








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Embers of Rage 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 2996% |
| Size | medium |
| Lifes / Deaths | Killed by Richard Necromancer at level 18 on the 66th Dusk 122nd year of Ascendancy at 07:28 0 / 10Killed by oozing horror at level 21 on the 6th Decay 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 22 on the 10th Allure 123rd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 22 on the 10th Allure 123rd year of Ascendancy at 17:32 Killed by Khulmanar, General of Urh'Rok at level 45 on the 57th Regrowth 124th year of Ascendancy at 08:25 Killed by Zubidakira the Storm Terror at level 50 on the 3rd Dusk 124th year of Ascendancy at 11:05 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 125th year of Ascendancy at 12:21 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 125th year of Ascendancy at 15:31 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 125th year of Ascendancy at 20:39 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 125th year of Ascendancy at 20:42 |
Primary Stats
| Strength | 53 (base 35) |
| Dexterity | 49 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 148 (base 60) |
| Willpower | 112 (base 60) |
| Cunning | 67 (base 11) |
Resources
| Life | -1607/424 |
| Mana | 1084/1084 |
| Soul | 13/13 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 0.33734912634559 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 14 |
| See Stealth | 37 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 58 |
| Crit Chance | 40% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +88% |
| Blight | +36% |
| Arcane | +73% |
| Cold | +57% |
| All | +27% |
| Lightning | +59% |
| Light | +38% |
| Darkness | +88% |
| Fire | +56% |
| Mind | +37% |
Offense: Damage Penetration
| Darkness | +27% |
| Lightning | +15% |
| Arcane | +15% |
| Acid | +15% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 6 |
| Physical Save | 61 |
| Spell Save | 96 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 70%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 45%( 70%) |
| Fire | + 63%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 55% |
| Bleed Resistance | 100% |
| Confusion Resistance | 90% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 840 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 759.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Master of flesh | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Aletta Soultorn. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1255. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 313 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Glowe the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% Spell.pwr +30 (+5 eff.) Dmg.mod +11% light +10% mind Res.pen +10% all Phasing +20% Apr +11 ----- def ----- Resists +11% darkness Affinity +5% light Spell.save +12 (+2 eff.) ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 330.30 light damage. At talent level 3 you gain 45% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +18 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +11 (+2 eff.) Dmg.mod +9% blight +10% all Acc +17 (+5 eff.) Apr +17 Melee Ret 4 mind 6 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +17 (+5 eff.) Resists +6% light Spell.save +20 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +1 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +10 (+2 eff.) Dmg.mod +30% acid +10% all Res.pen +5% acid +5% arcane Acc +20 (+5 eff.) ----- def ----- Resists +30% acid +6% light Blind- +43% ---------- misc Infravis +6 See.Stealth +25 See.Invis +11 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Ulfusta'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun +4 Con +7 Lck dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +7 Defense +10 (+3 eff.) Resists +6% lightning +15% temporal Phys.save +25 (+7 eff.) Spell.save +3 (+1 eff.) Stealth +8 ---------- misc T.Disarm +7 Infravis +4 Size +1 A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+9 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Xeritta the Cracklebreak (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Dex +6 Wil +2 Cun dps ---------- Acc +14 (+4 eff.) Melee Ret 6 arcane ----- def ----- Armour +3 Resists +15% lightning ---------- misc Light +3 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chalerab the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +6 Dex dps ---------- Dmg.mod +21% arcane ----- def ----- Resists +18% lightning +18% darkness +17% cold +21% blight +17% fire +19% light +15% all Phys.save +30 (+8 eff.) Spell.save +59 (+10 eff.) Mind.save +34 (+7 eff.) ---------- misc Max.mana +81.00 Light +1 Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow elven-silk cloak of the guardian (13 def, 6 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +23% darkness Res.pen +17% darkness ----- def ----- Armour +6 Defense +13 (+4 eff.) Resists +12% darkness Phys.save +17 (+5 eff.) Spell.save +23 (+4 eff.) Mind.save +20 (+4 eff.) Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shockenvy0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Dex +8 Mag +8 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Dmg.mod +6% acid +3% darkness +4% fire +7% lightning +5% cold Res.pen +5% lightning Melee Ret 10 lightning ----- def ----- Resists +6% lightning +3% darkness Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold amber ring0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +6% light +8% all Res.pen +15% light Acc +13 (+4 eff.) Apr +12 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +12 (+4 eff.) Resists +3% nature +9% temporal Spell.save +15 (+3 eff.) Mind.save +10 (+2 eff.) Confus- +29% ---------- misc Max.stam +23.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold amethyst ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Cun +5 Dex dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Melee+ 18 physical Ranged+ 6 physical Dmg.mod +6% lightning +3% blight +4% all Res.pen +20% blight Acc +10 (+3 eff.) Melee Ret 6 blight On Hit (Melee): * 15% chance to reduce all saves and defense by 35 On Hit (Ranged): * 15% chance to reduce all saves and defense by 35 ----- def ----- Resists +18% lightning Blind- +29% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Infravis +5 See.Stealth +12 See.Invis +13 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+1 eff.) Max.HP +61.00 HP.reg +8.00 Heal.mod +14% Rings make your fingers look great! |
savage's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Con dps ---------- Melee+ 16 light Ranged+ 18 light Dmg.mod +14% light ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
savage's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Con +9 Mag dps ---------- Melee+ 24 light Ranged+ 22 light Dmg.mod +17% light ----- def ----- Spell.save +16 (+3 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
sneakthief's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +8 Dex dps ---------- Acc +9 (+3 eff.) Rings make your fingers look great! |
stralite amber ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Melee+ 22 physical Ranged+ 13 physical Dmg.mod +8% all On Hit (Melee): * 15% chance to reduce all saves and defense by 35 On Hit (Ranged): * 14% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
stralite amber ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Melee+ 22 physical Ranged+ 25 physical Dmg.mod +8% all On Hit (Melee): * 18% chance to reduce all saves and defense by 35 On Hit (Ranged): * 16% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite diamond ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +5 Con dps ---------- Acc +11 (+3 eff.) Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +10% nature +9% blight Heal.mod +50% Poison- +23% Disease- +24% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +10 (+4 eff.) Dmg.mod +10% all ----- def ----- Resists +22% acid +25% fire +24% lightning +24% cold Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Max.HP +52.00 HP.reg +13.00 Heal.mod +20% Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Resists +10% nature +12% blight Poison- +23% Disease- +15% Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +10 (+4 eff.) Dmg.mod +10% all Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mind.pwr +15 (+3 eff.) Dmg.mod +10% all Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+4 eff.) Mov.spd +22% Dmg.mod +10% all Acc +11 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% all Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +73.00 HP.reg +20.00 Heal.mod +15% Rings make your fingers look great! |
voratun dagger 'Jetblast' (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 arcane On Crit.r2 +17 acid +31 nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +18% darkness Res.pen +18% acid +10% physical +11% nature Acc +24 (+6 eff.) Apr +20 ----- def ----- Defense +10 (+3 eff.) Disarm- +34% Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Xerurera the Sparkflash (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +6 Mag dps ---------- Spell.crit +24% Crit.mult +15.00% Spell.pwr +34 (+6 eff.) Dmg.mod +30% darkness Res.pen +5% lightning ----- def ----- Phys.save +14 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +13 (+2 eff.) ---------- misc Light +2 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
340 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 106.17 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
