










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Modern Immersion 1.7.6Presentation overhaul.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 10 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Salayabeth the copperhead snake at level 10 on the 1st Flare 122nd year of Ascendancy at 04:45 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 37 (base 33) |
| Willpower | 18 (base 17) |
| Cunning | 16 (base 11) |
Resources
| Life | -15/240 |
| Mana | 70/203 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 0.26778408873168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 12 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Nature | +6% |
| Arcane | +13% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Acid | +5% |
| Light | +15% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 5 (35.65183292883%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 20 |
| Mental Save | 12 |
Defense: Resistances
| Nature | + 12%( 70%) |
| Arcane | + 11%( 70%) |
| Fire | + 12%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Escort the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. pair of rough leather boots 'Dazzleknight' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Dazzleknight' (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit 0(-20) item nature slow Ignore resists +15%(-) light On-Hit (Melee): * 20% chance to slow global speed by 38% defense ------ Armor +3 (-) Resistance +5%(-) arcane other ------- Infravision +1 (-) A pair of boots made of leather. |
| On hands | [vs. cinder rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]cinder rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane/Nature While equipped: Stats +3(-) Mag offense ------ On-Hit 6(-) fire Damage +3%(-) arcane +3%(-) fire defense ------ Armor +1 (-) Resistance +6%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Hazeravage (0 def, 1 armour) (On head)]Hazeravage (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Str +3(-) Con offense ------ Physical Power +4 (+4 eff.) (-) Accuracy +5 (+5 eff.) (-) When Hit 4(-) cold defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6%(-) nature Crit Resistance 15.00% (-) Out-of-Phase Defense +5 (-) Out-of-Phase Resistance +5% (-) Out-of-Phase Resilience +5% (-) other ------- Max stamina +10.00 (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck defense ------ Defense +5 (+2 eff.) (-) other ------- Disarm Traps +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring 'Jetsquall' (On fingers)]copper ring 'Jetsquall' 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2(-) Cun +3(-) Con offense ------ On-Hit 0(-20) item darkness numbing On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Defense +5 (+2 eff.) (-) Physical save +4 (+4 eff.) (-) Rings make your fingers look great! |
| Main armor | [vs. verdant linen robe (0 def, 0 armour) (Main armor)]verdant linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +2(-) Con offense ------ Damage +6%(-) nature defense ------ Resistance +7%(-) all Poison Resist +20% (-) Disease Resist +21% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]cruel elm magestaff (100% power, 2 apr, arcane element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +6% (-) Critical power +11.00% (-) Spellpower +3 (+2 eff.) (-) Damage +10%(-) arcane other ------- Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Cloak | [vs. Cracklevengeance (1 def, 0 armour) (Cloak)]Cracklevengeance (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% (-) Physical Power +2 (+2 eff.) (-) Damage +15%(-) lightning Ignore resists +5%(-) mind When Hit 2(-) lightning defense ------ Defense +1 (+0 eff.) (-) Fatigue -3% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. Amoharalathadar the brass lantern (Light source)]Amoharalathadar the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3(-) Cun offense ------ Ignore resists +5%(-) arcane +5%(-) acid When Hit 4(-) acid defense ------ Life +40.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
blink rune of the duelist (range 4; phase 12; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]elm magestaff (100% power, 2 apr, arcane element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% (-5%) Critical power +0.00% (-11.00%) Spellpower +3 (+2 eff.) (-) Damage +10%(-) arcane other ------- Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]balanced steel dagger of massacre (115% power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Weapon Damage 115% (+15%) Range: 1.0x-1.3x (+0.1x) Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+4) Critical Rate +5.0% (+2.