





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 29 (base 23) |
| Dexterity | 12 (base 12) |
| Constitution | 20 (base 14) |
| Magic | 46 (base 43) |
| Willpower | 17 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 436/436 |
| Hate | 100/100 |
| Vim | 106/106 |
| Healing Factor | 0.58705888557811 |
| Regeneration | 1.7611766567343 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 44 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 44 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 7% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| Acid | -49% |
| Cold | -49% |
| All | -60% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 10.413408721348 (65.897138898113%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 23 |
| Mental Save | 19 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 26%(100%) |
| Cold | + 58%(100%) |
| All | + 22%(100%) |
| Darkness | + 27%(100%) |
| Temporal | + 39%(100%) |
| Mind | + 24%(100%) |
| Fire | -12%(100%) |
| Lightning | + 31%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Blindoblivion [power 176] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 15% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% darkness +12% temporal Sting an enemy dealing 70 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | Gilakor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid On Hit (Melee): * 20% chance to slow global speed by 44% * 20 arcane resource burn ----- def ----- Resists +22% acid +3% temporal +5% arcane Rings make your fingers look great! |
| On fingers | Gloroseda the Glitterfear0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% cold HP.reg +2.00 Stun/Frz- +31% ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Flamebreaker1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Res.pen +5% mind Melee Ret 4 mind ----- def ----- Resists +3% mind +6% fire Phys.save +5 (+3 eff.) ---------- misc Light +1 See.Invis +9 A belt that goes around your waist. |
| Main armor | fortifying iron mail armour of thunder (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Str +3 Mag +4 Wil +2 Con dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+3 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +11% lightning Max.HP +32.00 A suit of armour made of mail. |
| In off hand | Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| In main hand | dwarven-steel longsword of projection (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Psionic Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
Inventory
regeneration infusion (heal 147; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 147 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
Dazzlegore the iron pickaxe (dig speed 38 turns) =xxx=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +20% light Melee Ret 4 light ----- def ----- Resists +10% nature ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Log
You gain 16.54 gold from the transmogrification of Scaldsever the ash vilestaff (111% power, 3 apr, darkness element).
You gain 23.02 gold from the transmogrification of ash totem of summon tentacle 'Earugalin' [power 175] (15 cooldown).
You gain 0.60 gold from the transmogrification of cured leather armour (6 def, 4 armour).
You gain 4.40 gold from the transmogrification of acidic steel waraxe of evisceration (107% power, 3 apr).
You gain 1.19 gold from the transmogrification of cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 1.24 gold from the transmogrification of miner's rough leather cap of strength (+3) (0 def, 3 armour).
You gain 1.57 gold from the transmogrification of umbral iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 5.92 gold from the transmogrification of rejuvenating cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.29 gold from the transmogrification of mindwoven woollen robe of lightning (+18%) (0 def, 0 armour).
You gain 2.74 gold from the transmogrification of elemental iron waraxe (105% power, 2 apr).
You gain 3.12 gold from the transmogrification of earthen yew starstaff of might (120% power, 4 apr, darkness element).
You gain 6.82 gold from the transmogrification of restful steel amulet of manastreaming.
Its Getting Hot deactivates Chaos Orbs.
Its Getting Hot activates Chaos Orbs.
Its Getting Hot deactivates Premonition.
Its Getting Hot activates Premonition.
Character control switched to worm that walks (servant of Its Getting Hot).
Ran for 3 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: detrimental status effect).
Worm that walks (servant of Its Getting Hot) is out of sight of its master; direct control will break!
Worm that walks (servant of Its Getting Hot) deactivates Infestation.
Worm that walks (servant of Its Getting Hot) activates Infestation.
Worm that walks (servant of Its Getting Hot) deactivates Worm that Walks Link.
Worm that walks (servant of Its Getting Hot) activates Worm that Walks Link.
Worm that walks (servant of Its Getting Hot) deactivates Ruin.
Worm that walks (servant of Its Getting Hot) activates Ruin.




































