











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 34 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:50 / 60Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:43 Killed by elven tempest at level 5 on the 73rd Dusk 122nd year of Ascendancy at 00:08 Killed by elven mage at level 5 on the 73rd Dusk 122nd year of Ascendancy at 01:40 Killed by Isithra the mean looking elven guard at level 5 on the 73rd Dusk 122nd year of Ascendancy at 09:59 Killed by elven tempest at level 5 on the 74th Dusk 122nd year of Ascendancy at 03:55 Killed by elven mage at level 5 on the 74th Dusk 122nd year of Ascendancy at 10:01 Killed by elven mage at level 7 on the 76th Dusk 122nd year of Ascendancy at 11:57 Killed by dozing giant venus flytrap at level 8 on the 5th Haze 122nd year of Ascendancy at 14:02 Killed by The Dreaming One at level 8 on the 6th Haze 122nd year of Ascendancy at 01:43 Killed by Ivitira the slumbering honey tree at level 9 on the 6th Haze 122nd year of Ascendancy at 03:40 Killed by greater gwelgoroth at level 14 on the 61st Haze 122nd year of Ascendancy at 19:58 Killed by greater gwelgoroth at level 14 on the 61st Haze 122nd year of Ascendancy at 21:25 Killed by greater gwelgoroth at level 14 on the 61st Haze 122nd year of Ascendancy at 22:53 Killed by gwelgoroth at level 14 on the 62nd Haze 122nd year of Ascendancy at 03:28 Killed by worm that walks at level 14 on the 64th Haze 122nd year of Ascendancy at 16:50 Killed by worm that walks at level 14 on the 64th Haze 122nd year of Ascendancy at 19:46 Killed by worm that walks at level 14 on the 64th Haze 122nd year of Ascendancy at 21:12 Killed by Polada the grizzly bear at level 15 on the 65th Haze 122nd year of Ascendancy at 06:24 Killed by Shardskin at level 15 on the 66th Haze 122nd year of Ascendancy at 16:06 Killed by Polabeth the sandworm at level 16 on the 77th Haze 122nd year of Ascendancy at 19:24 Killed by Layiyama the sandworm at level 17 on the 78th Haze 122nd year of Ascendancy at 15:48 Killed by gigantic corrosive tunneler at level 17 on the 78th Haze 122nd year of Ascendancy at 20:20 Killed by poison gas trap at level 19 on the 3rd Allure 123rd year of Ascendancy at 00:50 Killed by faeros at level 19 on the 3rd Allure 123rd year of Ascendancy at 02:40 Killed by ultimate gwelgoroth at level 21 on the 60th Regrowth 123rd year of Ascendancy at 16:37 Killed by Xanugath the greater gwelgoroth at level 21 on the 61st Regrowth 123rd year of Ascendancy at 16:15 Killed by cold flames trap at level 22 on the 2nd Pyre 123rd year of Ascendancy at 13:43 Killed by fire imp at level 22 on the 3rd Pyre 123rd year of Ascendancy at 02:20 Killed by lesser vampire at level 22 on the 3rd Pyre 123rd year of Ascendancy at 13:34 Killed by poison spore at level 23 on the 3rd Pyre 123rd year of Ascendancy at 20:39 Killed by elder vampire at level 23 on the 3rd Pyre 123rd year of Ascendancy at 23:42 Killed by lightning blast trap at level 25 on the 8th Pyre 123rd year of Ascendancy at 16:23 Killed by poison spore at level 25 on the 8th Pyre 123rd year of Ascendancy at 19:13 Killed by poison spore at level 25 on the 8th Pyre 123rd year of Ascendancy at 23:56 Killed by orc blood mage at level 26 on the 11st Pyre 123rd year of Ascendancy at 00:48 Killed by ghast at level 26 on the 11st Pyre 123rd year of Ascendancy at 02:20 Killed by ghast at level 26 on the 11st Pyre 123rd year of Ascendancy at 03:52 Killed by ghoulking at level 26 on the 11st Pyre 123rd year of Ascendancy at 05:53 Killed by ghast at level 26 on the 11st Pyre 123rd year of Ascendancy at 07:25 Killed by ghoul at level 26 on the 11st Pyre 123rd year of Ascendancy at 08:50 Killed by Zubymidhessra the skeleton mage at level 26 on the 11st Pyre 123rd year of Ascendancy at 20:45 Killed by The Master at level 26 on the 12nd Pyre 123rd year of Ascendancy at 03:38 Killed by ghoul at level 26 on the 12nd Pyre 123rd year of Ascendancy at 05:11 Killed by The Master at level 26 on the 12nd Pyre 123rd year of Ascendancy at 06:37 Killed by orc archer at level 27 on the 12nd Pyre 123rd year of Ascendancy at 19:33 Killed by elven corruptor at level 28 on the 19th Pyre 123rd year of Ascendancy at 10:41 Killed by elven cultist at level 28 on the 19th Pyre 123rd year of Ascendancy at 20:33 Killed by elven cultist at level 28 on the 20th Pyre 123rd year of Ascendancy at 09:57 Killed by elven blood mage at level 28 on the 20th Pyre 123rd year of Ascendancy at 11:27 Killed by elven cultist at level 28 on the 20th Pyre 123rd year of Ascendancy at 21:51 Killed by elven cultist at level 29 on the 21st Pyre 123rd year of Ascendancy at 19:30 Killed by Weljamzoa the Guardian at level 29 on the 35th Pyre 123rd year of Ascendancy at 14:49 Killed by vampire lord at level 29 on the 36th Pyre 123rd year of Ascendancy at 00:26 Killed by orc necromancer at level 32 on the 70th Pyre 123rd year of Ascendancy at 04:24 Killed by Emelariada the orc master assassin at level 32 on the 71st Pyre 123rd year of Ascendancy at 16:36 Killed by Poryta the vampire at level 33 on the 5th Flare 123rd year of Ascendancy at 08:05 Killed by faerlhing at level 34 on the 1st Time of Equilibrium 123rd year of Ascendancy at 23:16 Killed by Silyna the giant spider at level 34 on the 1st Haze 123rd year of Ascendancy at 04:24 Killed by Isorianor the losselhing at level 34 on the 2nd Haze 123rd year of Ascendancy at 03:28 |
Primary Stats
| Strength | 35 (base 28) |
| Dexterity | 69 (base 60) |
| Constitution | 26 (base 17) |
| Magic | 52 (base 20) |
| Willpower | 31 (base 10) |
| Cunning | 60 (base 39) |
Resources
| Life | 574/574 |
| Mana | 333/333 |
| Stamina | 222/222 |
