Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Oozemancer |
| Level / Exp | 50 / 703% |
| Size | small |
| Lifes / Deaths | Killed by grizzly bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:31 4 / 3Killed by Weirdling Beast at level 14 on the 47th Dusk 122nd year of Ascendancy at 06:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 17th Regrowth 125th year of Ascendancy at 07:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 13) |
| Dexterity | 47 (base 33) |
| Constitution | 69 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 65.000000000001 (base 60) |
| Cunning | 74.000000000001 (base 60) |
Resources
| Life | 1097/1097 |
| Stamina | 384/384 |
| Equilibrium | 73 |
| Healing Factor | 1 |
| Regeneration | 67.450000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Barehand
| Damage | 9 |
| Accuracy | 34 |
| Crit Chance | 23% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.033333333334 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 18.95 |
| Ranged Defense | 18.95 |
| Fatigue | 0 |
| Physical Save | 27.587500000002 |
| Spell Save | 26.362500000002 |
| Mental Save | 35.6375 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 75% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 75% |
| Blind Resistance | 75% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -473 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | A flow of life spins around the target, regenerating 67.20 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1129. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine Inertial TwineRequires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
Psionic Fury (104% power, 25 apr, mind damage) Psionic Fury (104% power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 104% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 36 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. This item has been sent to the Item's Vault. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+22 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Drippy the Halfling Oozemancer level 32
30th Regrowth 124th year of Ascendancy at 14:46 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Drippy the Halfling Oozemancer level 39
7th Regrowth 125th year of Ascendancy at 12:58 see stats
Against all odds
Killed Ukruk in the ambush.By Drippy the Halfling Oozemancer level 32
6th Decay 123rd year of Ascendancy at 19:27 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Drippy the Halfling Oozemancer level 15
3rd Decay 122nd year of Ascendancy at 15:22 see stats
Arachnophobia
Destroyed the spydric menace.By Drippy the Halfling Oozemancer level 37
25th Haze 124th year of Ascendancy at 14:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Drippy the Halfling Oozemancer level 40
17th Regrowth 125th year of Ascendancy at 07:21 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Drippy the Halfling Oozemancer level 46
21st Regrowth 126th year of Ascendancy at 06:23 see stats
Brave new world
Went to the Far East and took part in the war.By Drippy the Halfling Oozemancer level 35
58th Dusk 124th year of Ascendancy at 15:07 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Drippy the Halfling Oozemancer level 50
47th Pyre 126th year of Ascendancy at 11:07 see stats
Clone War
Destroyed your own Shade.By Drippy the Halfling Oozemancer level 36
2nd Haze 124th year of Ascendancy at 13:51 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Drippy the Halfling Oozemancer level 15
6th Haze 122nd year of Ascendancy at 06:19 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Drippy the Halfling Oozemancer level 40
39th Regrowth 125th year of Ascendancy at 20:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Drippy the Halfling Oozemancer level 34
4th Mirth 124th year of Ascendancy at 18:14 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Drippy the Halfling Oozemancer level 40
11st Regrowth 125th year of Ascendancy at 16:52 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Drippy the Halfling Oozemancer level 16
2nd Allure 123rd year of Ascendancy at 19:45 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Drippy the Halfling Oozemancer level 50
1st Time of Balance 126th year of Ascendancy at 12:34 see stats
Exterminator
Killed 1000 creatures.By Drippy the Halfling Oozemancer level 17
5th Allure 123rd year of Ascendancy at 09:58 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drippy the Halfling Oozemancer level 24
12nd Dusk 123rd year of Ascendancy at 02:00 see stats
Fear me not!
