
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Faerie Race 1.2.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Midnight 1.2.2Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Faerie |
| Class | Moon Paladin |
| Level / Exp | 50 / 521% |
| Size | tiny |
| Lifes / Deaths | Killed by Aliewa, the Corrupta Est Nympharum at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:21 0 / 9Killed by Emotira the sandworm at level 19 on the 74th Haze 122nd year of Ascendancy at 00:28 Killed by Elgrma the Crusher at level 50 on the 60th Pyre 124th year of Ascendancy at 04:43 Killed by orc corruptor at level 50 on the 2nd Mirth 124th year of Ascendancy at 05:09 Killed by greater multi-hued wyrm at level 50 on the 2nd Mirth 124th year of Ascendancy at 13:41 Killed by Luna Child at level 50 on the 2nd Mirth 124th year of Ascendancy at 18:26 Killed by Elandar at level 50 on the 3rd Mirth 124th year of Ascendancy at 00:09 Killed by Elandar at level 50 on the 3rd Mirth 124th year of Ascendancy at 03:29 Killed by Elandar at level 50 on the 3rd Mirth 124th year of Ascendancy at 03:53 |
Primary Stats
| Strength | 66 (base 51) |
| Dexterity | 76 (base 60) |
| Constitution | 14 (base 10) |
| Magic | 80 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 92 (base 41) |
Resources
| Life | -327/763 |
| Positive | 144/177 |
| Stamina | 244/244 |
| Negative | 164/187 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +143.0476876917% |
| Spell | 0% |
| Global | +201.72028528804% |
Vision
| Sight | 10 |
| Lite | -6 |
| Infravision | 17 |
| See Stealth | 25 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 70 |
| Crit Chance | 69% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 149 |
| Accuracy | 70 |
| Crit Chance | 57% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49.333333333333 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.566666666667 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (69.813112597477%) |
| Defense | 82.192213862947 |
| Ranged Defense | 82.192213862947 |
| Fatigue | 0 |
| Physical Save | 41.433333333333 |
| Spell Save | 47.416666666667 |
| Mental Save | 63.18496770865 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 82% |
| Teleport Resistance | 15% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Moon magic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Lunar combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Guidance | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Night | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Faerie | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.36 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Celestial Aegis |
| talent | Chant of Fortitude |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +133% Defense: +63 Avoidance of some traps. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Increases global action speed by 102%. Fey Speed |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 23 damage from the next 2.1 attack(s). Parrying |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 14% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's spellpower has been increased by 2. Spellsurge |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc master assassin. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1188. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 6/20) : Effective talent level: 3.0 Power cost: 20 out of 6/20. Range: 8 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 8 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Rumia's Lantern Rumia's LanternCrafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +1 Str / +22 Cun / +2 Con Changes resistances penetration: +10% blight Critical mult.: +10.00% Blindness immunity: +50% Confusion immunity: +30% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: -5 Infravision radius: +17 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | fearwoven elven-silk wizard hat of light (+15%) (3 def, 0 armour) fearwoven elven-silk wizard hat of light (+15%) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +15% physical / +16% darkness / +21% light Changes damage: +13% physical / +14% darkness / +14% light Maximum hate: +11.00 Mindpower: +7 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| On hands | umbral drakeskin leather gloves of war-making (0 def, 3 armour) umbral drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +3 Damage (Melee): 7 darkness Changes resistances: +11% darkness Changes damage: +7% darkness Critical mult.: +7.00% Spell crit. chance: +12% Mental crit. chance: +16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Manubers the dwarven-steel torque of psychoportation [power 40] (16/30 cooldown) Manubers the dwarven-steel torque of psychoportation [power 40] (16/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% acid / +6% fire / +3% darkness Changes resistances penetration: +10% acid Reduces incoming crit damage: 15.00% Teleport immunity: +15% It can be used to teleport randomly (rad 40), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Silodhelle SilodhellePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +14 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes stats: +5 Str / +7 Con Changes resistances: +22% darkness / +3% blight Changes damage: +11% darkness / +6% blight Spellpower: +6 Mindpower: +6 Rings can have magical properties. |
| On fingers | wizard's voratun ring of darkness (+38%) wizard's voratun ring of darkness (+38%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +38% darkness Changes damage: +19% darkness Spell save: +12 Rings can have magical properties. |
