










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Simple Font Floating Text 1.1.5Changes the floating text to a different font Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 15 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:51 0 / 6Killed by Rhaloren Inquisitor at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:39 Killed by Auroduru the thalore at level 10 on the 35th Dusk 122nd year of Ascendancy at 08:12 Killed by Urkis, the High Tempest at level 14 on the 49th Haze 122nd year of Ascendancy at 14:00 Killed by Orugh the human at level 15 on the 71st Haze 122nd year of Ascendancy at 17:17 Killed by Cultist at level 15 on the 73rd Haze 122nd year of Ascendancy at 02:07 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 43 (base 36) |
| Constitution | 22 (base 22) |
| Magic | 16 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 31 (base 22) |
Resources
| Life | -66/533 |
| Stamina | 33/184 |
| Healing Factor | 1.3024166372473 |
| Regeneration | 8.5308289739698 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 30.465374305457 |
| See Invisible | 30.465374305457 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 56 |
| Crit Chance | 12% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Light | +10% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 26.719009130622 (47.431709976583%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 10 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 30%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 11% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.42 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ice wyrm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% fire, +5% cold other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots (16/16, 140% power, 3 apr)3.0 Encumbrance T3 shot ammo [Normal] Weapon Damage 140% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 16 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(73 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dageromichak the Shadevortex (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Mindpower +4 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +1% Resistance +3% blight, +3% fire +5% arcane Silence Resist +20% A cap made of leather. |
| Tool | evasive elm totem of healing [power 110] (13 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Dex +2 offense ------ Accuracy +11 (+4 eff.) Ignore Armor +8 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Xolaith the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +4, Mag +4, Wil +5 offense ------ Spellpower +7 (+4 eff.) Accuracy +8 (+3 eff.) defense ------ Fatigue -6% Resistance +3% nature, +5% arcane Life +60.00 other ------- Encumbrance +22 Rings make your fingers look great! |
| Around waist | Zanuromirand the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +5% mind defense ------ Defense +9 (+5 eff.) Resistance +3% nature Physical save +3 (+2 eff.) Spell save +12 (+6 eff.) Stealth +5 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In main hand | steady cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 fire While equipped: offense ------ Physical Crit +1.0% Damage +9% fire Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 5 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 71.16 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| In off hand | iron shield 'Adytira' (0 def, 8 armour, 94% power, 22 block)7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 94% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: offense ------ Mind Crit +3% defense ------ Armor +8 Fatigue +8% Resistance +3% blight Life +67.00 other ------- Talents +1 Block Handheld deflection devices. |
| Main armor | troll-hide cured leather armour of stability (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +5% physical Physical save +10 (+5 eff.) Life +33.00 Life Regen +6.30 Healmod +10% A suit of armour made of leather. |
| Around neck | mindweaver's steel amulet of mastery (0.12 Cunning / Called Shots)0.1 Encumbrance T2 amulet jewelry [Ego+] Master/Psionic While equipped: Stats Wil +1 offense ------ Mindpower +7 (+4 eff.) defense ------ Mind save +6 (+3 eff.) Confus Resist +11% other ------- Masteries +0.12 Cunning/Called Shots Amulets make your neck look great! |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
rough leather sling of acid4.0 Encumbrance T1 sling 1H weapon [Ego] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 acid While equipped: offense ------ Damage +9% acid Slings are used to hurl stones or metal shots at your foes. |
timebroken woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane While equipped: Stats Mag +3, Wil +3 offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +8% acid, +8% physical +11% temporal, +7% fire +11% arcane, +6% cold defense ------ Resistance +12% acid, +10% physical +11% fire, +11% cold, +9% all other ------- Max mana +19.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
alchemist's hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats Mag +2, Wil +2 offense ------ On-Hit 5 acid, 3 fire, 4 cold 3 lightning defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layelaith the hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Disrupt While equipped: offense ------ Ignore resists +20% acid defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +10% blight, +12% nature +21% acid other ------- See Invisibility +6 A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 26 [Unique] Nature/Master While equipped: Stats Dex +3, Wil +3, Con +3 defense ------ Armor +12 Defense +4 (+2 eff.) Fatigue +14% Resistance +18% cold, +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold, +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern 'Silyda'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Str +6, Cun +1, Con +1 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain!
Turn into a pirate!By Tru the Shalore Skirmisher level 14
46th Haze 122nd year of Ascendancy at 07:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tru the Shalore Skirmisher level 15
58th Haze 122nd year of Ascendancy at 02:28 see stats
Level 10
Got a character to level 10.By Tru the Shalore Skirmisher level 10
31st Dusk 122nd year of Ascendancy at 06:56 see stats
Purely a Formality
Unlock a locked race or class while playing a character of that race/class.By Tru the Shalore Skirmisher level 1
74th Pyre 122nd year of Ascendancy at 15:42 see stats
The Arena
Unlocked Arena mode.By Tru the Shalore Skirmisher level 10
45th Dusk 122nd year of Ascendancy at 03:59 see stats
The secret city
Discovered the truth about mages.By Tru the Shalore Skirmisher level 10
43rd Dusk 122nd year of Ascendancy at 09:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tru the Shalore Skirmisher level 15
72nd Haze 122nd year of Ascendancy at 11:26 see stats
Log
You pickup 0.45 gold pieces.
The Fragmented Essence of Harkor'Zun misses Tru.
The Fragmented Essence of Harkor'Zun misses Tru.
Weakness Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 30 blight damage.
Decrepitude Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 17 blight damage.
Decrepitude Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 17 blight damage.
Cultist casts Blood Grasp.
Talent Swift Shot is ready to use.
Weakness Disease from Cultist hits Tru for 29 blight damage.
Rotting Disease from Cultist hits Tru for 16 blight damage.
Cultist's Blood Grasp hits Tru for 84 blight damage.
Cultist receives 17 healing from Cultist's Blood Grasp.
Tru casts Rune: Shatter Afflictions.
Tru is free from the weakness disease.
A shield forms around Tru.
The Fragmented Essence of Harkor'Zun uses Constrict.
Tru is constricted!
Your shield crumbles under the damage!
The shield around Tru crumbles.
Weakness Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 30 blight damage.
The Fragmented Essence of Harkor'Zun hits Tru for (12 absorbed), 29 acid (30 total damage).
The Fragmented Essence of Harkor'Zun hits Tru for (37 absorbed), 0 acid (0 total damage).
Decrepitude Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 17 blight damage.
Decrepitude Disease from Cultist hits The Fragmented Essence of Harkor'Zun for 17 blight damage.
Cultist casts Bone Spear.
Tru reacts to damage from Cultist, mitigating the blow!.
Cultist hits Tru for (26 reacted , -4 stam), 105 physical (106 total damage).
Tru the level 15 shalore skirmisher was smashed to death by a Cultist on level 2 of Daikara.

































































