










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 19 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by onilug at level 19 on the 2nd Haze 122nd year of Ascendancy at 09:44 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 19 (base 13) |
| Constitution | 23 (base 15) |
| Magic | 52 (base 47) |
| Willpower | 37 (base 29) |
| Cunning | 20 (base 10) |
Resources
| Life | -211/585 |
| Paradox | 449 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 6.9368888823881 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 19.385236480602 |
| See Invisible | 21.385236480602 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 56 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +11% |
| Temporal | +4% |
| Physical | +5% |
| Arcane | +3% |
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +20% |
| Nature | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 27 |
| Mental Save | 32 |
Defense: Resistances
| Lightning | + 34%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 13%( 70%) |
| Arcane | + 9%( 70%) |
| Nature | + 7%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 45% |
| Bleed Resistance | 20% |
| Confusion Resistance | 31% |
| Pinning Resistance | 60% |
| Stun Resistance | 42% |
| Poison Resistance | 50% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You failed to protect the temporal explorer from death by Gyna the large brown snake. Escort: temporal explorer (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Eilinivea the brown bear. Escort: worried loremaster (level 2 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Venomcrack (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +1 Wil offense ------ Ignore resists +15% nature On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Crit Resistance 5.00% Silence Resist +21% Confus Resist +20% Stun Resist +22% A pair of boots made of leather. |
| Quiver | arcing quiver of ash arrows of wind (19/19, 20-27 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane/Nature Weapon Damage 19.5 - 27.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 Projectile Speed +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 91 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Arodayata'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Resistance +3% light +3% temporal Crit Resistance 15.00% Mind save +7 (+4 eff.) Life Regen +2.00 other ------- Light +6 See Stealth +7 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islyrin (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning Ignore resists +10% physical defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +16% lightning Mind save +12 (+6 eff.) Life +80.00 Pinning Resist +10% A pointy cloth hat, very wizardly... |
| Tool | ash totem of healing 'Relgelen' [power 188] (6/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +3 Mag +1 Wil +1 Cun offense ------ Damage +3% arcane Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | Ragiromildir the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun +3 Con offense ------ On-Hit 9 physical On-Ranged-Hit 10 physical Damage +11% light Ignore resists +10% physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 21 defense ------ Resistance +22% light Silence Resist +24% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.12 Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | Poloyatta the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ Critical power +15.00% Spellpower/crit +6 On-Hit 8 temporal On-Ranged-Hit 7 temporal Damage +4% temporal Ignore resists +10% blight On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 defense ------ Armor +1 Fatigue +1% Resistance +6% temporal Spell save +3 (+2 eff.) other ------- Max mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+6 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.29 to 132.86 lightning damage (88.57 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | linen cloak 'Amyrestir' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Life +93.00 Life Regen +2.00 Cut Resist +20% other ------- Stamina/turn +1.00 Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinudhevea the Growlash0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil +3 Cun +5 Lck offense ------ Mindpower +9 (+4 eff.) Damage +3% nature Ignore resists +25% nature Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +3% nature Mind save +6 (+3 eff.) Resist unseen 10% Confus Resist +11% Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 88; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 86; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, nature, cold)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 fire, 3 nature, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 107; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Pinning Resist +21% Knockbk Resist +22% Amulets make your neck look great! |
Korygas the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Resistance +2% physical Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
copper ring 'Bethudarin'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Ignore resists +10% mind Ignore Shields +10% defense ------ Defense +4 (+2 eff.) Spell save +3 (+2 eff.) Silence Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
psionicist's steel ring of light (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil offense ------ Damage +11% light defense ------ Resistance +22% light Mind save +4 (+2 eff.) Rings make your fingers look great! |
savior's steel ring of nature (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% nature defense ------ Resistance +24% nature Physical save +7 (+7 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
flaming steel battleaxe (19-28 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 19.0 - 28.5 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +10 fire Massive two-handed battleaxes. |
balanced dwarven-steel greatsword of persecution (38-62 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Disrupt/Master Weapon Damage 38.5 - 61.6 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Damage Against +10% Unnatural While equipped: Stats +2 Wil offense ------ Accuracy +12 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +41% Massive two-handed swords. |
quick dwarven-steel greatsword (38-61 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 38.0 - 60.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +14 (+4 eff.) Massive two-handed swords. |
Smearwinnow the steel longsword (15-21 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 nature While equipped: Stats +1 Str +3 Mag offense ------ Ignore resists +10% light +15% nature Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +6% light Disarm Resist +21% Sharp, long, and deadly. |
Darkborn the mossy mindstar (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +6 Con offense ------ Mind Crit +1% Mindpower +4 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 17% other ------- Infravision +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 6.0 - 6.6 Physical Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+6 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
