Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Yeek |
Class | Solipsist |
Level / Exp | 50 / 737% |
Size | small |
Lifes / Deaths | Killed by Zezuz's Inner Demon at level 50 on the 57th Haze 123rd year of Ascendancy at 22:00 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 18 (base 14) |
Dexterity | 40 (base 38) |
Constitution | 73 (base 60) |
Magic | 19 (base 12) |
Willpower | 133 (base 63) |
Cunning | 99 (base 63) |
Resources
Life | -1095/1129 |
Equilibrium | 48 |
Psi | 0/725 |
Healing Factor | 1.980745821473 |
Regeneration | 142.4819258552 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +135% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 3 |
See Stealth | 25 |
See Invisible | 24 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 114 |
Accuracy | 61 |
Crit Chance | 56% |
APR | 60 |
Speed | 1.00 |
Offense: Offhand
Damage | 110 |
Accuracy | 61 |
Crit Chance | 55% |
APR | 52 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.8 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 112 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Fire | +10% |
Nature | +29% |
Darkness | +14% |
Physical | +26% |
Mind | +79% |
All | +4% |
Offense: Damage Penetration
Lightning | +5% |
Acid | +4% |
Mind | +25% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 30 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 20 |
Physical Save | 77.855 |
Spell Save | 79.45 |
Mental Save | 80 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 67%( 70%) |
Cold | + 70%( 70%) |
All | + 25%( 70%) |
Darkness | + 63%( 70%) |
Light | + 63%( 70%) |
Temporal | + 51%( 70%) |
Physical | + 35%( 70%) |
Lightning | + 64%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Poison Resistance | 30% |
Blind Resistance | 49% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 593 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 843% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1621. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Disappointment Incarnate (0 def, 12 armour) Disappointment Incarnate (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Cun +6 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Dmg.mod +6% fire Apr +13 ----- def ----- Armour +12 Resists +6% blight +15% fire +3% physical +14% cold Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Infravis +3 A pair of boots made of leather. |
Quiver | quiver of dragonbone arrows 'Frostpunish' (21/21, 55-77 power, 18 apr) quiver of dragonbone arrows 'Frostpunish' (21/21, 55-77 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Disrupt Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +12 cold +20 mind On Hit.r1 +4 mind On Hit: * 21 arcane resource burn * 20% chance to reduce all saves and defense by 53 Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Fularach' dwarven lantern 'Fularach'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Mag +7 Wil +6 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) ----- def ----- Resists +15% blight +6% light +5% arcane Crit.chn- 17.75% Max.HP +69.00 HP.reg +16.00 Blind- +49% Confus- +40% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Light +10 See.Stealth +25 See.Invis +24 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+0 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 220.48 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 84% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Beefring Beefring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind On Hit (Melee): * 10% chance to slow global speed by 84% ----- def ----- Resists +12% nature +6% darkness Mind.save +25 (+5 eff.) Max.HP +172.00 HP.reg +37.00 Heal.mod +40% Confus- +96% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
On fingers | streakring streakring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +18 Wil +6 Cun +7 Con dps ---------- Phys.crit +2.0% Mind.pwr +15 (+3 eff.) Dmg.mod +12% physical ----- def ----- Resists +15% blight +6% arcane +9% light +15% nature Spell.save +20 (+0 eff.) Mind.save +20 (+4 eff.) Die.at -40.00 life Poison- +30% Disease- +26% ---------- misc Stam/turn +3.00 Max.stam +32.00 Rings make your fingers look great! |
