Whitey the level 24 Whitehoof Necromancer by nday

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp24 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic75 (base 54)
Willpower53 (base 46)
Cunning19 (base 11)

Resources

Life432/432
Mana401/401
Soul9/9
Healing Factor1.0191526171257
Regeneration0.25478815428143

Speed

Mental0%
Attack0%
Movement+130%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3
See Stealth5
See Invisible7

Offense: Mainhand

Damage42
Accuracy3
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower55
Crit Chance20%
Speed1

Offense: Mind

Mindpower32
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+15%
Temporal+15%
Physical+15%
Cold+11%

Defense: Base

Armour (hardiness)23 (30%)
Defense22
Ranged Defense22
Fatigue6
Physical Save30
Spell Save40
Mental Save30

Defense: Resistances

Darkness+ 28%( 70%)
Temporal+ 14%( 70%)
Lightning+ 14%( 70%)
Cold+ 43%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance72%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
3/5
3/5
1/5
1/5
Spell / Master of bones1.30
5/5
1/5
1/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
2/5
1/5
1/5
1/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Master necromancer1.30
1/5
1/5
3/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
2/5
5/5
3/5
Race / Whitehooves1.20
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
active
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Whitey the Whitehoof Necromancer level 3
11st Retaking 124th year of Ascendancy at 16:58
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Whitey the Whitehoof Necromancer level 13
37th Retaking 124th year of Ascendancy at 18:09
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By Whitey the Whitehoof Necromancer level 23
10th Pain 124th year of Ascendancy at 07:50
see stats
Level 10 Got a character to level 10.
By Whitey the Whitehoof Necromancer level 10
29th Retaking 124th year of Ascendancy at 17:18
see stats
Level 20 Got a character to level 20.
By Whitey the Whitehoof Necromancer level 20
2nd Pain 124th year of Ascendancy at 06:52
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Whitey the Whitehoof Necromancer level 21
2nd Pain 124th year of Ascendancy at 10:38
see stats

Log

Stale sewer water hits Skeleton master archer for 3 nature damage.
Your summoned ghoul disappears.
Stale sewer water hits Skeleton master archer for
3 nature damage.
Stale sewer water hits Armoured skeleton warrior for
3 nature damage.
Stale sewer water hits Armoured skeleton warrior for
4 nature damage.
Stale sewer water hits Armoured skeleton warrior for
5 nature damage.
There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 8.00 gold from the melting of
opal.
You collect a new ingredient:
lump of steel (1).
You gain 1.46 gold from the melting of
steel mail armour of acid resistance (2 def, 6 armour).
You gain 8.36 gold from the melting of
timebroken woollen robe of life (0 def, 0 armour).
You gain 4.54 gold from the melting of
mighty cured leather sling of piercing.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (6-7 power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 4.63 gold from the melting of
balanced steel dagger of daylight (13-17 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (28-42 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.67 gold from the melting of
steel battleaxe of erosion (18-28 power, 2 apr).
You gain 0.50 gold from the melting of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 0.10 gold from the melting of
steel ring.
There is a way into the sewers here (press '' or right click to use).
You feel very confident walking into this place.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.