










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 2642% |
| Size | big |
| Lifes / Deaths | Killed by Daelos the uruivellas at level 50 on the 71st Regrowth 128th year of Ascendancy at 18:24 / 2Killed by Polobeth the orc fighter at level 50 on the 10th Regrowth 129th year of Ascendancy at 12:00 |
Primary Stats
| Strength | 134 (base 61) |
| Dexterity | 129 (base 58) |
| Constitution | 39 (base 10) |
| Magic | 19 (base 7) |
| Willpower | 77 (base 35) |
| Cunning | 88 (base 60) |
Resources
| Life | -12/1354 |
| Stamina | 32/352 |
| Psi | 167/167 |
| Healing Factor | 1.5081339712918 |
| Regeneration | 16.514066985645 |
Speed
| Mental | +15% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | -1 |
| Lite | 7 |
| Infravision | 15 |
| See Stealth | 80.640375550184 |
| See Invisible | 104.64037555019 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, demon/major, demon/minor |
Offense: Mainhand
| Damage | 296 |
| Accuracy | 93 |
| Crit Chance | 48% |
| APR | 61 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +16% |
| Physical | +59% |
| All | +10% |
| Lightning | +19% |
| Light | +16% |
| Temporal | +13% |
| Arcane | +34% |
| Darkness | +20% |
| Nature | +25% |
Offense: Damage Penetration
| Acid | +37% |
| Blight | +53% |
| Physical | +77% |
| Cold | +37% |
| All | +14% |
| Lightning | +29% |
| Light | +24% |
| Fire | +19% |
| Nature | +29% |
Defense: Base
| Armour (hardiness) | 82 (85.376569037657%) |
| Defense | 71 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 81 |
| Spell Save | 46 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 47%( 70%) |
| All | + 22%( 70%) |
| Mind | + 48%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 44%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 80% |
| Poison Resistance | 100% |
| Blind Resistance | 49% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 41% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 152.02 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 671 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 207.52 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 75 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 729 damage for 6 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Chant of Fortress |
| detrimental effect | The target is wrapped in disorientating smoke, confusing them and reducing vision range by 11. Shadow Smoke |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is recovering 34 life each turn. Recovery |
| beneficial effect | Increases attack speed by 15%. Bullseye |
| detrimental effect | The target is poisoned and sick, doing 84.72 nature damage per turn. All damage it does is reduced by 25%. Numbing Poison |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Xanona the cold drake. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by dozing giant grey rat. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4018. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of strife (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Wil / +6 Con Changes resistances penetration: +10% physical Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Mindpower: +9 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | sentry's quiver of dragonbone arrows of annihilation (50/52, 87-121.8 power, 41 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 87.0 - 121.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +41 Crit. chance: +21.0% Capacity: 52 Turns elapse between self-loadings: 1 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | AerukiraInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +15 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% blight / +3% cold / +5% arcane / +6% darkness Changes resistances penetration: +14% all Physical save: +31 (+6 eff.) Spell save: +29 (+9 eff.) Mental save: +18 (+6 eff.) Light radius: +6 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Faliromnir the Lustrewyrd (8 def, 14 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to blind Changes stats: +11 Wil Changes resistances: +12% light / +15% blight / +14% cold / +14% fire / +7% all Changes resistances penetration: +10% blight Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Physical save: +40 (+8 eff.) Mental save: +15 (+5 eff.) Infravision radius: +2 A cap made of leather. |
| Tool | Arthamandil the Cloudwitch [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +3 Str / +4 Dex / +5 Wil / +3 Cun Changes resistances: +15% lightning Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Maximum vim: +11.00 It can be used to reveal the area around you, dispelling darkness (radius 11, power 45 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Xyyatta the MorningshearPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction * 15% chance to blind Damage when hit (Melee): 8 lightning / 12 light / 8 darkness Changes resistances penetration: +10% light Changes damage: +9% lightning / +6% light / +8% all Blindness immunity: +44% Stun/Freeze immunity: +49% Life regen: +4.80 Spellpower: +19 (+9 eff.) Mindpower: +20 (+5 eff.) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. |
| On fingers | Manikor the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% temporal / +15% darkness / +15% blight / +6% cold / +5% arcane / +6% light Stun/Freeze immunity: +24% Life regen: +1.10 Rings can have magical properties. |
| Around waist | Burnhacker the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Damage when hit (Melee): 16 fire Changes stats: +6 Str / +5 Con Changes resistances: +7% acid / +24% fire / +9% cold / +8% lightning Changes resistances penetration: +20% physical / +5% fire Changes damage: +6% blight / +19% physical Physical save: +13 (+3 eff.) Light radius: +2 Size category: +1 A belt that goes around your waist. |
