








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Orc |
| Class | Wyrmic |
| Level / Exp | 31 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted copperhead snake at level 15 on the 31st Retaking 124th year of Ascendancy at 00:10 0 / 7Killed by corrupted copperhead snake at level 15 on the 31st Retaking 124th year of Ascendancy at 01:16 Killed by ritch centipede at level 20 on the 44th Retaking 124th year of Ascendancy at 19:22 Killed by Lisynne the Guardian at level 26 on the 19th Revenge 124th year of Ascendancy at 15:22 Killed by High Sun Paladin Aeryn at level 29 on the 47th Revenge 124th year of Ascendancy at 22:38 Killed by worm that walks at level 31 on the 36th Pain 124th year of Ascendancy at 03:47 Killed by High Sun Paladin Aeryn at level 31 on the 17th Dearth 124th year of Ascendancy at 11:52 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 23 (base 11) |
| Magic | 15 (base 10) |
| Willpower | 72 (base 60) |
| Cunning | 15 (base 11) |
Resources
| Life | -131/1230 |
| Equilibrium | 111 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 40.419635472495 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 48 |
| Crit Chance | 20% |
| APR | 11 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 15% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +18% |
| Physical | +15% |
| Cold | +54% |
| Darkness | +27% |
| Light | +25% |
| Lightning | +15% |
| Mind | +12% |
| Fire | +31% |
| Nature | +19% |
Offense: Damage Penetration
| Acid | +22% |
| Blight | +22% |
| Physical | +30% |
| Cold | +37% |
| All | +7% |
| Lightning | +22% |
| Darkness | +22% |
| Fire | +22% |
| Nature | +22% |
Defense: Base
| Armour (hardiness) | 71.444067791403 (81.030927835052%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 27 |
| Physical Save | 40 |
| Spell Save | 25 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 4%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 53%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Pinning Resistance | 74% |
| Knockback Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 34% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 5 light, 4 blight, 3 arcane, 4 nature |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Icy Skin |
| beneficial effect | The target has 17 increased life regeneration. Recovery |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is struggling against immense gravity, all damage it does is reduced by 30%. Weight of the Sun |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+2 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 14% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (22 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (41 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Light source | Betomira the Hazedredge0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) Dmg.mod +24% cold +12% mind +6% fire Res.pen +15% cold Melee Ret 4 fire ----- def ----- Resists +6% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Glaretyphoon' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +6 Wil +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +6% light +10% physical Phys.save +10 (+4 eff.) ---------- misc Max.stam +30.00 Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.62 cold and 13.92 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | marksman's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
| Around neck | Dairadunarath the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- S.pwr/crit +6 Dmg.mod +3% blight ----- def ----- Fatigue -5% Resists +12% temporal +13% light +11% darkness HP.reg +1.00 Blind- +25% Pinning- +24% Knockbk- +25% ---------- misc Max.vim +10.00 Amulets can have magical properties. |
| In main hand | Radiancelash the dwarven-steel waraxe (17.5-24.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +8 light While equipped: dps ---------- Dmg.mod +9% light Res.pen +8% physical Acc +14 (+5 eff.) Apr +7 Melee Ret 10 light ----- def ----- Crit.dmg- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +18 One-handed war axes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel shield of the stars (0 def, 6 armour, 30-36 power, 73 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 30.0 - 36.0 Physical Uses 40% Wil, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +73 Melee+ +13 light +12 darkness While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +16% light +12% darkness ----- def ----- Armour +6 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+9 eff.) Resists +15% cold Phys.save +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | rejuvenating dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 T3 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +17% fire HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 5; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
shatter afflictions rune of the titan (absorb 43; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Life Support Suit0.1 T5 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+16 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
marksman's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+8 eff.) Rings can have magical properties. |
iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 16.0 - 24.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Tirakai's Maul (44-57.2 power, 9 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 44.0 - 57.2 Acid Uses 40% Wil, 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 disarming acid While equipped: Stats +3 Str +9 Dex +9 Mag +3 Wil +9 Cun +3 Con dps ---------- Dmg.mod +12% acid Onyx: Acid Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Genocide (42-67.2 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24,Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 40% Wil, 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
swashbuckler's steel shield of the stars (0 def, 4 armour, 12.5-15 power, 35.5 block)7.0 T2 shield armor [Ego++] Arcane/Master When used to Attack: Power 12.5 - 15.0 Physical Uses 40% Wil, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +36 Melee+ +12 light +12 darkness While equipped: Stats +1 Str +4 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +11% light +10% darkness Acc +8 (+3 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +12% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% light +10% darkness A suit of armour made of mail. |
Radhoyaneg (15 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: ----- def ----- Armour +9 Defense +15 (+15 eff.) Fatigue +22% Resists +17% cold Crit.dmg- 15.00% Die.at -80.00 life Disease- +20% Disarm- +20% A suit of armour made of metal plates. |
Balafang the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +11 Fatigue +22% Resists +26% acid +3% fire Blind- +10% Poison- +20% Pinning- +20% A suit of armour made of metal plates. |
Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+8 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) Silence- +0% Confus- +50% Pinning- +0% Stun/Frz- +30% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
prismatic dwarven-steel plate armour of cold resistance (0 def, 11 armour)17.0 T3 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +18% cold +12% light +13% darkness A suit of armour made of metal plates. |
searing dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 10 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +11 Fatigue +22% Resists +12% acid +18% fire A suit of armour made of metal plates. |
Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+3 eff.) ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Generate a personal shield that absorbs up to 110 damage and damages attackers striking the wearer for 13 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Breezehash1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Mind.pwr +15 (+4 eff.) Res.pen +20% nature +10% mind ----- def ----- Resists +5% acid +9% nature +8% blight ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
hardened leather belt 'Bethyyavena'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +6% acid +3% darkness Spell.save +12 (+6 eff.) HP.reg +1.10 Heal.mod +10% ---------- misc Max.hate +4.00 A belt that goes around your waist. |
hardened leather belt 'Thunderfame'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Str +3 Dex +3 Wil +4 Cun dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +9% cold ----- def ----- Resists +3% lightning Mind.save +10 (+5 eff.) A belt that goes around your waist. |
thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Aeruhor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +12.00% Phys.pwr +20 (+5 eff.) Acc +23 (+8 eff.) Apr +14 ----- def ----- Defense +2 (+2 eff.) Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ashtreason (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +11 Lck +5 Dex dps ---------- Dmg.mod +15% fire Res.pen +15% fire Melee Ret 4 fire ----- def ----- Armour +3 Resists +10% lightning +8% temporal +6% fire Stealth +5 ---------- misc Stam/turn +0.60 Max.stam +17.00 A pair of boots made of leather. |
grounding pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +2 Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Plot Item] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Frigidonslaught (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Phys.pwr +13 (+3 eff.) Res.pen +25% mind +10% cold Melee Ret 4 acid ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +21% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-8 eff.) Mind.pwr -10 (-4 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Polethra the Scorpionbliss (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +18% nature Res.pen +5% mind +5% cold On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +7% fire +7% cold +7% lightning A cap made of leather. |
grounding iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Belyta' (0 def, 5 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% blight Res.pen +10% arcane +10% blight ----- def ----- Armour +5 Fatigue +4% Resists +5% arcane +7% physical Phys.save +8 (+3 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
64 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 58.13 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 58.13 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Boromas the Orc Wyrmic level 13
26th Retaking 124th year of Ascendancy at 10:41 see stats
Exterminator
Killed 1000 creatures.By Boromas the Orc Wyrmic level 30
23rd Pain 124th year of Ascendancy at 22:28 see stats
Level 10
Got a character to level 10.By Boromas the Orc Wyrmic level 10
19th Retaking 124th year of Ascendancy at 07:59 see stats
Level 20
Got a character to level 20.By Boromas the Orc Wyrmic level 20
44th Retaking 124th year of Ascendancy at 18:48 see stats
Level 30
Got a character to level 30.By Boromas the Orc Wyrmic level 30
23rd Pain 124th year of Ascendancy at 22:23 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Boromas the Orc Wyrmic level 29
44th Revenge 124th year of Ascendancy at 05:36 see stats
Size is everything
Did over 1500 damage in one attack.By Boromas the Orc Wyrmic level 30
24th Pain 124th year of Ascendancy at 23:58 see stats
Size matters
Did over 600 damage in one attack.By Boromas the Orc Wyrmic level 29
22nd Pain 124th year of Ascendancy at 15:25 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Boromas the Orc Wyrmic level 19
43rd Retaking 124th year of Ascendancy at 17:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Boromas the Orc Wyrmic level 15
30th Retaking 124th year of Ascendancy at 22:32 see stats
Log
Shield of Light hits High Sun Paladin Aeryn for 11 healing, 11 healing, 11 healing, 11 healing, 11 healing, 11 healing (0 total damage) [68 healing].
Melee retaliation hits Boromas for 0 cold, 10 light, 0 cold, 10 light (21 total damage).
High Sun Paladin Aeryn hits Boromas for 237 light damage.
Boromas hits High Sun Paladin Aeryn for (113 absorbed), 113 cold, (2 absorbed), 2 temporal, (59 absorbed), 59 cold, (5 absorbed), 5 light, (8 absorbed), 8 darkness, (84 absorbed), 94 cold (280 total damage).
High Sun Paladin Aeryn casts Circle of Sanctity.
Boromas is recovering from the damage!
High Sun Paladin Aeryn's sanctity area effect hits Boromas for 12 light damage.
High Sun Paladin Aeryn casts Lightspeed.
High Sun Paladin Aeryn moves at light speed!
High Sun Paladin Aeryn uses Massive Blow.
Boromas is not silenced anymore.
Boromas roars with rage shaking off 1 mental debuffs!
Shield of Light hits High Sun Paladin Aeryn for 11 healing, 11 healing, 11 healing, 11 healing, 11 healing, 11 healing (0 total damage) [68 healing].
Melee retaliation hits High Sun Paladin Aeryn for 3 fire, 4 light, 28 cold, 3 fire, 4 light, 28 cold (70 total damage).
Shield of Light hits Boromas for 12 light, 36 light, 6 cold (54 total damage).
High Sun Paladin Aeryn hits Boromas for 101 physical, 7 nature, 5 cold, 27 light, 4 cold (144 total damage).
High Sun Paladin Aeryn uses Highborn's Bloom.
High Sun Paladin Aeryn casts Searing Light.
High Sun Paladin Aeryn hits Boromas for 83 light damage.
Boromas is pulled in!
High Sun Paladin Aeryn hits Boromas for 45 fire, 48 light, 45 physical (138 total damage).
Talent Pride of the Orcs is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
High Sun Paladin Aeryn's sanctity area effect hits Boromas for 12 light damage.
Boromas is pulled in!
High Sun Paladin Aeryn hits Boromas for 49 fire, 53 light, 50 physical (152 total damage).
High Sun Paladin Aeryn casts Rune: Acid Wave.
Boromas is disarmed!
Saving game...


















































































