| Around neck | mindweaver's voratun amulet of the eclipse mindweaver's voratun amulet of the eclipsePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 8 light / 11 darkness Effects when hit in melee: * 11% chance to blind * 11% chance to inflict damage reduction Changes stats: +2 Wil Changes damage: +11% light / +12% darkness Mental save: +10 Confusion immunity: +22% Mindpower: +9 Amulets can have magical properties. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 25 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | voratun dagger 'Demondash' (62-80.6 power, 9 apr) voratun dagger 'Demondash' (62-80.6 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 62.0 - 80.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +11 Damage when hit (Melee): 4 darkness Changes stats: +5 Str Changes resistances: +5% arcane Changes damage: +11% physical Stamina when hit: +2.00 Maximum psi: +10.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Sharp, short and deadly. |
| Cloak | Smolderpride the cashmere cloak (9 def, 8 armour) Smolderpride the cashmere cloak (9 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +9 Changes stats: +2 Cun Changes resistances: +16% fire / +15% cold / +19% light / +15% darkness Changes resistances penetration: +5% fire / +6% darkness / +10% mind Changes damage: +13% darkness Stealth bonus: +22 Mental save: +25 Mindpower: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Rune of the Rift (218.00 temporal damage, removed from time 4 turns) Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 147) teleportation rune of the duelist (range 147)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 147 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Shimmerraze the steel amulet Shimmerraze the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% lightning Grants telepathy: Demon/Minor Demon/Major Cut immunity: +50% Mindpower: +6 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 256 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
enraging gold amulet of the eclipse enraging gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 Damage (Melee): 5 light / 7 darkness Effects when hit in melee: * 7% chance to blind * 7% chance to inflict damage reduction Changes damage: +5% physical / +8% light / +7% darkness Combat speed: +10% Amulets can have magical properties. |
starlit gold amulet of the eclipse starlit gold amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 8 darkness Effects when hit in melee: * 8% chance to blind * 10% chance to inflict damage reduction Changes resistances: +15% light / +14% darkness Changes damage: +8% light / +7% darkness Blindness immunity: +24% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. Noonzeal the voratun ringNoonzeal the voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 acid / 4 mind / 4 light Changes stats: +10 Str Changes resistances: +9% mind / +6% acid Changes resistances penetration: +15% light Rings can have magical properties. |
copper ring 'Xanyyann' copper ring 'Xanyyann'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes resistances penetration: +10% temporal Changes damage: +11% darkness / +3% temporal Rings can have magical properties. |
marksman's steel ring of darkness (+24%) marksman's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
blazebringer's voratun dagger of ruin (39.5-51.35 power, 9 apr) blazebringer's voratun dagger of ruin (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Changes resistances penetration: +8% fire Critical mult.: +14.00% Global speed: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of massacre (48.5-63.05 power, 9 apr)thunderous voratun dagger of massacre (48.5-63.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22% chance to daze When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances penetration: +10% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of true flightsteady dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +27 Physical crit. chance: +15.0% Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
This item will automatically be transmogrified when you leave the level. glacial voratun longsword of evisceration (43-60.2 power, 6 apr)glacial voratun longsword of evisceration (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +22 ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 Armour: +10 Changes resistances penetration: +9% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of projection (46-64.4 power, 6 apr)quick voratun mace of projection (46-64.4 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +16 mind When wielded/worn: Accuracy: +12 Changes stats: +5 Dex It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. vile voratun sceptre of electrocution (43-60.2 power, 6 apr)vile voratun sceptre of electrocution (43-60.2 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 5 Base power: 43.0 - 60.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nova (10% chance level 3). Damage conversion: 23% dazing lightning When wielded/worn: Physical crit. chance: +15.0% Changes resistances penetration: +15% lightning Mental save: -14 Vim when firing critical spell: +5.00 Maximum vim: +42.00 Spellpower: +15 Spell crit. chance: +11% Mental crit. chance: -11% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. potent dragonbone magestaff of breaching (36-43.2 power, 6 apr, cold element)potent dragonbone magestaff of breaching (36-43.2 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +18% cold Changes damage: +36% cold Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. warbringer's orichalcum trident of shearing (54-86.4 power, 16 apr)warbringer's orichalcum trident of shearing (54-86.4 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical power: +21 Changes stats: +10 Con Changes resistances penetration: +36% physical Changes damage: +20% physical Disarm immunity: +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of the leech (41-57.4 power, 6 apr)thunderous voratun waraxe of the leech (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 31% chance to daze * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 15 nature slow Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances penetration: +13% lightning One-handed war axes. |