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-6%) Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Damage +0%(-10%) arcane Accuracy +6 (+6 eff.) defense ------ Defense +8 (+4 eff.) Disarm Resist +25% other ------- Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]hateful steel dagger of erosion (103% power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Psionic Weapon Damage 103% (+3%) Range: 1.0x-1.3x (+0.1x) Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+4) Critical Rate +5.0% (+2.5%) Attack Speed 100% (-) On-hit +5 nature +6 darkness Damage Against +5% Living While equipped: offense ------ Spell Crit +0% (-6%) Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Damage +0%(-10%) arcane other ------- Talents +0(+-1) Command Staff Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]creative mossy mindstar of resolve (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 75% (-25%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: Stats +3 Cun +3 Wil offense ------ Spell Crit +0% (-6%) Mind Crit +1% Critical power +6.00% (-5.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +2 (+1 eff.) Damage +0%(-10%) arcane defense ------ Spell save +2 (+1 eff.) other ------- Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]horrifying mossy mindstar (75% power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 75% (-25%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-6%) Mind Crit +1% Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +2 (+1 eff.) On-Hit 4 mind 4 darkness Damage +0%(-10%) arcane +2% mind +2% darkness other ------- Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]horrifying mossy mindstar of clarity (77% power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 77% (-22%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-6%) Mind Crit +1% Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +2 (+1 eff.) On-Hit 4 mind 4 darkness Damage +0%(-10%) arcane +2% mind +3% darkness defense ------ Mind save +3 (+3 eff.) other ------- Max psi +15.00 Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]horrifying mossy mindstar of life (75% power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Weapon Damage 75% (-25%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-6%) Mind Crit +1% Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +2 (+1 eff.) On-Hit 4 mind 4 darkness Damage +0%(-10%) arcane +3% mind +3% darkness defense ------ Life +12.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]mossy mindstar of life (75% power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 75% (-25%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-6%) Mind Crit +1% Critical power +0.00% (-11.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +2 (+1 eff.) Damage +0%(-10%) arcane defense ------ Life +12.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. cruel elm magestaff (100% power, 2 apr, arcane element) (In main hand, 1 of 2)]vined mindstar 'Dourblood' (88% power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Weapon Damage 88% (-11%) Range: 1.0x-1.1x (-0.1x) Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+16) Critical Rate +3.0% (+0.5%) Attack Speed 100% (-) While equipped: Stats +3 Cun +3 Wil offense ------ Spell Crit +0% (-6%) Mind Crit +2% Critical power +6.00% (-5.00%) Spellpower +0 (+0 eff.) (-3 (-2 eff.)) Mindpower +4 (+2 eff.) Damage +6% lightning +4% physical +5% cold +3% nature +0%(-10%) arcane Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Defense +12 (+6 eff.) Resistance +3% darkness Spell save +2 (+1 eff.) Pinning Resist +21% other ------- Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
quiver of elm arrows of accuracy (21/21, 111% power, 5 apr)3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Master Weapon Damage 111% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
[vs. verdant linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe of fire (+15%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-2) Con offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +0%(-6%) nature +10% fire defense ------ Resistance +7%(-) all +15% fire Mind save +16 (+12 eff.) Poison Resist +0% (-20%) Disease Resist +0% (-21%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant linen robe (0 def, 0 armour) (Main armor)]cleansing cured leather armour (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Disrupt While equipped: Stats +0(-2) Con offense ------ Damage +0%(-6%) nature defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +11% blight +12% nature +0%(-7%) all Poison Resist +0% (-20%) Disease Resist +0% (-21%) A suit of armour made of leather. |
[vs. verdant linen robe (0 def, 0 armour) (Main armor)]cleansing cured leather armour of clarity (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Disrupt/Psionic While equipped: Stats +0(-2) Con offense ------ Damage +0%(-6%) nature defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +10% blight +7% mind +11% nature +0%(-7%) all Mind save +10 (+9 eff.) Poison Resist +0% (-20%) Disease Resist +0% (-21%) A suit of armour made of leather. |