Around neck | Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | Stormworth the living mindstar (15-16 power, 40 apr, mind damage) Stormworth the living mindstar (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 lightning While equipped: dps ---------- Mind.crit +6% Mind.pwr +13 (+2 eff.) Dmg.mod +25% mind Res.pen +5% lightning ----- def ----- Defense +15 (+5 eff.) Resists +17% lightning +18% fire +25% cold Heal.mod +29% Heal/summ +41 Cut- +10% ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | epiphanous pulsing mindstar of venom (14-15 power, 32 apr, mind damage) epiphanous pulsing mindstar of venom (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +13 (+2 eff.) Melee+ 8 acid Dmg.mod +11% acid +16% mind Res.pen +4% acid ----- def ----- Resists +12% acid HP.reg +3.00 ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+0 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
movement infusion of the wizard (speed 516%; cd 10) movement infusion of the wizard (speed 516%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Defense +10 (+4 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Stun/Frz- +60% Amulets make your neck look great! |
gold amulet of perfection (0.17 Psionic / Dreaming,0.17 Psionic / Solipsism) gold amulet of perfection (0.17 Psionic / Dreaming,0.17 Psionic / Solipsism)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.17 Psionic/Dreaming +0.17 Psionic/Solipsism Amulets make your neck look great! |
mindweaver's copper amulet of vision mindweaver's copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Mind.save +5 (+1 eff.) Blind- +12% Confus- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
restful gold amulet of dexterity (+5) restful gold amulet of dexterity (+5)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +5 Dex ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Wil ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
stabilizing voratun amulet of dexterity (+4) stabilizing voratun amulet of dexterity (+4)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +16% temporal Pinning- +31% Knockbk- +39% Amulets make your neck look great! |
stabilizing voratun amulet of willpower (+2) stabilizing voratun amulet of willpower (+2)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +18% temporal Pinning- +36% Knockbk- +32% Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets make your neck look great! |
warmaker's voratun amulet of dexterity (+8) warmaker's voratun amulet of dexterity (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +11 Dex +8 Wil Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mayowen the Winterstalker Mayowen the Winterstalker0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +8 Dex dps ---------- Dmg.mod +24% mind Acc +15 (+8 eff.) ----- def ----- Resists +6% cold ---------- misc Light +3 Infravis +3 See.Invis +12 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.71 cold and 28.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring 'Emida' copper ring 'Emida'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Wil dps ---------- Mind.crit +4% Apr +3 ----- def ----- Resists +1% physical HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Acc +8 (+4 eff.) Apr +13 ----- def ----- Defense +10 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of clarity marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Mind.save +5 (+1 eff.) Confus- +23% Rings make your fingers look great! |
marksman's gold ring of tenacity marksman's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+4 eff.) ----- def ----- Max.HP +26.00 Disarm- +29% Pinning- +26% Knockbk- +32% Rings make your fingers look great! |
mule's gold ring of clarity mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -6% Mind.save +7 (+1 eff.) Confus- +20% ---------- misc Max.enc +23 Rings make your fingers look great! |
psionicist's steel ring of nature (+22%) psionicist's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Mind.save +6 (+1 eff.) Rings make your fingers look great! |
savior's gold ring of life savior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +6 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +11 (+2 eff.) Max.HP +52.00 HP.reg +6.00 Heal.mod +12% Rings make your fingers look great! |
sneakthief's steel ring sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+4 eff.) Rings make your fingers look great! |
titan's gold ring of sensing titan's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+0 eff.) Blind- +25% ---------- misc Infravis +5 See.Stealth +5 See.Invis +16 Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+0 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
balanced voratun dagger of vileness (38-49 power, 9 apr) balanced voratun dagger of vileness (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +35% Sharp, short and deadly. |
