











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Writhing One | 
| Level / Exp | 21 / 47% | 
| Size | huge | 
| Lifes / Deaths | Killed by Jabra the Bringer of Doom at level 21 on the 75th Dusk 122nd year of Ascendancy at 23:21/ 1 | 
Primary Stats
| Strength | 60 (base 47) | 
| Dexterity | 12 (base 10) | 
| Constitution | 16 (base 13) | 
| Magic | 69 (base 45) | 
| Willpower | 12 (base 10) | 
| Cunning | 12 (base 10) | 
Resources
| Life | -16/623 | 
| Insanity | 11/100 | 
| Healing Factor | 1.1545771506545 | 
| Regeneration | 2.5977985889726 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.609950326513% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 18.532340182512 | 
| See Invisible | 28.532340182512 | 
Offense: Mainhand
| Damage | 97 | 
| Accuracy | 37 | 
| Crit Chance | 4% | 
| APR | 25 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 49 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +10% | 
| Lightning | +10% | 
| Light | +10% | 
| Darkness | +18% | 
| Blight | +24% | 
| Cold | +24% | 
| Mind | +9% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 14 (30%) | 
| Defense | 16 | 
| Ranged Defense | 22 | 
| Fatigue | 5 | 
| Physical Save | 26 | 
| Spell Save | 34 | 
| Mental Save | 8 | 
Defense: Resistances
| Blight | + 6%( 70%) | 
| Physical | + 1%( 70%) | 
| Cold | + 59%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 6%( 70%) | 
| Light | + 36%( 70%) | 
| Temporal | + 6%( 70%) | 
| Lightning | + 10%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 3%( 70%) | 
| Nature | + 23%( 70%) | 
Defense: Immunities
| Silence Resistance | 21% | 
| Confusion Resistance | 45% | 
| Stun Resistance | 72% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 50% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 4 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
Class Talents
| Demented / Friend of the worm | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Demented / Horrific body | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Old Forest.Escort: injured seer (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair.Escort: lone alchemist (level 2 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire.Escort: lone alchemist (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest.Escort: lost defiler (level 3 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Daikara.Escort: lost warrior (level 2 of Daikara) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * You've found the needed bear paw. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 8 lumberjacks have died. | done | 
Equipment
| On feet |  Bethimida the Tundrapiercer (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind Melee Ret 4 mind ----- def ----- Armour +1 Resists +9% cold Silence- +21% Confus- +23% Stun/Frz- +22% A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 22.69 to 68.06 lightning damage (45.37 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
| Tool |  Gletira the steel torque of gale force [power 150]  (15 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 150 physical damage Puts all charms on 15 cooldown 100% to heal for 33. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  mule's steel ring of nature (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Fatigue -5% Resists +20% nature ---------- misc Max.enc +20 Rings make your fingers look great! | 
| On fingers |  marksman's steel ring of frost (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+3 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! | 
| Around waist |  Eclipsestake 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Mind.pwr +3 (+3 eff.) Melee Ret 6 physical ----- def ----- Defense +10 (+7 eff.) Resists +1% physical +6% darkness +3% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. | 
| In main hand |  Spectral Blade (130% power, 25 apr) 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. | 
| On hands |  Flashguile (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +4% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% temporal +6% light +6% blight +9% cold +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
| Cloak |  thick linen cloak of the Shaloren (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  clarifying steel amulet of willpower (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +12% mind Confus- +22% Amulets make your neck look great! | 
Inventory
|  heroism infusion of the sneak (die at -410; dur 6; cd 30) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -410 life. The duration and life will increase by 1% for every 1% life you have lost (currently 830 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the psychic (speed 554%; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 554% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune (range 3; phase 19; cd 19) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the sneak (damage 87; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 87.32 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  steel amulet of strength (+2) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! | 
|  clarifying gold amulet of vision 0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% mind Blind- +10% Confus- +23% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! | 
|  marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! | 
|  ethereal ash starstaff (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+4 eff.) Dmg.mod +15% darkness Phasing +12% ----- def ----- Defense +12 (+8 eff.) Shield.pwr +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  dwarven-steel greatmaul 'Emille' (149% power, 2 apr) 5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +1 Dex +3 Cun +5 Con dps ---------- Mind.crit +1% ----- def ----- Resists +6% nature +3% lightning Max.HP +20.00 Massive two-handed mauls. | 
|  flaming steel greatsword of massacre (140% power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 140% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed swords. | 
|  warbringer's dwarven-steel longsword of shearing (124% power, 4 apr) 3.0 T3 longsword 1H weapon [Ego++] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +9% all +7% physical Acc +7 (+3 eff.) Apr +6 ----- def ----- Disarm- +13% Sharp, long, and deadly. | 
|  iron mace of vileness (104% power, 2 apr) 3.0 T1 mace 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 25 Blunt and deadly. | 
|  Branurig the iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal On Hit: * 10% chance to reduce armor by 35% While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% arcane Melee Ret 4 arcane On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Resists +6% temporal One-handed war axes. | 
|  acidic iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 One-handed war axes. | 
