Cool Sun and moon the level 1 Engineered Cooler Anorithil by haplo9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceEngineered
ClassCooler Anorithil
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution13 (base 11)
Magic20 (base 18)
Willpower12 (base 10)
Cunning15 (base 13)

Resources

Life102/102
Healing Factor1.1155533333953
Regeneration0.27888833334882

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance7%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save11
Mental Save9

Defense: Resistances

All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Lunar / Moonbeam1.30
1/5
0/5
0/5
0/5
Liminal / Twilight1.30
1/5
0/5
0/5
0/5
Solar / Sunlight1.30
2/5
0/5
0/5
0/5
Liminal / Eclipse1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Omnipotence1.00
1/5
0/5
0/6
0/6
Liminal / Threshold1.30
1/5
0/5
0/5
0/5
Liminal / Glory1.30
0/5
0/5
0/5
0/5
Liminal / Guile1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Cool Sun and moon casts Solar Light.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Cool Sun and moon picks up (a.):
copper amulet of mastery (0.10 Liminal / Threshold).
Ran for 3 turns (stop reason: hostile spotted to the northeast (copperhead snake)).


Cool Sun and moon casts
Solar Light.
Cool Sun and moon casts
Blue Hour.
Cool Sun and moon hits Cool Sun and moon for 8 healing, 8 healing (0 total damage) [16 healing].
Cool Sun and moon hits Copperhead snake for 29 light damage.
Cool Sun and moon killed Copperhead snake!

Resting starts...

Talent Solar Light is ready to use.
Talent Blue Hour is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (midge swarm)).


Cool Sun and moon casts
Lunar Ray.
Cool Sun and moon hits Midge swarm for 33 darkness damage.
Cool Sun and moon receives 8 healing.
Cool Sun and moon killed Midge swarm!

Resting starts...

Talent Lunar Ray is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).