Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | MegaTurtle |
| Class | Forge Knight |
| Level / Exp | 48 / 6% |
| Size | huge |
| Lifes / Deaths | Killed by Adasedassra the sandworm at level 25 on the 1st Decay 122nd year of Ascendancy at 14:54 4 / 3Killed by Emona the elven guard at level 46 on the 10th Decay 122nd year of Ascendancy at 09:24 Killed by Zubytha the elven guard at level 48 on the 10th Decay 122nd year of Ascendancy at 12:04 |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 74 (base 60) |
| Constitution | 121 (base 60) |
| Magic | 20 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 64 (base 41) |
Resources
| Life | 5327/5327 |
| Stamina | 386/386 |
| Equilibrium | 0 |
| Healing Factor | 2.0210023233355 |
| Regeneration | 110.61618574915 |
Speed
| Mental | +10% |
| Attack | -25% |
| Movement | +52.783646509902% |
| Spell | -25% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 11 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 61 |
| Crit Chance | 35% |
| APR | 24 |
| Speed | 0.78 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 20% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 32.25 |
| Crit Chance | 22% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 168.61377700801 (93.924050632911%) |
| Defense | 28.45 |
| Ranged Defense | 28.45 |
| Fatigue | 14.023130715438 |
| Physical Save | 81.858783863011 |
| Spell Save | 58.397973105018 |
| Mental Save | 50.616666666667 |
Defense: Resistances
| All | + 72%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Blind Resistance | 30% |
| Disarm Resistance | 12% |
| Bleed Resistance | 30% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 593 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Armor forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Forgeknight combat maneuvers | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Forge powers | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Forgeknight combat expertise | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Forger's endurance | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Race / Megaturtle | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mega Spiked Shell |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Emethra the cave troll. Escort: lone alchemist (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Xerubremina' (0 def, 3 armour) pair of iron boots 'Xerubremina' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +1 Dex / +2 Mag / +1 Wil / +2 Con Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Maximum encumbrance: +24 Physical save: +7 (+1 eff.) Infravision radius: +1 Movement speed: +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 15/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | reforged Pyrevice (4 def, 14.5 armour) reforged Pyrevice (4 def, 14.5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 4 arcane / 8 fire Changes stats: +6 Dex / +5 Mag / +5 Wil / +5 Con Changes resistances: +14% cold / +15% darkness / +14% light Changes resistances penetration: +5% arcane / +15% fire Changes damage: +9% blight / +16% arcane Talent granted: +3 Perfect Strike Mental save: +23 (+8 eff.) Blindness immunity: +30% Confusion immunity: +30% Fear immunity: +30% Stamina each turn: +2.00 Maximum stamina: +50.00 Spell crit. chance: +3% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Flarerigor [power 2] (4/15 cooldown) Flarerigor [power 2] (4/15 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Changes resistances penetration: +10% physical Changes damage: +9% physical / +3% fire Talents granted: +2 Lay Web +2 Rushing Claws Physical save: +25 (+5 eff.) Life regen: +0.60 It can be used to remove up to 2 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Vile's kiss' gold ring 'Vile's kiss'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +2 Damage when hit (Melee): 4 nature Changes stats: +6 Cun / +4 Dex Changes resistances: +9% acid / +26% cold Changes damage: +13% cold Mental save: +17 (+6 eff.) Disease immunity: +15% Confusion immunity: +33% Pinning immunity: +5% Stun/Freeze immunity: +15% Only die when reaching: -40.00 life Rings can have magical properties. |
| On fingers | stralite ring 'Fogfist' stralite ring 'Fogfist'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +4 Con Changes resistances: +34% nature / +3% darkness Changes resistances penetration: +10% darkness / +20% mind Changes damage: +17% nature / +3% mind Spell save: +14 (+4 eff.) Life regen: +1.20 Maximum life: +75.00 Maximum stamina: +30.00 Healing mod.: +18% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | reforged Golden Three-Edged Sword 'The Truth' (78.4-125.44 power, 23 apr) reforged Golden Three-Edged Sword 'The Truth' (78.4-125.44 power, 23 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 78.4 - 125.4 Uses stat: 148% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +35 Armour Penetration: +23 Physical crit. chance: +16.0% Attack speed: 116% When this weapon hits: Blinding Spores (15% chance level 3). Damage (Melee): +85 light / +49 darkness / +36 nature When wielded/worn: Changes damage: +20% blight / +20% cold Talent granted: +2 Slime Spit Massive two-handed swords. |
