yesfreeze the level 6 Higher Archmage by klasius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp6 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning11 (base 11)

Resources

Life0/132
Mana136/175
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible6

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%
Lightning+11%
Cold+11%
Arcane+21%
Fire+11%
All+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By yesfreeze the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:45
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By yesfreeze the Higher Archmage level 6
6th Mirth 122nd year of Ascendancy at 08:25
see stats

Log

Flame is still on cooldown for 2 turns.
Silanor the wolf uses
Dual Strike.
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
yesfreeze MISS, 0% = (50 + 2,5 * (7 - 38)), min=0%, max=95%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf deactivates
Stealth.
Silanor the wolf hits yesfreeze for 10 physical, 13 physical, 2 darkness, 2 nature (27 total damage).
Talent Teleport: Angolwen is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Phase Door is ready to use.
---------- Turn 10 ----------
Flame is still on cooldown for 1 turns.

yesfreeze HIT, 50% = (50 + 2,5 * (5 - 5)), min=0%, max=100%
Silanor the wolf uses
Flurry.
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
yesfreeze hits Black bear for 4 physical, 6 fire (9 total damage).
Silanor the wolf hits yesfreeze for 9 physical, 2 darkness, 2 nature, 6 physical, 11 physical, 2 darkness, 2 nature, 6 physical, 9 physical, 2 darkness, 2 nature, 6 physical (58 total damage).
Black bear HIT, 93% = (50 + 2,5 * (17 - 0)), min=0%, max=100%
Black bear hits yesfreeze for 19 physical damage.
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf HIT, 100% = (50 + 2,5 * (38 - 0)), min=0%, max=100%
Silanor the wolf performs a melee critical strike against yesfreeze!
Silanor the wolf hits yesfreeze for 14 physical, 2 darkness (16 total damage).
yesfreeze the level 6 higher archmage was shadowed to death by Silanor the wolf on level 1 of Trollmire.
---------- Turn 11 ----------