











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ToME Russian translation (Русский перевод) 1.7.5This addon translates ToME to Russian language. Это дополнение обеспечивает перевод игры на русский язык. На текущий момент переведено: Tales of Maj'Eyal: Age of Ascendancy (основная игра) – 100%; Данное дополнение создаётся в качестве литературного перевода, призванного передать дух игры. Работа авторами ведётся полностью самостоятельно, без использования труда третьих лиц. КАК УСТАНОВИТЬ: КАК ВКЛЮЧИТЬ РУССКИЙ ЯЗЫК В ИГРЕ: После этого игра перезапустит текущего персонажа. Отныне для этого и всех новых персонажей игра будет на русском языке. Новое в версии 1.3.0: – Завершён перевод официального дополнения Forbidden Cults; Перевод всего контента игры завершён. Дальнейшие обновления будут выходить по мере появления нового контента в самой игре или накопления значительного количества правок. Если Вы столкнулись с ошибками в переводе, у Вас есть предложения или Вы просто хотите оставить отзыв, оставьте комментарий ниже, напишите сообщение на канале "Перевод" русскоязычного discord по Tales of Maj'Eyal ( https://discord.gg/gNq4UC7 ) или посетите страницу форума ( https://forums.te4.org/viewtopic.php?f=50&t=53239 ). P.S. This addon wouldn't be possible without translation tools provided by the most amazing person - OtowaKotori. And thanks to DG, he's fine too! ;-) Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 40 / 31% |
| Size | small |
| Lifes / Deaths | Killed by Grand Corruptor at level 26 on the 9th Flare 123rd year of Ascendancy at 08:07 2 / 6Killed by faerlhing at level 29 on the 5th Allure 124th year of Ascendancy at 16:36 Killed by faerlhing at level 29 on the 5th Allure 124th year of Ascendancy at 16:55 Killed by Neruyaba the ninurlhing at level 39 on the 6th Mirth 125th year of Ascendancy at 05:39 Killed by Neruyaba the ninurlhing at level 39 on the 6th Mirth 125th year of Ascendancy at 08:35 Killed by orc cryomancer at level 39 on the 7th Dusk 125th year of Ascendancy at 17:15 |
Primary Stats
| Strength | 29 (base 22) |
| Dexterity | 74 (base 60) |
| Constitution | 40 (base 31) |
| Magic | 50 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 89 (base 59) |
Resources
| Life | 1081/1081 |
| Mana | 439/439 |
| Stamina | 162/180 |
| Healing Factor | 1.2222297605397 |
| Regeneration | 3.9722467217542 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +168% |
| Spell | +15% |
| Global | +121.88948431535% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 76.955545917352 |
| See Invisible | 76.955545917352 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 55 |
| Crit Chance | 64% |
| APR | 30 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 34% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +67% |
| Blight | +28% |
| Physical | +16% |
| Cold | +73% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 19 (38.594633868923%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 3.9238052216851 |
| Physical Save | 49 |
| Spell Save | 65 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 26%( 70%) |
| Mind | + 18%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 59%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 17%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 53% |
| Poison Resistance | 22% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 529 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Concealment |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | The target is concealed, increasing sight and attack range by 1 and chance to avoid damage by 21%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Gqy. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Gqy. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Gqy. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 79. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 зоны Trollmire. Сопровождение: алхимик-одиночка (уровень 2 зоны Trollmire)As a reward you получили улучшение: Сноровка +5. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Silotha the quiver of elven-wood arrows (17/17, 187% power, 18 apr)3.0 T4 arrow ammo [Rare] Master Power 187% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +29.5% Capacity 17 Proj.spd +200% On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
| Light source | piercing alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +8% all Apr +5 ----- def ----- Resists +3% all Spell.save +8 (+2 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | dragonbone totem of thorny skin 'Balumagar' [power 71] (17 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +20% blight Melee Ret 4 arcane On Hit (Melee): * 10% chance to reduce armor by 24% ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Harden the skin for 7 turns increasing armour by 71 and armour hardiness by 70% Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 3 beneficial effects by 2. 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | treant's stralite ring of misery0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 16 physical Ranged+ 17 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 27 On Hit (Ranged): * 13% chance to reduce all saves and defense by 27 ----- def ----- Resists +8% nature +10% blight Poison- +22% Disease- +19% ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Dairodunagorn the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +13 Mag +7 Wil +5 Cun dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 29 physical Ranged+ 21 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 27 On Hit (Ranged): * 15% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% blight +3% temporal +3% mind +3% darkness Spell.save +12 (+3 eff.) Confus- +20% ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | skylord's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +4 Dex +6 Wil +5 Cun ----- def ----- Phys.save +12 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +22 (+7 eff.) Max.HP +71.00 A belt that goes around your waist. |