| In main hand | HaruchakRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 30% chance to corrode armour by 30% Damage (Ranged): +29 cold When wielded/worn: Physical power: +2 (+1 eff.) Armour: +23 Changes stats: +1 Dex / +9 Con Changes resistances penetration: +23% acid / +23% cold / +33% physical Changes damage: +30% physical Talent mastery: +0.30 Wild-gift / Fungus Critical mult.: +15.00% Life regen: +4.80 Maximum life: +20.00 Light radius: +1 Infravision radius: +1 It can be used to regenerate 366 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
| On hands | drakeskin leather gloves 'Phoenixmistress' (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +18 (+4 eff.) Armour: +3 Damage when hit (Melee): 4 fire Changes stats: +6 Str / +6 Mag / +9 Cun / +6 Con Changes resistances: +23% darkness / +3% blight / +5% arcane / +6% mind / +22% light Physical save: +34 (+7 eff.) Spell save: +16 (+5 eff.) Mental save: +5 (+2 eff.) Blindness immunity: +5% Disarm immunity: +41% Infravision radius: +6 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 39.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Duvarek the Greenwilder (39 def, 33 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +33 Defense: +39 (+9 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 12 nature / 8 lightning Changes stats: +10 Str / +21 Dex / +10 Cun Changes resistances: +30% fire / +9% nature / +24% physical Changes resistances penetration: +15% lightning / +15% nature / +29% blight Physical save: +20 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
| Cloak | Manarak the Morbusgrit (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+5 eff.) Defense: +2 (+0 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Wil / +3 Con Changes resistances: +12% nature Changes damage: +15% nature Maximum life: +79.00 Maximum stamina: +28.00 See invisible: +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nugasta the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +19 Str / +14 Dex / +17 Wil Changes resistances: +27% mind / +5% arcane Changes damage: +24% arcane / +3% temporal Confusion immunity: +40% Amulets can have magical properties. |
Inventory
acid wave rune of the titan (86 acid damage; disarm 5 turns with power 42)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 86.03 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 42 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (111 cold damage; freeze 3 turns with power 61)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 61 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (239 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 239.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 20 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 20) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (481 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 160.20 to 480.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 669 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 669 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 864 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 864 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 102)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Belulaith the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +4 Dex / +7 Con Changes resistances: +21% light / +22% darkness Changes resistances penetration: +25% physical Blindness immunity: +31% Stamina each turn: +0.80 Healing mod.: +20% Amulets can have magical properties. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 326.92 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glythra the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +9 Defense: +12 (+3 eff.) Damage when hit (Melee): 12 physical Changes stats: +5 Str / +6 Con Changes resistances cap: +6% all Physical save: +43 (+9 eff.) Cut immunity: +70% Life regen: +2.80 Maximum life: +80.00 Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 311 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +8% all Reduces incoming crit damage: 23.00% Stun/Freeze immunity: +60% Spell crit. chance: +4% Mental crit. chance: +4% Amulets can have magical properties. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Polivea the SplendourwalkerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes stats: +6 Dex / +5 Cun / +6 Con Changes resistances: +5% arcane / +15% light Changes resistances penetration: +15% arcane Changes damage: +12% arcane Life regen: +0.80 Stamina each turn: +0.70 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
Raguduyon the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +9 Cun / +8 Con Changes resistances: +27% lightning / +5% arcane / +20% light Physical save: +30 (+6 eff.) Spell save: +18 (+6 eff.) Blindness immunity: +15% Life regen: +0.90 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Salybeth the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Damage when hit (Melee): 16 blight Changes resistances: +9% acid / +21% light / +12% nature Changes resistances cap: +7% all Changes resistances penetration: +15% blight Physical save: +27 (+6 eff.) Silence immunity: +15% Disarm immunity: +20% Pinning immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +20% Amulets can have magical properties. |
Sewerbolt the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances: +26% temporal / +5% arcane / +9% fire / +9% mind / +12% cold Critical mult.: +20.00% Silence immunity: +10% Pinning immunity: +25% Knockback immunity: +44% Teleport immunity: +10% Only die when reaching: -60.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+10 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 20% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
SkyveilInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Defense: +37 (+9 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to blind Damage when hit (Melee): 21 lightning / 4 arcane Changes stats: +38 Lck Changes resistances: +24% light / +23% darkness Blindness immunity: +50% Light radius: +1 Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
Vorerianor the CloudspireInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +4 Damage when hit (Melee): 16 lightning Changes stats: +4 Str / +6 Con Changes resistances: +9% lightning Changes resistances penetration: +20% temporal Changes damage: +24% lightning Physical save: +17 (+4 eff.) Life regen: +2.20 Stamina each turn: +1.00 Only die when reaching: -83.00 life Maximum life: +70.00 Amulets can have magical properties. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Squalorripper'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 physical Changes resistances: +15% mind Changes resistances penetration: +10% mind Physical save: +27 (+6 eff.) Spell save: +16 (+5 eff.) Mental save: +19 (+6 eff.) Amulets can have magical properties. |
gold amulet 'Zanilathagorn'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Effects on melee hit: * 15% chance to corrode armour by 30% * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Dex / +5 Cun / +8 Con Changes resistances: +8% physical Changes resistances penetration: +10% acid / +5% temporal Physical save: +9 (+2 eff.) Life regen: +2.10 Stamina each turn: +1.30 Maximum life: +60.00 Movement speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
steel amulet 'Brightidol'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes damage: +12% light Grants telepathy: Humanoid/Orc Teleport immunity: +50% Psi when hit: +0.16 Maximum hate: +8.00 Mental crit. chance: +4% It can be used to teleport you randomly (rad 41), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
stralite amulet 'Nightvalor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +10 Changes resistances: +26% light / +9% fire / +26% darkness / +6% arcane Changes resistances penetration: +20% darkness Blindness immunity: +44% Disease immunity: +15% Confusion immunity: +25% Stun/Freeze immunity: +55% Amulets can have magical properties. |
voratun amulet 'Woepulverizer'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness / 8 nature Changes resistances: +15% physical / +30% light / +30% cold / +30% fire / +15% nature / +30% darkness Changes damage: +9% arcane Blindness immunity: +46% Stamina each turn: +1.20 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arudurain the FesterbornInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Fatigue: -10% Effects on melee hit: * Slows global speed by 15% * 16% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +8 Str / +2 Wil / +10 Cun Changes resistances: +15% nature / +15% blight Changes resistances penetration: +5% mind Changes damage: +3% blight Critical mult.: +15.00% Maximum encumbrance: +39 Spell save: +13 (+4 eff.) Poison immunity: +30% Disease immunity: +30% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Damage Shield penetration: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Bethivea the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 mind / 16 acid Changes resistances: +6% acid Changes damage: +21% acid / +12% mind Disarm immunity: +44% Pinning immunity: +39% Knockback immunity: +44% Maximum life: +42.00 Rings can have magical properties. |
Chargewild the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +7 Effects on melee hit: * 39% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +6% arcane / +12% darkness / +9% mind Changes damage: +24% lightning Spell save: +39 (+13 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +50% Pinning immunity: +15% Only die when reaching: -60.00 life Rings can have magical properties. |
CobraboreInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +3 Wil Changes resistances: +38% lightning / +6% nature Changes damage: +19% lightning Critical mult.: +25.00% Mental save: +48 (+14 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +10 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
Cyreda the ScorchfiendInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +10 Con Changes resistances: +15% fire Changes resistances penetration: +15% fire Physical save: +22 (+5 eff.) Maximum life: +30.00 Rings can have magical properties. |
Drileg the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Fatigue: -6% Changes stats: +10 Dex / +6 Wil / +7 Cun Physical save: +14 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +33 (+10 eff.) Teleport immunity: +15% See invisible: +9 Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
EmeriaraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +6% acid / +3% temporal / +22% fire / +5% arcane / +20% cold Changes damage: +10% cold / +11% fire Cut immunity: +5% Rings can have magical properties. |
EremobarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Damage when hit (Melee): 8 blight Changes resistances: +24% acid / +6% temporal / +45% fire / +27% lightning / +30% cold Changes resistances penetration: +10% arcane Blindness immunity: +10% Poison immunity: +20% Stun/Freeze immunity: +15% Rings can have magical properties. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lightningrot the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +2 Cun Changes resistances: +17% acid / +21% fire / +19% cold / +37% lightning Grants telepathy: Dragon All Mental crit. chance: +5% Rings can have magical properties. |