Survived the Fearscape!By Drippy the Halfling Oozemancer level 25
27th Dusk 123rd year of Ascendancy at 19:49 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Drippy the Halfling Oozemancer level 44
13rd Pyre 125th year of Ascendancy at 13:51 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Drippy the Halfling Oozemancer level 41
42nd Regrowth 125th year of Ascendancy at 06:59 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Drippy the Halfling Oozemancer level 14
47th Dusk 122nd year of Ascendancy at 14:01 see stats
Level 10
Got a character to level 10.By Drippy the Halfling Oozemancer level 10
11st Dusk 122nd year of Ascendancy at 15:25 see stats
Level 20
Got a character to level 20.By Drippy the Halfling Oozemancer level 20
45th Regrowth 123rd year of Ascendancy at 00:01 see stats
Level 30
Got a character to level 30.By Drippy the Halfling Oozemancer level 30
76th Haze 123rd year of Ascendancy at 02:39 see stats
Level 40
Got a character to level 40.By Drippy the Halfling Oozemancer level 40
8th Regrowth 125th year of Ascendancy at 19:43 see stats
Level 50
Got a character to level 50.By Drippy the Halfling Oozemancer level 50
1st Time of Balance 126th year of Ascendancy at 11:15 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Drippy the Halfling Oozemancer level 45
48th Dusk 125th year of Ascendancy at 02:49 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Drippy the Halfling Oozemancer level 50
71st Pyre 126th year of Ascendancy at 15:21 see stats
Orcrist
Killed the leaders of the Orc Pride.By Drippy the Halfling Oozemancer level 44
12nd Pyre 125th year of Ascendancy at 11:36 see stats
Pest Control
Killed 1000 reproducing vermin.By Drippy the Halfling Oozemancer level 50
9th Flare 126th year of Ascendancy at 07:38 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Drippy the Halfling Oozemancer level 46
31st Regrowth 126th year of Ascendancy at 07:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Drippy the Halfling Oozemancer level 21
36th Pyre 123rd year of Ascendancy at 02:45 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Drippy the Halfling Oozemancer level 26
57th Dusk 123rd year of Ascendancy at 13:38 see stats
Size matters
Did over 600 damage in one attack.By Drippy the Halfling Oozemancer level 25
38th Dusk 123rd year of Ascendancy at 14:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Drippy the Halfling Oozemancer level 35
5th Mirth 124th year of Ascendancy at 05:17 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Drippy the Halfling Oozemancer level 50
36th Dusk 126th year of Ascendancy at 20:45 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Drippy the Halfling Oozemancer level 50
9th Flare 126th year of Ascendancy at 08:43 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Drippy the Halfling Oozemancer level 50
1st Time of Balance 126th year of Ascendancy at 12:33 see stats
The Arena
Unlocked Arena mode.By Drippy the Halfling Oozemancer level 7
2nd Mirth 122nd year of Ascendancy at 19:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Drippy the Halfling Oozemancer level 44
12nd Pyre 125th year of Ascendancy at 07:21 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Drippy the Halfling Oozemancer level 17
3rd Allure 123rd year of Ascendancy at 05:04 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Drippy the Halfling Oozemancer level 42
61st Regrowth 125th year of Ascendancy at 13:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Drippy the Halfling Oozemancer level 45
54th Pyre 125th year of Ascendancy at 22:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Drippy the Halfling Oozemancer level 26
57th Dusk 123rd year of Ascendancy at 13:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Drippy the Halfling Oozemancer level 20
45th Regrowth 123rd year of Ascendancy at 11:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Drippy the Halfling Oozemancer level 31
5th Decay 123rd year of Ascendancy at 20:44 see stats
Log
You transfer Crown of Command (3 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Umbraphage to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Primal Infusion (affinity 10%; cure magical, physical, mental) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spider-Silk Robe of Spydrë (10 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Rope Belt of the Thaloren to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Psionic Fury (104% power, 25 apr, mind damage) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Drippy stops regenerating health quickly.
Drippy deactivates Wild Growth.
Drippy deactivates Mitosis.
Drippy deactivates Antimagic Shield.
Drippy deactivates Psiblades.
