










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 30 / 51% |
| Size | big |
| Lifes / Deaths | Killed by wretchling at level 24 on the 55th Regrowth 123rd year of Ascendancy at 10:51 0 / 7Killed by venom wyrm at level 24 on the 55th Regrowth 123rd year of Ascendancy at 11:35 Killed by wretchling at level 24 on the 56th Regrowth 123rd year of Ascendancy at 14:25 Killed by orc cryomancer at level 29 on the 29th Pyre 123rd year of Ascendancy at 23:16 Killed by overpowered greater multi-hued wyrm at level 30 on the 30th Pyre 123rd year of Ascendancy at 07:32 Killed by overpowered greater multi-hued wyrm at level 30 on the 30th Pyre 123rd year of Ascendancy at 07:59 Killed by Adywyn the orc pyromancer at level 30 on the 30th Pyre 123rd year of Ascendancy at 20:42 |
Primary Stats
| Strength | 119 (base 43) |
| Dexterity | 60 (base 33) |
| Constitution | 47 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 42 (base 40) |
Resources
| Life | 953/1121 |
| Stamina | 224/224 |
| Healing Factor | 1.9457603686636 |
| Regeneration | 31.695382186837 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 34.921546859523 |
| See Invisible | 34.921546859523 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 46 |
| Crit Chance | 41% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 74 |
| Accuracy | 46 |
| Crit Chance | 41% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +18% |
| Temporal | +10% |
| Physical | +25% |
| Arcane | +6% |
| Fire | +27% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Acid | +9% |
| Darkness | +10% |
| Physical | +11% |
| Cold | +6% |
| Fire | +9% |
Defense: Base
| Armour (hardiness) | 56.723073231957 (93.924050632911%) |
| Defense | 26 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 37 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 36%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Confusion Resistance | 19% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 0% |
| Disarm Resistance | 27% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 24) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any dragon around. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Duelist | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Numbing Poison |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Chant of Fortitude |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
| beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 10.58, and stamina regeneration by 2.12. Bloodbath |
| beneficial effect | Parrying melee and ranged attacks: Has a 33% chance to deflect up to 24 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by barrow wight. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You failed to protect the worried loremaster from death by Wrathroot. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 290. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bogbolt (0 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +11% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +8 Fatigue +3% Resists +6% blight +5% physical Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +8 (+2 eff.) Max.HP +46.00 Heal.mod +10% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | leafwalker's dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +7% nature Spell.save +5 (+3 eff.) Max.HP +50.00 Heal.mod +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Chigodur' (3 def, 9 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +6% physical ----- def ----- Armour +9 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Cut- +15% Stun/Frz- +15% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | voratun ring 'Emelagamina'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +6 Con ----- def ----- Fatigue -8% Phys.save +23 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +13 (+7 eff.) Heal/summ +10 ---------- misc Max.enc +30 Hate/m.crit +3.00 Telepathy Humanoid/Orc Rings can have magical properties. |
| Around neck | insulating steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% fire +14% cold Heal.mod +15% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 198 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Flashsquall (42-54.6 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 42.0 - 54.6 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +16 fire While equipped: dps ---------- Dmg.mod +18% light +9% fire ----- def ----- Resists +9% light +6% fire Sharp, short and deadly. |
| Around waist | hardened leather belt 'Jetquake'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Res.pen +10% darkness Apr +2 ----- def ----- Resists +7% fire +7% cold Phys.save +20 (+5 eff.) Heal.mod +25% A belt that goes around your waist. |
| In off hand | Gilalegar the Charedge (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Psionic Power 30.5 - 39.6 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness Against +4% Living On Hit.r1 +5 fire On Crit.r2 +4 fire On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +6% arcane +18% fire Res.pen +9% acid +9% fire +10% lightning +6% cold ----- def ----- Resists +6% fire Sharp, short and deadly. |
| Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +25 (+9 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Max.HP +58.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant stralite plate armour of the dragon (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +2 Str +2 Wil +5 Con dps ---------- Melee Ret 7 light ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Resists +8% acid +9% physical +14% darkness +14% blight +8% cold +11% lightning +6% fire Disarm- +27% Stun/Frz- +20% Knockbk- +20% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
heroism infusion (+6 for 10 turns, die at -134)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -134 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 322 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
