












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. QuickTome: Remove Traps 1.3.1 No Achievement Pop-ups 1.5.5This addon removes the pop-up window that appears when an achievement is gained. It also provides the option to disable announcing your own achievements in chat. CompatibilityThis addon superloads and OVERWRITES the following functions: This addon superloads the following functions non-intrusively: This addon uses the GameOptions:generateList hook to provide a new option. Weight: 39438 Changelog1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Zephyr 1.5.8 QuickTome: Zone Overhaul 1.5.10 Cat Point Cap Boost 1.5.5 Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Harbinger 1.5.6 Replace Swift Hands 1.3.1 QuickTome: Item Tweaks 1.4.8 Prodigy Tweaks 1.5.5 Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Revamped Alchemist 1.5.5 Allow Respec Anywhere 1.2.3QuickTome: Sight Overhaul 1.5.3 QuickTome: Improved Recall 1.5.10Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release QuickTome: Event Changes 1.3.1 Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.3Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. QuickTome: Orb of Communication 1.3.1 Square Field of Vision 1.3.1 Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: QuickTome: Resource Tweaks 1.3.1 Convenient Digging 1.5.5 Crystalist 1.5.6 Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Frendlier Fire 1.5.5 QuickTome: Remove Stat Requirements 1.5.5 QuickTome: Creature Changes 1.3.1 Revamped Anorithil 1.5.5 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Half-Cost Category Mastery 1.3.1 Additional Randart Properties 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Crystalist |
| Level / Exp | 50 / 1507% |
| Size | big |
| Lifes / Deaths | Killed by Xeramira the cold drake hatchling at level 35 on the 35th Profit 122nd year of Ascendancy at 17:07 1 / 6Killed by luminous horror at level 37 on the 40th Profit 122nd year of Ascendancy at 03:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 42nd Profit 122nd year of Ascendancy at 06:35 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 42nd Profit 122nd year of Ascendancy at 07:47 Killed by Zubayaba the fire drake at level 48 on the 8th Wealth 122nd year of Ascendancy at 04:59 Killed by Layoyata the fire drake at level 48 on the 8th Wealth 122nd year of Ascendancy at 06:12 |
Primary Stats
| Strength | 67 (base 10) |
| Dexterity | 63 (base 32) |
| Constitution | 105 (base 60) |
| Magic | 46 (base 10) |
| Willpower | 98 (base 60) |
| Cunning | 119 (base 60) |
Resources
| Life | 767/767 |
| Equilibrium | 38 |
| Psi | 573/573 |
| Healing Factor | 1.5181818181818 |
| Regeneration | 3.8713636363637 |
Speed
| Mental | 0% |
| Attack | +33% |
| Movement | +62% |
| Spell | 0% |
| Global | +189.59183673469% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 49 |
| Crit Chance | 67% |
| APR | 87 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 178 |
| Accuracy | 49 |
| Crit Chance | 67% |
| APR | 87 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.333333333333 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 97 |
| Crit Chance | 100% |
| Speed | 0.75187969924812 |
Offense: Damage Bonus
| Acid | +50% |
| Arcane | +53% |
| Cold | +32% |
| All | +12% |
| Lightning | +35% |
| Light | +15% |
| Temporal | +18% |
| Mind | +18% |
| Physical | +52% |
| Fire | +40% |
| Nature | +41% |
Offense: Damage Penetration
| Acid | +35% |
| Nature | +79% |
| Physical | +37% |
| Blight | +30% |
| Arcane | +84% |
| Mind | +78% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 69.136124875036 (100%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 2.8252788104089 |
| Physical Save | 70.8 |
| Spell Save | 75.06 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 45%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 37%( 70%) |
| All | + 33%( 70%) |
| Darkness | + 41%( 70%) |
| Arcane | + 67%( 70%) |
| Mind | + 39%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Silence Resistance | 15% |
| Disarm Resistance | 84% |
| Knockback Resistance | 100% |
| Confusion Resistance | 26% |
| Stun Resistance | 100% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 267 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 13 turns. While Heroism is active, you will only die when reaching -1088 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. While Heroism is active, you will only die when reaching -1176 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Sorption | 2.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 2/5 |
| Psionic / Crystalline fortress | 1.80 |
| 6/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Crystalism | 2.23 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Psionic / Crystalline attacks | 2.50 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Psionic / Solipsism | 1.90 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Generic Talents