blooming vined mindstar (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Healmod +11% Heal-on-summon +16 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar of life (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Life +14.00 Life Regen +0.90 Healmod +10% Heal-on-summon +12 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious vined mindstar (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature Ignore resists +3% nature defense ------ Resistance +3% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Lightbiter' (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Physical Power +15 (+7 eff.) Mindpower +8 (+4 eff.) On-Hit 4 mind 4 darkness Damage +6% mind +4% darkness Ignore resists +3% mind Ignore Armor +1 When Hit 2 light defense ------ Resistance +3% mind +3% light Resonance +8% other ------- Psi when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashsting (20/20, 14-19 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Psionic Weapon Damage 13.5 - 18.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 On-ranged-hit +12 lightning +4 fire +8 darkness Damage Against +8% Living On-Hit, radius 1 +16 lightning Arrows are used with bows to pierce your foes to death. |
pouch of iron shots 'Treehunter' (17/17, 16-19 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Psionic Weapon Damage 15.5 - 18.6 Physical Uses 50% Cun, 0% Mag, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 On-ranged-hit +7 physical +8 mind +8 nature On-Hit, radius 1 +20 nature On Hit: * 20% chance to slow global speed by 47% * 20% chance to knock the target back 3 spaces and deal 123 physical damage Shots are used with slings to pummel your foes to death. |
Eilinilravena the linen robe (0 def, 8 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +4 Str offense ------ Damage +3% physical Ignore resists +15% physical defense ------ Armor +8 Resistance +12% darkness +11% mind +7% all Physical save +10 (+8 eff.) Spell save +11 (+6 eff.) Mind save +21 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of corrosion (+19%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +13% acid defense ------ Resistance +19% acid +9% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +18% fire A suit of armour made of leather. |
Flashjam the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) Ignore resists +5% light +5% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Physical save +7 (+7 eff.) other ------- Light +3 A belt that goes around your waist. |
Glowbliss1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +3 Cun +3 Con +5 Lck offense ------ Damage +6% light Ignore Armor +1 When Hit 6 physical defense ------ Resistance +3% mind Stealth +6 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
Rainprophet (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +3% cold +6% temporal Ignore resists +20% temporal Accuracy +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% Resistance +9% temporal Physical save +6 (+6 eff.) Mind save +6 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature While equipped: offense ------ On-Hit 7 cold Damage +3% cold defense ------ Armor +2 Fatigue +3% Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Haligatar (0 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +9 Str +3 Dex offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +5 Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 27.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Branurig' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Healmod +5% Confus Resist +20% A cap made of leather. |
Forestsweep (0 def, 7 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +3% Damage +8% blight +8% arcane Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +7 Fatigue +3% Resistance +9% nature other ------- Stamina when Hit +1.20 EQ when Hit +1.00 Infravision +2 A cap made of leather. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
226 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Flashrock' [power 2] (6/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% lightning +9% cold Ignore resists +10% mind When Hit 2 mind defense ------ Resistance +6% mind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Andrast the Shalore Temporal Warden level 16
67th Dusk 122nd year of Ascendancy at 07:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Andrast the Shalore Temporal Warden level 10
7th Dusk 122nd year of Ascendancy at 07:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Andrast the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 14:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Andrast the Shalore Temporal Warden level 16
24th Dusk 122nd year of Ascendancy at 14:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Andrast the Shalore Temporal Warden level 15
18th Dusk 122nd year of Ascendancy at 15:24 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Andrast the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 20:38 see stats
Log
Melee retaliation hits Temporal hound for 14 fire damage.
Mayebreth the fire drake hatchling hits Andrast for 102 cold damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 36 fire damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 36 fire damage.
Mayebreth the fire drake hatchling's Beyond the Flesh misses Temporal hound.
Talent Infusion: Healing is ready to use.
Mayebreth the fire drake hatchling's firestorm hits Temporal hound for 97 fire damage.
Andrast uses Infusion: Healing.
Andrast receives 149 healing from Infusion: Healing.
Mayebreth the fire drake hatchling uses Mindlash.
Mayebreth the fire drake hatchling hits Temporal hound for 59 physical damage.
Mayebreth the fire drake hatchling hits Andrast for 92 physical damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 36 fire damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 36 fire damage.
Temporal hound has started to unravel.
Talent Singularity Arrow is ready to use.
Mayebreth the fire drake hatchling's Beyond the Flesh hits Temporal hound for 46 physical, 12 physical (58 total damage).
Mayebreth the fire drake hatchling's firestorm hits Temporal hound for 0 fire damage.
Andrast casts Rune: Shatter Afflictions.
Mayebreth the fire drake hatchling deactivates Kinetic Aura.
Andrast resists the punch!
Temporal hound resists the punch!
Mayebreth the fire drake hatchling hits Temporal hound for 0 physical damage.
Mayebreth the fire drake hatchling hits Andrast for 128 physical damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 0 fire damage.
Mayebreth the fire drake hatchling's Body of Fire hits Temporal hound for 0 fire damage.
Onilug's Soul Rot hits Andrast for 173 blight damage.
Andrast the level 19 shalore temporal warden was tainted to death by an onilug on level 2 of Daikara.
































































