voratun pickaxe of wreckage (dig speed 17 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +6 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 80 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 73.98 cold damage and 59.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
52 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
28 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
24 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Richard Necromancer the Yeek Necromancer level 26
35th Regrowth 123rd year of Ascendancy at 03:27 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Richard Necromancer the Yeek Necromancer level 42
39th Haze 123rd year of Ascendancy at 04:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Richard Necromancer the Lich Necromancer level 50
35th Dusk 124th year of Ascendancy at 06:52 see stats
Against all odds
Killed Ukruk in the ambush.By Richard Necromancer the Yeek Necromancer level 40
14th Haze 123rd year of Ascendancy at 07:16 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Richard Necromancer the Yeek Necromancer level 31
4th Mirth 123rd year of Ascendancy at 02:49 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Richard Necromancer the Lich Necromancer level 50
23rd Dusk 124th year of Ascendancy at 11:51 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Richard Necromancer the Lich Necromancer level 50
75th Haze 124th year of Ascendancy at 23:54 see stats
Brave new world
Went to the Far East and took part in the war.By Richard Necromancer the Yeek Necromancer level 44
64th Haze 123rd year of Ascendancy at 18:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Richard Necromancer the Lich Necromancer level 50
25th Haze 124th year of Ascendancy at 19:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Richard Necromancer the Yeek Necromancer level 18
18th Haze 122nd year of Ascendancy at 20:54 see stats
Destroyer of the creation
Killed Slasul.By Richard Necromancer the Lich Necromancer level 47
22nd Pyre 124th year of Ascendancy at 20:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Richard Necromancer the Yeek Necromancer level 43
58th Haze 123rd year of Ascendancy at 20:01 see stats
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.By Richard Necromancer the Yeek Necromancer level 26
33rd Regrowth 123rd year of Ascendancy at 05:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Richard Necromancer the Lich Necromancer level 50
6th Dusk 124th year of Ascendancy at 17:24 see stats
Earth Master
Killed Harkor'Zun.By Richard Necromancer the Lich Necromancer level 46
72nd Regrowth 124th year of Ascendancy at 17:09 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Richard Necromancer the Yeek Necromancer level 36
23rd Dusk 123rd year of Ascendancy at 03:10 see stats
Exterminator
Killed 1000 creatures.By Richard Necromancer the Yeek Necromancer level 18
64th Haze 122nd year of Ascendancy at 15:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Richard Necromancer the Yeek Necromancer level 22
1st Regrowth 123rd year of Ascendancy at 06:21 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Richard Necromancer the Lich Necromancer level 50
37th Regrowth 125th year of Ascendancy at 12:31 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Richard Necromancer the Lich Necromancer level 47
22nd Pyre 124th year of Ascendancy at 10:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Richard Necromancer the Yeek Necromancer level 15
18th Dusk 122nd year of Ascendancy at 23:56 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Richard Necromancer the Lich Necromancer level 50
23rd Dusk 124th year of Ascendancy at 14:33 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Richard Necromancer the Yeek Necromancer level 30
49th Pyre 123rd year of Ascendancy at 13:07 see stats
Level 10
Got a character to level 10.By Richard Necromancer the Yeek Necromancer level 10
6th Dusk 122nd year of Ascendancy at 08:40 see stats
Level 20
Got a character to level 20.By Richard Necromancer the Yeek Necromancer level 20
73rd Haze 122nd year of Ascendancy at 07:34 see stats
Level 30
Got a character to level 30.By Richard Necromancer the Yeek Necromancer level 30
35th Pyre 123rd year of Ascendancy at 04:11 see stats
Level 40
Got a character to level 40.By Richard Necromancer the Yeek Necromancer level 40
13rd Haze 123rd year of Ascendancy at 23:52 see stats
Level 50
Got a character to level 50.By Richard Necromancer the Lich Necromancer level 50
60th Pyre 124th year of Ascendancy at 02:10 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Richard Necromancer the Lich Necromancer level 45
57th Regrowth 124th year of Ascendancy at 08:25 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Richard Necromancer the Yeek Necromancer level 31
