










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 17 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulking at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:23 3 / 2Killed by Emelulle the slaver at level 17 on the 7th Haze 122nd year of Ascendancy at 03:33 |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 43 (base 31) |
| Constitution | 16 (base 10) |
| Magic | 44 (base 44) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 567/567 |
| Positive | 98/98 |
| Stamina | 158/158 |
| Healing Factor | 1.2483870967742 |
| Regeneration | 1.5604838709677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 51 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +44% |
| Physical | +4% |
| Arcane | +21% |
| Cold | +9% |
| Mind | +3% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +5% |
| Fire | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 35.413408721348 (66.666666666667%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 20 |
| Mental Save | 14 |
Defense: Resistances
| Acid | 0%( 70%) |
| Light | + 63%( 70%) |
| Cold | + 21%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 29%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 47% |
| Bleed Resistance | 100% |
| Disarm Resistance | 43% |
| Fear Resistance | 100% |
| Stun Resistance | 24% |
| Poison Resistance | 100% |
| Knockback Resistance | 89% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Radianceoblivion (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +3 Fatigue -3% Resists +3% light Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Zyrion the Dazzlebringer (0 def, 3 armour) =3cun=3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% acid +12% light Res.pen +5% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Glimmerfiend the rough leather gloves (12 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Defense +12 (+6 eff.) Resists +6% mind Mind.save +3 (+3 eff.) Die.at -20.00 life ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring 'Velumira'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Con dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Phys.save +3 (+2 eff.) Max.HP +22.00 Disarm- +23% Pinning- +25% Knockbk- +27% Rings can have magical properties. |
| On fingers | Searcrypt0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% light +9% cold Res.pen +5% fire ----- def ----- Resists +9% fire +24% light +3% cold Max.HP +25.00 Disarm- +20% Pinning- +22% Knockbk- +22% Rings can have magical properties. |
| Around neck | grounding copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% lightning Stun/Frz- +24% Amulets can have magical properties. |
| In main hand | Xeryrin (10-12 power, 2 apr, light element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+2 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +10% light +12% arcane Res.pen +5% acid Acc +5 (+2 eff.) Melee Ret 6 arcane ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Lightnail the steel shield (0 def, 4 armour, 17.5-21 power, 42.5 block)7.0 T2 shield armor [Random Unique] Arcane/Master When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +42 Melee+ +10 fire On Crit.r2 +12 light On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +2 Str dps ---------- Res.pen +5% fire Melee Ret 2 fire ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning +11% fire +6% light ---------- misc Wards +4 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +4 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Torchhack (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +9% arcane Melee Ret 6 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% cold Max.HP +46.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; physical, cold, mind, fire)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 cold, 4 mind, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of strength (+3) =3str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
savage's copper ring of perseverance =2con=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) HP.reg +1.00 Stun/Frz- +20% ---------- misc Max.stam +11.00 Rings can have magical properties. |
sneakthief's copper ring =4cun=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
titan's copper ring of nature (+22%) =3con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+3 eff.) Rings can have magical properties. |
Toyandur =5cun=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane Acc +5 (+2 eff.) ----- def ----- Blind- +20% Silence- +22% ---------- misc Mana/turn +0.10 Mana/s.crit +1.00 Infravis +3 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
Mayywen (15-18 power, 3 apr, lightning element) =10cun=5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Mag +9 Wil +10 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +15% lightning Melee Ret 8 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +6% temporal Poison- +20% ---------- misc Stam/turn +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisiwe the iron battleaxe (15.5-23.25 power, 1 apr) =3str 2cun=3.0 T1 battleaxe 2H weapon [Rare] Arcane Power 15.5 - 23.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 acid +12 cold While equipped: Stats +3 Str +1 Mag +2 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 31% Massive two-handed battleaxes. |
iron greatmaul 'Umbrawar' (18.5-27.75 power, 1 apr) =9con=5.0 T1 greatmaul 2H weapon [Rare] Nature Power 18.5 - 27.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: Stats +9 Con +9 Wil dps ---------- Res.pen +10% darkness ----- def ----- Resists +6% acid +6% nature +3% light Max.HP +19.00 Massive two-handed mauls. |
shocking steel shield of cold resistance (+18%) (0 def, 4 armour, 17-20.4 power, 43.5 block)7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +44 While equipped: dps ---------- Melee+ 7 lightning Melee Ret 1 lightning ----- def ----- Armour +4 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Toryvor (2 def, 6 armour) =6cun 2con=14.0 T2 heavy armor [Rare] Master While equipped: Stats +3 Dex +2 Wil +6 Cun +2 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
Aletofang the voratun mail armour (5 def, 22 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 2 blight 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +12% Resists +9% blight +24% cold +3% temporal Max.HP +40.00 HP.reg +9.00 Heal.mod +17% A suit of armour made of mail. |