[vs. Cracklevengeance (1 def, 0 armour) (Cloak)]Elenuhek the linen cloak (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex offense ------ Physical Crit +0.0% (-1.0%) Physical Power +0 (+0 eff.) (-2 (-2 eff.)) Mindpower +15 (+8 eff.) Damage +0%(-15%) lightning Ignore resists +15%(+10%) mind When Hit 0(-2) lightning defense ------ Defense +7 (+3 eff.) (+6 (+3 eff.)) Fatigue +0% (+3%) Resistance +3% acid Physical save +6 (+5 eff.) other ------- See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cracklevengeance (1 def, 0 armour) (Cloak)]Nilabar (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +1 Cun offense ------ Physical Crit +0.0% (-1.0%) Mind Crit +3% Critical power +5.00% Physical Power +0 (+0 eff.) (-2 (-2 eff.)) Mindpower +15 (+8 eff.) Damage +0%(-15%) lightning Ignore resists +0%(-5%) mind When Hit 2 mind 0(-2) lightning defense ------ Defense +1 (+0 eff.) (-) Fatigue +0% (+3%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Dazzleknight' (0 def, 3 armour) (On feet)]Sunwill (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ On-Hit 0(-20) item nature slow Damage +6% fire Ignore resists +15% nature +0%(-15%) light defense ------ Armor +1 (-2) Resistance +3% fire +6% mind +0%(-5%) arcane Physical save +7 (+5 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) other ------- Infravision +0 (-1) A pair of boots made of leather. |
[vs. Hazeravage (0 def, 1 armour) (On head)]Khelemnir the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-3) Con offense ------ Physical Power +0 (+0 eff.) (-4 (-4 eff.)) Spellpower/crit +2 Damage +6% blight +11% fire +15% arcane Accuracy +0 (+0 eff.) (-5 (-5 eff.)) When Hit 0(-4) cold defense ------ Armor +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resistance +0%(-6%) nature +16% fire Crit Resistance 0.00% (-15.00%) Out-of-Phase Defense +0 (-5) Out-of-Phase Resistance +0% (-5%) Out-of-Phase Resilience +0% (-5%) other ------- Max stamina +0.00 (-10.00) A pointy cloth hat, very wizardly... |
[vs. Hazeravage (0 def, 1 armour) (On head)]Ivobeth (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +5 Dex +0(-3) Con offense ------ Physical Power +0 (+0 eff.) (-4 (-4 eff.)) Damage +11% nature +3% physical Accuracy +5 (+5 eff.) (-) When Hit 0(-4) cold 4 physical defense ------ Armor +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resistance +16%(+10%) nature Crit Resistance 0.00% (-15.00%) Out-of-Phase Defense +0 (-5) Out-of-Phase Resistance +0% (-5%) Out-of-Phase Resilience +0% (-5%) other ------- Max stamina +0.00 (-10.00) A pointy cloth hat, very wizardly... |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Amoharalathadar the brass lantern (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +0(-3) Cun offense ------ Ignore resists +0%(-5%) arcane +0%(-5%) acid When Hit 0(-4) acid defense ------ Life +0.00 (-40.00) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Amoharalathadar the brass lantern (Light source)]Void Star 1.0 Encumbrance T2 lite [Unique] Arcane While equipped: Stats +0(-3) Cun offense ------ Spell Crit +5% Damage +6% acid +6% cold +6% fire +6% arcane +6% lightning Ignore resists +0%(-5%) arcane +0%(-5%) acid When Hit 0(-4) acid defense ------ Life +0.00 (-40.00) other ------- Light +2 (-1) Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 19.80 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe 'Shockjustice' (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +0(-5) Lck offense ------ Damage +9% mind Ignore resists +5% lightning When Hit 2 lightning defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -5% Resistance +9% lightning other ------- Disarm Traps +0 (-5) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 207/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Voltemord the Higher Archmage level 10
3rd Summertide 122nd year of Ascendancy at 09:41 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Voltemord the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:06 see stats
Log
Poison from Mayema the bee swarm hits Voltemord for 15 nature damage.
LIFE LOST WARNING!
Mayema the bee swarm shares damage with his oozes!
Melee retaliation hits Mayema the bee swarm for 0 lightning, 1 cold, 1 acid, 0 lightning, 1 cold, 1 acid (6 total damage).
Mayema the bee swarm hits Voltemord for 9 nature, 1 mind, 0 darkness, 4 physical, 15 mind, 1 mind, 0 darkness, 4 physical (38 total damage).
---------- Turn 16 ----------
Keyboard input temporarily disabled.
Voltemord casts Phase Door.
Voltemord is out of phase.
[QoL05] Bethewen the giant venus flytrap appears! Their class(es) are: Summoner
Poison from Mayema the bee swarm hits Voltemord for 16 nature damage.
---------- Turn 17 ----------
Voltemord casts Rune: Manasurge.
Voltemord starts to surge mana.
Talent Lightning is ready to use.
Poison from Mayema the bee swarm hits Voltemord for 16 nature damage.
---------- Turn 18 ----------
Voltemord casts Lightning.
Voltemord hits Wolf for 106 lightning damage.
Voltemord stops being poisoned.
---------- Turn 19 ----------
Voltemord casts Manathrust.
Something shoves Salayabeth the copperhead snake aside.
Salayabeth the copperhead snake rushes out!
Voltemord is dazed!
Salayabeth the copperhead snake hits Voltemord for 38 physical damage.
Melee retaliation hits Salayabeth the copperhead snake for 2 lightning, 3 cold, 4 acid (9 total damage).
Voltemord the level 10 higher archmage was battered to death by Salayabeth the copperhead snake on level 2 of Norgos Lair.
---------- Turn 20 ----------
Space restabilizes around you.

















































































