Writhington the level 8 Cornac Writhing One by nday

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp8 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity17 (base 10)
Constitution13 (base 13)
Magic31 (base 22)
Willpower13 (base 12)
Cunning13 (base 10)

Resources

Life275/275
Insanity0/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6

Offense: Mainhand

Damage46
Accuracy41
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%
Darkness+11%
Cold+9%
All0%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)14.413408721348 (65.897138898113%)
Defense10
Ranged Defense10
Fatigue9
Physical Save20
Spell Save15
Mental Save9

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 10%( 70%)
Temporal+ 5%( 70%)
Darkness+ 48%( 70%)
Cold+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Blind Resistance100%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
3/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
3/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.32 gold from the transmogrification of
cinder rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 2.80 gold from the transmogrification of
iron mail armour of Eyal (2 def, 4 armour).
You gain 0.89 gold from the transmogrification of
acidic iron shield of lightning resistance (+15%) (0 def, 2 armour, 21 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 6.98 gold from the transmogrification of
pouch of iron shots 'Naturewinnow' (19/19, 18-22 power, 3 apr).
You gain 1.73 gold from the transmogrification of
nature's mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.34 gold from the transmogrification of
iron greatsword of vileness (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 18).
There is a way to the next level here (press '' or right click to use).