| On hands | Chydogorn (0 def, 2 armour) Chydogorn (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 acid / 6 fire / 7 cold / 7 lightning Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +6 Mag / +5 Wil / +2 Cun Changes resistances: +3% mind Changes damage: +4% arcane / +6% mind Life regen: +2.10 Stamina each turn: +1.10 Maximum stamina: +23.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | reforged stralite plate armour 'Amodan' (9.5 def, 53.5 armour) reforged stralite plate armour 'Amodan' (9.5 def, 53.5 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +54 Defense: +10 (+5 eff.) Fatigue: +26% Damage (Melee): 37 acid / 37 fire Damage when hit (Melee): 26 acid / 27 fire / 16 arcane / 8 blight Changes stats: +5 Cun Changes resistances: +79% acid / +14% light / +3% blight / +41% fire / +14% cold Changes resistances penetration: +15% blight Changes damage: +9% blight Talent cooldown: Infernal Impact (-1 turn) Physical save: +25 (+5 eff.) Mental save: +20 (+7 eff.) Cut immunity: +30% Pinning immunity: +30% Stun/Freeze immunity: +30% Life regen: +6.00 Maximum life: +179.00 A suit of armour made of metal plates. |
| Cloak | Alysarab the linen cloak (1 def, 6 armour) Alysarab the linen cloak (1 def, 6 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +6 Defense: +1 (+0 eff.) Fatigue: -6% Changes stats: +2 Str / +3 Wil / +3 Cun Changes resistances: +12% blight / +12% cold / +12% nature / +1% physical Critical mult.: +3.00% Life regen: +1.30 Maximum life: +20.00 Mental crit. chance: +5% Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glintgasher the copper amulet Glintgasher the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -5% Effects on melee hit: * 15% chance to blind * 40% chance to corrode armour Damage when hit (Melee): 12 acid / 4 light Changes resistances: +14% mind Changes damage: +6% acid / +6% physical / +3% light Confusion immunity: +21% Life regen: +1.50 Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Aerena AerenaInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +14% lightning Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +22% Life regen: +0.60 Maximum stamina: +30.00 Amulets can have magical properties. |
Urthydas the Curepain Urthydas the CurepainInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal / +6% darkness / +6% cold / +9% mind / +3% nature Talent masteries: +0.13 Wild-gift / Harmony +0.13 Technique / Weapon forging Spell save: +10 (+3 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +13% Pinning immunity: +24% Knockback immunity: +25% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Xenn the copper amulet Xenn the copper amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 4 arcane Changes stats: +4 Dex / +4 Mag / +4 Cun / +5 Con Changes resistances cap: +3% all Changes resistances penetration: +10% mind Changes damage: +3% mind Grants telepathy: Humanoid/Orc Physical save: +9 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.60 Hate when firing a critical mind attack: +5.00 Mindpower: +4 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
Aeralle the copper ring Aeralle the copper ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +1% physical / +3% nature / +9% darkness Reduces incoming crit damage: 5.00% Mental save: +7 (+2 eff.) Disease immunity: +5% Cut immunity: +5% Disarm immunity: +30% Confusion immunity: +21% Pinning immunity: +22% Knockback immunity: +22% Life regen: +0.70 Maximum life: +72.00 Healing mod.: +13% Rings can have magical properties. |
Hurochik =stats= Hurochik =stats=Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +5 Mag / +10 Wil / +5 Cun Changes resistances: +22% acid / +6% temporal Changes damage: +11% acid / +6% temporal / +6% mind Grants telepathy: Demon/Minor Demon/Major Maximum hate: +2.00 Spellpower: +7 (+4 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
Lelarach the stralite ring Lelarach the stralite ringPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 22% chance to blind Changes stats: +11 Mag / +1 Wil / +9 Cun / +2 Con Changes damage: +9% mind Reduces incoming crit damage: 10.00% Equilibrium when hit: +0.04 Spellpower: +22 (+11 eff.) Mindpower: +2 (+1 eff.) See invisible: +15 Rings can have magical properties. |
Saletira SaletiraPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +24% fire Changes damage: +12% fire Grants telepathy: Dragon Critical mult.: +10.00% Mental save: +20 (+7 eff.) Hate when firing a critical mind attack: +3.00 Spellpower: +6 (+3 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +4% Rings can have magical properties. |
Thunderbreeze ThunderbreezeInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 12 physical Changes stats: +1 Dex Changes resistances: +22% fire Changes damage: +15% lightning / +11% fire Maximum encumbrance: +20 Rings can have magical properties. |