| Psionic / Feedback | 1.80 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 6/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Harmony | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Drem | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acuminate |
| talent | Thermal Shield |
| talent | Charged Shield |
| talent | Elemental Harmony |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+54% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Across Maj'Eyal are places inhabited by evil - and treasure. But you don't have time to visit all of them. A new beginningYou may enter only one of the following zones: * You have visited Norgos' Lair. * You elected not to visit the Scintillating Caves. * You elected not to visit the Trollmire. You may enter only one of the following zones: * You elected not to visit the Heart of the Gloom. * You elected not to visit the ruins of Kor'Pul. * You have visited the Rhaloren camp. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1346. | active |
You arrived through the farportal in the Far East. Strange new world | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Investigate the bastions of the Pride and destroy their leaders. The many Prides of the Orcs* You have slain Rak'shor. * You have slain Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Welcome to Zone Overhaul! This addon greatly shortens the game, making it significantly harder. Zone Overhaul GuideIt is recommended that you complete the original Tales of Maj'Eyal at least once before using Zone Overhaul, as Zone Overhaul removes some story elements. Please note the following important changes: - Many zones are removed or shortened. - Zones now have fixed levels, and do not adjust themselves to your character level. - There are no shops. You may buy randarts in the Gates of Morning. - The Brotherhood of Alchemists and Arena quests are gone, but you will receive 2 more class and 4 more generic talent points to compensate. - You will find fewer items, but they will be of higher quality. - There are no more "backup guardians". - Joining Zigur will grant you the Fungus talent category immediately. - You won't be able to enter the Infinite Dungeon. You may visit one of these zones Norgos' Lair Scintillating Caves Trollmire And one of these zones Heart of the Gloom Rhaloren Camp Ruins of Kor'Pul And all of these zones The Maze Old Forest Daikara Golem Graveyard Lake of Nur Sher'Tul Fortress Dreadfell Lost Dwarven Kingdom of Reknor Vor Armoury Rak'Vor Pride Grushbat Pride Slime Tunnels High Peak Available towns Angolwen Gates of Morning Last Hope Zigur (Your race or class may provide a few additional zones). | active |
Equipment
| Psionic focus | Focus Gem Focus GemInfused by psionic forces 0.00 Encumbrance. [Unique] Type: gem / yellow ; tier 5 When wielded/worn: Changes resistances penetration: +33% mind Mental speed: +33% When used to imbue an object: Changes resistances penetration: +15% mind Mental speed: +15% Latent Damage Type: Mind Secondary Damage Type: Mind + confuse (50% power) for 5 turns Years of use as a psionic focus have empowered this gem with psychic energy. |
| Quiver | InquisitorInfused by nature Infused by arcane disrupting forces 0.00 Encumbrance. [Unique] Type: gem / green ; tier 5 When wielded/worn: Changes resistances: +33% arcane / +9% all Talent mastery: +0.44 Wild-gift / Antimagic Inflicts spell disruption for 10 turns, causing a stacking 5% chance of spell failure (up to 50%). When used to imbue an object: Changes resistances: +15% arcane / +4% all Talent mastery: +0.20 Wild-gift / Antimagic Latent Damage Type: 50% Nature, 50% Arcane Secondary Damage Type: Arcane + silence for 5 turns The legendary mage-hunter Rol'Vak lost her right eye in a battle with demons. She replaced it with this emerald, which soon became a conduit for her power. |
| On hands | Brightfiend the drakeskin leather gloves (0 def, 9 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +9 Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 35 arcane resource burn Changes stats: +6 Con Changes resistances: +3% blight / +6% cold / +9% arcane Changes damage: +6% mind / +3% light Critical mult.: +15.00% Physical save: +28 (+4 eff.) Spell save: +33 (+5 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Stun/Freeze immunity: +20% Spell crit. chance: +15% Mental crit. chance: +20% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Cracklemark'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 12 lightning Damage when hit (Melee): 16 mind Changes stats: +11 Cun Changes resistances: +15% blight / +4% physical Changes resistances penetration: +25% mind Reduces incoming crit damage: 20.00% Spell save: +9 (+1 eff.) Silence immunity: +15% Disarm immunity: +35% Pinning immunity: +20% Stun/Freeze immunity: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Furnacerend the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +1 Str / +2 Mag / +1 Wil / +2 Con Changes damage: +15% acid / +12% cold / +15% lightning / +20% fire / +12% arcane / +1% all Talent mastery: +0.70 Psionic / Crystalline attacks A pointy cloth hat, very wizardly... |