Ulfudokan the iron plate armour (0 def, 7 armour) =7str=17.0 T1 massive armor [Rare] Master While equipped: Stats +7 Str dps ---------- Crit.mult +5.00% Dmg.mod +9% temporal ----- def ----- Armour +7 Fatigue +22% Resists +15% fire ---------- misc Psi/ret +0.08 A suit of armour made of metal plates. |
Ivutha =4cun=1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% mind ----- def ----- Resists +6% lightning +7% temporal +6% blight Crit.dmg- 10.00% HP.reg +4.00 A belt that goes around your waist. |
Zanigas the Heatpain (1 def, 0 armour) =4cun=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +6% cold ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Mind.save +6 (+6 eff.) ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Deepsmortal' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% light ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +3% darkness Max.HP +30.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Duskhash' (7 def, 0 armour) =5str=2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str dps ---------- Melee Ret 2 light On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zubynor' (1 def, 0 armour) =2con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% blight +3% darkness +5% arcane ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Willowcrack the pair of rough leather boots (0 def, 1 armour) =3str=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +2.0% Dmg.mod +6% darkness Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of iron boots 'Gorehor' (0 def, 3 armour) =5cun 4con=3.0 T1 feet armor [Rare] Nature While equipped: Stats +5 Cun +4 Con ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +11% temporal Mind.save +3 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =4cun=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Blindnull the iron gauntlets (0 def, 1 armour) =4con=1.5 T1 hands armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% fire Res.pen +15% darkness Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crystalline Iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Unique] Arcane A part of set. While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +10% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Metal gloves protecting the hands up to the middle of the lower arm. Transformed with the power of the Spellblaze. |
Shimmerbraze the iron gauntlets (0 def, 1 armour) =3st=1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +3% fire Res.pen +20% lightning Melee Ret 8 nature ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Narinor the Kindlekiller (1 def, 0 armour) =4con=2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +11% mind Acc +6 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +11% mind +3% fire Die.at -80.00 life A pointy cloth hat, very wizardly... |
rough leather cap 'Brodurion' (0 def, 3 armour) =6str 3cun=2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +5% acid ----- def ----- Armour +3 Fatigue +1% Die.at -20.00 life A cap made of leather. |
Chilefast the iron helm (0 def, 3 armour) =7cun=3.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +15% acid ----- def ----- Armour +3 Fatigue +5% ---------- misc Equi/ret +0.04 Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
192 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zeridunarig the brass lantern =1str=2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- S.pwr/crit +10 Dmg.mod +6% blight ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern =2con=2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% blight HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of the Iron Throne (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +22.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skeleton Sun Paladin the Skeleton Sun Paladin level 11
7th Flare 122nd year of Ascendancy at 17:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skeleton Sun Paladin the Skeleton Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 00:10 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Skeleton Sun Paladin the Skeleton Sun Paladin level 17
79th Dusk 122nd year of Ascendancy at 20:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skeleton Sun Paladin the Skeleton Sun Paladin level 8
10th Mirth 122nd year of Ascendancy at 04:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skeleton Sun Paladin the Skeleton Sun Paladin level 11
23rd Dusk 122nd year of Ascendancy at 19:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skeleton Sun Paladin the Skeleton Sun Paladin level 15
48th Dusk 122nd year of Ascendancy at 02:11 see stats
Log
Emelulle the slaver hits Skeleton Sun Paladin for 243 lightning damage.
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Skeleton Sun Paladin casts Rune: Shielding.
A shield forms around Skeleton Sun Paladin.
Skeleton Sun Paladin casts Path of the Sun.
Skeleton Sun Paladin is silenced!
Enthralled slave hits Skeleton Sun Paladin for (31 absorbed), 0 physical (0 total damage).
Melee retaliation hits Enthralled slave for 8 fire, 6 arcane (14 total damage).
Enthralled slave throws a finishing uppercut.
Your shield crumbles under the damage!
The shield around Skeleton Sun Paladin crumbles.
Skeleton Sun Paladin is stunned!
Enthralled slave hits Skeleton Sun Paladin for (58 absorbed), 6 physical (6 total damage).
Melee retaliation hits Enthralled slave for 8 fire, 6 arcane (14 total damage).
Burning from Emelulle the slaver hits Skeleton Sun Paladin for (41 absorbed), 0 fire (0 total damage).
Emelulle the slaver casts Pulverizing Auger.
Emelulle the slaver hits Skeleton Sun Paladin for 126 physical damage.
Skeleton Sun Paladin the level 17 skeleton sun paladin was maimed to death by Emelulle the slaver on level 2 of Ring of Blood.
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You have 3 life(s) left.
Skeleton Sun Paladin stops burning.
Skeleton Sun Paladin has finished recovering.
Skeleton Sun Paladin is not silenced anymore.
The illusion covering Skeleton Sun Paladin disappears.
Skeleton Sun Paladin is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Emelulle the slaver killed Skeleton Sun Paladin!
Saving done.





















































































