Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Nekomancer |
Level / Exp | 17 / 49% |
Size | medium |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:10 / 50Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:28 Killed by Dondir the thalore at level 8 on the 14th Haze 122nd year of Ascendancy at 10:34 Killed by aether beam at level 8 on the 14th Haze 122nd year of Ascendancy at 10:45 Killed by Dondir the thalore at level 8 on the 14th Haze 122nd year of Ascendancy at 11:12 Killed by Dondir the thalore at level 8 on the 14th Haze 122nd year of Ascendancy at 11:24 Killed by Emeliwe the minotaur at level 10 on the 19th Haze 122nd year of Ascendancy at 17:50 Killed by Horned Horror at level 11 on the 23rd Haze 122nd year of Ascendancy at 01:39 Killed by Horned Horror at level 11 on the 23rd Haze 122nd year of Ascendancy at 02:01 Killed by Horned Horror at level 11 on the 23rd Haze 122nd year of Ascendancy at 02:32 Killed by Horned Horror at level 11 on the 23rd Haze 122nd year of Ascendancy at 03:36 Killed by Assassin Lord at level 13 on the 30th Haze 122nd year of Ascendancy at 15:07 Killed by Assassin Lord at level 13 on the 30th Haze 122nd year of Ascendancy at 15:59 Killed by forest wight at level 14 on the 40th Haze 122nd year of Ascendancy at 10:23 Killed by Saletta the bee swarm at level 14 on the 40th Haze 122nd year of Ascendancy at 11:12 Killed by electric eel at level 15 on the 41st Haze 122nd year of Ascendancy at 08:40 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 11:41 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 12:50 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 14:06 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 15:12 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 16:07 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 19:42 Killed by Weirdling Beast at level 15 on the 42nd Haze 122nd year of Ascendancy at 20:57 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 00:47 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 01:44 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 04:15 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 05:24 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 06:38 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 08:18 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 09:27 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 13:54 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 14:50 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 18:48 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 19:30 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 20:05 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 20:24 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 22:59 Killed by Weirdling Beast at level 15 on the 43rd Haze 122nd year of Ascendancy at 23:57 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 01:31 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 04:38 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 07:11 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 08:47 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 10:14 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 12:52 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 18:20 Killed by Weirdling Beast at level 15 on the 44th Haze 122nd year of Ascendancy at 19:48 Killed by Isuta the skeleton magus at level 16 on the 49th Haze 122nd year of Ascendancy at 08:51 Killed by Urkis, the High Tempest at level 16 on the 50th Haze 122nd year of Ascendancy at 04:53 Killed by Urkis, the High Tempest at level 16 on the 50th Haze 122nd year of Ascendancy at 05:44 Killed by Urkis, the High Tempest at level 16 on the 50th Haze 122nd year of Ascendancy at 06:12 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 26 (base 21) |
Constitution | 19 (base 10) |
Magic | 52 (base 43) |
Willpower | 21 (base 11) |
Cunning | 36 (base 25) |
Resources
Life | 413/413 |
Soul | 11/11 |
Stamina | 186/186 |
Vim | 164/164 |
Healing Factor | 1.1814285714286 |
Regeneration | 4.4303571428572 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10.000000000003% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 47.6726912746 |
See Invisible | 47.6726912746 |
Offense: Mainhand
Damage | 23 |
Accuracy | 34 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Nature | +12% |
Acid | +11% |
Darkness | +3% |
Cold | +6% |
Mind | +24% |
Lightning | +9% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 17.250738985505 (44.670658682635%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 18%( 70%) |
Physical | + 14%( 70%) |
Cold | + 37%( 70%) |
All | + 7%( 70%) |
Lightning | + 15%( 70%) |
Light | + 15%( 70%) |
Temporal | + 13%( 70%) |
Fire | + 10%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 22% |
Silence Resistance | 21% |
Confusion Resistance | 20% |
Stun Resistance | 23% |
Pinning Resistance | 28% |
Poison Resistance | 40% |
Knockback Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (57 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Fantasy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Threadfall | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Groove | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nekotic minions | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Nekosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Vanishing | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Curses | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Anime | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Cat Herder |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Shardskin. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +23% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