| Healing Factor | 1.3116586254952 |
| Regeneration | 8.197866409345 |
Speed
| Mental | +12.29489350873% |
| Attack | 0% |
| Movement | +10% |
| Spell | +12.29489350873% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 36.375715479246 |
| See Invisible | 36.375715479246 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 52 |
| Crit Chance | 40% |
| APR | 16 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 52 |
| Crit Chance | 39% |
| APR | 16 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 31% |
| Speed | 0.89051244340176 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Darkness | +32% |
| Fire | +14% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
| Lightning | +20% |
| Darkness | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (50.65183292883%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 44%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 54%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 5 light, 4 cold, 5 fire, 2 physical |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Secrets of the Eternals |
| talent | Chant of Fortress |
| talent | Shadow Combat |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee and ranged attacks: Has a 45% chance to deflect up to 20 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Spellblaze Crystal. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by orc necromancer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 125. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. * You've found the needed snow giant kidney. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | alchemist's lamp 'Eclipsewinnow'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +25% nature Melee Ret 4 nature 13 fire On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +7% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aeronne (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Wil +5 Con dps ---------- Phys.pwr +15 (+5 eff.) On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +10 Fatigue +5% Resists +9% lightning +12% physical +6% light +5% arcane +6% temporal Phys.save +12 (+4 eff.) Spell.save +3 (+1 eff.) ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | ash wand of conjuration 'Icetaint' [power 160] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold Res.pen +20% lightning Melee Ret 4 mind 8 cold ----- def ----- Resists +12% lightning ---------- misc Wards +3 lightning +4 temporal +3 arcane +3 acid Talents +1 Ward Fire a magical bolt dealing 184 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Darkwedge0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +14% fire Res.pen +20% darkness ----- def ----- Resists +28% fire ---------- misc Max.hate +8.00 Rings make your fingers look great! |
| On fingers | solipsist's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +12% acid +13% fire +10% lightning +13% cold Rings make your fingers look great! |
| Around neck | insulating gold amulet of cunning (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +12% fire +21% cold Amulets make your neck look great! |
| In main hand | Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Cun, 50% Dex, 15% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 136.27 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Silayamina1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +7% acid +12% darkness +7% fire +8% cold +7% lightning Phys.save +6 (+2 eff.) Heal.mod +5% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
| In off hand | Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | restorative cashmere cloak of fog (9 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +15% blight +10% fire +13% nature +15% light Stealth +7 HP.reg +6.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
movement infusion of the sneak (speed 727%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Camasus the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +2 Dmg.mod +11% temporal ----- def ----- Resists +11% temporal ---------- misc Max.vim +20.00 Rings make your fingers look great! |
Samofang the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light +3% darkness Phys.save +3 (+1 eff.) Poison- +20% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
steel ruby ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +9 Str +4 Dex +4 Mag +4 Wil +4 Cun +10 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
Shivercast the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +15% cold Res.pen +15% acid +20% cold Acc +12 (+4 eff.) Melee Ret 6 acid 10 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +18% cold Rings make your fingers look great! |
psionicist's gold ring of darkness (+26%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Mind.save +8 (+4 eff.) Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
voratun ring 'Layudamina'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Mag +11 Cun +1 Con dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +12% light +9% temporal Res.pen +5% temporal Acc +10 (+3 eff.) ----- def ----- Resists +24% light Rings make your fingers look great! |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+14 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 0% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Darkness Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 35% Cun, 20% Mag, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