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | voratun torque of charged psionic shield 'Betylaith' [power 173] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage (Melee): 4 blight Changes stats: +5 Str Changes resistances: +6% arcane Changes resistances penetration: +5% arcane / +10% blight Talent mastery: +0.30 Psionic / Sorption Movement speed: +40% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+2 eff.) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 6.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 51% for 5 turns. Rings can have magical properties. |
| On fingers | OffalsawPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 4 temporal / 20 nature / 12 fire Damage when hit (Melee): 8 nature Changes resistances: +9% nature Changes damage: +6% temporal Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Talent on hit(mindpower): Mana Clash (5% chance level 2). Rings can have magical properties. |
| Around neck | ArmeblekPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -2% Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +2 Str / +6 Mag / +2 Cun Changes resistances: +3% arcane / +9% acid Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.23 Psionic / Crystalism Physical save: +50 (+8 eff.) Spell save: +46 (+7 eff.) Mental save: +45 (+9 eff.) Spellpower: +6 (+0 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
| In main hand | parasitic living mindstar of venom (114% power, 87 apr, mind damage)Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power: 114% Range: 1.1x Uses stats: 102% Wil, 61% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +87 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 acid Changes resistances: +9% acid Changes resistances penetration: +15% acid Changes damage: +15% acid Life regen: +1.20 Hate when firing a critical mind attack: +5.00 Maximum hate: +23.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Life leech chance: +17% Life leech: +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | ObsidianriverInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +6 Dex / +4 Cun / +6 Con / +10 Lck Changes resistances: +3% darkness Changes resistances penetration: +17% physical Changes damage: +25% physical Critical mult.: +15.00% Trap disarming bonus: +29 Stealth bonus: +15 Spell save: +24 (+4 eff.) Mental save: +15 (+3 eff.) Mana each turn: +0.12 Spellpower: +8 (+1 eff.) Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | parasitic living mindstar of life (117% power, 87 apr, nature damage)Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 117% Range: 1.1x Uses stats: 102% Wil, 61% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +87 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.10 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +0.00 Maximum life: +50.00 Maximum hate: +24.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Life leech chance: +17% Life leech: +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+2 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 6.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 6 spots in a radius of 3 around the targeted location. The dark deals 88.65 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.20 Psionic / Crystalism +0.20 Cursed / Punishments +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Awakened Staff of Absorption (172% power, 60 apr, fire element)Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 548.80 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nerykira the dragonbone longbowRequires: - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +30 fire When wielded/worn: Physical power: +20 (+5 eff.) Changes stats: +11 Str / +3 Cun Changes resistances penetration: +38% physical Changes damage: +9% acid / +33% fire Psi when hit: +0.20 Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +40 Damage Shield penetration: +90% Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Rootmaster'Requires: - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 26% chance to daze at end of turn Damage (Ranged): +41 nature Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +23 (+7 eff.) Physical crit. chance: +11.0% Physical power: +20 (+5 eff.) Changes stats: +15 Str / +6 Dex / +6 Mag / +5 Wil / +5 Cun / +6 Con Changes resistances: +5% arcane / +6% nature / +11% all Changes resistances penetration: +38% nature / +23% lightning Changes damage: +3% nature Longbows are used to shoot arrows at your foes. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By qiASScr the Drem Crystalist level 30
25th Profit 122nd year of Ascendancy at 21:20 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By qiASScr the Drem Crystalist level 29
25th Profit 122nd year of Ascendancy at 20:11 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By qiASScr the Drem Crystalist level 35
35th Profit 122nd year of Ascendancy at 05:26 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By qiASScr the Drem Crystalist level 49
