










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 18 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Islayama the snow giant chieftain at level 15 on the 7th Regrowth 123rd year of Ascendancy at 00:24 0 / 6Killed by rogue at level 16 on the 44th Regrowth 123rd year of Ascendancy at 05:39 Killed by thief at level 16 on the 44th Regrowth 123rd year of Ascendancy at 05:51 Killed by worm that walks at level 17 on the 48th Regrowth 123rd year of Ascendancy at 00:40 Killed by worm that walks at level 18 on the 49th Regrowth 123rd year of Ascendancy at 13:25 Killed by Urkis, the High Tempest at level 18 on the 33rd Pyre 123rd year of Ascendancy at 15:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 20) |
| Dexterity | 20 (base 18) |
| Constitution | 31 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 47 (base 30) |
| Cunning | 40 (base 20) |
Resources
| Life | -73/454 |
| Equilibrium | 129 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 1.4573393242473 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 30.359939435378 |
| See Invisible | 30.359939435378 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 40 |
| Crit Chance | 18% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +26% |
| Lightning | +11% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.118138619369 (56.297102139833%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 12 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Acid | + 9%( 70%) |
| Nature | + 38%( 70%) |
| Cold | + 20%( 70%) |
| Mind | + 16%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 28%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 70% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. * You've found the needed xorn fragment. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. clarifying linen wizard hat of nature (+16%) (1 def, 0 armour) (On head)]clarifying linen wizard hat of nature (+16%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +16%(-) nature Changes damage: +11%(-) nature Mental save: +5 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring of lightning (+22%) (On fingers, 1 of 2)]copper ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22%(-) lightning Changes damage: +11%(-) lightning Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of lightning (+22%) (On fingers, 1 of 2)]warrior's copper ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +0%(-22%) lightning / +20% fire Changes damage: +0%(-11%) lightning / +10% fire Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Eilinenn the steel amulet (Around neck)]Eilinenn the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3(-) Str / +5(-) Cun / +1(-) Con Changes resistances: +13%(-) mind / +12%(-) cold Reduces incoming crit damage: 10.00% (-) Confusion immunity: +22% (-) Amulets make your neck look great! |
| In main hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage conversion: 30%(-) poison When wielded/worn: Changes resistances: +10%(-) nature Changes damage: +10%(-) nature Poison immunity: +50% (-) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Around waist | [vs. Rope Belt of the Thaloren (Around waist)]Rope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7(-) Cun / +8(-) Wil Talent masteries: +0.20(-) Wild-gift / Harmony Mindpower: +15 (+5 eff.) (-) Mental crit. chance: +15% (-) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]gifted thorny mindstar of life (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4(+1.5 - +1.7) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+9) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Life regen: +1.00 Maximum life: +10.00 Mindpower: +10 (+3 eff.) (+6 (+2 eff.)) Mental crit. chance: +3% (+1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. murderer's linen cloak of implacability (1 def, 0 armour) (Cloak)]murderer's linen cloak of implacability (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) (-) Armour penetration: +4 (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Cun / +2(-) Dex Physical save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. hardened steel mail armour (2 def, 11 armour) (Main armor)]hardened steel mail armour (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +6%(-) acid / +5%(-) physical / +5%(-) cold / +7%(-) lightning / +6%(-) fire A suit of armour made of mail. |
Inventory
[vs. Eilinenn the steel amulet (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-3) Str / +0(-5) Cun / +0(-1) Con Changes resistances: +0%(-13%) mind / +0%(-12%) cold Reduces incoming crit damage: 0.00% (-10.00%) Confusion immunity: +0% (-22%) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Eilinenn the steel amulet (Around neck)]cleansing copper amulet of cunning (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-3) Str / +3(-2) Cun / +0(-1) Con Changes resistances: +12% blight / +0%(-12%) cold / +11% nature / +0%(-13%) mind Reduces incoming crit damage: 0.00% (-10.00%) Poison immunity: +25% Disease immunity: +20% Confusion immunity: +0% (-22%) Amulets make your neck look great! |