searing hardened leather armour of the wind (16 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Melee+ 15 acid 13 fire Apr +5 Melee Ret 10 acid 8 fire ----- def ----- Armour +6 Defense +16 (+4 eff.) Fatigue +8% Resists +16% acid +10% fire ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 87 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Lisuna the voratun gauntlets (10 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +9% light Mind.save +3 (+1 eff.) Blind- +10% Poison- +20% Disarm- +10% Teleport- +20% Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +19.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+3 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 59.51 fire and 52.20 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +8% blight +5% darkness ---------- misc Light +4 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 31 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 408.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Phoenixbutcher the ash totem of healing [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% physical +12% fire Res.pen +15% fire Acc +10 (+3 eff.) ----- def ----- Defense +15 (+4 eff.) ---------- misc Stam/turn +3.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sandor-Mayel the Shalore Shadowblade level 31
66th Pyre 123rd year of Ascendancy at 14:48 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sandor-Mayel the Shalore Shadowblade level 27
12nd Pyre 123rd year of Ascendancy at 19:12 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sandor-Mayel the Shalore Shadowblade level 21
61st Regrowth 123rd year of Ascendancy at 23:14 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sandor-Mayel the Shalore Shadowblade level 34
2nd Haze 123rd year of Ascendancy at 06:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sandor-Mayel the Shalore Shadowblade level 34
79th Dusk 123rd year of Ascendancy at 18:44 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sandor-Mayel the Shalore Shadowblade level 32
70th Pyre 123rd year of Ascendancy at 10:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sandor-Mayel the Shalore Shadowblade level 13
49th Haze 122nd year of Ascendancy at 00:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sandor-Mayel the Shalore Shadowblade level 32
73rd Pyre 123rd year of Ascendancy at 00:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sandor-Mayel the Shalore Shadowblade level 17
2nd Decay 122nd year of Ascendancy at 15:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sandor-Mayel the Shalore Shadowblade level 33
3rd Mirth 123rd year of Ascendancy at 15:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sandor-Mayel the Shalore Shadowblade level 29
28th Pyre 123rd year of Ascendancy at 03:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sandor-Mayel the Shalore Shadowblade level 10
34th Haze 122nd year of Ascendancy at 01:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sandor-Mayel the Shalore Shadowblade level 20
15th Regrowth 123rd year of Ascendancy at 21:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sandor-Mayel the Shalore Shadowblade level 30
37th Pyre 123rd year of Ascendancy at 02:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sandor-Mayel the Shalore Shadowblade level 20
15th Regrowth 123rd year of Ascendancy at 21:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sandor-Mayel the Shalore Shadowblade level 29
22nd Pyre 123rd year of Ascendancy at 08:35 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sandor-Mayel the Shalore Shadowblade level 31
69th Pyre 123rd year of Ascendancy at 10:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sandor-Mayel the Shalore Shadowblade level 33
4th Flare 123rd year of Ascendancy at 15:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sandor-Mayel the Shalore Shadowblade level 14
61st Haze 122nd year of Ascendancy at 21:19 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sandor-Mayel the Shalore Shadowblade level 14
57th Haze 122nd year of Ascendancy at 22:47 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sandor-Mayel the Shalore Shadowblade level 7
79th Dusk 122nd year of Ascendancy at 23:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sandor-Mayel the Shalore Shadowblade level 30
37th Pyre 123rd year of Ascendancy at 08:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sandor-Mayel the Shalore Shadowblade level 23
4th Pyre 123rd year of Ascendancy at 02:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sandor-Mayel the Shalore Shadowblade level 26
12nd Pyre 123rd year of Ascendancy at 07:58 see stats
Log
Sandor-Mayel performs a melee critical strike against Fire drake!
Sandor-Mayel casts Chain Lightning.
Sandor-Mayel's spell attains critical power!
Sandor-Mayel performs a melee critical strike against Fire drake!
Sandor-Mayel performs a melee critical strike against Fire drake!
Melee retaliation hits Sandor-Mayel for 6 fire, 6 fire, 6 fire, 6 fire (23 total damage).
Sandor-Mayel hits Fire drake for 129 darkness, 113 physical, 127 physical, 21 lightning, 42 darkness, 331 lightning (763 total damage).
Sandor-Mayel killed Fire drake!
Fire wyrm's devouring flames area effect hits Sandor-Mayel for 10 fire damage.
You pickup 0.70 gold pieces.
Fire wyrm's devouring flames area effect hits Sandor-Mayel for 10 fire damage.
You pickup 0.65 gold pieces.
You pickup 0.70 gold pieces.
Fire wyrm's devouring flames area effect hits Sandor-Mayel for 10 fire damage.
Sandor-Mayel is visible again.
Fire wyrm's devouring flames area effect hits Sandor-Mayel for 10 fire damage.
Resting starts...
Talent Shadow Veil is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
You notice a trap (cold spot)!
There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: hostile spotted to the north (orc warrior - offscreen)).
Saving game...
Saving done.





















































































































