









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Wyrmic |
Level / Exp | 17 / 96% |
Size | big |
Lifes / Deaths | Killed by Siluyawyn the great wolf at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:30 0 / 6Killed by Islyta the rattlesnake at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:35 Killed by Xeriyakira the brown bear at level 14 on the 33rd Haze 122nd year of Ascendancy at 12:33 Killed by Cyrawyn the sick wolf at level 16 on the 56th Haze 122nd year of Ascendancy at 23:02 Killed by Elowyn the large brown snake at level 17 on the 77th Haze 122nd year of Ascendancy at 03:41 Killed by Glorivena the giant acid ant at level 17 on the 77th Haze 122nd year of Ascendancy at 05:37 |
Antimagic | Follower |
Primary Stats
Strength | 48 (base 33) |
Dexterity | 9 (base 10) |
Constitution | 23 (base 18) |
Magic | 8 (base 10) |
Willpower | 49 (base 39) |
Cunning | 17 (base 10) |
Resources
Life | -18/618 |
Equilibrium | 0 |
Healing Factor | 1.3299022211821 |
Regeneration | 7.3389433426907 |
Speed
Mental | +8.3093084429546% |
Attack | +8.3093084429546% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 91 |
Accuracy | 50 |
Crit Chance | 18% |
APR | 21 |
Speed | 0.92 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 23% |
Speed | 0.92328167761009 |
Offense: Damage Bonus
Mind | +5% |
Lightning | +6% |
Light | +9% |
Nature | +9% |
Darkness | +3% |
Physical | +5% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Mind | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 5 |
Physical Save | 32 |
Spell Save | 24 |
Mental Save | 21 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 21%( 70%) |
Physical | + 28%( 70%) |
Cold | + 30%( 70%) |
All | + 16%( 70%) |
Darkness | + 35%( 70%) |
Light | + 26%( 70%) |
Lightning | + 43%( 70%) |
Fire | + 68%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 62% |
Bleed Resistance | 40% |
Instadeath Resistance | 100% |
Poison Resistance | 32% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Tundraglory' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +4(-) Str dps ---------- Phys.pwr +10 (+3 eff.) (-) Acc +20 (+7 eff.) (-) ----- def ----- Armour +1 (-) Resists +6%(-) cold HP.reg +1.00 (-) Heal.mod +11% (-) A pair of boots made of leather. |
Light source | ![]() Rainraider 2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +3%(-) light +3%(-) darkness On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +9%(-) nature +3%(-) all Spell.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Olegund (0 def, 7 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2(-) Str +3(-) Con ----- def ----- Armour +7 (-) Fatigue +5% (-) Resists +6%(-) acid +3%(-) lightning +11%(-) darkness +12%(-) light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() treant's copper ring 0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6%(-) nature +6%(-) blight Poison- +12% (-) Disease- +13% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() copper ring 'Deluramaldir' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +10% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +9% darkness +0%(-6%) blight +20% fire +0%(-6%) nature Spell.save +3 (+2 eff.) Poison- +0% (-12%) Disease- +0% (-13%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Nimbuswrither 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6%(-) lightning +3%(-) light ----- def ----- Armour +10 (-) Resists +6%(-) lightning Max.HP +31.00 (-) ---------- misc Light +2 (-) A belt that goes around your waist. |
In main hand | ![]() Drake's Bane (45-68 power, 21 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 (-) Crit +2.0% (-) Atk.spd 100% (-) Against +25% (-)Dragon While equipped: Stats +6(-) Str ----- def ----- D.Red.from +25% (-)Dragon Phys.save +9 (+5 eff.) (-) Stun/Frz- +20% (-) Knockbk- +40% (-) The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | ![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3(-) Cun +4(-) Wil dps ---------- Mind.crit +4% (-) Mind.pwr +8 (+4 eff.) (-) Dmg.mod +5%(-) mind +5%(-) physical Res.pen +10%(-) mind +10%(-) physical ----- def ----- Armour +8 (-) Defense +12 (+12 eff.) (-) Resists +15%(-) acid +12%(-) physical +9%(-) all Phys.save +10 (+5 eff.) (-) Send out a range 5 beam of kinetic energy, dealing 31.08 to 38.85 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | ![]() Splendourbender the linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) light Res.pen +10%(-) acid ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +6%(-) acid +11%(-) cold +3%(-) darkness ---------- misc Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() grounding copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11%(-) lightning Heal.mod +11% (-) Cut- +40% (-) Stun/Frz- +22% (-) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 258 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() regeneration infusion of the sneak (heal 146; 14 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 146 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the titan (heal 240; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Resists +0%(-11%) lightning Heal.mod +0% (-11%) Cut- +0% (-40%) Stun/Frz- +0% (-22%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Stormfront (30-45 power, 15 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 30.0 - 45.0(-15.0 - -22.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 (-6) Crit +5.0% (+3.0%) Atk.spd 100% (-) Melee+ +15 lightning +15 cold Against +0% (-25% )Dragon On Crit: + inflicts either shocked or wet, chosen at random While equipped: Stats +0(-6) Str dps ---------- Dmg.mod +12% lightning +12% cold ----- def ----- D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5(-30.0 - -48.0) Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 (-1) Crit +10.0% (+8.0%) Atk.spd 100% (-) Against +0% (-25% )Dragon On Hit: + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-6) Str +20 Dex ----- def ----- D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Proj.slow +40% Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-38.0 - -59.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-6) Crit +7.0% (+5.0%) Atk.spd 100% (-) Dmg.conv 30% poison Against +0% (-25% )Dragon While equipped: Stats +0(-6) Str dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Poison- +50% Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 195.