Polubretira the SunwireInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +8 Cun Changes resistances: +21% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +27 (+8 eff.) Confusion immunity: +41% Mindpower: +8 (+2 eff.) Light radius: +3 Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Superiority +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
ShockwrackCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +9% fire Changes resistances penetration: +10% acid / +15% fire Changes damage: +9% lightning / +6% fire Disarm immunity: +38% Pinning immunity: +37% Knockback immunity: +35% Maximum life: +31.00 Rings can have magical properties. |
SparkstalkerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +15 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 39% Damage when hit (Melee): 4 lightning Changes stats: +10 Str / +10 Con Changes resistances: +6% lightning / +6% temporal / +15% blight / +12% nature / +6% acid Changes damage: +3% mind Spell save: +30 (+10 eff.) Poison immunity: +30% Disease immunity: +30% Light radius: +2 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
XanenaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -12% Effects on melee hit: * 31% chance to corrode armour by 30% Changes stats: +2 Str / +3 Dex / +6 Wil Changes resistances penetration: +10% acid Stun/Freeze immunity: +32% Life regen: +2.40 Light radius: +3 Rings can have magical properties. |
Xerema the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% blight / +26% fire Changes damage: +13% fire Mental save: +9 (+3 eff.) Disease immunity: +15% Silence immunity: +20% Disarm immunity: +10% Rings can have magical properties. |
bloodstone ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% Rings can have magical properties. |
gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +10 Str / +7 Con Life regen: +1.30 Maximum life: +95.00 Healing mod.: +30% Rings can have magical properties. |
gladiator's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +8 Str / +9 Con Changes resistances: +30% acid / +29% fire / +13% cold / +23% lightning Rings can have magical properties. |
gold ring 'Hanagavon'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 arcane Changes damage: +9% arcane Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+5 eff.) Mana when firing critical spell: +7.00 Spell crit. chance: +7% Light radius: +3 Damage Shield penetration: +30% Rings can have magical properties. |
marksman's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +9 Dex Stun/Freeze immunity: +38% Life regen: +2.60 Rings can have magical properties. |
painweaver's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes damage: +7% all Disarm immunity: +43% Pinning immunity: +38% Knockback immunity: +33% Maximum life: +47.00 Spellpower: +20 (+10 eff.) Mindpower: +16 (+4 eff.) Rings can have magical properties. |
pixie's voratun ring of arcana(+0.40/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Mag Silence immunity: +50% Mana each turn: +0.40 Spellpower: +15 (+7 eff.) Rings can have magical properties. |
savage's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +20 (+6 eff.) Disarm immunity: +40% Pinning immunity: +37% Knockback immunity: +47% Maximum life: +50.00 Maximum stamina: +33.00 Rings can have magical properties. |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Life regen: +2.00 Maximum life: +100.00 Mindpower: +11 (+3 eff.) Healing mod.: +30% Rings can have magical properties. |
solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +16 Defense: +17 (+4 eff.) Changes stats: +7 Cun / +8 Wil Mindpower: +15 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Con Physical save: +20 (+4 eff.) Life regen: +2.00 Maximum life: +98.00 Healing mod.: +30% Rings can have magical properties. |
voratun ring 'Chamubers'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Fatigue: -4% Changes stats: +3 Str / +9 Dex / +3 Mag / +8 Wil / +8 Cun / +2 Con Changes resistances: +40% fire / +9% nature / +6% darkness Changes damage: +20% fire Spell save: +20 (+6 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +30% acid / +26% fire / +29% cold / +30% lightning Rings can have magical properties. |
warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +22% Life regen: +2.00 Rings can have magical properties. |
warrior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +8 Str Mental save: +9 (+3 eff.) Confusion immunity: +44% Rings can have magical properties. |
wizard's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +30% acid / +28% fire / +30% cold / +30% lightning Spell save: +14 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.chilling voratun greatsword (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 cold Massive two-handed swords. |
GlimmermireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +27 lightning Burst (radius 2) on crit: +4 light / +2 fire When wielded/worn: Changes resistances: +6% nature / +3% fire Changes resistances penetration: +15% light / +50% physical Changes damage: +27% lightning / +57% physical Light radius: +3 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of dexterity (+3)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +47% physical Damage Shield penetration: +60% Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +51 nature When wielded/worn: Changes resistances: +15% all Changes resistances penetration: +20% nature Longbows are used to shoot arrows at your foes. |
Hathihek the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +18 Changes resistances: +6% acid / +9% fire / +12% mind / +12% cold Spell save: +20 (+6 eff.) Confusion immunity: +20% Pinning immunity: +10% Life regen: +2.90 Healing mod.: +26% A belt that goes around your waist. |