[vs. copper ring of lightning (+22%) (On fingers, 1 of 2)]gold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 29 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 29 Damage (Ranged): 14 physical Changes stats: +2 Cun Changes resistances: +0%(-22%) lightning Changes damage: +0%(-11%) lightning Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]creative vined mindstar of balance (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-2.0 - -2.2) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+3) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +4 Cun Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Physical save: +3 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +3 (+1 eff.) Poison immunity: +0% (-50%) Equilibrium when hit: +1.10 Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]gifted vined mindstar of resolve (6-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-1.5 - -1.7) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+3) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +2 Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Talent granted: +1 Attune Mindstar Spell save: +2 (+1 eff.) Poison immunity: +0% (-50%) Mindpower: +7 (+2 eff.) (+3 (+1 eff.)) Mental crit. chance: +2% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]vined mindstar of flames (6-7 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(-1.0 - -1.1) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+3) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Damage (Melee): 4 fire Changes resistances: +0%(-10%) nature / +5% fire Changes resistances penetration: +6% fire Changes damage: +0%(-10%) nature / +4% fire Talent granted: +1 Attune Mindstar Poison immunity: +0% (-50%) Mindpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Rope Belt of the Thaloren (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-7) Cun / +0(-8) Wil Talent mastery: +0.00(-0.20) Wild-gift / Harmony Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-15%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Rope Belt of the Thaloren (Around waist)]Tundramarrow the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-8) Wil / +1(-6) Cun / +2 Con Changes resistances: +6% lightning / +6% temporal / +3% cold Changes resistances penetration: +15% cold Changes damage: +3% cold Talent mastery: +0.00(-0.20) Wild-gift / Harmony Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-15%) Light radius: +3 A belt that goes around your waist. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Defense: +0 (+0 eff.) (-5 (-5 eff.)) Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Lck Changes damage: +5% blight Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]Glyrelle the iron torque of mindblast [power 110] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Effects on melee hit: * 20% chance to slow global speed by 56% Changes stats: +0(-5) Lck Changes resistances: +3% blight / +6% acid Trap disarming bonus: +0 (-5) It can be used to blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. Prox's Lucky Halfling Foot (Tool)]powerful ash totem of stinging [power 194] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to sting an enemy dealing 244 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By lebrin III the Cornac Summoner level 14
71st Haze 122nd year of Ascendancy at 21:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By lebrin III the Cornac Summoner level 17
47th Regrowth 123rd year of Ascendancy at 14:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By lebrin III the Cornac Summoner level 14
1st Regrowth 123rd year of Ascendancy at 02:24 see stats
Exterminator
Killed 1000 creatures.By lebrin III the Cornac Summoner level 18
33rd Pyre 123rd year of Ascendancy at 03:51 see stats
Level 10
Got a character to level 10.By lebrin III the Cornac Summoner level 10
13rd Dusk 122nd year of Ascendancy at 07:55 see stats
That was close
Killed your target while having only 1 life left.By lebrin III the Cornac Summoner level 15
39th Regrowth 123rd year of Ascendancy at 22:32 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By lebrin III the Cornac Summoner level 18
33rd Pyre 123rd year of Ascendancy at 05:59 see stats
The secret city
Discovered the truth about mages.By lebrin III the Cornac Summoner level 9
8th Dusk 122nd year of Ascendancy at 18:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By lebrin III the Cornac Summoner level 16
45th Regrowth 123rd year of Ascendancy at 09:27 see stats
Log
Urkis, the High Tempest's spell attains critical power!
Lebrin III is caught inside a Hurricane.
Thunderstorm hits lebrin III for 42 lightning damage.
Lebrin III is dazed!
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest hits lebrin III for 190 lightning damage.
LIFE LOST WARNING!
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Lebrin III uses Infusion: Wild.
The Hurricane around Lebrin III dissipates.
Lebrin III is cured!
Lebrin III lessens the pain.
Lebrin III uses Infusion: Regeneration.
Lebrin III starts regenerating health quickly.
Thunderstorm hits lebrin III for 30 lightning damage.
Urkis, the High Tempest casts Shock.
Urkis, the High Tempest's Shock hits lebrin III for 109 lightning damage.
lebrin III the level 18 cornac summoner was amped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.

































































