20-39, exotic 40+, or player-sold items - Items from level 1 and 10 restocks appear in the "local" inventory, items from level 20 and 30 restocks appear in the "regional" inventory, etc - Displays and allows sort-by Town/Shop column - Routes purchases and sales through the original source stores, so direct shops and the one-stop shop stay synced - Selling through the one-stop shop automatically selects the shopkeeper offering the best price for your item - Maintains compatibility with the Store Wish List addon (wishlisting/ego-highlighting/etc all supported through the one-stop shop) - Is a pure QoL add: the addon should not impact balance (if it does that's a bug, please report!) How to use? Good to know: Local install: Nekarcos Development Tools 1.7.6Just testing Mage Knight Unofficial 1.7.6UNOFFICIAL update. Attempting to fix broken talent script that causes game to lock out when NPCs load in with talent. Please let me know if you find any broken scripts and let me know along with the error log and I will see if I can resolve it, though don't expect the world as I have little specific coding knowledge for ToME; I may be able to resolve basic errors but I don't know if I can restore broken and non-functional talent effects. :') If the original creator wishes for me to remove this please let me know and I will do so, in spite of the original mod being wholly abandoned. Adds the Mage Knight metaclass, and its six sub-classes. This addon also includes several miscellaneous options available in the Mage Knight Plus tab of the Game Options menu. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are stealthy, mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Mana Knight |
| Level / Exp | 29 / 73% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 31 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 73 (base 60) |
| Willpower | 73 (base 59) |
| Cunning | 38 (base 10) |
Resources
| Essence | 100/100 |
| Mana | 558/558 |
| Equilibrium | 0 |
| Life | 618/618 |
| Psi | 163/163 |
| Stamina | 342/342 |
| Hate | 51/115 |
| Healing Factor | 1.1250001549981 |
| Regeneration | 38.531255308684 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 63 |
| Crit Chance | 47% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +29% |
| Darkness | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Cold | +87% |
| Darkness | +35% |
| Blight | +50% |
| Arcane | +40% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 23 (70%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 12 |
| Physical Save | 31 |
| Spell Save | 60 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 25%( 75%) |
| Blight | + 90%( 93%) |
| Arcane | + 90%( 93%) |
| Cold | + 11%( 75%) |
| All | + 5%( 75%) |
| Darkness | + 43%( 75%) |
| Light | + 8%( 75%) |
| Temporal | + 67%( 93%) |
| Physical | + 15%( 75%) |
| Fire | + 16%( 75%) |
| Nature | + 7%( 63%) |
Defense: Immunities
| Silence Resistance | 79% |
| Confusion Resistance | 55% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 18% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 523 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 cold, 4 light, 4 physical |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Magical Fundamentals | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Arcane Expertimentation | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Spell / Dancing Weapon | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Mana Flare | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Weapons Master | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat Casting | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Flexible Combat Training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapondance |
| talent | Chaos Orbs |
| talent | Uttercold |
| talent | Call Shadows |
| talent | Eldritch Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell) | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed pouch of bone giant dust. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Mag, 0% Dex Dmg Physical Mastery Flexible Weapon Training Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% ---------- misc Talents +5 Born into Magic +6 Stealth Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. 装备后获得技能:Born into Magic (等级 5) 装备后获得技能:Stealth (等级 6) |
| Quiver | Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 0% Wil, 0% Dex, 130% Mag 0% Str Dmg Mind Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target While equipped: ---------- misc Talents +5 Uttercold Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. 装备后获得技能:Uttercold (等级 5) |
| Light source | Mayira the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Mind.save +9 (+3 eff.) Max.HP +54.00 ---------- misc Equi/ret +0.32 Light +4 Talents +3 Ritch Flamespitter A normal brass lantern, enhanced by alchemy to make it brighter. 装备后获得技能:Ritch Flamespitter (等级 3) |
| On head | Chillkin (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +3% light +6% cold Die.at -80.00 life ---------- misc Psi/turn +0.10 Talents +2 Fearless Cleave A pointy cloth hat, very wizardly... 装备后获得技能:Fearless Cleave (等级 2) |
| On feet | Gleamwrest (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +8 Wil +1 Cun dps ---------- Spell.crit +3% Melee Ret 6 temporal ----- def ----- Armour +3 ---------- misc Mana/turn +0.31 Max.mana +25.00 Light +3 Infravis +3 See.Invis +15 Talents +3 Scoundrel's Strategies A pair of boots made of leather. 装备后获得技能:Scoundrel's Strategies (等级 3) |
| Tool | steel torque of gale force 'Camalar' [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- HP.reg +4.00 Heal.mod +10% Silence- +20% Teleport- +20% ---------- misc Talents +2 Thought Sense +3 Warding Weapon Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 165 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. 装备后获得技能:Warding Weapon (等级 3) 装备后获得技能:Thought Sense (等级 2) |
