Bardin the level 9 Dwarf Bulwark by dmt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp9 / 59%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 33)
Dexterity14 (base 13)
Constitution22 (base 19)
Magic8 (base 10)
Willpower16 (base 11)
Cunning13 (base 10)

Resources

Life346/346
Stamina79/79
Healing Factor1.19375
Regeneration4.3781342031793

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage43
Accuracy38
Crit Chance9%
APR7
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Light+4%

Defense: Base

Armour (hardiness)35.767947173317 (81.030927835052%)
Defense17
Ranged Defense17
Fatigue31
Physical Save22
Spell Save19
Mental Save20

Defense: Resistances

Acid+ 5%( 70%)
Light+ 5%( 70%)
Blight+ 5%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance51%
Instadeath Resistance100%
Knockback Resistance51%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
3/5
3/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Bardin the Dwarf Bulwark level 7
1st Acquisition 122nd year of Ascendancy at 16:06
see stats

Log

Bardin picks up (j.): iron helm of dexterity (+3) (0 def, 3 armour).
Talent Rush is ready to use.

Bardin wears:
iron helm of dexterity (+3) (0 def, 3 armour).

Space around you starts to dissolve...


Bardin's Chant of Fortitude has been disrupted by
anti-magic forces!

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 31 turns (stop reason: dialog is displayed).


You gain 1.82 gold from the transmogrification of
spiked iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 4.32 gold from the transmogrification of
manaburning iron greatsword of dampening (18-28.8 power, 1 apr).
You gain 3.08 gold from the transmogrification of
balanced iron greatsword (17.5-28 power, 1 apr).
You gain 1.92 gold from the transmogrification of
hateful iron greatmaul (17.5-26.25 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.13 gold from the transmogrification of
cleansing copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Bardin deactivates Precise Strikes.

Bardin deactivates Shield Wall.