eng-higher-archmage the level 20 Higher Archmage by Enginuity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp20 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity16 (base 12)
Constitution20 (base 18)
Magic49 (base 42)
Willpower51 (base 36)
Cunning15 (base 11)

Resources

Life368/368
Mana278/368
Healing Factor1.23
Regeneration3.8745

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight15
Lite6
Infravision5
See Invisible13

Offense: Mainhand

Damage28
Accuracy10
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower51.217947179982
Crit Chance6%
Speed1

Offense: Mind

Mindpower30.85
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+12%
Light+13%
Arcane+20%
Fire+5%
Cold+12%

Offense: Damage Penetration

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense21.05
Ranged Defense25.910531649044
Fatigue0
Physical Save26.625
Spell Save40.30622868248
Mental Save35.05

Defense: Resistances

Physical+ 5%( 70%)
Darkness+ 24%( 70%)
Light+ 36%( 70%)
Cold+ 18%( 70%)
Blight+ 6%( 70%)
Arcane+ 18%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance100%
Stun Resistance20%
Blind Resistance100%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Arcane1.30
5/5
3/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
1/5
2/5
0/5
0/5
Spell / Earth1.30
1/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
3/5
0/5
Spell / Stone alchemy0.80
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
5/5
3/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By eng-higher-archmage the Higher Archmage level 18
60th Dusk 122nd year of Ascendancy at 14:19
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By eng-higher-archmage the Higher Archmage level 18
76th Dusk 122nd year of Ascendancy at 08:13
see stats
Exterminator Killed 1000 creatures.
By eng-higher-archmage the Higher Archmage level 17
59th Dusk 122nd year of Ascendancy at 11:10
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By eng-higher-archmage the Higher Archmage level 18
60th Dusk 122nd year of Ascendancy at 15:14
see stats
Level 10 Got a character to level 10.
By eng-higher-archmage the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 14:35
see stats
Level 20 Got a character to level 20.
By eng-higher-archmage the Higher Archmage level 20
52nd Haze 122nd year of Ascendancy at 06:40
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By eng-higher-archmage the Higher Archmage level 4
75th Pyre 122nd year of Ascendancy at 04:16
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By eng-higher-archmage the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:08
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By eng-higher-archmage the Higher Archmage level 13
18th Dusk 122nd year of Ascendancy at 02:46
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By eng-higher-archmage the Higher Archmage level 18
60th Dusk 122nd year of Ascendancy at 14:19
see stats
The Arena Unlocked Arena mode.
By eng-higher-archmage the Higher Archmage level 10
9th Mirth 122nd year of Ascendancy at 21:34
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By eng-higher-archmage the Higher Archmage level 18
60th Dusk 122nd year of Ascendancy at 14:19
see stats
Treasure Hunter Amassed 1000 gold pieces.
By eng-higher-archmage the Higher Archmage level 19
33rd Haze 122nd year of Ascendancy at 14:25
see stats

Log

You gain 9.53 gold from the transmogrification of rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour).
You gain 1.69 gold from the transmogrification of
dwarven-steel mail armour of stability (3 def, 8 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel helm (0 def, 4 armour).
You gain 2.00 gold from the transmogrification of
clarifying cashmere wizard hat of the sentry (2 def, 0 armour).
You gain 1.01 gold from the transmogrification of
cashmere wizard hat of the mind (+13%) (2 def, 0 armour).
You gain 4.85 gold from the transmogrification of
Radianceserpent the cashmere wizard hat (2 def, 0 armour).
You gain 1.15 gold from the transmogrification of
cinder dwarven-steel gauntlets (0 def, 2 armour).
You gain 4.50 gold from the transmogrification of
Silaranne the Sunripper (7 def, 4 armour).
You gain 4.85 gold from the transmogrification of
Burnsteel (0 def, 10 armour).
You gain 0.83 gold from the transmogrification of
spellwoven cashmere robe (2 def, 0 armour).
You gain 5.47 gold from the transmogrification of
cashmere robe 'Salatha' (2 def, 0 armour).
You gain 0.89 gold from the transmogrification of
insulating hardened leather belt of resilience.
You gain 5.50 gold from the transmogrification of
Balosatir the Sparkquick (20-24 power, 4 apr, darkness damage).
You gain 7.65 gold from the transmogrification of
dwarven-steel mace 'Flareobeisance' (24.5-34.3 power, 4 apr).
You gain 3.47 gold from the transmogrification of
balanced dwarven-steel longsword of erosion (23.5-32.9 power, 4 apr).
You gain 2.20 gold from the transmogrification of
steel amulet of the fish.
You gain 2.11 gold from the transmogrification of
lightning rune of the titan (159 lightning damage).
You gain 2.25 gold from the transmogrification of
phase door rune of the sneak (range 8; power 21; dur 4).
You gain 1.75 gold from the transmogrification of
phase door rune (range 6; power 19; dur 4).
You gain 2.15 gold from the transmogrification of
insidious poison infusion of the warrior (19 nature damage, 27% healing reduction).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...


Saving done.


Ran for 4 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: dialog is displayed).


You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...