Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Cursed |
Level / Exp | 19 / 21% |
Size | big |
Lifes / Deaths | Killed by skeleton master archer at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:50 / 25Killed by Gyta the forest troll at level 6 on the 9th Flare 122nd year of Ascendancy at 21:30 Killed by skeleton warrior at level 8 on the 2nd Dusk 122nd year of Ascendancy at 08:18 Killed by skeleton master archer at level 9 on the 3rd Dusk 122nd year of Ascendancy at 07:34 Killed by Polille the degenerated skeleton warrior at level 14 on the 36th Dusk 122nd year of Ascendancy at 18:20 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 07:43 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 08:01 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 08:11 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 09:57 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 10:10 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 10:20 Killed by worm that walks at level 14 on the 37th Dusk 122nd year of Ascendancy at 10:34 Killed by naga psyren at level 15 on the 41st Dusk 122nd year of Ascendancy at 12:46 Killed by naga myrmidon at level 15 on the 41st Dusk 122nd year of Ascendancy at 14:28 Killed by naga myrmidon at level 15 on the 41st Dusk 122nd year of Ascendancy at 15:22 Killed by entrenched horror at level 16 on the 41st Dusk 122nd year of Ascendancy at 16:47 Killed by naga myrmidon at level 16 on the 41st Dusk 122nd year of Ascendancy at 17:34 Killed by naga myrmidon at level 16 on the 41st Dusk 122nd year of Ascendancy at 21:09 Killed by naga myrmidon at level 16 on the 41st Dusk 122nd year of Ascendancy at 22:05 Killed by naga myrmidon at level 16 on the 42nd Dusk 122nd year of Ascendancy at 08:38 Killed by naga psyren at level 16 on the 42nd Dusk 122nd year of Ascendancy at 10:27 Killed by naga myrmidon at level 16 on the 42nd Dusk 122nd year of Ascendancy at 10:47 Killed by Blood Master at level 17 on the 61st Dusk 122nd year of Ascendancy at 17:09 Killed by snow giant thunderer at level 18 on the 79th Dusk 122nd year of Ascendancy at 18:28 Killed by Shasshhiy'Kaish at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:18 |
Primary Stats
Strength | 50.170224963639 (base 26) |
Dexterity | 36 (base 19) |
Constitution | 43 (base 27) |
Magic | 13.170224963639 (base 10) |
Willpower | 60.340449927278 (base 30) |
Cunning | 40.340449927278 (base 14) |
Resources
Life | 609/609 |
Hate | 50/100 |
Healing Factor | 1.2408752914208 |
Regeneration | 5.2737199885384 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 23.340449927278 |
Offense: Mainhand
Damage | 64 |
Accuracy | 32 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Fire | +35% |
Nature | +5% |
Mind | +7% |
Physical | +7% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 41.08934837382 (81.151787968034%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 33 |
Physical Save | 25 |
Spell Save | 22 |
Mental Save | 27 |
Defense: Resistances
Blight | + 7%( 70%) |
Arcane | + 5%( 70%) |
Mind | -4%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Physical | + 4%( 73%) |
Darkness | + 32%( 74%) |
Cold | + 61%( 70%) |
Fire | + 63%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Pinning Resistance | 46% |
Confusion Resistance | 14% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
talent | Cleave |
talent | Savage Hunter |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey- Rantha the Worm 6% Received damage reduction against: - Ice |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.2)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 40 mind and 38 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 64 Mind damage, and deal 60 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+30% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by degenerated skeleton archer. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Emelirarin' (Corpses) (0 def, 6 armour) pair of dwarven-steel boots 'Emelirarin' (Corpses) (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +1 Dex +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +7% physical ----- def ----- Armour +6 Fatigue +3% Resists +5% arcane ---------- misc Stam/turn +0.50 Max.stam +18.00 Infravis +2 Size +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Glunne' alchemist's lamp 'Glunne'1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Resists +9% darkness +3% cold HP.reg +4.00 Pinning- +20% ---------- misc Light +6 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Burning Pain (Madness) (13 def, 0 armour) Crown of Burning Pain (Madness) (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+7 eff.) Fatigue +4% Resists +35% fire Curse of Madness Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 31.90 fire and 25.28 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | Sludgegrip (Misfortune) (0 def, 0 armour) Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
Tool | Stokekarma the yew totem of summon tentacle [power 195] (25 cooldown) Stokekarma the yew totem of summon tentacle [power 195] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +15% fire Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 390 Base Damage: 231 Armor: 11 All Resist: 8 Puts all charms on 25 cooldown 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. |
On fingers | treant's steel ring of tenacity treant's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +6% nature +7% blight Max.HP +24.00 Poison- +13% Disease- +11% Disarm- +20% Pinning- +26% Knockbk- +25% Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.31 cold and 17.03 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | thought-forged stralite mace of erosion (Misfortune) (36-50 power, 5 apr) thought-forged stralite mace of erosion (Misfortune) (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature/Psionic Power 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +13 nature +9 mind On Hit: * 19% chance to reduce all saves and defense by 31 While equipped: Stats +2 Cun +2 Wil Curse of Misfortune Blunt and deadly. |