| On fingers | marksman's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +1 Cun +3 Dex dps ---------- Melee+ 6 physical Ranged+ 8 physical Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 31 On Hit (Ranged): * 12% chance to reduce all saves and defense by 31 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Talents +2 Resilient Bones Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! 装备后获得技能:Resilient Bones (等级 2) |
| On fingers | treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +9% blight Max.HP +60.00 HP.reg +13.00 Heal.mod +15% Poison- +18% Disease- +21% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 ---------- misc Talents +3 Chaos Orbs +3 Channel Staff Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. 装备后获得技能:Channel Staff (等级 3) 装备后获得技能:Chaos Orbs (等级 3) |
| In main hand | elemental dwarven-steel greatmaul of evisceration (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane/Master Power 152% Range: 1.5x Uses 120% Mag, 0% Str Dmg Physical Mastery Flexible Weapon Training Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 84 cold damage (1/turn) On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +7 (+3 eff.) Dmg.mod +19% cold Res.pen +16% cold ---------- misc Talents +2 Weapons Mastery Massive two-handed mauls. 装备后获得技能:Weapons Mastery (等级 2) |
| On hands | Vorydawen (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Crit.mult +10.00% Melee+ 10 darkness Dmg.mod +6% darkness +6% mind Res.pen +15% arcane ----- def ----- Armour +2 Resists +10% darkness ---------- misc Max.hate +8.00 Talents +5 Stunning Blow Unarmed combat: Power 114% Range: 1.1x Uses 0% Dex, 0% Cun, 120% Mag 0% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Moonlight Ray 3 On Hit: * 8% chance to reduce damage dealt by 25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. 装备后获得技能:Stunning Blow (等级 5) |
| Around waist | Eclipseward the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +10% darkness +15% acid Against +23% Summoned Melee Ret 4 darkness ----- def ----- Resists +15% darkness D.Red.from +24% Summoned ---------- misc Talents +3 Call Shadows A belt that goes around your waist. 装备后获得技能:Call Shadows (等级 3) |
| Cloak | Arahell the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Res.pen +25% blight ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +12% fire +6% nature Mind.save +6 (+2 eff.) Max.HP +80.00 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +62.00 A suit of armour made of mail. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
regeneration infusion of the wizard (heal 308; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring 'Yvitira'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% blight Phasing +30% ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Equi/ret +0.04 Max.vim +20.00 Talents +1 Stunning Blow Rings make your fingers look great! 装备后获得技能:Stunning Blow (等级 1) |
copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
thought-forged steel greatsword of dampening (131% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt/Psionic Power 131% Range: 1.6x Uses 120% Mag, 0% Str Dmg Physical Mastery Flexible Weapon Training Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 31 While equipped: Stats +3 Cun +3 Wil ----- def ----- Resists +13% acid +13% lightning +14% fire +13% cold +6% all Spell.save +10 (+2 eff.) ---------- misc Talents +7 Clinch +5 Combat Accuracy Massive two-handed swords. 装备后获得技能:Combat Accuracy (等级 5) 装备后获得技能:Clinch (等级 7) |
Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 130% Mag, 0% Str Dmg Physical Mastery Flexible Weapon Training Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 0% Dex, 40% Mag, 0% Str Dmg Light Mastery Flexible Weapon Training Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Unrerasta (18/18, 119% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 120% Range: 1.4x Uses 0% Str, 120% Mag, 0% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Proj.spd +200% Ranged+ +15 nature +20 mind While equipped: ---------- misc Reload +4 Talents +2 Twist the Knife Arrows are used with bows to pierce your foes to death. 装备后获得技能:Twist the Knife (等级 2) |
slimey quiver of ash arrows of grasping (22/22, 118% power, 7 apr)3.0 T2 arrow ammo [Ego+] Nature/Disrupt Power 118% Range: 1.4x Uses 0% Dex, 120% Mag, 0% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 On Hit: * 14% chance to slow global speed by 58% * 20% chance to create vines that bind the target to the ground dealing 200 nature damage and pinning them for 3 turns While equipped: ---------- misc Talents +7 Flame Arrows are used with bows to pierce your foes to death. 装备后获得技能:Flame (等级 7) |
self-loading quiver of yew arrows of erosion (19/19, 142% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Nature Power 142% Range: 1.4x Uses 0% Dex, 120% Mag, 0% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Rld cld 3 Ranged+ +8 nature While equipped: ---------- misc Talents +3 Rotting Disease Arrows are used with bows to pierce your foes to death. 装备后获得技能:Rotting Disease (等级 3) |
pouch of steel shots 'Frigidreign' (17/17, 115% power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 115% Range: 1.2x Uses 0% Cun, 120% Mag, 0% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Rld cld 6 Ranged+ +8 cold +7 mind +20 fire On Hit.r1 +20 fire +8 cold On Crit.r2 +16 cold On Hit: * 13% chance to reduce all saves and defense by 31 While equipped: ---------- misc Talents +3 Noggin Knocker Shots are used with slings to pummel your foes to death. 装备后获得技能:Noggin Knocker (等级 3) |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Mag, 0% Str Dmg Physical Mastery Flexible Weapon Training Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +5 Secrets of the Eternals +1 Block This shield made of the darkest stralite is huge, heavy and very solid. 装备后获得技能:Secrets of the Eternals (等级 5) |
linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
heroic drakeskin leather gloves of magic (+2) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +7 Mind.save +9 (+3 eff.) Max.HP +43.00 ---------- misc Talents +1 Grace of the Eternals Unarmed combat: Power 137% Range: 1.1x Uses 0% Str, 0% Dex, 120% Mag 0% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +10 arcane On Crit.r2 +5 arcane On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. 装备后获得技能:Grace of the Eternals (等级 1) |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 ---------- misc Talents +3 Wrath of the Highborn +7 Maim Unarmed combat: Power 107% Range: 1.4x Uses 0% Str, 0% Dex, 120% Mag 0% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. 装备后获得技能:Maim (等级 7) 装备后获得技能:Wrath of the Highborn (等级 3) |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Talents +3 Shield Pummel Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. 装备后获得技能:Shield Pummel (等级 3) |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Talents +6 Poisonous Spores Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. 装备后获得技能:Poisonous Spores (等级 6) |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Talents +5 Staff Mastery Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. 装备后获得技能:Staff Mastery (等级 5) |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
142 alchemist agate0.0 T1 black alchemist-gem [Normal] While equipped: Talents +1 Flash Freeze When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. 装备后获得技能:Flash Freeze (等级 1) |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 Talents +3 Water Bolt When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(129 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. 装备后获得技能:Water Bolt (等级 3) |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Merchant's Waybill0.1 misc tool [Plot Item] Unknown Consult the waybill to access the one-stop shop inventory from anywhere. A stamped waybill written in several careful hands. It lists trusted couriers, shop marks, and delivery instructions from places you have already found. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Nail the Yeek Mana Knight level 14
7th Flare 122nd year of Ascendancy at 07:03 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Nail the Yeek Mana Knight level 21
69th Dusk 122nd year of Ascendancy at 07:06 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Nail the Yeek Mana Knight level 10
8th Mirth 122nd year of Ascendancy at 13:30 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Nail the Yeek Mana Knight level 20
59th Dusk 122nd year of Ascendancy at 12:17 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Nail the Yeek Mana Knight level 29
59th Haze 122nd year of Ascendancy at 23:30 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nail the Yeek Mana Knight level 27
14th Haze 122nd year of Ascendancy at 05:09 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Nail the Yeek Mana Knight level 7
79th Pyre 122nd year of Ascendancy at 22:05 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nail the Yeek Mana Knight level 29
62nd Haze 122nd year of Ascendancy at 18:36 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Nail the Yeek Mana Knight level 19
8th Dusk 122nd year of Ascendancy at 07:35 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nail the Yeek Mana Knight level 29
62nd Haze 122nd year of Ascendancy at 08:03 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nail the Yeek Mana Knight level 22
70th Dusk 122nd year of Ascendancy at 03:59 see stats
Log
Rested for 63 turns (stop reason: all resources and life at maximum).
---------- Combat ended after 6 turn(s) ----------
Ran for 5 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Shadow casts Phase Door.
Today is the 77th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).
You gain 8.45 gold from the transmogrification of rejuvenating dwarven-steel plate armour of natural resilience (0 def, 11 armour).
You gain 1.87 gold from the transmogrification of dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You gain 4.52 gold from the transmogrification of windwalling dwarven-steel shield of fire resistance (+18%) (0 def, 6 armour, 141% power, 80 block).
You gain 1.91 gold from the transmogrification of pouch of dwarven-steel shots of daylight (22/22, 142% power, 3 apr).
You gain 0.50 gold from the transmogrification of quiver of yew arrows (20/20, 142% power, 10 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel dagger (118% power, 7 apr).
You gain 7.70 gold from the transmogrification of enhanced dwarven-steel waraxe (118% power, 4 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel waraxe (118% power, 4 apr).
You gain 6.89 gold from the transmogrification of blazebringer's dwarven-steel waraxe of disruption (118% power, 4 apr).
You gain 4.60 gold from the transmogrification of blazebringer's dwarven-steel waraxe (123% power, 4 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel longsword (121% power, 4 apr).
You gain 3.94 gold from the transmogrification of deep-steel trident of shearing (132% power, 10 apr).
You gain 2.60 gold from the transmogrification of hateful dwarven-steel battleaxe (135% power, 2 apr).
You gain 0.75 gold from the transmogrification of yew vilestaff (120% power, 4 apr, acid element).
You gain 4.22 gold from the transmogrification of yew magestaff of illumination (120% power, 4 apr, lightning element).
You gain 2.02 gold from the transmogrification of movement infusion of the duelist (speed 610%; cd 8).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...
Saving game...
































