drakeskin leather belt 'Balyregodur'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +15% blight / +13% fire / +15% cold Changes damage: +6% temporal Spell save: +50 (+16 eff.) Mental save: +12 (+4 eff.) Disease immunity: +25% Teleport immunity: +20% Only die when reaching: -102.00 life A belt that goes around your waist. |
drakeskin leather belt 'Dawnslicer'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +13% cold / +20% fire Changes resistances penetration: +10% light Changes damage: +3% light / +3% fire Physical save: +15 (+3 eff.) Maximum life: +130.00 Maximum mana: +80.00 Maximum stamina: +65.00 Maximum hate: +15.00 Maximum psi: +38.00 Maximum vim: +33.00 Maximum pos.energy: +34.00 Maximum neg.energy: +39.00 Mindpower: +12 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +18 A belt that goes around your waist. |
monstrous drakeskin leather belt of mageryPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Str / +6 Mag / +5 Wil / +6 Con Physical save: +15 (+3 eff.) Spell crit. chance: +6% Size category: +1 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Isybeth the Lightningfear (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning / 20 fire Changes resistances: +10% acid / +10% fire / +10% cold / +28% lightning Changes resistances penetration: +26% lightning / +15% arcane Changes damage: +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Windbloom' (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 8 nature Changes stats: +8 Str / +6 Wil / +5 Cun / +9 Con Changes resistances: +3% mind Changes resistances penetration: +5% nature / +15% mind Physical save: +14 (+3 eff.) Maximum life: +77.00 Maximum vim: +20.00 Spellpower: +8 (+4 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of fog (13 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Changes resistances: +10% acid / +25% light / +34% fire / +9% cold / +10% lightning Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Clouddare (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 lightning Changes stats: +10 Lck / +4 Dex Changes resistances: +18% lightning / +12% fire Stealth bonus: +10 Silence immunity: +35% Confusion immunity: +34% Stun/Freeze immunity: +28% Spellpower: +5 (+2 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Berylalen' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +9 Dex / +6 Mag / +4 Cun Changes resistances: +9% cold / +60% temporal / +5% arcane / +56% darkness Changes resistances penetration: +40% darkness / +40% temporal Spell save: +8 (+2 eff.) Poison immunity: +25% Stun/Freeze immunity: +10% Only die when reaching: -40.00 life Lowers spell cool-downs by: 10% Defense after a teleport: +58 Resist all after a teleport: +37% New effects duration reduction after a teleport: +51% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 180% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots 'Duathelhunter' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Effects on melee hit: * 20% chance to disease * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness / 27 blight Changes resistances: +9% darkness Changes resistances penetration: +20% mind / +20% blight Changes damage: +9% darkness / +33% mind Maximum encumbrance: +50 Physical save: +11 (+2 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Fogreeve' (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 darkness Changes resistances: +15% lightning Mental save: +23 (+7 eff.) Disease immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +20% Teleport immunity: +15% Spellpower: +6 (+3 eff.) A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Lck / +8 Dex Changes resistances: +29% darkness / +26% temporal Changes resistances penetration: +20% darkness / +20% temporal Stealth bonus: +13 Defense after a teleport: +27 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +10 Con Changes damage: +10% physical Silence immunity: +41% Confusion immunity: +50% Stun/Freeze immunity: +47% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Glorylramira the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: -4% Changes stats: +4 Str / +2 Dex / +2 Wil / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Maximum vim: +50.00 Damage Shield penetration: +50% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Velulle the drakeskin leather gloves (9 def, 19 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +19 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage (Melee): 15 physical Changes damage: +10% physical Reduces incoming crit damage: 15.00% Cut immunity: +25% Stun/Freeze immunity: +50% Knockback immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +3 Wil / +5 Con Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold Changes damage: +8% acid / +8% fire / +8% lightning / +8% cold See invisible: +15 This jeweled crown shimmers with colors. |
Greenoath the drakeskin leather cap (9 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 48% Changes resistances: +9% darkness / +9% temporal / +8% nature / +21% cold Changes resistances penetration: +25% light / +25% blight Changes damage: +18% blight Reduces incoming crit damage: 15.00% Spell save: +18 (+6 eff.) Silence immunity: +15% Disarm immunity: +25% Pinning immunity: +15% Maximum life: +110.00 Healing mod.: +24% A cap made of leather. |
Xylewe the cashmere wizard hat (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +7 Cun Changes resistances: +9% temporal Mental save: +26 (+8 eff.) Pinning immunity: +25% Stun/Freeze immunity: +25% Teleport immunity: +15% Only die when reaching: -80.00 life A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Nerura' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +7 Cun / +6 Wil Changes resistances: +15% lightning / +15% temporal / +6% light / +3% blight / +3% darkness Mental save: +9 (+3 eff.) Cut immunity: +5% Silence immunity: +20% Confusion immunity: +10% Life regen: +5.90 Mindpower: +6 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