flaming stralite dagger of phasing (30-39 power, 24 apr) flaming stralite dagger of phasing (30-39 power, 24 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +8.0% Atk.spd 100% Phasing +12% On Hit.r1 +8 fire Sharp, short and deadly. |
truestriking stralite dagger of massacre (38-49 power, 9 apr) truestriking stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +13 (+7 eff.) Apr +10 Sharp, short and deadly. |
elemental voratun greatmaul of enduring (70-105 power, 4 apr) elemental voratun greatmaul of enduring (70-105 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Nature Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +14 Con +12 Wil dps ---------- Dmg.mod +35% lightning Res.pen +16% lightning ----- def ----- Max.HP +126.00 Massive two-handed mauls. |
balanced voratun greatsword of shearing (60-97 power, 4 apr) balanced voratun greatsword of shearing (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +42 (+18 eff.) Apr +14 ----- def ----- Defense +14 (+5 eff.) Disarm- +57% Massive two-handed swords. |
mighty elven-wood longbow of acid mighty elven-wood longbow of acid4.0 T4 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +17 acid While equipped: Stats +6 Str dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +21% acid Longbows are used to shoot arrows at your foes. |
voratun longsword of rage (43-60 power, 6 apr) voratun longsword of rage (43-60 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +8% physical Acc +15 (+8 eff.) Sharp, long, and deadly. |
manaburning living mindstar of resolve (18-20 power, 40 apr, mind damage) manaburning living mindstar of resolve (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +4% arcane Spell.save +8 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (14-15 power, 32 apr, nature damage) pulsing mindstar of storms (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +2 Mag +1 Wil +2 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 6 lightning Dmg.mod +8% lightning Res.pen +8% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced hardened leather sling of cunning (+5) enhanced hardened leather sling of cunning (+5)4.0 T3 sling 1H weapon [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +5 Str +6 Dex +5 Mag +7 Wil +11 Cun +6 Con dps ---------- Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
skylord's hardened leather belt of life skylord's hardened leather belt of life1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +3 Dex +4 Wil +3 Cun ----- def ----- Phys.save +10 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +13 (+2 eff.) HP.reg +1.20 Heal.mod +15% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 5.9 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 203 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 11% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+7 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +5 Wil +7 Cun ----- def ----- Armour +3 Phys.save +7 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Disengage: Puts all charms on 15 cooldown Level 2.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
brawler's voratun gauntlets of strength (+5) (0 def, 3 armour) brawler's voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +3 Dex +2 Cun dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+0 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour) drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Phys.save +23 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
leafwalker's drakeskin leather cap of the bounder (0 def, 5 armour) leafwalker's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +7% nature Spell.save +5 (+0 eff.) Max.HP +87.00 Heal.mod +15% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 68.3 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
miner's drakeskin leather cap of trickery (0 def, 10 armour) miner's drakeskin leather cap of trickery (0 def, 10 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +10 Fatigue +5% ---------- misc Infravis +3 A cap made of leather. |
cleansing voratun mail armour of command (12 def, 14 armour) cleansing voratun mail armour of command (12 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +12% Resists +18% nature +19% blight Mind.save +22 (+4 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of fire resistance (5 def, 10 armour) prismatic voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +23% fire +16% light +16% darkness A suit of armour made of mail. |