vision rune (radius 12; dur 22; see horror)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 18) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any horror around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
invisibility rune (power 10 for 7 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Mag +11 Wil +5 Cun dps ---------- Spell.pwr +9 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +13% light +6% nature Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +26% light Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Layinn (25-30 power, 8 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to disease While equipped: Stats +4 Dex dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% physical Apr +6 Melee Ret 20 blight ----- def ----- Phys.save +30 (+7 eff.) HP.reg +0.60 ---------- misc Mana/turn +0.32 Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +19 (+9 eff.) Melee+ 22 fire Dmg.mod +25% darkness ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of blasting (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +15% Crit.mult +11.00% Phys.pwr +10 (+2 eff.) Spell.pwr +26 (+13 eff.) Dmg.mod +25% blight Acc +6 (+2 eff.) ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 33.23 to 39.87 blight damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+20 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
elemental stralite battleaxe (43-64.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +21% acid +16% fire +14% lightning +19% cold Massive two-handed battleaxes. |
truestriking stralite battleaxe of projection (40.5-60.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master/Psionic Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +16% physical Acc +14 (+5 eff.) Apr +12 Massive two-handed battleaxes. |
thunderous dwarven-steel greatsword of projection (39-62.4 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Psionic Power 39.0 - 62.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 19% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun +5 Con dps ---------- Res.pen +13% lightning Massive two-handed swords. |
acidic stralite greatsword of shearing (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +10% physical Res.pen +7% physical Apr +9 Massive two-handed swords. |
truestriking stralite greatsword of daylight (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +10 light Against +16% Undead While equipped: dps ---------- Res.pen +10% physical Acc +12 (+4 eff.) Apr +14 Massive two-handed swords. |
Everpyre Blade (38-53.2 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 2.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 362.03 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
plaguebringer's stralite longsword of crippling (31-43.4 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +6 blight On Hit: 10% Epidemic 4 On Hit: * 8% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Disease- +19% Sharp, long, and deadly. |
Moon (30-39 power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 30.0 - 39.0 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
quick stralite dagger of amnesia (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 29.5 - 38.4 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Dex dps ---------- Acc +4 (+2 eff.) Sharp, short and deadly. |
thunderous voratun dagger (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 39.5 - 51.4 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 14% chance to daze at end of turn While equipped: Stats +3 Str +2 Dex +1 Mag +1 Wil +1 Cun +1 Con dps ---------- Res.pen +6% lightning Sharp, short and deadly. |
caustic elven-wood longbow of dexterity (+6)4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 8% chance to corrode armour by 30% While equipped: Stats +6 Dex dps ---------- Res.pen +9% acid +24% physical ----- def ----- HP.reg +2.00 Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +8.0% Acc +14 (+5 eff.) Longbows are used to shoot arrows at your foes. |
reinforced leather sling 'Cleanseglory'4.0 T4 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Ranged+ +17 cold On Hit.r1 +4 light On Hit: 10% Arcane Vortex 3 While equipped: Stats +4 Str +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +9 (+4 eff.) Dmg.mod +9% cold +8% arcane +6% light Res.pen +10% nature ----- def ----- Resists +6% nature Slings are used to hurl stones or metal shots at your foes. |
sentry's quiver of yew arrows of warping (44/44, 45-63 power, 13 apr)3.0 T3 arrow ammo [Ego++] Arcane Power 45.0 - 63.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +13 Crit +2.0% Capacity 44 Rld cld 3 Ranged+ +14 temporal +12 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of corruption (23/23, 53-74.2 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +14 blight +15 bleed +24 darkness On Hit: * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 18 bleeding, 64% reduced healing Arrows are used with bows to pierce your foes to death. |
deflecting steel shield of cold resistance (+20%) (11 def, 2 armour, 44.5 block)7.0 T2 shield armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +11 (+6 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +20% cold Proj.evade +7% ---------- misc Talents +2 Block Handheld deflection devices. |
shocking stralite shield of purity (10 def, 2 armour, 136 block)7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Melee Ret 15 lightning ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +14% nature +13% blight ---------- misc Talents +4 Block Handheld deflection devices. |
spellwoven silk robe of alchemy (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +8% acid +9% physical +9% fire +9% cold ----- def ----- Defense +3 (+2 eff.) Resists +13% acid +14% physical +13% fire +16% cold Spell.save +21 (+8 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's reinforced leather armour (10 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +7 Defense +10 (+5 eff.) Fatigue +8% Phys.save +9 (+2 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of the hero (9 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +10 Str +12 Dex +5 Mag +5 Wil +5 Cun ----- def ----- Armour +7 Defense +9 (+5 eff.) Fatigue +8% Phys.save +9 (+2 eff.) Max.HP +50.00 A suit of armour made of leather. |
