John the level 8 Outlander Spellweaver by Dragor14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOutlander
ClassSpellweaver
Level / Exp8 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity8 (base 10)
Constitution8 (base 10)
Magic38 (base 32)
Willpower19 (base 18)
Cunning16 (base 13)

Resources

Life161/161
Mana224/224
Hate34/100
Healing Factor1.0795910630513
Regeneration0.26989776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy6
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower42
Crit Chance14%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+22%
Light+10%
Temporal+4%
Blight+28%
Arcane+4%

Offense: Damage Penetration

Temporal+5%
Arcane+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save13
Spell Save20
Mental Save14

Defense: Resistances

Blight+ 17%( 70%)
Darkness+ 42%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spellweaving / Ruin1.30
1/5
0/5
0/5
0/5
Spellweaving / Eclipse1.30
1/5
0/5
0/5
0/5
Spellweaving / Wind and rain1.30
1/5
0/5
0/5
0/5
Spellweaving / Molten1.30
1/5
0/5
0/5
0/5
Spellweaving / Otherworldly1.30
5/5
1/5
0/5
0/5
Spellweaving / Spellweaver1.30
3/3
3/3
0/3
0/3

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Spellweaving / Shieldweaving1.30
1/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Race / Outlander1.00
5/5
0/5
0/5
0/5
Spellweaving / Warpweaving1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

Shadow casts Phase Door.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

John wears (replacing
brass lantern): Summertide Phial.

You gain 2.10 gold from the transmogrification of
scorching brass lantern.
You gain 7.17 gold from the transmogrification of
brass lantern 'Blazeborn'.
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 6.48 gold from the transmogrification of
rough leather cap 'Earymas' (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 1.15 gold from the transmogrification of
flaming iron dagger of massacre (16-21 power, 5 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 457%; cd 14).
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the previous level here (press '' or right click to use).

There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Shadow casts
Phase Door.
There is a ladder to worldmap here (press '' or right click to use).

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.