Soul Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Light source | Deepsstun the brass lantern Deepsstun the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Damage when hit (Melee): 4 darkness Changes resistances: +3% fire Changes resistances penetration: +20% mind Changes damage: +3% darkness Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aradhevea (6 def, 0 armour) Aradhevea (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Damage when hit (Melee): 2 blight Changes resistances: +16% acid Changes damage: +11% acid Critical mult.: +10.00% A pointy cloth hat, very wizardly... |
On fingers | steel ring 'Nimbusmalice' steel ring 'Nimbusmalice'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% lightning / +15% cold Changes resistances penetration: +5% mind Changes damage: +9% lightning / +6% cold / +6% mind Mental save: +8 (+4 eff.) Rings can have magical properties. |
On fingers | steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +23% Maximum life: +25.00 Rings can have magical properties. |
Around waist | rough leather belt 'Duvyrehir' rough leather belt 'Duvyrehir'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +6% lightning / +6% temporal / +9% light Hate when firing a critical mind attack: +1.00 Maximum life: +20.00 Mindpower: +15 (+7 eff.) A belt that goes around your waist. |
In main hand | Lelodor the Splendourbolt (15-18 power, 3 apr, fire element) Lelodor the Splendourbolt (15-18 power, 3 apr, fire element)Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes resistances penetration: +10% light Changes damage: +18% mind / +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +6 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 74.44 light damage. Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight / +7% all Changes damage: +7% nature Poison immunity: +20% Disease immunity: +21% Life regen: +1.50 Maximum life: +40.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Glorota' steel amulet 'Glorota'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +2 Mag / +3 Cun / +4 Con Changes resistances: +6% blight / +6% cold Physical save: +10 (+5 eff.) Spell save: +11 (+5 eff.) Mental save: +11 (+5 eff.) Knockback immunity: +10% Life regen: +2.00 Stamina each turn: +0.40 Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+9 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elm magestaff (10-12 power, 2 apr, fire element) elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of greater warding (10-12 power, 2 apr, lightning element) elm magestaff of greater warding (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Maximum wards: +3 lightning Changes damage: +10% lightning Talents granted: +1 Ward +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emavena (0 def, 0 armour) Emavena (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +1 Wil / +3 Cun Changes resistances: +9% acid / +9% all Changes damage: +11% light / +6% darkness Mental save: +12 (+6 eff.) Mana when firing critical spell: +2.00 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of corrosion (+15%) (0 def, 0 armour) linen robe of corrosion (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% acid / +7% all Changes damage: +10% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.61 to 100.83 lightning damage (67.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 364/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Makhile the Cornac Nekomancer level 8
53rd Dusk 122nd year of Ascendancy at 12:51 see stats
By Makhile the Cornac Nekomancer level 10
17th Haze 122nd year of Ascendancy at 09:19 see stats
By Makhile the Cornac Nekomancer level 13
30th Haze 122nd year of Ascendancy at 19:12 see stats
By Makhile the Cornac Nekomancer level 10
18th Haze 122nd year of Ascendancy at 04:18 see stats
By Makhile the Cornac Nekomancer level 6
8th Dusk 122nd year of Ascendancy at 05:19 see stats
By Makhile the Cornac Nekomancer level 17
72nd Haze 122nd year of Ascendancy at 23:05 see stats
Log
There is nowhere left to explore.
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).
Personal New Achievement: Treasure Hunter (Exploration mode)!
You gain 10.00 gold from the transmogrification of Summertide Phial.
You gain 1.20 gold from the transmogrification of cleansing iron mail armour (2 def, 4 armour).
You gain 2.05 gold from the transmogrification of pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 6.08 gold from the transmogrification of Shiverpower the pair of iron boots (0 def, 3 armour).
You gain 1.08 gold from the transmogrification of rough leather sling of fire.
You gain 0.25 gold from the transmogrification of rough leather sling.
You gain 0.96 gold from the transmogrification of mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.67 gold from the transmogrification of mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron mace (11.5-16.1 power, 2 apr).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (14.5-18.85 power, 5 apr).
You gain 1.11 gold from the transmogrification of flaming iron battleaxe (13-19.5 power, 1 apr).
You gain 0.84 gold from the transmogrification of titan's copper ring.
You gain 1.04 gold from the transmogrification of mule's copper ring.
You gain 0.70 gold from the transmogrification of regeneration infusion (heal 69; 16 cd).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Today is the 73rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 114 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Makhile deactivates Cat Herder.