Ceyna the level 6 Higher Doombringer by makraiz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassDoombringer
Level / Exp6 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 22)
Dexterity14 (base 10)
Constitution12 (base 12)
Magic23 (base 22)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life212/212
Stamina117/117
Vim103/120
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage42
Accuracy31
Crit Chance12%
APR6
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)13.522593642275 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue17
Physical Save12
Spell Save11
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
2/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
1/5
0/5
0/5
Corruption / Brutality1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

done
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty) Escaped the Searing Halls.
By Ceyna the Higher Doombringer level 6
77th Pyre 122nd year of Ascendancy at 18:13
see stats

Log

Saving game...
Saving done.

Space around you starts to dissolve...


Resting starts...

Talent Fiery Aegis is ready to use.
Talent Abduction is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 31 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.02 gold from the transmogrification of
miner's rough leather cap of constitution (+2) (0 def, 3 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of lightning.
You gain 1.24 gold from the transmogrification of
flaming steel dagger (10-13 power, 6 apr).
You gain 1.00 gold from the transmogrification of
arcing steel dagger (10-13 power, 6 apr).
You gain 3.01 gold from the transmogrification of
psionicist's copper ring of perseverance.
You gain 0.75 gold from the transmogrification of
copper ring of fire (+22%).
You gain 4.50 gold from the transmogrification of
Feathersteel Amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.