worm that walks (servant of Its Getting Hot) the level 20 horror eldritch by TurboGurke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Campaign---
Mode--- ---
SexMale
RaceHorror
ClassEldritch
Level / Exp20 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 23)
Dexterity12 (base 12)
Constitution20 (base 14)
Magic46 (base 43)
Willpower17 (base 10)
Cunning12 (base 10)

Resources

Life436/436
Hate100/100
Vim106/106
Healing Factor0.58705888557811
Regeneration1.7611766567343

Speed

Mental-20%
Attack0%
Movement+32.60995032651%
Spell-20%
Global+100%

Vision

Sight10
Lite4
Infravision10
See Invisible39

Offense: Mainhand

Damage47
Accuracy44
Crit Chance8%
APR4
Speed1.25

Offense: Offhand

Damage25
Accuracy44
Crit Chance17%
APR4
Speed1.25

Offense: Spell

Spellpower53
Crit Chance7%
Speed1.25

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight-52%
Acid-49%
Cold-49%
All-60%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)10.413408721348 (65.897138898113%)
Defense3
Ranged Defense3
Fatigue12
Physical Save27
Spell Save23
Mental Save19

Defense: Resistances

Acid+100%(100%)
Blight+100%(100%)
Arcane+ 26%(100%)
Cold+ 58%(100%)
All+ 22%(100%)
Darkness+ 27%(100%)
Temporal+ 39%(100%)
Mind+ 24%(100%)
Fire-12%(100%)
Lightning+ 31%(100%)

Defense: Immunities

Stun Resistance100%
Blind Resistance100%

Inscriptions (1/2)

Infusions

Class Talents

Corruption / Scourge1.00
1/5
1/5
1/5
1/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Corruption / Rot0.80
2/5
1/5
1/5
0/5
Corruption / Plague1.00
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

Equipment

Tool
On fingers
On fingers
On fingers
On fingers
Around waist
Main armor
In off hand
In main hand

Inventory

Achievements

Log

You gain 16.54 gold from the transmogrification of Scaldsever the ash vilestaff (111% power, 3 apr, darkness element).
You gain 23.02 gold from the transmogrification of
ash totem of summon tentacle 'Earugalin' [power 175] (15 cooldown).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 4.40 gold from the transmogrification of
acidic steel waraxe of evisceration (107% power, 3 apr).
You gain 1.19 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 1.24 gold from the transmogrification of
miner's rough leather cap of strength (+3) (0 def, 3 armour).
You gain 1.57 gold from the transmogrification of
umbral iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 5.92 gold from the transmogrification of
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.29 gold from the transmogrification of
mindwoven woollen robe of lightning (+18%) (0 def, 0 armour).
You gain 2.74 gold from the transmogrification of
elemental iron waraxe (105% power, 2 apr).
You gain 3.12 gold from the transmogrification of
earthen yew starstaff of might (120% power, 4 apr, darkness element).
You gain 6.82 gold from the transmogrification of
restful steel amulet of manastreaming.

Its Getting Hot deactivates
Chaos Orbs.
Its Getting Hot activates
Chaos Orbs.
Its Getting Hot deactivates
Premonition.
Its Getting Hot activates
Premonition.
Character control switched to worm that walks (servant of Its Getting Hot).

Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: detrimental status effect).

Worm that walks (servant of Its Getting Hot) is out of sight of its master; direct control will break!

Worm that walks (servant of Its Getting Hot) deactivates
Infestation.
Worm that walks (servant of Its Getting Hot) activates
Infestation.
Worm that walks (servant of Its Getting Hot) deactivates
Worm that Walks Link.
Worm that walks (servant of Its Getting Hot) activates
Worm that Walks Link.
Worm that walks (servant of Its Getting Hot) deactivates
Ruin.
Worm that walks (servant of Its Getting Hot) activates
Ruin.