Elrandil the level 50 Cornac Archer by Rainbow1991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp50 / 3291%
Sizebig
Lifes / Deaths

Primary Stats

Strength150 (base 45)
Dexterity116 (base 60)
Constitution101 (base 60)
Magic89 (base 60)
Willpower97 (base 60)
Cunning114 (base 60)

Resources

Mana814/829
Vim266/266
Life1374/1374
Positive177/177
Stamina282/282
Healing Factor1.0536838012658
Regeneration11.513816195277

Speed

Mental+24%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight15
Lite8
Infravision15
See Stealth121.47610035372
See Invisible121.47610035372

Offense: Mainhand

Damage330
Accuracy102
Crit Chance115%
APR18
Speed0.69

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower54
Crit Chance60%
Speed1

Offense: Mind

Mindpower85
Crit Chance53%
Speed1

Offense: Damage Bonus

Darkness+13%
Light+39%
Blight+15%
Physical+51%
Fire+39%
All+7%

Offense: Damage Penetration

Darkness+30%
Fire+48%
Physical+48%
Cold+35%
All+25%

Defense: Base

Armour (hardiness)119.93937344558 (96.438666929426%)
Defense105
Ranged Defense108
Fatigue0
Physical Save93
Spell Save102
Mental Save72

Defense: Resistances

Acid+ 63%( 70%)
Blight+ 47%( 70%)
Arcane+ 70%( 70%)
Cold+ 67%( 70%)
All+ 38%( 70%)
Darkness+ 49%( 70%)
Light+ 58%( 70%)
Temporal+ 47%( 70%)
Physical+ 44%( 70%)
Lightning+ 70%( 70%)
Fire+ 70%( 70%)
Nature+ 60%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance42%
Knockback Resistance100%
Confusion Resistance30%
Stun Resistance100%
Pinning Resistance100%
Poison Resistance0%
Blind Resistance56%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
5/5
0/5
0/5
Technique / Munitions3.00
5/5
5/5
5/5
5/5
Technique / Archery training3.30
5/5
5/5
5/5
5/5
Technique / Archery prowess2.50
5/5
5/5
5/5
5/5
Technique / Agility3.70
5/5
5/5
5/5
5/5
Technique / Combat veteran2.20
5/5
5/5
5/5
5/5
Technique / Shield defense2.20
5/5
1/5
5/5
0/5
Technique / Reflexes2.50
1/5
5/5
0/5
0/5
Technique / Marksmanship2.90
5/5
5/5
5/5
5/5

Generic Talents

Corruption / Vile life2.20
5/5
5/5
0/5
0/5
Celestial / Chants1.40
5/5
5/5
5/5
5/5
Technique / Combat training2.50
5/5
5/5
5/5
5/5
0/5
0/5
Race / Higher1.00
5/5
5/5
5/5
0/5
Technique / Conditioning2.00
5/5
5/5
5/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
5/5
Cunning / Survival1.80
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
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done
done
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active
done
active
done
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done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.

The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.


Achievements

Log


There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Elrandil quaffs the
Blood of Undeath!
You feel the Blood of Undeath rushing through your veins. Your can feel your life wither away a little (-50 maximum life, -120 minimum life).
You have no more
Blood of Undeath.

You notice a trap (water jet)!
Elrandil fails to disarm a trap (water jet).

Elrandil triggers a water jet!

Ran for 2 turns (stop reason: taken damage).

Water jet hits
Elrandil for (40 deflected), 0 physical (0 total damage).

You don't see how to get there...


Elrandil can not wear (in main hand):
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) (cannot use currently due to an other worn object).
Elrandil wears (replacing
Glory of the Pride): Wheel of Fate.

The skull embossed in the ring twists around momentarily. ...Did it just laugh?

Elrandil wears (replacing
Torchsage): Garkul's Teeth.

As you wear both Garkul's heirlooms you can feel the mighty warrior's spirit flowing through you.
Elrandil wears (replacing
Crown of the Elements (0 def, 10 armour)): Steel Helm of Garkul (0 def, 6 armour).

Saving game...

Saving done.