copper ring 'Baradin' copper ring 'Baradin'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +22% acid / +22% cold / +9% mind Changes damage: +17% acid / +11% cold / +3% mind Rings can have magical properties. |
copper ring 'Serpentquake' copper ring 'Serpentquake'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +6% blight / +6% nature / +22% acid Changes resistances penetration: +10% blight Changes damage: +11% acid Critical mult.: +10.00% Spell save: +10 (+3 eff.) Poison immunity: +11% Disease immunity: +12% Spellpower: +2 (+1 eff.) Rings can have magical properties. |
copper ring 'Torchtreason' =stat= copper ring 'Torchtreason' =stat=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 16 fire Changes stats: +5 Cun / +5 Dex Changes resistances: +7% blight / +6% fire / +6% nature Changes resistances penetration: +15% blight Changes damage: +21% fire Mental save: +7 (+2 eff.) Poison immunity: +12% Disease immunity: +12% Confusion immunity: +23% Rings can have magical properties. |
steel ring 'Cracklebrand' steel ring 'Cracklebrand'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 16% chance to blind Effects on ranged hit: * 15% chance to blind Damage when hit (Melee): 12 lightning Changes resistances: +3% lightning / +24% light / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% lightning / +12% light / +6% darkness Rings can have magical properties. |
Chamydor the stralite battleaxe (44-66 power, 3 apr) Chamydor the stralite battleaxe (44-66 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +37 (+12 eff.) Defense: +30 (+14 eff.) Changes resistances: +9% all Changes resistances penetration: +13% nature Maximum encumbrance: +20 Disarm immunity: +83% Only die when reaching: -40.00 life Maximum stamina: +5.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Massive two-handed battleaxes. |
elemental stralite battleaxe of massacre (56-84 power, 3 apr) elemental stralite battleaxe of massacre (56-84 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +13% acid / +16% fire / +12% lightning / +14% cold Massive two-handed battleaxes. |
masterforged stralite battleaxe (77.4-116.1 power, 8 apr) masterforged stralite battleaxe (77.4-116.1 power, 8 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 77.4 - 116.1 Uses stat: 139% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +8 Physical crit. chance: +9.5% Attack speed: 105% When this weapon hits: Curse of Defenselessness (15% chance level 3). On weapon hit: * 9% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +19 acid / +13 blight / +14 fire / +14 arcane When wielded/worn: Changes damage: +10% acid / +10% physical Talent granted: +2 Flameshock Massive two-handed battleaxes. |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger (38-49.4 power, 9 apr)blazebringer's voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of crippling (38-49.4 power, 9 apr)glacial voratun dagger of crippling (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +20 ice When wielded/worn: Physical crit. chance: +10.0% Armour: +9 Changes resistances penetration: +12% cold Sharp, short and deadly. |
masterforged stralite dagger (45.3-58.89 power, 15 apr) masterforged stralite dagger (45.3-58.89 power, 15 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 45.3 - 58.9 Uses stats: 54% Str, 54% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Accuracy: +15 Armour Penetration: +15 Physical crit. chance: +11.0% Attack speed: 106% When this weapon hits: Manathrust (15% chance level 2). Damage (Melee): +9 cold / +9 physical When wielded/worn: Changes damage: +6% light / +6% arcane Talent granted: +2 Acidic Spray Sharp, short and deadly. |
forged acidic iron greatmaul of paradox (33.1-49.65 power, 6 apr) forged acidic iron greatmaul of paradox (33.1-49.65 power, 6 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 33.1 - 49.7 Uses stat: 131% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +6 Physical crit. chance: +2.5% Attack speed: 105% When this weapon hits: Cripple (10% chance level 3). On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +9 temporal / +7 lightning When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +9% temporal Changes damage: +7% nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of daylight (48-76.8 power, 3 apr)balanced stralite greatsword of daylight (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 light Damage against: +31% Undead When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +16 (+8 eff.) Disarm immunity: +39% Massive two-handed swords. |
masterforged stralite greatsword (85.9-137.44 power, 17 apr) masterforged stralite greatsword (85.9-137.44 power, 17 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 85.9 - 137.4 Uses stat: 139% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +35 Armour Penetration: +17 Physical crit. chance: +11.5% Attack speed: 116% When this weapon hits: Battle Call (15% chance level 3). Damage (Melee): +34 lightning / +34 darkness When wielded/worn: Armour penetration: +12 Physical crit. chance: +17.0% Changes damage: +18% lightning / +18% darkness Talent granted: +4 Blindside Critical mult.: +20.00% Massive two-handed swords. |