Cape of the Nightbug (3 def, 0 armour) Cape of the Nightbug (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +43 Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 Defense: +3 Fatigue: -17% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +6 Cun / +6 Dex Changes resistances: +10% acid / +10% fire / +8% cold / +9% lightning Changes resistances penetration: +5% lightning Changes damage: +27% blight / +27% temporal Maximum life: +110.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of Angolwen (5 def, 0 armour)focusing elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +12 Wil / +10 Mag Silence immunity: +41% Mana each turn: +0.30 Psi each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of life (5 def, 0 armour)stormwoven elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Str / +7 Mag / +8 Wil Changes resistances: +16% blight / +13% cold / +12% lightning Changes damage: +11% lightning / +5% physical / +17% cold Life regen: +3.30 Maximum life: +100.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Scorched Boots (4 def, 4 armour)Scorched Boots (4 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 86.72 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location, costing 22 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of void walking (0 def, 5 armour)dreamer's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +24% darkness / +30% temporal Changes resistances penetration: +18% darkness / +17% temporal Physical save: +11 Spell save: +14 Mental save: +9 Defense after a teleport: +20 Resist all after a teleport: +15% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 174.16 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of decomposition (3 def, 0 armour)aegis elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +5% lightning / +6% temporal / +7% light / +7% fire / +8% nature / +8% acid / +7% blight / +5% cold / +8% darkness Life regen: +1.90 Damage Shield Power: +13% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap (0 def, 5 armour)dragonslayer's drakeskin leather cap (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% acid / +12% fire / +14% cold / +15% lightning A cap made of leather. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 202.95 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour)voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +6 Str Changes resistances: +16% darkness / +15% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of earthen fury (12 def, 18 armour, 211 block)flaming voratun shield of earthen fury (12 def, 18 armour, 211 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +8% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 16 fire Changes resistances: +18% physical Talent granted: +5 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Layesemina the voratun pickaxe (dig speed 24 turns)Layesemina the voratun pickaxe (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +7 Str / +2 Dex / +4 Con Physical save: +9 Spell crit. chance: +4% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp of the sun alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 47.01 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of voratun shots of persecution (24/24, 53-63.6 power, 6 apr)hateful pouch of voratun shots of persecution (24/24, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 On weapon hit: * disrupts spell-casting Damage (Ranged): +21 darkness Damage against: +9% Living / +19% Unnatural Shots are used with slings to pummel your foes to death. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Luna Child the Faerie Moon Paladin level 36
2nd Summertide 123rd year of Ascendancy at 03:52 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Luna Child the Faerie Moon Paladin level 40
11st Dusk 123rd year of Ascendancy at 23:25 see stats
Against all odds
Killed Ukruk in the ambush.By Luna Child the Faerie Moon Paladin level 33
72nd Pyre 123rd year of Ascendancy at 20:39 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Luna Child the Faerie Moon Paladin level 34
75th Pyre 123rd year of Ascendancy at 10:33 see stats
Arachnophobia
Destroyed the spydric menace.By Luna Child the Faerie Moon Paladin level 39
4th Dusk 123rd year of Ascendancy at 22:51 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Luna Child the Faerie Moon Paladin level 44
33rd Haze 123rd year of Ascendancy at 10:23 see stats
Brave new world
Went to the Far East and took part in the war.By Luna Child the Faerie Moon Paladin level 39
2nd Dusk 123rd year of Ascendancy at 12:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Luna Child the Faerie Moon Paladin level 47
2nd Regrowth 124th year of Ascendancy at 16:45 see stats
Clone War
Destroyed your own Shade.By Luna Child the Faerie Moon Paladin level 50