| In main hand | Blazecrypt4.0 T4 longbow 2H weapon [Random Unique] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 lightning On Crit.r2 +105 lightning +76 cold While equipped: dps ---------- Mov.spd +168% Dmg.mod +12% lightning Res.pen +59% lightning +65% cold Melee Ret 6 arcane ----- def ----- Resists +5% arcane +3% lightning Longbows are used to shoot arrows at your foes. |
| On hands | steady voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +17 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +53% Unarmed combat: Power 136% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +15 physical On Hit: 10% Juggernaut 1 On Hit: 10% Perfect Control 5 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | hardened leather armour 'Gachik' (9 def, 12 armour)9.0 T3 light armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Dex +4 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +8% Crit.mult +5.00% Phys.pwr +14 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +13 (+4 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +12 Defense +9 (+2 eff.) Fatigue +8% Resists +12% lightning +2% physical +7% arcane Spell.save +15 (+3 eff.) A suit of armour made of leather. |
| Cloak | enveloping elven-silk cloak of fog (25 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +25 (+6 eff.) Resists +17% light +13% fire Phys.save +7 (+3 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 904.09 You won the Ring of Blood trial, and this is your reward. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Relgefast1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +5% ----- def ----- Resists +9% acid Crit.chn- 5.00% HP.reg +4.00 Blind- +10% Disease- +20% Knockbk- +20% A belt that goes around your waist. |
restorative cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Resists +13% nature +13% blight Max.HP +49.00 HP.reg +5.00 Heal.mod +13% ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 97.15 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 30% Cun, 30% Dex, 60% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
duelist's drakeskin leather armour of the hero (26 def, 14 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +9 Cun ----- def ----- Armour +14 Defense +26 (+6 eff.) Fatigue +8% Max.HP +46.00 A suit of armour made of leather. |
Yvenor the Voidbait (21/21, 154% power, 14 apr)3.0 T4 arrow ammo [Rare] Psionic Power 154% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +20 blight +24 physical +20 darkness On Hit.r1 +20 blight On Crit.r2 +8 blight On Hit: * 20% chance to reduce damage dealt by 22% * 20% chance to knock the target back 3 spaces and deal 174 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of crippling (22/22, 171% power, 14 apr)3.0 T4 arrow ammo [Ego++] Master Power 172% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +33.5% Capacity 22 On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of grasping (21/21, 152% power, 14 apr)3.0 T4 arrow ammo [Ego++] Nature/Psionic Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +33 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 174 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 174 physical damage Arrows are used with bows to pierce your foes to death. |
162 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eilinekira the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Wil +7 Cun +3 Con dps ---------- Dmg.mod +15% blight ----- def ----- Crit.chn- 15.00% Spell.save +12 (+3 eff.) ---------- misc Mana/s.crit +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Giregorain the Balancesquall (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +3 Dex +3 Wil +1 Cun dps ---------- Mind.crit +3% Phys.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Armour +3 Defense +6 (+1 eff.) Resists +3% nature +7% physical ---------- misc Max.psi +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gqy the Halfling Archer level 34
56th Regrowth 125th year of Ascendancy at 19:48 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gqy the Halfling Archer level 39
5th Mirth 125th year of Ascendancy at 21:21 see stats
Brave new world
Went to the Far East and took part in the war.By Gqy the Halfling Archer level 38
79th Pyre 125th year of Ascendancy at 12:24 see stats
Bringer of Doom
Killed a Bringer of Doom.By Gqy the Halfling Archer level 27
37th Dusk 123rd year of Ascendancy at 14:02 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gqy the Halfling Archer level 14
1st Time of Equilibrium 122nd year of Ascendancy at 17:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gqy the Halfling Archer level 35
62nd Regrowth 125th year of Ascendancy at 10:55 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Gqy the Halfling Archer level 39
7th Mirth 125th year of Ascendancy at 04:48 see stats
Exterminator
Killed 1000 creatures.By Gqy the Halfling Archer level 17