reforged Colaryem (74.9-119.84 power, 17 apr) reforged Colaryem (74.9-119.84 power, 17 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 74.9 - 119.8 Uses stat: 149% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +14 Armour Penetration: +17 Physical crit. chance: +13.0% Attack speed: 105% Damage (Melee): +14 lightning / +14 darkness When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +17% lightning / +10% blight Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Cyriminor'yew longbow 'Cyriminor' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +17 lightning When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +12.0% Changes stats: +4 Con Changes resistances: +12% temporal / +6% mind / +3% darkness Changes resistances penetration: +11% physical / +8% temporal Changes damage: +16% lightning / +15% physical / +14% temporal Talent mastery: +0.20 Wild-gift / Fungus Talent cooldown: Arrow Stitching (-1 turn) Critical mult.: +5.00% Stun/Freeze immunity: +15% Knockback immunity: +15% It can be used to regenerate 168 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite longsword of erosion (31-43.4 power, 5 apr)stralite longsword of erosion (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 nature / +10 temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of the leech (36-50.4 power, 5 apr)balanced stralite mace of the leech (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * leeches stamina from the target When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +13 (+7 eff.) Damage when hit (Melee): 12 nature slow Disarm immunity: +43% Blunt and deadly. |
reforged dwarven-steel mace 'Lisinne' (40.5-56.7 power, 9 apr) reforged dwarven-steel mace 'Lisinne' (40.5-56.7 power, 9 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 40.5 - 56.7 Uses stat: 117% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +9 Physical crit. chance: +3.5% Attack speed: 105% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +14 insidious poison / +10 nature / +10 light When wielded/worn: Physical crit. chance: +5.0% Changes stats: +1 Str / +2 Dex Changes damage: +22% blight / +7% light Talent granted: +3 Bone Grab Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of storms (15.5-17.05 power, 40 apr, mind damage)dreamer's living mindstar of storms (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural lightning should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 lightning Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +17% lightning / +23% mind Changes resistances penetration: +18% lightning Changes damage: +10% lightning Mental save: +5 (+2 eff.) Maximum psi: +45.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of storms (4-4.4 power, 18 apr, mind damage)vined mindstar of storms (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +11% lightning Changes resistances penetration: +10% lightning Changes damage: +8% lightning Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. glacial drakeskin leather sling of true flightglacial drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +12 cold When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +9.0% Armour: +13 Changes resistances penetration: +9% cold Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elm vilestaff of breaching (10-12 power, 2 apr, acid element)elm vilestaff of breaching (10-12 power, 2 apr, acid element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff (25-30 power, 5 apr, temporal element)magewarrior's short elven-wood starstaff (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +8.0% Physical power: +11 (+4 eff.) Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +21 (+10 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +65.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
reforged Neruretira the stralite waraxe (52.5-73.5 power, 19 apr) reforged Neruretira the stralite waraxe (52.5-73.5 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 52.5 - 73.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +19 Physical crit. chance: +13.5% Attack speed: 116% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +12 temporal / +35 nature / +23 arcane When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Str Changes resistances: +3% mind / +9% nature Changes resistances penetration: +15% acid Changes damage: +12% blight / +10% physical / +12% fire Talent granted: +3 Slime Spit Poison immunity: +5% Disease immunity: +10% Confusion immunity: +10% Stamina when hit: +1.30 One-handed war axes. |