9th Wealth 122nd year of Ascendancy at 20:07 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By qiASScr the Drem Crystalist level 34
33rd Profit 122nd year of Ascendancy at 01:48 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By qiASScr the Drem Crystalist level 50
10th Wealth 122nd year of Ascendancy at 10:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By qiASScr the Drem Crystalist level 28
24th Profit 122nd year of Ascendancy at 01:30 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By qiASScr the Drem Crystalist level 47
7th Wealth 122nd year of Ascendancy at 02:52 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By qiASScr the Drem Crystalist level 21
16th Profit 122nd year of Ascendancy at 02:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By qiASScr the Drem Crystalist level 10
30th Voratun 122nd year of Ascendancy at 22:55 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By qiASScr the Drem Crystalist level 20
13rd Profit 122nd year of Ascendancy at 13:24 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By qiASScr the Drem Crystalist level 30
25th Profit 122nd year of Ascendancy at 20:11 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By qiASScr the Drem Crystalist level 40
42nd Profit 122nd year of Ascendancy at 11:07 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By qiASScr the Drem Crystalist level 50
9th Wealth 122nd year of Ascendancy at 20:07 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By qiASScr the Drem Crystalist level 46
5th Wealth 122nd year of Ascendancy at 16:52 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By qiASScr the Drem Crystalist level 32
30th Profit 122nd year of Ascendancy at 20:27 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By qiASScr the Drem Crystalist level 42
44th Profit 122nd year of Ascendancy at 20:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By qiASScr the Drem Crystalist level 31
27th Profit 122nd year of Ascendancy at 14:27 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By qiASScr the Drem Crystalist level 35
33rd Profit 122nd year of Ascendancy at 05:54 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By qiASScr the Drem Crystalist level 50
10th Wealth 122nd year of Ascendancy at 10:38 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By qiASScr the Drem Crystalist level 6
25th Voratun 122nd year of Ascendancy at 15:52 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By qiASScr the Drem Crystalist level 39
41st Profit 122nd year of Ascendancy at 21:20 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By qiASScr the Drem Crystalist level 17
9th Profit 122nd year of Ascendancy at 21:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By qiASScr the Drem Crystalist level 26
21st Profit 122nd year of Ascendancy at 22:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By qiASScr the Drem Crystalist level 17
10th Profit 122nd year of Ascendancy at 06:12 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By qiASScr the Drem Crystalist level 26
22nd Profit 122nd year of Ascendancy at 23:44 see stats
Log
You gain 25.00 gold from the transmogrification of Poroyann.
You gain 24.47 gold from the transmogrification of Flowerrazor.
You gain 22.50 gold from the transmogrification of Emblem of Evasion.
You gain 3.75 gold from the transmogrification of Girdle of the Calm Waters.
You gain 19.44 gold from the transmogrification of enlightening voratun plate armour of thunder (9 def, 16 armour).
You gain 24.89 gold from the transmogrification of dwarven-steel plate armour 'Anodir' (5 def, 11 armour).
You gain 23.37 gold from the transmogrification of Gylelaith the Dayqueller (111% power, 40 apr, nature damage).
You gain 9.25 gold from the transmogrification of Amethyst of Sanctuary (111% power, 26 apr, mind damage).
You gain 15.00 gold from the transmogrification of Void Orb.
You gain 25.00 gold from the transmogrification of Duathelwreath.
You gain 0.50 gold from the transmogrification of stralite ring.
You gain 25.00 gold from the transmogrification of Writhing Ring of the Hunter.
You gain 21.27 gold from the transmogrification of Neridaba.
You gain 25.00 gold from the transmogrification of Ivygawen the Voidbreaker.
You gain 10.00 gold from the transmogrification of Pendant of the Sun and Moons.
You gain 8.80 gold from the transmogrification of Betynn the steel amulet.
You gain 5.00 gold from the transmogrification of Tome of Wildfire.
Saving game...
Saving done.
The merchant carefully hands you: Nerykira the dragonbone longbow
Saving game...
The merchant carefully hands you: dragonbone longbow 'Rootmaster'
Saving done.
QiASScr deactivates Acuminate.
QiASScr deactivates Kinetic Shield.
QiASScr deactivates Beyond the Flesh.
QiASScr deactivates Thermal Shield.
QiASScr deactivates Elemental Harmony.
QiASScr deactivates Charged Shield.
QiASScr deactivates Psiblades.






























