rejuvenating stralite mail armour of temporal resistance (4 def, 8 armour) rejuvenating stralite mail armour of temporal resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Arcane/Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +21% temporal HP.reg +3.80 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
impenetrable stralite plate armour of implacability (0 def, 34 armour) impenetrable stralite plate armour of implacability (0 def, 34 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +34 Fatigue +15% Phys.save +12 (+0 eff.) A suit of armour made of metal plates. |
prismatic voratun plate armour of stability (0 def, 16 armour) prismatic voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +8% physical +16% light +16% darkness Phys.save +17 (+0 eff.) A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+4 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs Shield usage training Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+3 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 80.98 to 101.23 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
shocking voratun shield of fire resistance (+16%) (0 def, 10 armour, 208.5 block) shocking voratun shield of fire resistance (+16%) (0 def, 10 armour, 208.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 20 lightning Melee Ret 10 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
424 alchemist agate 424 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe of delving (dig speed 28 turns) dwarven-steel pickaxe of delving (dig speed 28 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +3 Str +2 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 24 turns) dwarven-steel pickaxe of predation (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.97 cold damage and 6.03 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
alchemist's lamp 'Flashglory' alchemist's lamp 'Flashglory'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Res.pen +15% lightning On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 53 ----- def ----- Resists +3% blight +9% lightning ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Glintparry' alchemist's lamp 'Glintparry'1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Crit.chn- 15.00% ---------- misc Light +7 See.Invis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Getildir' brass lantern 'Getildir'2.0 T1 lite [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +10 (+5 eff.) ---------- misc Stam/turn +3.00 Max.stam +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of health preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight Max.HP +40.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 363/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 356.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+0 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Persistent Will Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zezuz the Yeek Solipsist level 36
23rd Regrowth 123rd year of Ascendancy at 12:45 see stats
By Zezuz the Yeek Solipsist level 50
79th Dusk 123rd year of Ascendancy at 12:56 see stats
By Zezuz the Yeek Solipsist level 35
14th Regrowth 123rd year of Ascendancy at 04:42 see stats
By Zezuz the Yeek Solipsist level 16
45th Dusk 122nd year of Ascendancy at 01:56 see stats
By Zezuz the Yeek Solipsist level 40
25th Pyre 123rd year of Ascendancy at 17:06 see stats
By Zezuz the Yeek Solipsist level 41
29th Pyre 123rd year of Ascendancy at 20:06 see stats
By Zezuz the Yeek Solipsist level 49
10th Dusk 123rd year of Ascendancy at 01:25 see stats
By Zezuz the Yeek Solipsist level 39
24th Pyre 123rd year of Ascendancy at 01:49 see stats
By Zezuz the Yeek Solipsist level 24
29th Haze 122nd year of Ascendancy at 14:18 see stats
By Zezuz the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 22:07 see stats
By Zezuz the Yeek Solipsist level 49
63rd Dusk 123rd year of Ascendancy at 18:10 see stats
By Zezuz the Yeek Solipsist level 38
65th Regrowth 123rd year of Ascendancy at 07:51 see stats
By Zezuz the Yeek Solipsist level 43
30th Pyre 123rd year of Ascendancy at 07:12 see stats
By Zezuz the Yeek Solipsist level 27
71st Haze 122nd year of Ascendancy at 16:30 see stats
By Zezuz the Yeek Solipsist level 20
58th Dusk 122nd year of Ascendancy at 08:24 see stats
By Zezuz the Yeek Solipsist level 30
1st Allure 123rd year of Ascendancy at 05:54 see stats