reforged stralite waraxe 'Broderoddarion' (52.5-73.5 power, 10 apr) reforged stralite waraxe 'Broderoddarion' (52.5-73.5 power, 10 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 52.5 - 73.5 Uses stat: 119% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +10 Physical crit. chance: +8.5% Attack speed: 105% When this weapon hits: Distortion Wave (15% chance level 3). On weapon hit: * 40% chance to disease On weapon crit: * cripple the target Damage (Melee): +47 insidious poison / +4 temporal / +4 blight / +10 lightning / +10 arcane When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +20% temporal / +6% physical Changes damage: +7% lightning / +9% physical / +7% mind One-handed war axes. |
rough leather belt 'Galdathra' rough leather belt 'Galdathra'Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +4 Wil / +5 Con Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Changes damage: +12% mind Physical save: +6 (+1 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. |
rough leather belt 'Koradur' =stat= rough leather belt 'Koradur' =stat=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +17 Changes stats: +4 Dex / +2 Mag / +4 Cun / +6 Lck Changes resistances: +3% darkness Trap disarming bonus: +7 Stealth bonus: +7 Blindness immunity: +15% Disease immunity: +10% Stamina each turn: +0.20 Mana each turn: +0.14 Maximum mana: +27.00 Infravision radius: +4 It can be used to create a temporary shield that absorbs 200 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
linen cloak 'Morningtorrent' (1 def, 0 armour) linen cloak 'Morningtorrent' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 12 light / 12 nature Changes stats: +3 Mag / +4 Wil Changes resistances: +3% nature / +9% light Changes resistances penetration: +10% nature Changes damage: +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanaratta the linen robe (0 def, 0 armour) =stats= Xanaratta the linen robe (0 def, 0 armour) =stats=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +8 Wil / +2 Cun Changes resistances: +16% darkness / +11% temporal Changes damage: +11% darkness / +11% temporal Grants telepathy: Dragon Mana each turn: +0.14 Psi each turn: +0.13 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven woollen robe of lightning (+21%) (0 def, 0 armour)fearwoven woollen robe of lightning (+21%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% lightning Changes resistances penetration: +11% darkness / +6% physical Changes damage: +14% lightning / +9% physical / +9% darkness Maximum hate: +9.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthythel (0 def, 1 armour) =stats= Arthythel (0 def, 1 armour) =stats=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: -3% Damage when hit (Melee): 12 acid Changes stats: +4 Str / +5 Dex / +5 Con / +6 Lck Changes resistances: +13% temporal / +12% darkness / +1% physical Changes resistances penetration: +11% darkness / +12% temporal Changes damage: +9% physical Stealth bonus: +6 Physical save: +3 (+1 eff.) Maximum life: +30.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Bethomille (0 def, 14 armour)Bethomille (0 def, 14 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +14 Fatigue: +4% Changes stats: +3 Str / +6 Dex / +4 Cun / +2 Con Changes resistances: +15% acid / +27% temporal / +15% cold / +13% fire / +38% lightning Maximum encumbrance: +20 Physical save: +25 (+5 eff.) Maximum stamina: +10.00 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningwilter (0 def, 1 armour) Morningwilter (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes damage: +6% physical Life regen: +2.30 Maximum stamina: +10.00 Light radius: +1 Healing mod.: +12% A pair of boots made of leather. |
Zubyth the pair of iron boots (0 def, 3 armour) Zubyth the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +9% darkness / +2% physical Reduces incoming crit damage: 5.00% Spell save: +20 (+5 eff.) Teleport immunity: +10% Life regen: +1.90 Healing mod.: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Boriyasta' (0 def, 1 armour) pair of rough leather boots 'Boriyasta' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +8 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +5 Dex / +3 Cun / +3 Con Changes resistances penetration: +5% physical Changes damage: +6% physical Critical mult.: +6.00% Life regen: +1.80 Stamina each turn: +0.20 Healing mod.: +12% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
pair of rough leather boots 'Shinemaim' (0 def, 1 armour) pair of rough leather boots 'Shinemaim' (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind Changes resistances: +3% mind / +6% fire / +12% light / +7% cold Changes resistances penetration: +5% light Changes damage: +15% light Movement speed: +40% A pair of boots made of leather. |
pair of rough leather boots 'Stormquarry' (0 def, 1 armour) pair of rough leather boots 'Stormquarry' (0 def, 1 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 temporal Changes stats: +2 Cun / +2 Con Changes resistances: +13% darkness / +17% temporal Changes resistances penetration: +10% lightning / +22% temporal / +11% darkness Changes damage: +6% lightning / +12% temporal Physical save: +12 (+2 eff.) Mental save: +11 (+4 eff.) Life regen: +1.80 Healing mod.: +13% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% A pair of boots made of leather. |
