Henric II the level 5 Dwarf Berserker by imhereforloot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity9 (base 11)
Constitution18 (base 15)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life142/233
Stamina130/130
Healing Factor1.0711363549267
Regeneration2.5171704340778

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage46
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.317011280365 (72.903125182002%)
Defense8
Ranged Defense8
Fatigue17
Physical Save20
Spell Save7
Mental Save8

Defense: Resistances

Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Henric II the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 04:59
see stats

Log


Talent Vitality is ready to use.
Talent Infusion: Healing is ready to use.

Talent Warshout is ready to use.
Talent Rune: Blink is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

New shimmer option unlocked: steel greatsword
Henric II wears (replacing
iron battleaxe (105% power, 1 apr)): hateful steel greatsword of massacre (143% power, 2 apr).

You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 1.92 gold from the transmogrification of
blazing pouch of iron shots of accuracy (13/13, 108% power, 1 apr).
You gain 2.25 gold from the transmogrification of
mighty elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, nature damage).
You gain 3.47 gold from the transmogrification of
thought-forged iron dagger of paradox (97% power, 5 apr).
You gain 2.83 gold from the transmogrification of
flaming iron dagger of vileness (100% power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (110% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (121% power, 1 apr).
You gain 2.63 gold from the transmogrification of
flaming iron greatmaul of daylight (119% power, 1 apr).
You gain 3.16 gold from the transmogrification of
chilling iron battleaxe of vileness (114% power, 1 apr).
You gain 6.03 gold from the transmogrification of
Aerithra the Lightnaught (107% power, 1 apr).
You gain 2.90 gold from the transmogrification of
surging ash magestaff of might (111% power, 3 apr, lightning element).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 433%; cd 9).
You gain 1.12 gold from the transmogrification of
healing infusion of the titan (heal 78; cd 13).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.