|  Arywe the Demonwind (112% power, 3 apr) 3.0 T2 waraxe 1H weapon [Rare] Psionic Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 darkness On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +12% lightning +9% cold Spell.save +15 (+7 eff.) One-handed war axes. | 
|  slime-covered steel waraxe of crippling (101% power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego+] Disrupt/Master Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 36% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% One-handed war axes. | 
|  arcing iron dagger of phasing (101% power, 11 apr) 1.0 T1 dagger 1H weapon [Ego] Arcane Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% Phasing +10% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Sharp, short and deadly. | 
|  steel dagger of crippling (101% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. | 
|  Coral Spray (8 def, 8 armour, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+6 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  windwalling dwarven-steel shield of shrapnel (0 def, 6 armour, 73.5 block) 7.0 T3 shield armor Reqs Shield usage training [Ego++] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +10% physical Shield.near.proj +15 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  mindwoven Robe of the Worm of power (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +11 (+4 eff.) Mind.pwr +3 (+3 eff.) Dmg.mod +6% all ----- def ----- Resists +7% all Mind.save +15 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  troll-hide cured leather armour (6 def, 4 armour) 9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% Max.HP +38.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. | 
|  reinforced leather armour of Eyal (12 def, 7 armour) 9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+8 eff.) Fatigue +8% Max.HP +34.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of leather. | 
|  enlightening iron mail armour of implacability (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +8% Phys.save +6 (+3 eff.) Mind.save +12 (+12 eff.) A suit of armour made of mail. | 
|  iron mail armour of Eyal (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +21.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of mail. | 
|  cleansing steel mail armour of fire resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +12% blight +15% fire +11% nature A suit of armour made of mail. | 
|  Umbratickler 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight Res.pen +15% blight Melee Ret 2 darkness ----- def ----- Resists +3% darkness Max.HP +31.00 A belt that goes around your waist. | 
|  rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. | 
|  enveloping linen cloak of Iron Throne (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Serpentine Cloak (20 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+12 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. | 
|  rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  3 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  dwarven lantern 'Layogann' 1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +6 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +7 (+5 eff.) Resists +9% fire +3% all Phys.save +15 (+7 eff.) Spell.save +24 (+10 eff.) Mind.save +16 (+14 eff.) ---------- misc Light +5 Infravis +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  sapper's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Entropy (1/1) 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 119% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  focusing steel torque of gale force [power 150]  (15 cooldown) 2.0 T2 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 150 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Babop the Ogre Writhing One level 15
18th Dusk 122nd year of Ascendancy at 10:14 see stats
 Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Babop the Ogre Writhing One level 20
49th Dusk 122nd year of Ascendancy at 09:13 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Babop the Ogre Writhing One level 19
47th Dusk 122nd year of Ascendancy at 11:41 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Babop the Ogre Writhing One level 10
6th Mirth 122nd year of Ascendancy at 03:09 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Babop the Ogre Writhing One level 20
48th Dusk 122nd year of Ascendancy at 21:57 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Babop the Ogre Writhing One level 13
4th Dusk 122nd year of Ascendancy at 07:08 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Babop the Ogre Writhing One level 18
34th Dusk 122nd year of Ascendancy at 00:40 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Babop the Ogre Writhing One level 16
28th Dusk 122nd year of Ascendancy at 03:01 see stats
Log
Babop casts Rune: Shatter Afflictions.
A shield forms around Babop.
Babop casts Worm that Walks.
Weakness Disease from Worm that walks (servant of Babop) hits Jabra the Bringer of Doom for 6 blight damage.
Babop hits Jabra the Bringer of Doom for 13 lightning damage.
Babop hits Flame turret for 13 lightning damage.
Worm that walks (servant of Babop) links closer to his ally!
Jabra the Bringer of Doom uses Block.
Jabra the Bringer of Doom's firestorm hits Worm that walks (servant of Babop) for 102 fire damage.
Jabra the Bringer of Doom's firestorm hits Babop for (64 absorbed), 0 fire (0 total damage).
Flame turret uses Flamethrower.
Flame turret hits Worm that walks (servant of Babop) for 72 fire damage.
Flame turret hits Babop for (45 absorbed), 0 fire (0 total damage).
Flame turret killed Worm that walks (servant of Babop)!
Babop hits Flame turret for 77 physical, 6 arcane, 0 arcane, 2 cold, 6 light, 28 darkness, 0 arcane, 2 cold, 6 light (128 total damage).
Your shield crumbles under the damage!
The shield around Babop crumbles.
Jabra the Bringer of Doom hits Babop for (2 absorbed), 41 fire, 33 light (74 total damage).
Babop hits Jabra the Bringer of Doom for (13 blocked), 0 lightning (0 total damage).
Babop hits Flame turret for 13 lightning damage.
Weakness Disease from Worm that walks (servant of Babop) hits Jabra the Bringer of Doom for (6 blocked), 0 blight (0 total damage).
Jabra the Bringer of Doom's Reactive Armor hits Babop for 63 physical, 7 light, 7 fire (77 total damage).
Jabra the Bringer of Doom uses Disarm.
The shattering blow creates a shockwave!
Babop is disarmed!
Jabra the Bringer of Doom hits Flame turret for 24 physical damage.
Jabra the Bringer of Doom hits Babop for 52 physical damage.
Melee retaliation hits Jabra the Bringer of Doom for 2 physical, 1 mind (4 total damage).
Babop the level 21 ogre writhing one was hacked apart to death by Jabra the Bringer of Doom on level 2 of Ruined halfling complex.















