searing reinforced leather armour of clarity (4 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 14 acid 15 fire Melee Ret 12 acid 9 fire ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +17% acid +16% fire +7% mind Mind.save +14 (+7 eff.) A suit of armour made of leather. |
impenetrable steel mail armour of spell shielding (2 def, 13 armour)14.0 T2 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +14% Resists +6% arcane Spell.save +12 (+5 eff.) A suit of armour made of mail. |
fortifying stralite plate armour of delving (7 def, 13 armour)17.0 T4 massive armor [Ego++] Master While equipped: Stats +10 Str +4 Con ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Resists +10% darkness +9% physical Max.HP +61.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Airborn [power 185] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning Melee Ret 12 darkness ----- def ----- Resists +15% darkness +21% lightning Heal a target within range 7 (based on Willpower) for 185 Puts all charms on 20 cooldown 100% to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fulokan the Skeleton Marauder level 27
11st Pyre 123rd year of Ascendancy at 22:39 see stats
Against all odds
Killed Ukruk in the ambush.By Fulokan the Skeleton Marauder level 26
59th Regrowth 123rd year of Ascendancy at 11:47 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fulokan the Skeleton Marauder level 30
30th Pyre 123rd year of Ascendancy at 07:26 see stats
Brave new world
Went to the Far East and took part in the war.By Fulokan the Skeleton Marauder level 29
22nd Pyre 123rd year of Ascendancy at 10:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fulokan the Skeleton Marauder level 11
18th Dusk 122nd year of Ascendancy at 04:44 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fulokan the Skeleton Marauder level 28
18th Pyre 123rd year of Ascendancy at 12:34 see stats
Exterminator
Killed 1000 creatures.By Fulokan the Skeleton Marauder level 15
24th Haze 122nd year of Ascendancy at 11:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fulokan the Skeleton Marauder level 20
25th Regrowth 123rd year of Ascendancy at 16:35 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fulokan the Skeleton Marauder level 15
25th Haze 122nd year of Ascendancy at 11:38 see stats
Level 10
Got a character to level 10.By Fulokan the Skeleton Marauder level 10
1st Dusk 122nd year of Ascendancy at 04:58 see stats
Level 20
Got a character to level 20.By Fulokan the Skeleton Marauder level 20
12nd Regrowth 123rd year of Ascendancy at 10:19 see stats
Level 30
Got a character to level 30.By Fulokan the Skeleton Marauder level 30
30th Pyre 123rd year of Ascendancy at 00:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fulokan the Skeleton Marauder level 12
38th Dusk 122nd year of Ascendancy at 15:29 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fulokan the Skeleton Marauder level 27
63rd Regrowth 123rd year of Ascendancy at 11:37 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fulokan the Skeleton Marauder level 29
18th Pyre 123rd year of Ascendancy at 14:34 see stats
The Arena
Unlocked Arena mode.By Fulokan the Skeleton Marauder level 12
1st Time of Equilibrium 122nd year of Ascendancy at 11:06 see stats
The secret city
Discovered the truth about mages.By Fulokan the Skeleton Marauder level 9
6th Flare 122nd year of Ascendancy at 16:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fulokan the Skeleton Marauder level 24
54th Regrowth 123rd year of Ascendancy at 15:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fulokan the Skeleton Marauder level 16
30th Haze 122nd year of Ascendancy at 08:55 see stats
Unstoppable
Returned from the dead.By Fulokan the Skeleton Marauder level 30
30th Pyre 123rd year of Ascendancy at 20:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fulokan the Skeleton Marauder level 25
58th Regrowth 123rd year of Ascendancy at 19:00 see stats
Log
Orc cryomancer's ice storm area effect hits Fulokan for 15 cold damage.
Fulokan receives 54 healing.
Burning from Orc cryomancer hits Fulokan for 8 fire damage.
Fulokan performs a melee critical strike against Orc pyromancer!
Fulokan's blood frenzy intensifies!
Orc pyromancer is free from the ice.
Orc pyromancer casts Phase Door.
Fulokan hits Orc pyromancer for (137 to ice), 205 physical, (13 to ice), 20 physical, (4 to ice), 6 physical, (1 to ice), 2 light, (9 to ice), 13 fire, (52 to ice), 79 physical, (5 to ice), 7 darkness, (13 to ice), 20 physical, (4 to ice), 6 physical, (3 to ice), 4 fire, (10 to ice), 15 cold (376 total damage).
Orc cryomancer's ice storm area effect hits Fulokan for 15 cold damage.
Fulokan receives 54 healing.
Burning from Orc cryomancer hits Fulokan for 8 fire damage.
Fulokan picks up (h.): infernal elven-wood vilestaff (25-30 power, 5 apr, darkness element).
Orc cryomancer casts Phase Door.
Orc cryomancer's ice storm area effect hits Fulokan for 15 cold damage.
Fulokan receives 54 healing.
Burning from Orc cryomancer hits Fulokan for 8 fire damage.
Ran for 2 turns (stop reason: taken damage).
Orc cryomancer's ice storm area effect hits Fulokan for 15 cold damage.
Fulokan stops burning.
Fulokan receives 54 healing.
Fulokan deactivates Chant of Fortitude.
Fulokan no longer revels in blood quite so much.
Fulokan deactivates Leeching Poison.
Fulokan has finished recovering.
Fulokan deactivates Numbing Poison.
Fulokan deactivates Apply Poison.

























































































































