






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 33 (base 20) |
| Dexterity | 67 (base 60) |
| Constitution | 59 (base 49) |
| Magic | 19 (base 12) |
| Willpower | 20 (base 10) |
| Cunning | 32 (base 21) |
Resources
| Life | 1008/1665 |
| Steam | 100/100 |
| Healing Factor | 1.3251133323992 |
| Regeneration | 0.33127833309979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 85 |
| Crit Chance | 17% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 85 |
| Crit Chance | 17% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Lightning | +6% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +18% |
| Nature | +28% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 47 (88.568973732692%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 35 |
| Physical Save | 34 |
| Spell Save | 21 |
| Mental Save | 31 |
Defense: Resistances
| Physical | + 31%(100%) |
| Acid | + 7%(100%) |
| Nature | + 6%(100%) |
| Lightning | + 47%(100%) |
| Cold | + 23%(100%) |
| Arcane | + 13%(100%) |
| Fire | + 37%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 30% |
| Fear Resistance | 100% |
| Stun Resistance | 72% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% When wielded/worn: Talent granted: +3 Voltaic Shell These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Tail | Strikepeal the voratun steamsaw (40-60 power, 0 apr)Requires: - Dexterity 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +112 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 11 Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +8 mind Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 11 On shield block: * Deals 39 fire and arcane damage to each enemy blocked Changes resistances: +15% fire / +13% arcane / +18% cold Changes resistances penetration: +10% lightning Changes damage: +6% mind Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | enhanced stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon hit: * burn your foe dealing 24 damage and igniting the ground for 4 turns Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +5 Changes stats: +7 Str / +7 Dex / +7 Mag / +5 Wil / +7 Cun / +10 Con Changes resistances penetration: +8% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | Stormglean the voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * chills your foe dealing 14 damage and slowing them by one tenth of a turn Travel speed: +600% Damage (Ranged): +16 nature / +14 fire Damage (radius 1) on hit: +8 blight Damage (radius 2) on crit: +20 lightning Attacks use: 2.0 Steam When wielded/worn: Physical power: +11 (+4 eff.) Changes stats: +6 Str Changes resistances: +9% lightning Changes damage: +6% lightning / +17% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Rainstreak (0 def, 27 armour) Requires: - Massive armour training - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +27 Fatigue: +23% Effects on melee hit: * 10% chance to slow global speed by 41% Damage when hit (Melee): 40 physical Changes stats: +4 Cun / +5 Wil Changes resistances: +7% acid / +7% physical / +7% lightning / +22% fire / +6% nature / +5% cold Changes resistances penetration: +20% nature Talent cooldown: Rush (-5 turns) Mental save: +13 (+6 eff.) Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +30% A suit of armour made of metal plates. This object's appearance was changed to Death's Embrace. |
Inventory
Grinder (36-54 power, 40 apr) Requires: - Dexterity 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 36.0 - 54.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +34.0% Attack speed: 100% Block value: +50 Lifesteal (this weapon only): +5% Damage (Melee): +10 % chance of gloom effects Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Fatigue: +10% Talent granted: +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+7 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
psychokinetic pouch of stralite shots of torment (0/20, 42-51 power, 5 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 84 physical damage Damage (Ranged): +22 physical When wielded/worn: Shots are used with slings to pummel your foes to death. |
Achievements
Log
Wretchling's acid area effect hits Quasit for 19 acid damage.
Lava floor hits Blade horror for 31 fire damage.
Wretchling's acid area effect hits Rakanishu for (0 exoskeleton), 40 acid (40 total damage).
Wretchling's acid area effect hits mecharachnid (servant of Rakanishu) for 29 acid damage.
Wretchling's acid area effect hits Blade horror for (13 to psi shield), 19 acid (19 total damage).
Wretchling's acid area effect hits Quasit for 19 acid damage.
Wretchling's acid area effect killed Rakanishu!
Mecharachnid (servant of Rakanishu) slows down.
Mecharachnid (servant of Rakanishu) speeds up.
The Searing Horror adds a reflective shield to its allies!
There is a way up (The Slumbering Caves) here (press '' or right click to use).
The Searing Horror adds a reflective shield to its allies!
Ran for 20 turns (stop reason: didn't move).
You don't see how to get there...
The Searing Horror adds a reflective shield to its allies!
There is a way up (The Slumbering Caves) here (press '' or right click to use).
The decrepit stairs crumble some more as you climb them.
You gain 3.47 gold from the melting of thick elven-silk cloak of battle (3 def, 13 armour).
You gain 1.16 gold from the melting of shatter afflictions rune of the wizard (absorb 73; cd 16).
There is a collapsing hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.


