By Zezuz the Yeek Solipsist level 50
55th Haze 123rd year of Ascendancy at 03:06 see stats
By Zezuz the Yeek Solipsist level 33
12nd Regrowth 123rd year of Ascendancy at 19:57 see stats
By Zezuz the Yeek Solipsist level 23
79th Dusk 122nd year of Ascendancy at 19:26 see stats
By Zezuz the Yeek Solipsist level 43
30th Pyre 123rd year of Ascendancy at 04:59 see stats
By Zezuz the Yeek Solipsist level 31
8th Regrowth 123rd year of Ascendancy at 07:19 see stats
By Zezuz the Yeek Solipsist level 10
3rd Flare 122nd year of Ascendancy at 22:06 see stats
By Zezuz the Yeek Solipsist level 20
58th Dusk 122nd year of Ascendancy at 05:36 see stats
By Zezuz the Yeek Solipsist level 30
10th Decay 122nd year of Ascendancy at 03:22 see stats
By Zezuz the Yeek Solipsist level 40
25th Pyre 123rd year of Ascendancy at 12:27 see stats
By Zezuz the Yeek Solipsist level 50
67th Dusk 123rd year of Ascendancy at 15:13 see stats
By Zezuz the Yeek Solipsist level 50
14th Haze 123rd year of Ascendancy at 21:46 see stats
By Zezuz the Yeek Solipsist level 23
10th Haze 122nd year of Ascendancy at 15:25 see stats
By Zezuz the Yeek Solipsist level 26
33rd Haze 122nd year of Ascendancy at 22:15 see stats
By Zezuz the Yeek Solipsist level 39
24th Pyre 123rd year of Ascendancy at 13:32 see stats
By Zezuz the Yeek Solipsist level 20
77th Dusk 122nd year of Ascendancy at 04:45 see stats
By Zezuz the Yeek Solipsist level 38
21st Pyre 123rd year of Ascendancy at 13:31 see stats
By Zezuz the Yeek Solipsist level 10
9th Flare 122nd year of Ascendancy at 03:35 see stats
By Zezuz the Yeek Solipsist level 50
33rd Haze 123rd year of Ascendancy at 19:45 see stats
By Zezuz the Yeek Solipsist level 30
1st Regrowth 123rd year of Ascendancy at 17:03 see stats
By Zezuz the Yeek Solipsist level 36
21st Regrowth 123rd year of Ascendancy at 04:56 see stats
By Zezuz the Yeek Solipsist level 44
66th Pyre 123rd year of Ascendancy at 14:43 see stats
By Zezuz the Yeek Solipsist level 30
1st Regrowth 123rd year of Ascendancy at 11:07 see stats
By Zezuz the Yeek Solipsist level 30
10th Decay 122nd year of Ascendancy at 21:29 see stats
By Zezuz the Yeek Solipsist level 21
77th Dusk 122nd year of Ascendancy at 16:51 see stats
By Zezuz the Yeek Solipsist level 34
14th Regrowth 123rd year of Ascendancy at 00:20 see stats
By Zezuz the Yeek Solipsist level 50
2nd Haze 123rd year of Ascendancy at 22:27 see stats
Log
Dreamforge hits Zezuz's Inner Demon for (17 dismissed), 5 to psi, 8 mind, (9 antimagic), 0 fire, (43 blocked), 146 to psi, 219 mind (378 total damage).
Dreamforge hits Netherworm mass for 35 mind, 11 fire (46 total damage).
Dreamforge hits Netherworm mass for 39 mind, 545 mind (584 total damage).
Burning from Zezuz hits Zezuz's Inner Demon for (3 antimagic), 0 fire (0 total damage).
Burning from Zezuz hits Zezuz's Inner Demon for (3 antimagic), 0 fire (0 total damage).
Waking Nightmare from Zezuz's Inner Demon hits Zezuz for (28 antimagic), 0 darkness (0 total damage).
Burning from Zezuz's Inner Demon hits Zezuz for (17 antimagic), 0 fire (0 total damage).
Parasitic Leeches from Mass of parasitic leeches hits Zezuz for (8 dismissed), 1 to psi, 1 physical, (10 antimagic), 0 acid (2 total damage).
Zezuz's Inner Demon uses Sunder Mind.
Zezuz's Inner Demon's mind surges with critical power!
Zezuz's Inner Demon uses Infusion: Healing.
Zezuz's Inner Demon gains 12% of a turn from Ancestral Life.
Zezuz's Inner Demon uses Mental Shielding.
Zezuz's Inner Demon no longer hears the hateful whisper.
Zezuz's Inner Demon's mind is clear!
Netherworm mass slows down.
Netherworm mass misses Zezuz.
Zezuz converts some damage to Psi!
Dreamforge killed Netherworm mass!
Zezuz's Inner Demon hits Zezuz for (43 blocked), 175 to psi, 791 mind (966 total damage).
Zezuz's Inner Demon receives 290 healing (364 psi heal) from Infusion: Healing.
Melee retaliation hits Netherworm mass for 15 darkness, 23 mind (37 total damage).
Burning from Zezuz hits Netherworm mass for 6 fire damage.
Netherworm mass hits Zezuz for (13 antimagic), 0 temporal, (13 antimagic), 0 darkness (0 total damage).
Zezuz's Inner Demon uses Sunder Mind.
Zezuz's Inner Demon's mind surges with critical power!
Zezuz converts some damage to Psi!
Zezuz's Inner Demon hits Zezuz for (43 blocked), 6 to psi, 1109 mind (1115 total damage).
Zezuz the level 50 yeek solipsist was mentally tortured to death by a Zezuz's Inner Demon on level 1 of Erúan.
Some leeches drop off Zezuz!