Test1 the level 5 Cornac Archer by Nak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life150/170
Stamina112/112
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save13
Spell Save7
Mental Save8

Defense: Resistances

Blight+ 5%( 70%)
Acid+ 6%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

On feet
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Steady Shot is ready to use.

Test1 casts
Rune: Teleportation.

Test1 uses
Infusion: Healing.
Test1 receives 51 healing from Infusion: Healing.
Test1 uses
Infusion: Wild.
Test1 lessens the pain.


Resting starts...

Test1 feels pain again.

Talent Disengage is ready to use.
Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Test1 misses Something.
Ran for 8 turns (stop reason: didn't move).

Something misses
Test1.
Something hits
Test1 for 13 physical, 6 fire (19 total damage).