












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 30 / 1% |
| Size | big |
| Lifes / Deaths | Killed by ice wyrm at level 23 on the 2nd Flare 123rd year of Ascendancy at 20:06 0 / 8Killed by cold drake at level 23 on the 2nd Flare 123rd year of Ascendancy at 21:34 Killed by elven blood mage at level 24 on the 23rd Haze 123rd year of Ascendancy at 21:10 Killed by Urkis, the High Tempest at level 25 on the 42nd Haze 123rd year of Ascendancy at 14:51 Killed by Urkis, the High Tempest at level 25 on the 42nd Haze 123rd year of Ascendancy at 21:29 Killed by Poltergeist Colaryem at level 27 on the 79th Haze 123rd year of Ascendancy at 21:16 Killed by The Master at level 29 on the 6th Decay 123rd year of Ascendancy at 23:13 Killed by Sileldassra the chitinous spider at level 30 on the 70th Regrowth 124th year of Ascendancy at 19:06 |
Primary Stats
| Strength | 101 (base 50) |
| Dexterity | 33 (base 30) |
| Constitution | 49 (base 47) |
| Magic | 15 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 28 (base 12) |
Resources
| Life | -89/1054 |
| Stamina | 127/232 |
| Healing Factor | 1.2732873839944 |
| Regeneration | 4.6698412953654 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 52 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +6% |
| Nature | +25% |
| Mind | +6% |
| Cold | +41% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Cold | +35% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 43.723073231957 (96.438666929426%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 54 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 59%( 70%) |
| All | + 10%( 70%) |
| Physical | + 12%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 14%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 94 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 205 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by shivgoroth. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by orc blood mage. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by ritch flamespitter. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vampire lord fang. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deledig the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +5% physical Melee Ret 2 mind ----- def ----- Armour +7 Fatigue +2% Resists +7% fire +3% mind +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Sunripper the pouch of dwarven-steel shots (24/24, 30-36 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 30.0 - 36.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Proj.spd +200% On Crit.r2 +20 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 67 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
| Light source | Silyriath the Rainpiercer2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +10% cold On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 39% ----- def ----- Resists +5% arcane Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +3% blight +4% cold +4% darkness ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
| On hands | Velema (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Melee+ 6 mind Dmg.mod +6% mind Acc +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +12% acid +2% physical +7% mind Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Glimmermistress' (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% nature +6% light ----- def ----- Resists +30% fire +11% nature +3% light Mind.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Aridan'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +2 Cun +2 Con dps ---------- Phys.crit +3.0% Mind.crit +2% Dmg.mod +13% nature +11% cold ----- def ----- Resists +26% nature +22% cold Spell.save +12 (+4 eff.) Die.at -20.00 life ---------- misc Max.stam +15.00 Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 33 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | savior's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex ----- def ----- Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
| In main hand | Sleetbloom the stralite waraxe (40-55 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 blight +13 cold On Hit: 20% Epidemic 4 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 9 While equipped: dps ---------- Dmg.mod +21% cold Res.pen +5% nature ----- def ----- Disease- +19% One-handed war axes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | wrathful steel shield of lightning resistance (+17%) (0 def, 4 armour, 18-22 power, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 On Crit.r2 +17 light +10 fire While equipped: dps ---------- On shield block: * Deals 23 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning +5% fire +5% light ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | steel plate armour 'Floeward' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Melee+ 9 acid 12 fire Dmg.mod +9% cold Res.pen +25% cold Melee Ret 11 acid 10 fire 10 mind ----- def ----- Armour +9 Fatigue +22% Resists +15% acid +13% fire +12% cold A suit of armour made of metal plates. |
Inventory
blink rune of the psychic (range 5; phase 11; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 20; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Armour +4 Rings make your fingers look great! |
savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+6 eff.) Mind.pwr +8 (+4 eff.) ----- def ----- Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
steel quartz ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+4 eff.) Stun/Frz- +30% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
Skin of Many (12 def, 6 armour) =4 con=9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Beluna (2 def, 6 armour) =6dex=14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Melee Ret 2 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% physical +18% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. |
steel mail armour 'Ulogrim' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 12 acid 9 fire Res.pen +20% blight Melee Ret 10 acid 11 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% acid +16% fire +6% darkness Phys.save +6 (+2 eff.) Max.HP +80.00 Disarm- +20% A suit of armour made of mail. |
Emeluthra the Icemight (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Melee+ 13 acid 11 fire Dmg.mod +12% temporal Res.pen +15% acid +20% cold +20% temporal Melee Ret 10 acid 11 fire ----- def ----- Armour +11 Fatigue +22% Resists +16% acid +16% fire +6% cold A suit of armour made of metal plates. |
rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+8 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