Aerylera the Scumkill (0 def, 2 armour) Aerylera the Scumkill (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Damage (Melee): 7 blight / 6 arcane Damage when hit (Melee): 4 nature Changes stats: +4 Mag / +3 Wil Changes resistances: +6% blight / +4% arcane Changes resistances penetration: +15% nature Changes damage: +4% blight Talent granted: +1 Block Life regen: +1.40 Stamina each turn: +0.70 Maximum stamina: +14.00 Tauntlets behave like a shield, and allow you to block attacks. 9 block power. It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. A turtle shell fit with a simple strap. It covers the entire forearm. |
Shadowbiter the rough leather gloves (0 def, 5 armour) =stats= Shadowbiter the rough leather gloves (0 def, 5 armour) =stats=Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +5 Changes stats: +3 Str / +1 Dex / +3 Wil / +2 Cun Changes resistances: +3% darkness Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Life regen: +1.80 Stamina each turn: +0.40 Psi each turn: +0.12 Maximum life: +46.00 Infravision radius: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ebonyhash (0 def, 1 armour) =stats= Ebonyhash (0 def, 1 armour) =stats=Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +11 (+4 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 darkness Changes stats: +8 Str / +3 Mag / +6 Wil / +1 Cun / +3 Con Changes resistances: +6% lightning / +6% temporal / +7% physical Changes damage: +6% darkness Physical save: +6 (+1 eff.) Infravision radius: +2 See invisible: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Ulfarim the elven-silk wizard hat (3 def, 0 armour)Ulfarim the elven-silk wizard hat (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +2 Str / +10 Wil / +9 Cun / +1 Con Changes resistances: +36% lightning / +12% physical / +16% darkness / +37% cold / +9% light / +13% fire Changes damage: +18% lightning / +17% cold / +13% darkness / +17% physical Critical mult.: +3.00% Mental save: +18 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum hate: +12.00 Mindpower: +9 (+4 eff.) Mental crit. chance: +11% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 114 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
reforged Ce'Natha (3 def, 10.5 armour) reforged Ce'Natha (3 def, 10.5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +10 Defense: +3 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +6 Str / +3 Dex / +3 Cun Changes resistances: +6% acid / +9% light / +6% lightning Talent mastery: +0.10 Technique / Mobility Talent granted: +3 Wormhole Physical save: +6 (+1 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +14% Confusion immunity: +14% Fear immunity: +14% Knockback immunity: +10% Stamina each turn: +0.40 Mana when firing critical spell: +2.00 Only die when reaching: -60.00 life Maximum stamina: +24.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reforged iron helm 'Brenosin' (3 def, 9.5 armour) reforged iron helm 'Brenosin' (3 def, 9.5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +10 Defense: +3 (+2 eff.) Fatigue: +5% Changes stats: +3 Str / +1 Wil / +3 Con Changes resistances: +7% lightning / +6% temporal / +6% cold Talent mastery: +0.10 Technique / Forge powers Talent granted: +3 Skullcracker Mental save: +6 (+2 eff.) Blindness immunity: +14% Confusion immunity: +14% Fear immunity: +14% Stamina each turn: +0.40 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum stamina: +16.00 Spellpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mail of the Kar'Krul (10 def, 14 armour) Mail of the Kar'Krul (10 def, 14 armour)Requires: - Magic 20 - Strength 40 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 20 ice Changes stats: +10 Mag Changes resistances: +30% arcane / +30% cold / +30% light / +30% darkness Spell save: +20 (+5 eff.) Lowers spell cool-downs by: 10% It can be used to activate talent Shatter (costing 50 power out of 50/50) : Effective talent level: 5.0 Power cost: 50 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Shatter all frozen (frozen feet counts) or stoned targets in your line of sight, doing 138.37 cold damage. Depending on the target's rank, there will also be an additional effect: * Critters will be instantly killed * +50% critical chance against Normal rank * +25% critical chance against Elites or Bosses All affected foes will get the wet effect. At most, it will affect 7 foes. The damage will increase with your Spellpower. While the Kar'Krul were a united group of powerful magi, they still employed more mundane soldiers, and some were given exceptional protection. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 22.51 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (4 def, 22 armour)impenetrable stralite mail armour of fire resistance (4 def, 22 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +27% fire A suit of armour made of mail. |
