Simrin the level 1 Halfling Marauder by Arsonius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassMarauder
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning14 (base 11)

Resources

Life104/104
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy24
Crit Chance8%
APR6
Speed1.00

Offense: Offhand

Damage8
Accuracy24
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense6
Fatigue11
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
1/5

Effects

Quests

active
active
active
active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You have no more regeneration infusion of the warrior (heal 271 over 5 turns).

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


You somehow avoid the trap (Slice & Dice).


Bought:
steel dagger of massacre (18-23.4 power, 6 apr) for 20.35 gold.
Simrin wears (replacing
iron dagger (10.5-13.65 power, 5 apr)): steel dagger of massacre (18-23.4 power, 6 apr).

Simrin wears (replacing
iron dagger (10-13 power, 5 apr)): iron dagger (10.5-13.65 power, 5 apr).

You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Zigur (Town) here (press '' or right click to use).