grounding hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Resists +9% lightning +7% temporal Mind.save +8 (+2 eff.) A belt that goes around your waist. |
murderer's linen cloak of the voidstalker (1 def, 0 armour) =voidstalker=2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +1 Dex dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness +12% temporal Def/telep +14 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Furnacepassion the cashmere cloak (2 def, 0 armour) =9 will=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Defense +2 (+1 eff.) Resists +12% mind Mind.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +7% fire +7% lightning +7% cold Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Xymira' (0 def, 5 armour) =6 con=2.0 T1 feet armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Mind.crit +3% ----- def ----- Armour +5 Resists +6% lightning +5% temporal ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour) =6 luck=2.0 T3 feet armor [Ego] Arcane/Master While equipped: Stats +6 Lck +4 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +3 Stealth +6 A pair of boots made of leather. |
radiant hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 11 light Dmg.mod +7% arcane +6% light ----- def ----- Armour +2 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
77 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By CloudyBulwark2 the Cornac Bulwark level 29
9th Decay 123rd year of Ascendancy at 23:30 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CloudyBulwark2 the Cornac Bulwark level 16
37th Haze 122nd year of Ascendancy at 22:29 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By CloudyBulwark2 the Cornac Bulwark level 20
22nd Pyre 123rd year of Ascendancy at 07:01 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By CloudyBulwark2 the Cornac Bulwark level 10
35th Dusk 122nd year of Ascendancy at 20:16 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By CloudyBulwark2 the Cornac Bulwark level 20
21st Pyre 123rd year of Ascendancy at 18:50 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By CloudyBulwark2 the Cornac Bulwark level 30
70th Regrowth 124th year of Ascendancy at 17:20 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By CloudyBulwark2 the Cornac Bulwark level 19
37th Regrowth 123rd year of Ascendancy at 17:53 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By CloudyBulwark2 the Cornac Bulwark level 26
76th Haze 123rd year of Ascendancy at 23:52 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By CloudyBulwark2 the Cornac Bulwark level 23
2nd Flare 123rd year of Ascendancy at 21:33 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By CloudyBulwark2 the Cornac Bulwark level 12
55th Dusk 122nd year of Ascendancy at 22:38 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By CloudyBulwark2 the Cornac Bulwark level 23
37th Dusk 123rd year of Ascendancy at 15:24 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By CloudyBulwark2 the Cornac Bulwark level 15
21st Haze 122nd year of Ascendancy at 05:24 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By CloudyBulwark2 the Cornac Bulwark level 23
36th Dusk 123rd year of Ascendancy at 22:55 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By CloudyBulwark2 the Cornac Bulwark level 22
76th Pyre 123rd year of Ascendancy at 05:37 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By CloudyBulwark2 the Cornac Bulwark level 29
6th Decay 123rd year of Ascendancy at 23:13 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By CloudyBulwark2 the Cornac Bulwark level 29
7th Decay 123rd year of Ascendancy at 12:34 see stats
Log
CloudyBulwark2 is cut deeply.
CloudyBulwark2 is recovering from the damage!
Melee retaliation hits Sileldassra the chitinous spider for 19 fire, 4 mind, 5 acid, 19 fire, 4 mind, 5 acid (57 total damage).
Sileldassra the chitinous spider receives 39 healing from Temporal Restoration Field.
Sileldassra the chitinous spider hits CloudyBulwark2 for 63 darkness, 7 acid, 4 fire, 34 darkness, 15 darkness, 7 acid, 4 fire, 34 darkness (167 total damage).
CloudyBulwark2 drains life from Sileldassra the chitinous spider!
CloudyBulwark2 hits Sileldassra the chitinous spider for 10 fire damage.
Deep Wound from Sileldassra the chitinous spider hits CloudyBulwark2 for 50 physical damage.
Melee retaliation hits CloudyBulwark2 for 8 acid, 2 fire (10 total damage).
CloudyBulwark2 hits Sileldassra the chitinous spider for 39 physical, 12 arcane, 6 fire, 4 acid, 2 mind (63 total damage).
Sileldassra the chitinous spider performs a melee critical strike against CloudyBulwark2!
Sileldassra the chitinous spider performs a melee critical strike against CloudyBulwark2!
Sileldassra the chitinous spider performs a melee critical strike against CloudyBulwark2!
Sileldassra the chitinous spider's fades into the shadows.
CloudyBulwark2 shrugs off Sileldassra the chitinous spider's 'Cripple'!
Melee retaliation hits Sileldassra the chitinous spider for 19 fire, 4 mind, 5 acid, 19 fire, 8 mind, 5 acid, 19 fire, 4 mind, 5 acid, 19 fire, 4 mind, 5 acid (117 total damage).
Sileldassra the chitinous spider receives 39 healing from Temporal Restoration Field.
Sileldassra the chitinous spider hits CloudyBulwark2 for 110 darkness, 7 acid, 4 fire, 34 darkness, 8 darkness, 7 acid, 4 fire, 34 darkness, 74 darkness, 7 acid, 4 fire, 34 darkness, 31 darkness, 7 acid, 4 fire, 34 darkness (403 total damage).
CloudyBulwark2 drains life from Sileldassra the chitinous spider!
CloudyBulwark2 hits Sileldassra the chitinous spider for 10 fire damage.
CloudyBulwark2 rearms.
CloudyBulwark2 is not silenced anymore.
Deep Wound from Sileldassra the chitinous spider hits CloudyBulwark2 for 50 physical damage.
Sileldassra the chitinous spider performs a melee critical strike against CloudyBulwark2!
Sileldassra the chitinous spider performs a melee critical strike against CloudyBulwark2!
Melee retaliation hits Sileldassra the chitinous spider for 19 fire, 8 mind, 5 acid, 19 fire, 4 mind, 5 acid (60 total damage).
Sileldassra the chitinous spider receives 39 healing from Temporal Restoration Field.
Sileldassra the chitinous spider hits CloudyBulwark2 for 63 darkness, 7 acid, 4 fire, 48 darkness, 12 darkness, 7 acid, 4 fire, 48 darkness (193 total damage).
CloudyBulwark2 the level 30 cornac bulwark was swallowed by the void to death by Sileldassra the chitinous spider on level 1 of Borichik.














































