30th Haze 122nd year of Ascendancy at 12:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gqy the Halfling Archer level 28
49th Haze 123rd year of Ascendancy at 15:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gqy the Halfling Archer level 24
48th Regrowth 123rd year of Ascendancy at 18:02 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Gqy the Halfling Archer level 31
9th Regrowth 124th year of Ascendancy at 04:49 see stats
Level 10
Got a character to level 10.By Gqy the Halfling Archer level 10
8th Mirth 122nd year of Ascendancy at 11:04 see stats
Level 20
Got a character to level 20.By Gqy the Halfling Archer level 20
46th Haze 122nd year of Ascendancy at 18:47 see stats
Level 30
Got a character to level 30.By Gqy the Halfling Archer level 30
8th Allure 124th year of Ascendancy at 01:12 see stats
Level 40
Got a character to level 40.By Gqy the Halfling Archer level 40
7th Dusk 125th year of Ascendancy at 23:22 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Gqy the Halfling Archer level 32
20th Haze 124th year of Ascendancy at 23:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gqy the Halfling Archer level 24
17th Pyre 123rd year of Ascendancy at 01:04 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gqy the Halfling Archer level 26
45th Pyre 123rd year of Ascendancy at 16:36 see stats
Size matters
Did over 600 damage in one attack.By Gqy the Halfling Archer level 30
8th Allure 124th year of Ascendancy at 07:56 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gqy the Halfling Archer level 37
68th Regrowth 125th year of Ascendancy at 02:47 see stats
The Arena
Unlocked Arena mode.By Gqy the Halfling Archer level 12
4th Flare 122nd year of Ascendancy at 12:56 see stats
The secret city
Discovered the truth about mages.By Gqy the Halfling Archer level 14
61st Dusk 122nd year of Ascendancy at 13:00 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Gqy the Halfling Archer level 19
45th Haze 122nd year of Ascendancy at 04:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gqy the Halfling Archer level 24
39th Pyre 123rd year of Ascendancy at 04:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gqy the Halfling Archer level 24
15th Pyre 123rd year of Ascendancy at 09:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gqy the Halfling Archer level 17
27th Haze 122nd year of Ascendancy at 08:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gqy the Halfling Archer level 33
60th Haze 124th year of Ascendancy at 17:29 see stats
Log
You gain 5.50 gold from the transmogrification of icy voratun shield of crushing (0 def, 10 armour, 183.5 block).
You gain 3.00 gold from the transmogrification of elven-silk wizard hat of knowledge (3 def, 0 armour).
You gain 2.65 gold from the transmogrification of drakeskin leather cap of trickery (0 def, 5 armour).
You gain 5.77 gold from the transmogrification of naturalist's drakeskin leather gloves of archery (0 def, 3 armour).
You gain 2.25 gold from the transmogrification of pair of drakeskin leather boots of spellbinding (0 def, 5 armour).
You gain 0.35 gold from the transmogrification of pair of drakeskin leather boots (0 def, 5 armour).
You gain 10.66 gold from the transmogrification of verdant elven-silk robe of life (0 def, 0 armour).
You gain 7.50 gold from the transmogrification of Poltergeist's Skeletal Claw (167% power, 8 apr).
You gain 6.32 gold from the transmogrification of plaguebringer's voratun waraxe (148% power, 6 apr).
You gain 3.75 gold from the transmogrification of inquisitor's voratun waraxe (148% power, 6 apr).
You gain 6.54 gold from the transmogrification of shimmering dragonbone magestaff of fate (136% power, 6 apr, arcane element).
You gain 6.31 gold from the transmogrification of shimmering dragonbone magestaff of fate (136% power, 6 apr, fire element).
You gain 7.75 gold from the transmogrification of dragonbone magestaff of wizardry (136% power, 6 apr, lightning element).
You gain 8.06 gold from the transmogrification of dragonbone magestaff of channeling (136% power, 6 apr, fire element).
You gain 25.00 gold from the transmogrification of Poltergeist's Rod of Sarrilon (136% power, 4 apr, temporal element).
You gain 5.22 gold from the transmogrification of pulsing mindstar of frost (108% power, 32 apr, nature damage).
You gain 4.86 gold from the transmogrification of protector's living mindstar of life (115% power, 40 apr, nature damage).
You gain 6.14 gold from the transmogrification of voratun mace of enduring (157% power, 6 apr).
You gain 9.45 gold from the transmogrification of enhanced voratun longsword (154% power, 6 apr).
You gain 4.71 gold from the transmogrification of voratun greatsword of disruption (176% power, 4 apr).
You gain 10.85 gold from the transmogrification of caustic voratun greatsword of erosion (173% power, 4 apr).
You gain 9.92 gold from the transmogrification of blazebringer's voratun greatsword of disruption (175% power, 4 apr).
You gain 9.03 gold from the transmogrification of voratun greatmaul of enduring (180% power, 4 apr).
You gain 5.76 gold from the transmogrification of blazebringer's voratun greatmaul of massacre (189% power, 4 apr).
You gain 8.26 gold from the transmogrification of truestriking voratun battleaxe of corruption (170% power, 4 apr).
There is a collapsing hidden vault here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.








































































