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Alachik (6-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature Power 5.5 - 6.1(-39.5 - -61.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-3) Crit +3.0% (+1.0%) Atk.spd 100% (-) Against +0% (-25% )Dragon While equipped: Stats +0(-6) Str dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% fire +3% darkness +3% temporal D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Max.HP +23.00 HP.reg +1.30 Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying thorny mindstar of gales (7-8 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 7.0 - 7.7(-38.0 - -59.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+3) Crit +3.5% (+1.5%) Atk.spd 100% (-) Against +0% (-25% )Dragon While equipped: Stats +0(-6) Str dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 mind 8 darkness Dmg.mod +6% lightning +4% physical +2% darkness +9% cold +3% mind ----- def ----- Defense +14 (+7 eff.) D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Pinning- +15% Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar of life (14-15 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 14.0 - 15.4(-31.0 - -52.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (+11) Crit +4.5% (+2.5%) Atk.spd 100% (-) Against +0% (-25% )Dragon While equipped: Stats +0(-6) Str dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- D.Red.from +0% (-25% )Dragon Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Max.HP +17.00 HP.reg +0.80 Stun/Frz- +0% (-20%) Knockbk- +0% (-40%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Rare] Nature When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +16 mind On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Dmg.mod +3% mind +6% darkness Res.pen +5% light Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 24 * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() steel mail armour 'Loreldil' (2 def, 10 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +4(+1) Cun +4(-) Wil dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-5%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) physical ----- def ----- Armour +10 (+2) Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +12% Resists +17% lightning +2%(-10%) physical +0%(-15%) acid +0%(-9%) all Phys.save +3 (+1 eff.) (-7 (-4 eff.)) Mind.save +10 (+5 eff.) Max.HP +30.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of mail. |
![]() Relgeleblek the iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Nature While equipped: Stats +1 Dex +1(-3) Wil +0(-3) Cun +1 Con dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-8 (-4 eff.)) Dmg.mod +0%(-5%) mind +0%(-5%) physical Res.pen +0%(-10%) mind +0%(-10%) physical ----- def ----- Armour +7 (-1) Defense +0 (+0 eff.) (-12 (-12 eff.)) Fatigue +22% Resists +0%(-15%) acid +0%(-12%) physical +0%(-9%) all Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +20.00 ---------- misc Infravis +3 A suit of armour made of metal plates. |
![]() Torchwither the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +0%(-6%) lightning +3% fire +0%(-3%) light ----- def ----- Armour +0 (-10) Resists +0%(-6%) lightning +6% fire +6% cold Max.HP +0.00 (-31.00) Pinning- +20% ---------- misc Light +0 (-2) A belt that goes around your waist. |
![]() Infernokiss the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +0%(-3%) light Res.pen +15%(+5%) acid +5% fire ----- def ----- Armour +0 (-6) Defense +1 (+1 eff.) (-) Resists +0%(-6%) acid +3% temporal +0%(-3%) darkness +3%(-8%) cold ---------- misc Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Kheleravon the Chillpulverizer (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-4) Str dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Acc +0 (+0 eff.) (-20 (-7 eff.)) ----- def ----- Armour +1 (-) Resists +7% lightning +5% temporal +0%(-6%) cold +3% blight HP.reg +4.00 (+3.00) Heal.mod +0% (-11%) A pair of boots made of leather. |
![]() polar hardened leather gloves of strength (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str +0(-4) Cun +0(-4) Wil dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 7 cold Dmg.mod +0%(-5%) nature +3% cold ----- def ----- Armour +2 Resists +0%(-10%) nature +5% cold Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +0%(-3%) light +0%(-3%) darkness ----- def ----- Resists +0%(-9%) nature +0%(-3%) all Spell.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By SIBOR the Krog Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 16:04 see stats
By SIBOR the Krog Wyrmic level 9
4th Mirth 122nd year of Ascendancy at 06:43 see stats
By SIBOR the Krog Wyrmic level 15
35th Haze 122nd year of Ascendancy at 00:50 see stats
Log
Glorivena the giant acid ant revels in the spilt blood and grows stronger!
SIBOR resists the terror!
Glorivena the giant acid ant performs a melee critical strike against SIBOR!
Glorivena the giant acid ant's blood frenzy intensifies!
SIBOR resists the terror!
Talent Venomous Breath is ready to use.
Glorivena the giant acid ant hits SIBOR for 76 acid, 2 acid, 63 acid, 2 acid (143 total damage).
Deadly Poison from Glorivena the giant acid ant hits SIBOR for 7 nature damage.
SIBOR uses Infusion: Regeneration.
SIBOR starts regenerating health quickly.
Glorivena the giant acid ant performs a melee critical strike against SIBOR!
Glorivena the giant acid ant's blood frenzy intensifies!
SIBOR resists the vile poison!
Talent Swallow is ready to use.
Glorivena the giant acid ant hits SIBOR for 79 physical, 2 acid, 36 physical, 2 acid (119 total damage).
Deadly Poison from Glorivena the giant acid ant hits SIBOR for 14 nature damage.
Infusion: Regeneration is still on cooldown for 14 turns.
Infusion: Regeneration is still on cooldown for 14 turns.
SIBOR is confused and fails to use Conversion.
Glorivena the giant acid ant envelops SIBOR with acid.
Glorivena the giant acid ant hits SIBOR for 52 acid, 2 acid, 42 acid, 2 acid (98 total damage).
Deadly Poison from Glorivena the giant acid ant hits SIBOR for 14 nature damage.
SIBOR is confused and fails to use Conversion.
Poison bursts out of SIBOR's corpse!
SIBOR resists the vile poison!
Glorivena the giant acid ant hits SIBOR for 43 physical, 2 acid, 34 physical (79 total damage).
SIBOR the level 17 krog wyrmic was cleaved to death by Glorivena the giant acid ant on level 1 of Old Forest.