starseer's elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +7% lightning / +8% temporal / +7% light / +7% fire / +7% nature / +8% acid / +7% blight / +8% cold / +8% darkness Changes damage: +15% physical / +15% temporal / +14% light / +15% darkness A pointy cloth hat, very wizardly... |
Chuzilandil the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes stats: +2 Dex Changes resistances: +16% acid / +29% physical / +22% darkness / +16% fire / +16% cold / +19% lightning / +30% temporal Changes resistances penetration: +20% mind Changes damage: +9% mind Critical mult.: +10.00% Physical save: +19 (+4 eff.) Mindpower: +15 (+4 eff.) Light radius: +3 See invisible: +9 Defense after a teleport: +27 Resist all after a teleport: +24% New effects duration reduction after a teleport: +25% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Lightningscar the quiver of dragonbone arrows (22/22, 54-75.6 power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 40% chance to daze at end of turn Damage (Ranged): +90 insidious poison / +8 blight / +24 mind / +8 arcane Burst (radius 1) on hit: +28 lightning / +24 mind Burst (radius 2) on crit: +12 mind / +24 fire Arrows are used with bows to pierce your foes to death. |
Muckglamour the quiver of dragonbone arrows (20/20, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * Slows global speed by 52% * 40% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 74% reduced healing Damage (Ranged): +16 temporal / +20 nature / +30 bleed Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +8 nature / +20 fire Arrows are used with bows to pierce your foes to death. |
Polynne (24/24, 73-102.2 power, 33 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 73.0 - 102.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +33 Crit. chance: +21.0% Capacity: 24 On weapon hit: * 20% chance to torment the target Travel speed: +200% Damage (Ranged): +26 darkness / +16 arcane / +17 mind Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +4 arcane Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of accuracy (23/23, 53-74.2 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon crit: * wounds the target for 7 turns: 25 bleeding, 74% reduced healing Damage (Ranged): +30 bleed Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of annihilation (22/22, 73.5-102.9 power, 29 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 73.5 - 102.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +21.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Travel speed: +200% Damage (Ranged): +20 blight Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of corruption (21/21, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 29% chance to disease * 20% chance to curse the target Damage (Ranged): +50 blight / +30 darkness Arrows are used with bows to pierce your foes to death. |
106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Aruselle the voratun pickaxe (dig speed 9 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +9 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +6 Str / +3 Dex / +1 Mag / +3 Wil / +6 Con Changes damage: +6% mind Critical mult.: +16.00% Physical save: +13 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Maximum life: +81.00 Light radius: +1 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dourraven the voratun pickaxe (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: -8% Effects on melee hit: * 15% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 mind / 8 acid Changes stats: +8 Str Changes resistances: +10% fire / +9% physical / +10% darkness / +3% mind Changes resistances penetration: +20% darkness Changes damage: +6% acid / +3% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Strikesweeper (dig speed 19 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +17 Str / +6 Mag / +9 Wil / +4 Con Changes resistances: +9% blight / +9% lightning Changes damage: +3% lightning Maximum mana: +60.00 Spell crit. chance: +9% Mental crit. chance: +15% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
AloroyonInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +9% darkness / +9% fire Reduces incoming crit damage: 15.00% Mental save: +11 (+4 eff.) Disease immunity: +45% Stun/Freeze immunity: +25% Light radius: +3 See stealth: +17 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.34 cold damage and 17.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
GlintwedgePowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +16% cold / +12% light / +10% temporal Blindness immunity: +15% Confusion immunity: +20% Light radius: +4 Infravision radius: +3 Defense after a teleport: +20 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +10% cold / +15% darkness / +10% temporal Spellpower: +6 (+3 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +6 See invisible: +15 Defense after a teleport: +20 Resist all after a teleport: +18% New effects duration reduction after a teleport: +25% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 21 blight damage or heals 36 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +46% Confusion immunity: +23% Maximum life: +76.00 Light radius: +10 See stealth: +25 See invisible: +20 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 257.45 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanedana [power 125] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +10% arcane Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence Critical mult.: +25.00% Spell save: +30 (+10 eff.) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 Heals friendly targets nearby when you use a nature summon: +30 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 125 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Gloravea' [power 4] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +5 Cun / +8 Con Changes resistances: +24% lightning / +5% physical Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence Confusion immunity: +15% Only die when reaching: -100.00 life It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered dragonbone totem of healing [power 420] (27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 9 (based on Willpower) for 420, putting all charms on cooldown for 27 turns. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of cure ailments [power 4] (8 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
Blazelady the dragonbone wand of clairvoyance [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 37% Changes stats: +3 Str / +3 Wil / +5 Cun / +4 Con Changes resistances: +12% light Changes resistances penetration: +15% nature Changes damage: +21% light Talent cooldown: Volcano (-2 turns) Talent granted: +5 Volcano Light radius: +3 It can be used to reveal the area around you, dispelling darkness (radius 16, power 50 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Corpseclash [power 113] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +4 Dex Changes resistances: +9% nature / +2% physical Maximum wards: +4 lightning / +4 temporal / +5 blight / +5 fire / +4 cold Talent cooldown: Strike (-2 turns) Talents granted: +6 Strike +1 Ward Physical save: +6 (+1 eff.) Healing mod.: +5% It can be used to disarm traps (113 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Laka the Skeleton Archer level 37
12nd Pyre 127th year of Ascendancy at 15:34 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Laka the Skeleton Archer level 49
10th Regrowth 128th year of Ascendancy at 16:35 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Laka the Skeleton Archer level 30
57th Regrowth 127th year of Ascendancy at 21:31 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Laka the Skeleton Archer level 46
15th Haze 127th year of Ascendancy at 06:04 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Laka the Skeleton Archer level 50
12nd Pyre 128th year of Ascendancy at 04:03 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Laka the Skeleton Archer level 50
34th Dusk 128th year of Ascendancy at 11:18 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Laka the Skeleton Archer level 45
7th Haze 127th year of Ascendancy at 22:28 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Laka the Skeleton Archer level 50
56th Haze 128th year of Ascendancy at 00:10 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Laka the Skeleton Archer level 39
47th Pyre 127th year of Ascendancy at 13:39 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Laka the Skeleton Archer level 48
62nd Haze 127th year of Ascendancy at 14:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Laka the Skeleton Archer level 18
50th Pyre 123rd year of Ascendancy at 22:48 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Laka the Skeleton Archer level 50
71st Regrowth 128th year of Ascendancy at 22:16 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Laka the Skeleton Archer level 47
27th Haze 127th year of Ascendancy at 08:25 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Laka the Skeleton Archer level 44
69th Dusk 127th year of Ascendancy at 03:11 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Laka the Skeleton Archer level 39
66th Pyre 127th year of Ascendancy at 15:40 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Laka the Skeleton Archer level 28
53rd Regrowth 127th year of Ascendancy at 14:52 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Laka the Skeleton Archer level 40
6th Mirth 127th year of Ascendancy at 16:09 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Laka the Skeleton Archer level 50
67th Dusk 128th year of Ascendancy at 18:29 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Laka the Skeleton Archer level 21
3rd Dusk 123rd year of Ascendancy at 11:22 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Laka the Skeleton Archer level 40
1st Flare 127th year of Ascendancy at 10:01 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Laka the Skeleton Archer level 50
52nd Haze 128th year of Ascendancy at 19:44 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Laka the Skeleton Archer level 47
26th Haze 127th year of Ascendancy at 14:18 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Laka the Skeleton Archer level 50
74th Regrowth 128th year of Ascendancy at 01:32 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Laka the Skeleton Archer level 19
4th Mirth 123rd year of Ascendancy at 00:46 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Laka the Skeleton Archer level 50
13rd Pyre 128th year of Ascendancy at 12:23 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Laka the Skeleton Archer level 50
67th Regrowth 128th year of Ascendancy at 14:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Laka the Skeleton Archer level 10
55th Dusk 122nd year of Ascendancy at 05:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Laka the Skeleton Archer level 20
8th Mirth 123rd year of Ascendancy at 02:04 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Laka the Skeleton Archer level 30