Around waist | noble's hardened leather belt (Corpses) noble's hardened leather belt (Corpses)1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +26% Summoned ----- def ----- D.Red.from +15% Summoned Curse of Corpses A belt that goes around your waist. |
In off hand | Coral Spray (Nightmares) (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (Nightmares) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Nightmares A chunk of jagged coral, dredged from the ocean. |
Cloak | Gorirain the Blazevice (Shrouds) (1 def, 4 armour) Gorirain the Blazevice (Shrouds) (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Crit.mult +10.00% Res.pen +5% physical Apr +1 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +15% lightning +3% fire Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Thalore-Wood Cuirass (Corpses) (4 def, 12 armour) Thalore-Wood Cuirass (Corpses) (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Curse of Corpses Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
thought-forged stralite dagger of persecution (Misfortune) (28-37 power, 9 apr) thought-forged stralite dagger of persecution (Misfortune) (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Disrupt/Psionic Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 mind Against +12% Unnatural On Hit: * 10% chance to reduce all saves and defense by 31 While equipped: Stats +2 Cun +3 Wil Curse of Misfortune Sharp, short and deadly. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ethereal Embrace (Madness) (10 def, 0 armour) Ethereal Embrace (Madness) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Curse of Madness Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 38.12 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frost Treads (Corpses) (1 def, 4 armour) Frost Treads (Corpses) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Corpses A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
cleansing rough leather cap of constitution (+2) (Misfortune) (0 def, 1 armour) cleansing rough leather cap of constitution (+2) (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +6% blight Curse of Misfortune A cap made of leather. |
Kindleraze (21/21, 28-39 power, 7 apr) Kindleraze (21/21, 28-39 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 28.0 - 39.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +23.5% Capacity 21 Phasing +20% Ranged+ +12 blight +12 arcane On Hit.r1 +4 fire On Crit.r2 +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Satyrwreath Satyrwreath1.0 T3 lite [Rare] Disrupt While equipped: dps ---------- Melee Ret 2 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% mind +3% all Spell.save +5 (+2 eff.) HP.reg +4.00 Heal.mod +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 70 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Old Greedy Peasant the Skeleton Cursed level 17
61st Dusk 122nd year of Ascendancy at 10:51 see stats
By Old Greedy Peasant the Skeleton Cursed level 16
43rd Dusk 122nd year of Ascendancy at 21:26 see stats
By Old Greedy Peasant the Skeleton Cursed level 10
4th Dusk 122nd year of Ascendancy at 08:00 see stats
By Old Greedy Peasant the Skeleton Cursed level 18
63rd Dusk 122nd year of Ascendancy at 02:32 see stats
By Old Greedy Peasant the Skeleton Cursed level 18
1st Time of Equilibrium 122nd year of Ascendancy at 00:55 see stats
By Old Greedy Peasant the Skeleton Cursed level 12
26th Dusk 122nd year of Ascendancy at 06:45 see stats
By Old Greedy Peasant the Skeleton Cursed level 17
61st Dusk 122nd year of Ascendancy at 17:16 see stats
By Old Greedy Peasant the Skeleton Cursed level 12
29th Dusk 122nd year of Ascendancy at 17:07 see stats
By Old Greedy Peasant the Skeleton Cursed level 17
61st Dusk 122nd year of Ascendancy at 07:23 see stats
By Old Greedy Peasant the Skeleton Cursed level 16
42nd Dusk 122nd year of Ascendancy at 17:23 see stats
Log
There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
You gain 2.57 gold from the transmogrification of bright brass lantern.
You gain 1.30 gold from the transmogrification of impenetrable steel plate armour (Madness) (0 def, 16 armour).
You gain 8.77 gold from the transmogrification of Neronor (Misfortune) (0 def, 7 armour).
You gain 1.69 gold from the transmogrification of prismatic cured leather armour of fire resistance (Misfortune) (6 def, 4 armour).
You gain 1.00 gold from the transmogrification of iron mail armour (Madness) (2 def, 4 armour).
You gain 1.98 gold from the transmogrification of shimmering woollen robe of light (+24%) (Nightmares) (0 def, 0 armour).
You gain 4.28 gold from the transmogrification of balanced steel mace of dampening (Misfortune) (14-19 power, 3 apr).
You gain 3.61 gold from the transmogrification of steady ash longbow of dampening (Nightmares).
You gain 4.25 gold from the transmogrification of steel greatsword of evisceration (Nightmares) (24-38 power, 2 apr).
You gain 12.19 gold from the transmogrification of Balancegrit (Shrouds) (10-14 power, 6 apr).
There is a way to the previous level here (press '' or right click to use).
Rantha the Worm uses Infusion: Healing.
Rantha the Worm gains 2% of a turn from Ancestral Life.
Rantha the Worm receives 135 healing from Infusion: Healing.
Snow giant casts Mind Disruption.
Old Greedy Peasant resists the effect 'Confused'!
Old Greedy Peasant deactivates Savage Hunter.
Old Greedy Peasant activates Savage Hunter.
Old Greedy Peasant deactivates Gloom.
Old Greedy Peasant activates Gloom.
Old Greedy Peasant deactivates Cleave.
Old Greedy Peasant activates Cleave.
Old Greedy Peasant deactivates Stalk.
Old Greedy Peasant activates Stalk.