77th Pyre 123rd year of Ascendancy at 02:42 see stats
Orcrist
Killed the leaders of the Orc Pride.By Richard Necromancer the Lich Necromancer level 50
34th Dusk 124th year of Ascendancy at 11:17 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Richard Necromancer the Yeek Necromancer level 27
45th Regrowth 123rd year of Ascendancy at 00:54 see stats
Size is everything
Did over 1500 damage in one attack.By Richard Necromancer the Yeek Necromancer level 40
20th Haze 123rd year of Ascendancy at 06:20 see stats
Size matters
Did over 600 damage in one attack.By Richard Necromancer the Yeek Necromancer level 25
27th Regrowth 123rd year of Ascendancy at 22:51 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Richard Necromancer the Yeek Necromancer level 43
59th Haze 123rd year of Ascendancy at 05:28 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Richard Necromancer the Lich Necromancer level 50
33rd Pyre 125th year of Ascendancy at 03:33 see stats
That was close
Killed your target while having only 1 life left.By Richard Necromancer the Yeek Necromancer level 2
1st Mirth 122nd year of Ascendancy at 16:37 see stats
The Arena
Unlocked Arena mode.By Richard Necromancer the Yeek Necromancer level 12
12nd Dusk 122nd year of Ascendancy at 03:43 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Richard Necromancer the Lich Necromancer level 50
33rd Pyre 125th year of Ascendancy at 03:34 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Richard Necromancer the Lich Necromancer level 50
7th Mirth 124th year of Ascendancy at 14:43 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Richard Necromancer the Yeek Necromancer level 21
9th Decay 122nd year of Ascendancy at 20:31 see stats
The secret city
Discovered the truth about mages.By Richard Necromancer the Yeek Necromancer level 12
10th Dusk 122nd year of Ascendancy at 01:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Richard Necromancer the Lich Necromancer level 50
68th Dusk 124th year of Ascendancy at 03:46 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Richard Necromancer the Lich Necromancer level 48
23rd Pyre 124th year of Ascendancy at 15:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Richard Necromancer the Yeek Necromancer level 18
19th Haze 122nd year of Ascendancy at 01:04 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Richard Necromancer the Yeek Necromancer level 39
13rd Haze 123rd year of Ascendancy at 05:58 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Richard Necromancer the Yeek Necromancer level 25
28th Regrowth 123rd year of Ascendancy at 18:39 see stats
Log
Saving game...
Saving done.
Richard Necromancer misses Atamathon the Giant Golem.
Atamathon the Giant Golem uses Knockback.
Richard Necromancer is recovering from the damage!
Richard Necromancer resists the knockback!
Atamathon the Giant Golem hits Richard Necromancer for 666 cold, 54 fire (721 total damage).
Melee retaliation hits Atamathon the Giant Golem for 5 lightning, 3 arcane, 2 blight, 1 mind (11 total damage).
Richard Necromancer is on fire!
Atamathon the Giant Golem's fire burn area effect hits Richard Necromancer for 87 fire damage.
Richard Necromancer misses Atamathon the Giant Golem.
Atamathon the Giant Golem activates Reflective Skin.
Talent Ghost Walk is ready to use.
Atamathon the Giant Golem's fire burn area effect hits Richard Necromancer for 87 fire damage.
Burning from Atamathon the Giant Golem hits Richard Necromancer for 29 fire damage.
Richard Necromancer performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem's is vulnerable to attacks and effects!
Atamathon the Giant Golem reflects damage back to Richard Necromancer!
Atamathon the Giant Golem hits Richard Necromancer for 27 physical, 4 lightning, 2 fire, 5 acid, 3 cold (41 total damage).
Melee retaliation hits Richard Necromancer for 181 fire damage.
Richard Necromancer hits Atamathon the Giant Golem for 24 physical, 6 lightning, 3 fire, 7 acid, 5 cold (44 total damage).
Atamathon the Giant Golem uses Crush.
Richard Necromancer shrugs off the effect 'Pinned to the ground'!
Atamathon the Giant Golem says: 'DESTROY!'
Atamathon the Giant Golem reflects damage back to Richard Necromancer!
Atamathon the Giant Golem hits Richard Necromancer for 1007 arcane damage.
Melee retaliation hits Atamathon the Giant Golem for 5 lightning, 3 arcane, 2 blight, 1 mind (11 total damage).
Richard Necromancer the level 50 lich necromancer was energised to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.

































































































