57th Regrowth 127th year of Ascendancy at 21:09 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Laka the Skeleton Archer level 40
3rd Mirth 127th year of Ascendancy at 12:41 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Laka the Skeleton Archer level 50
25th Regrowth 128th year of Ascendancy at 11:27 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Laka the Skeleton Archer level 41
4th Dusk 127th year of Ascendancy at 08:17 see stats
Mad slime dash (Insane (Roguelike) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Laka the Skeleton Archer level 50
32nd Haze 128th year of Ascendancy at 17:25 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Laka the Skeleton Archer level 50
27th Haze 128th year of Ascendancy at 17:40 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Laka the Skeleton Archer level 50
47th Dusk 128th year of Ascendancy at 06:53 see stats
Pest Control (Insane (Roguelike) difficulty)
Killed 1000 reproducing vermin.By Laka the Skeleton Archer level 50
29th Haze 128th year of Ascendancy at 23:41 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Laka the Skeleton Archer level 50
42nd Pyre 128th year of Ascendancy at 15:49 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Laka the Skeleton Archer level 10
55th Dusk 122nd year of Ascendancy at 12:05 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Laka the Skeleton Archer level 37
11st Pyre 127th year of Ascendancy at 20:50 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Laka the Skeleton Archer level 30
62nd Regrowth 127th year of Ascendancy at 14:32 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Laka the Skeleton Archer level 22
54th Dusk 123rd year of Ascendancy at 00:59 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Laka the Skeleton Archer level 44
69th Dusk 127th year of Ascendancy at 16:39 see stats
Slime killer party (Insane (Roguelike) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Laka the Skeleton Archer level 50
31st Haze 128th year of Ascendancy at 11:10 see stats
Slimefest (Insane (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Laka the Skeleton Archer level 50
28th Haze 128th year of Ascendancy at 23:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Laka the Skeleton Archer level 7
7th Dusk 122nd year of Ascendancy at 08:11 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Laka the Skeleton Archer level 50
47th Dusk 128th year of Ascendancy at 04:43 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Laka the Skeleton Archer level 23
15th Regrowth 127th year of Ascendancy at 18:51 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Laka the Skeleton Archer level 32
67th Regrowth 127th year of Ascendancy at 23:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Laka the Skeleton Archer level 6
5th Flare 122nd year of Ascendancy at 05:53 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Laka the Skeleton Archer level 40
6th Mirth 127th year of Ascendancy at 12:06 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Laka the Skeleton Archer level 50
32nd Pyre 128th year of Ascendancy at 01:26 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Laka the Skeleton Archer level 23
15th Regrowth 127th year of Ascendancy at 00:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Laka the Skeleton Archer level 21
3rd Dusk 123rd year of Ascendancy at 09:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Laka the Skeleton Archer level 14
68th Regrowth 123rd year of Ascendancy at 06:16 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Laka the Skeleton Archer level 50
71st Regrowth 128th year of Ascendancy at 18:24 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Laka the Skeleton Archer level 29
57th Regrowth 127th year of Ascendancy at 17:47 see stats
Log
Laka uses Fragmentation Shot.
Velivea the master vampire is crippled.
Laka's Fragmentation Shot performs a ranged critical strike against Polobeth the orc fighter!
Polobeth the orc fighter shrugs off the effect 'Cripple'!
Laka's Pin Down performs a ranged critical strike against Polobeth the orc fighter!
Polobeth the orc fighter shrugs off the critical damage!
Polobeth the orc fighter is pinned to the ground.
Laka's Fragmentation Shot hits Polobeth the orc fighter for 807 physical, 3 fire, 8 cold (818 total damage).
Laka's Fragmentation Shot hits Velivea the master vampire for 539 physical, 2 fire, 7 cold (549 total damage).
Laka's Pin Down hits Polobeth the orc fighter for 419 physical, 3 fire, 8 cold (430 total damage).
Polobeth the orc fighter uses Steady Shot.
Laka uses Headshot.
Polobeth the orc fighter's Steady Shot performs a ranged critical strike against Laka!
Laka reacts to an attack from Polobeth the orc fighter's Steady Shot, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Laka crumbles.
Polobeth the orc fighter's Steady Shot hits Laka for (418 reacted , -6 stam), (605 absorbed), 165 physical, 15 mind, 10 darkness (190 total damage).
Numbing Poison from Polobeth the orc fighter hits Laka for 58 nature damage.
Venomous Ammunition hits Laka for 58 nature damage.
Laka's Headshot hits Polobeth the orc fighter for 1042 physical, 4 fire, 11 cold (1056 total damage).
Polobeth the orc fighter is no longer pinned.
Polobeth the orc fighter has recovered!
Polobeth the orc fighter uses Headshot.
Polobeth the orc fighter's Headshot performs a ranged critical strike against Laka!
Laka shrugs off the critical damage!
Laka reacts to an attack from Polobeth the orc fighter's Headshot, mitigating the blow!.
Laka is recovering from the damage!
Polobeth the orc fighter roars triumphantly.
Saving game...























































































