13rd Pyre 124th year of Ascendancy at 06:19 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Luna Child the Faerie Moon Paladin level 15
27th Haze 122nd year of Ascendancy at 03:53 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Luna Child the Faerie Moon Paladin level 50
37th Pyre 124th year of Ascendancy at 17:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Luna Child the Faerie Moon Paladin level 37
7th Flare 123rd year of Ascendancy at 00:18 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Luna Child the Faerie Moon Paladin level 21
2nd Wintertide 123rd year of Ascendancy at 16:08 see stats
Exterminator
Killed 1000 creatures.By Luna Child the Faerie Moon Paladin level 19
74th Haze 122nd year of Ascendancy at 01:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Luna Child the Faerie Moon Paladin level 26
28th Pyre 123rd year of Ascendancy at 22:05 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Luna Child the Faerie Moon Paladin level 50
60th Pyre 124th year of Ascendancy at 10:09 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Luna Child the Faerie Moon Paladin level 45
47th Haze 123rd year of Ascendancy at 16:56 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Luna Child the Faerie Moon Paladin level 19
60th Haze 122nd year of Ascendancy at 10:29 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Luna Child the Faerie Moon Paladin level 50
36th Pyre 124th year of Ascendancy at 04:32 see stats
Level 10
Got a character to level 10.By Luna Child the Faerie Moon Paladin level 10
9th Mirth 122nd year of Ascendancy at 06:31 see stats
Level 20
Got a character to level 20.By Luna Child the Faerie Moon Paladin level 20
74th Haze 122nd year of Ascendancy at 06:52 see stats
Level 30
Got a character to level 30.By Luna Child the Faerie Moon Paladin level 30
66th Pyre 123rd year of Ascendancy at 08:43 see stats
Level 40
Got a character to level 40.By Luna Child the Faerie Moon Paladin level 40
9th Dusk 123rd year of Ascendancy at 10:58 see stats
Level 50
Got a character to level 50.By Luna Child the Faerie Moon Paladin level 50
75th Regrowth 124th year of Ascendancy at 10:05 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Luna Child the Faerie Moon Paladin level 27
39th Pyre 123rd year of Ascendancy at 14:35 see stats
Orcrist
Killed the leaders of the Orc Pride.By Luna Child the Faerie Moon Paladin level 50
76th Regrowth 124th year of Ascendancy at 15:47 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Luna Child the Faerie Moon Paladin level 50
39th Pyre 124th year of Ascendancy at 01:46 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Luna Child the Faerie Moon Paladin level 14
49th Dusk 122nd year of Ascendancy at 20:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Luna Child the Faerie Moon Paladin level 26
63rd Regrowth 123rd year of Ascendancy at 12:18 see stats
Size matters
Did over 600 damage in one attack.By Luna Child the Faerie Moon Paladin level 30
66th Pyre 123rd year of Ascendancy at 12:23 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Luna Child the Faerie Moon Paladin level 38
7th Flare 123rd year of Ascendancy at 01:26 see stats
The Arena
Unlocked Arena mode.By Luna Child the Faerie Moon Paladin level 6
2nd Mirth 122nd year of Ascendancy at 08:33 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Luna Child the Faerie Moon Paladin level 47
76th Haze 123rd year of Ascendancy at 19:28 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Luna Child the Faerie Moon Paladin level 34
74th Pyre 123rd year of Ascendancy at 22:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Luna Child the Faerie Moon Paladin level 22
17th Regrowth 123rd year of Ascendancy at 15:15 see stats
The secret city
Discovered the truth about mages.By Luna Child the Faerie Moon Paladin level 14
60th Dusk 122nd year of Ascendancy at 06:07 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Luna Child the Faerie Moon Paladin level 42
48th Dusk 123rd year of Ascendancy at 21:27 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Luna Child the Faerie Moon Paladin level 22
17th Regrowth 123rd year of Ascendancy at 00:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Luna Child the Faerie Moon Paladin level 32
70th Pyre 123rd year of Ascendancy at 07:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Luna Child the Faerie Moon Paladin level 21
1st Allure 123rd year of Ascendancy at 07:47 see stats
Unstoppable
Returned from the dead.By Luna Child the Faerie Moon Paladin level 50
3rd Mirth 124th year of Ascendancy at 03:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Luna Child the Faerie Moon Paladin level 33
72nd Pyre 123rd year of Ascendancy at 11:08 see stats
Log
Saving done.
Argoniel uses Infusion: Sun.
Elandar resists the blinding light!
Elandar has been illuminated.
Luna Child receives 30 healing.
Luna Child casts Restful Night.
Luna Child activates Celestial Aegis.
Luna Child receives 30 healing.
Luna Child is not stunned anymore.
Luna Child receives 30 healing.
Talent Twilight Surge is ready to use.
Talent Totality is ready to use.
Talent Infusion: Primal is ready to use.
Talent Lunar Pulse is ready to use.
Luna Child receives 30 healing.
Luna Child shrugs off the effect 'Burning Hex'!
Talent Precision is ready to use.
Luna Child receives 30 healing.
Luna Child activates Precision.
Luna Child is knocked back!
Elandar's Strike hits Luna Child for 221 physical damage.
Elandar casts Freeze.
Elandar's spell attains critical power!
Luna Child shrugs off the critical damage!
Saving game...