reforged Flarestake the stralite mail armour (7 def, 28 armour) reforged Flarestake the stralite mail armour (7 def, 28 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +28 Defense: +7 (+4 eff.) Fatigue: +9% Damage when hit (Melee): 9 light / 12 lightning Changes stats: +4 Wil Changes resistances: +12% lightning / +18% darkness / +14% blight / +35% fire / +14% nature / +14% light Changes damage: +6% fire Talent granted: +4 Second Wind Physical save: +33 (+7 eff.) Cut immunity: +30% Pinning immunity: +30% Stun/Freeze immunity: +30% Life regen: +6.00 Maximum life: +160.00 Light radius: +2 A suit of armour made of mail. |
reforged Islolrada (7 def, 47 armour) reforged Islolrada (7 def, 47 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +47 Defense: +7 (+4 eff.) Fatigue: +8% Effects on melee hit: * 31% chance to disease Damage when hit (Melee): 4 mind / 8 blight Changes stats: +10 Str / +11 Con Changes resistances: +6% blight / +14% fire / +3% mind / +14% darkness Changes damage: +6% blight / +6% mind Talent cooldown: Forge Shield (-2 turns) Talent granted: +5 Second Wind Physical save: +38 (+8 eff.) Cut immunity: +30% Pinning immunity: +30% Stun/Freeze immunity: +30% Life regen: +9.40 Maximum life: +414.00 Healing mod.: +24% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Breath of Eyal (10 def, 10 armour)Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of stability (5 def, 8 armour)spiked drakeskin leather armour of stability (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +9% physical Physical save: +19 (+4 eff.) A suit of armour made of leather. |
reforged Harodir (6 def, 21.5 armour) reforged Harodir (6 def, 21.5 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Defense: +6 (+3 eff.) Fatigue: +22% Damage (Melee): 25 acid / 25 fire Damage when hit (Melee): 20 acid / 22 fire Changes stats: +2 Str / +3 Con Changes resistances: +40% acid / +7% physical / +7% lightning / +42% fire / +6% nature / +8% cold Changes resistances penetration: +5% acid Talents cooldown: True Grit (-3 turns) Rush (-5 turns) Talents granted: +4 Blood Grasp +1 Power Catalyst: Magic Physical save: +22 (+4 eff.) Spell save: +9 (+3 eff.) Cut immunity: +14% Silence immunity: +5% Disarm immunity: +25% Pinning immunity: +24% Stun/Freeze immunity: +38% Knockback immunity: +41% Life regen: +6.00 Only die when reaching: -40.00 life Maximum life: +155.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of lightning resistance (7 def, 13 armour)spiked stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 16 physical Changes resistances: +27% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of cold resistance (+22%) (8 def, 2 armour, 33-39.6 power, 85.5 block)acidic dwarven-steel shield of cold resistance (+22%) (8 def, 2 armour, 33-39.6 power, 85.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.0 - 39.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +86 On weapon hit: * 18% chance to corrode armour When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 24 acid Changes resistances: +22% cold Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic dwarven-steel shield (8 def, 2 armour, 27.5-33 power, 79.5 block)cosmic dwarven-steel shield (8 def, 2 armour, 27.5-33 power, 79.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 Burst (radius 2) on crit: +19 light / +19 darkness When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +7% light / +8% darkness Talent granted: +3 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
reforged iron shield 'Ereluromihor' (6 def, 9 armour, 17-20.4 power, 28 block) reforged iron shield 'Ereluromihor' (6 def, 9 armour, 17-20.4 power, 28 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +28 Damage (Melee): +23 acid / +8 arcane When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 23% chance to corrode armour Changes stats: +4 Con Changes resistances: +23% acid / +6% lightning / +12% fire / +14% mind / +9% cold Talents granted: +4 Illuminate +1 Block Spell save: +9 (+3 eff.) Disarm immunity: +24% Knockback immunity: +14% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Belebreriwyn the Boltstoker (22/22, 52-72.8 power, 22 apr)Belebreriwyn the Boltstoker (22/22, 52-72.8 power, 22 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +22 Physical crit. chance: +12.5% Capacity: 22 On weapon hit: * 20% chance to torment the target * 10% chance to knock the target back * disrupts spell-casting Travel speed: +200% Damage (Ranged): +30 mind / +31 physical / +8 darkness / +4 nature Burst (radius 1) on hit: +4 lightning / +4 nature Burst (radius 2) on crit: +4 nature / +16 lightning Damage against: +22% Unnatural Arrows are used with bows to pierce your foes to death. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
11 nuummite 11 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
10 agate 10 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2063 alchemist agate 2063 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
13 verdite 13 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Bethedama BethedamaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -6% Changes stats: +1 Str / +4 Mag Changes resistances: +3% physical Reduces incoming crit damage: 10.00% Physical save: +9 (+2 eff.) Blindness immunity: +22% Confusion immunity: +13% Life regen: +0.20 Stamina each turn: +0.40 Spellpower: +7 (+4 eff.) Light radius: +11 See stealth: +9 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Jetworm the brass lantern Jetworm the brass lanternPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 12 darkness Changes resistances: +6% blight / +6% darkness / +6% light Changes resistances penetration: +10% darkness Changes damage: +6% darkness Damage affinity(heal): +5% darkness Maximum encumbrance: +10 Maximum stamina: +10.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +2 Infravision radius: +7 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 73.23 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Murkoozer the alchemist's lamp Murkoozer the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 darkness Changes stats: +6 Mag Changes resistances: +20% blight / +36% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +9% lightning Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Spellpower: +21 (+10 eff.) Spell crit. chance: +10% Light radius: +9 Infravision radius: +10 See invisible: +22 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 61 blight damage or heals 66 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 61.88 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 61.88 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Singereek SingereekInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid Changes stats: +4 Con Changes resistances: +13% blight / +6% fire / +6% acid Changes resistances penetration: +15% fire Changes damage: +9% acid / +6% fire Life regen: +3.20 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of accuracy (23/23, 31.5-37.8 power, 3 apr)pouch of dwarven-steel shots of accuracy (23/23, 31.5-37.8 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 23 Shots are used with slings to pummel your foes to death. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. warded yew totem of cure ailments [power 3] (4/10 cooldown)warded yew totem of cure ailments [power 3] (4/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Maximum wards: +3 acid / +3 nature / +2 light Talent granted: +1 Ward It can be used to remove up to 3 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Nirasema the MegaTurtle Forge Knight level 23
1st Haze 122nd year of Ascendancy at 22:18 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Nirasema the MegaTurtle Forge Knight level 44
7th Decay 122nd year of Ascendancy at 09:49 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Nirasema the MegaTurtle Forge Knight level 21
47th Dusk 122nd year of Ascendancy at 23:12 see stats
Level 10 (Uniques)
Got a character to level 10.By Nirasema the MegaTurtle Forge Knight level 10
79th Pyre 122nd year of Ascendancy at 02:09 see stats
Level 20 (Uniques)
Got a character to level 20.By Nirasema the MegaTurtle Forge Knight level 20
38th Dusk 122nd year of Ascendancy at 11:05 see stats
Level 30 (Uniques)
Got a character to level 30.By Nirasema the MegaTurtle Forge Knight level 30
2nd Decay 122nd year of Ascendancy at 05:06 see stats
Level 40 (Uniques)
Got a character to level 40.By Nirasema the MegaTurtle Forge Knight level 40
5th Decay 122nd year of Ascendancy at 17:46 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Nirasema the MegaTurtle Forge Knight level 40
5th Decay 122nd year of Ascendancy at 18:24 see stats
The Arena (Uniques)
Unlocked Arena mode.By Nirasema the MegaTurtle Forge Knight level 12
4th Dusk 122nd year of Ascendancy at 08:07 see stats
The secret city (Uniques)
Discovered the truth about mages.By Nirasema the MegaTurtle Forge Knight level 19
32nd Dusk 122nd year of Ascendancy at 08:47 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Nirasema the MegaTurtle Forge Knight level 21
49th Dusk 122nd year of Ascendancy at 05:11 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Nirasema the MegaTurtle Forge Knight level 17
25th Dusk 122nd year of Ascendancy at 18:12 see stats
Log
Hotkey page 5 is now displayed.
Talent Infernal Impact is ready to use.
Talent Perfect Strike is ready to use.
Talent Waters of Life is ready to use.
Talent Searing Assault is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Slime Spit is ready to use.
Talent Windblade is ready to use.
Talent Powerful Strikes is ready to use.
Talent Dig is ready to use.
Talent Arms & Weapon Refinement is ready to use.
Talent Armour Forging is ready to use.
The Eidolon deactivates Forcefield.
Talent Infusion: Regeneration is ready to use.
Talent Mega Spiked Shell is ready to use.
Nirasema activates Mega Spiked Shell.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
You cannot do that on the world map.
You cannot do that on the world map.
You cannot do that on the world map.
You cannot do that on the world map.
Saving done.
Nirasema deactivates Mega Spiked Shell.
Nirasema activates Mega Spiked Shell.
Nirasema deactivates Mega Spiked Shell.
